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o3de/Gems/Atom/Asset/Shader/Code
Jeremy Ong 743ade1765 Add "Definitions" field to shader asset
Shaders can now specify a top-level field "Definitions" which
accepts an array of string values. Each string will be appended
to the set of preprocessor definitions defined globally and forwarded
to the MCPP preprocessor on shader build. The shader-reload soak test
was modified to accept a new shader to test this feature in the ASV.

Signed-off-by: Jeremy Ong <jcong@amazon.com>
4 years ago
..
AZSL/Platform [ATOM][RHI][Vulkan] - add different constant alignment values for pla… (#4098) 4 years ago
Source Add "Definitions" field to shader asset 4 years ago
Tests Updated all array_view uses with the C++20 span. (#7157) 4 years ago
CMakeLists.txt Templates restricted (#6498) 4 years ago
atom_asset_shader_builders_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_asset_shader_builders_shared_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_asset_shader_builders_stub_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_asset_shader_builders_tests_files.cmake [ATOM-5441] Shader Builders May Fail When Multiple New Files Are Added (#3862) 4 years ago