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@ -28,7 +28,7 @@ namespace EMotionFX
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AZ::Data::AssetId actorAssetId("{5060227D-B6F4-422E-BF82-41AAC5F228A5}");
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m_actorAsset = TestActorAssets::CreateActorAssetAndRegister<JackNoMeshesActor>(actorAssetId);
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m_actorInstance = ActorInstance::Create(m_actorAsset->GetActor());
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m_actorInstance = ActorInstance::Create(GetActor());
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}
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void ActorFixture::TearDown()
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@ -76,7 +76,7 @@ namespace EMotionFX
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AZ::ObjectStream::FilterDescriptor loadFilter(nullptr, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES);
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SimulatedObjectSetup* setup = AZ::Utils::LoadObjectFromBuffer<EMotionFX::SimulatedObjectSetup>(data.data(), data.size(), serializeContext, loadFilter);
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setup->InitAfterLoad(m_actorAsset->GetActor());
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setup->InitAfterLoad(GetActor());
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return setup;
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}
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@ -87,7 +87,7 @@ namespace EMotionFX
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}
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Actor* ActorFixture::GetActor()
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Actor* ActorFixture::GetActor() const
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{
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return m_actorAsset->GetActor();
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}
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