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o3de/Gems/EMotionFX/Code/Tests/AnimGraphMotionConditionTes...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Tests/SystemComponentFixture.h>
#include <EMotionFX/Source/AnimGraphTransitionCondition.h>
#include <EMotionFX/Source/AnimGraphMotionCondition.h>
#include <EMotionFX/Source/TwoStringEventData.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/Utils.h>
namespace EMotionFX
{
// This class has the Version 1 of the AnimGraphMotionCondition fields
// reflected. Instances of this class can be serialized, then the
// production EMotionFX::AnimGraphMotionCondition can be used to
// deserialize. The converter should be able to convert from version 1 to
// 2.
class AnimGraphMotionConditionV1
: public AnimGraphTransitionCondition
{
public:
// It is important that this contain the same UUID as the production
// class, so that the deserialization code will use the converter
AZ_RTTI(AnimGraphMotionCondition, "{0E2EDE4E-BDEE-4383-AB18-208CE7F7A784}", AnimGraphTransitionCondition)
enum TestFunction : AZ::u8
{
FUNCTION_EVENT = 0,
FUNCTION_HASENDED = 1,
FUNCTION_HASREACHEDMAXNUMLOOPS = 2,
FUNCTION_PLAYTIME = 3,
FUNCTION_PLAYTIMELEFT = 4,
FUNCTION_ISMOTIONASSIGNED = 5,
FUNCTION_ISMOTIONNOTASSIGNED = 6,
FUNCTION_NONE = 7
};
static void Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (!serializeContext)
{
return;
}
serializeContext->Class<AnimGraphMotionConditionV1, AnimGraphTransitionCondition>()
->Version(1)
->Field("motionNodeId", &AnimGraphMotionConditionV1::m_motionNodeId)
->Field("testFunction", &AnimGraphMotionConditionV1::m_testFunction)
->Field("numLoops", &AnimGraphMotionConditionV1::m_numLoops)
->Field("playTime", &AnimGraphMotionConditionV1::m_playTime)
->Field("eventType", &AnimGraphMotionConditionV1::m_eventType)
->Field("eventParameter", &AnimGraphMotionConditionV1::m_eventParameter)
;
}
const char* GetPaletteName() const override { return "Motion Condition"; }
bool TestCondition(AnimGraphInstance* ) const override { return false; }
AZStd::string m_eventType;
AZStd::string m_eventParameter;
AZ::u64 m_motionNodeId;
AZ::u32 m_numLoops;
float m_playTime;
TestFunction m_testFunction;
};
TEST_F(SystemComponentFixture, TestAnimGraphMotionConditionV1Conversion)
{
// Make a new serialization context for the V1 MotionCondition
AZ::SerializeContext v1context;
AnimGraphObject::Reflect(&v1context);
AnimGraphTransitionCondition::Reflect(&v1context);
AnimGraphMotionConditionV1::Reflect(&v1context);
AnimGraphMotionConditionV1 v1condition;
v1condition.m_motionNodeId = 42;
v1condition.m_numLoops = 5;
v1condition.m_playTime = 2.43f;
v1condition.m_testFunction = AnimGraphMotionConditionV1::FUNCTION_EVENT;
v1condition.m_eventType = "My event type";
v1condition.m_eventParameter = "My parameters";
// Serialize using the v1 definition
AZStd::vector<char> charBuffer;
AZ::IO::ByteContainerStream<AZStd::vector<char> > charStream(&charBuffer);
AZ::Utils::SaveObjectToStream(charStream, AZ::ObjectStream::ST_XML, &v1condition, &v1context);
// Load using the v2 definition
AnimGraphMotionCondition* v2condition = AZ::Utils::LoadObjectFromBuffer<AnimGraphMotionCondition>(&charBuffer[0], charBuffer.size(), GetSerializeContext());
// Ensure the correct EventData was created. The eventType and
// eventParameter fields get packed into the EventData
const AZStd::shared_ptr<const TwoStringEventData> expectedEventData = GetEventManager().FindOrCreateEventData<TwoStringEventData>("My event type", "My parameters");
const AZStd::shared_ptr<const EventData>& gotEventData = v2condition->GetEventDatas()[0];
ASSERT_TRUE(gotEventData);
EXPECT_EQ(*gotEventData.get(), *expectedEventData.get());
delete v2condition;
}
} // end namespace EMotionFX