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o3de/Gems/Atom/Asset/Shader/Code/Source/Editor
Jeremy Ong 743ade1765 Add "Definitions" field to shader asset
Shaders can now specify a top-level field "Definitions" which
accepts an array of string values. Each string will be appended
to the set of preprocessor definitions defined globally and forwarded
to the MCPP preprocessor on shader build. The shader-reload soak test
was modified to accept a new shader to test this feature in the ASV.

Signed-off-by: Jeremy Ong <jcong@amazon.com>
4 years ago
..
CommonFiles Removing unneded include form multiple files 4 years ago
AtomShaderCapabilitiesConfigFile.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomShaderCapabilitiesConfigFile.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomShaderConfig.cpp Fixes for release builds for unused variable warnings (#4000) 4 years ago
AtomShaderConfig.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslCompiler.cpp Atom/galibzon/atom 4608/inline to root constant (#4897) 4 years ago
AzslCompiler.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslData.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslShaderBuilderModule.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslShaderBuilderSystemComponent.cpp Add "Definitions" field to shader asset 4 years ago
AzslShaderBuilderSystemComponent.h ShaderVariantAssetBuilder: Provide registry property to disable (#5029) 4 years ago
PrecompiledShaderBuilder.cpp Added support for supervariants to the PrecompiledShaderBuilder 4 years ago
PrecompiledShaderBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderAssetBuilder.cpp Add "Definitions" field to shader asset 4 years ago
ShaderAssetBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderBuilderUtility.cpp Removing unneded include form multiple files 4 years ago
ShaderBuilderUtility.h The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ShaderPlatformInterfaceRequest.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderVariantAssetBuilder.cpp Removed file size limit on .shadervariantlist files. 4 years ago
ShaderVariantAssetBuilder.h The Build Time Stamp of ShaderAsset And (#5373) 4 years ago
SrgLayoutUtility.cpp Gems/Atom 4 years ago
SrgLayoutUtility.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago