Gems/Atom
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
@@ -15,8 +15,6 @@ namespace AZ
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{
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namespace SrgLayoutUtility
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{
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static constexpr char SrgLayoutUtilityName[] = "SrgLayoutUtility";
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RHI::ShaderInputImageType ToShaderInputImageType(TextureType textureType)
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{
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switch (textureType)
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@@ -27,9 +27,6 @@ namespace AZ
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{
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namespace
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{
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// the max size of a vertex buffer
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static const size_t MaxUploadBufferSize = MaxDynamicVertexCount * sizeof(AuxGeomDynamicVertex);
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static const RHI::PrimitiveTopology PrimitiveTypeToTopology[PrimitiveType_Count] =
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{
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RHI::PrimitiveTopology::PointList,
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@@ -16,8 +16,6 @@ namespace AZ
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{
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namespace Render
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{
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static const char* OcclusionCullingPlaneDrawListTag("occlusioncullingplanevisualization");
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OcclusionCullingPlane::~OcclusionCullingPlane()
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{
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Data::AssetBus::MultiHandler::BusDisconnect();
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@@ -22,8 +22,6 @@ namespace AZ
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{
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namespace Render
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{
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static const char* ReflectionProbeDrawListTag("reflectionprobevisualization");
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ReflectionProbe::~ReflectionProbe()
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{
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Data::AssetBus::MultiHandler::BusDisconnect();
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@@ -17,8 +17,6 @@ namespace AZ
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{
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namespace Vulkan
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{
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static constexpr size_t MinGPUMemSize = AZ_TRAIT_ATOM_VULKAN_MIN_GPU_MEM;
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RHI::PhysicalDeviceList PhysicalDevice::Enumerate()
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{
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RHI::PhysicalDeviceList physicalDeviceList;
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@@ -60,7 +60,6 @@
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namespace
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{
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const uint32_t IndicesPerFace = 3;
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const AZ::RHI::Format IndicesFormat = AZ::RHI::Format::R32_UINT;
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const uint32_t PositionFloatsPerVert = 3;
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@@ -84,11 +83,6 @@ namespace
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// Morph targets
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const char* ShaderSemanticName_MorphTargetDeltas = "MORPHTARGET_VERTEXDELTAS";
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const AZ::RHI::Format MorphTargetVertexIndexFormat = AZ::RHI::Format::R32_UINT; // Single-component, 32-bit integer as vertex index
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const char* ShaderSemanticName_MorphTargetPositionDeltas = "MORPHTARGET_POSITIONDELTAS";
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const AZ::RHI::Format MorphTargetPositionDeltaFormat = AZ::RHI::Format::R16_UINT; // 16-bit integer per compressed position delta component
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const char* ShaderSemanticName_MorphTargetNormalDeltas = "MORPHTARGET_NORMALDELTAS";
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const AZ::RHI::Format MorphTargetNormalDeltaFormat = AZ::RHI::Format::R8_UINT; // 8-bit integer per compressed normal delta component
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// Cloth data
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const char* const ShaderSemanticName_ClothData = "CLOTH_DATA";
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@@ -25,8 +25,7 @@ namespace AZ
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namespace
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{
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constexpr const char* PerContextSrgName = "PerContextSrg";
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constexpr const char* PerDrawSrgName = "PerDrawSrg";
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};
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}
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void DynamicDrawContext::MultiStates::UpdateHash(const DrawStateOptions& drawStateOptions)
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{
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@@ -25,8 +25,6 @@ namespace AZ
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{
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namespace RPI
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{
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static constexpr char ShaderSystemLog[] = "ShaderSystem";
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void ShaderSystem::Reflect(ReflectContext* context)
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{
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ShaderOptionDescriptor::Reflect(context);
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@@ -30,8 +30,10 @@ namespace AZ
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namespace RPI
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{
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// fixed-size software occlusion culling buffer
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#if AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED
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const uint32_t MaskedSoftwareOcclusionCullingWidth = 1920;
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const uint32_t MaskedSoftwareOcclusionCullingHeight = 1080;
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#endif
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ViewPtr View::CreateView(const AZ::Name& name, UsageFlags usage)
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{
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@@ -54,7 +54,6 @@ static const int TabCharCount = 4;
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// set buffer sizes to hold max characters that can be drawn in 1 DrawString call
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static const size_t MaxVerts = 8 * 1024; // 2048 quads
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static const size_t MaxIndices = (MaxVerts * 6) / 4; // 6 indices per quad, 6/4 * MaxVerts
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static const char DrawList2DPassName[] = "2dpass";
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AZ::FFont::FFont(AZ::AtomFont* atomFont, const char* fontName)
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: m_name(fontName)
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@@ -39,25 +39,6 @@
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// Copied from ModelAssetBuilderComponent.cpp
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namespace
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{
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const AZ::u32 IndicesPerFace = 3;
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const AZ::RHI::Format IndicesFormat = AZ::RHI::Format::R32_UINT;
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const AZ::u32 PositionFloatsPerVert = 3;
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const AZ::u32 NormalFloatsPerVert = 3;
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const AZ::u32 UVFloatsPerVert = 2;
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const AZ::u32 ColorFloatsPerVert = 4;
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const AZ::u32 TangentFloatsPerVert = 4;
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const AZ::u32 BitangentFloatsPerVert = 3;
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const AZ::RHI::Format PositionFormat = AZ::RHI::Format::R32G32B32_FLOAT;
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const AZ::RHI::Format NormalFormat = AZ::RHI::Format::R32G32B32_FLOAT;
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const AZ::RHI::Format UVFormat = AZ::RHI::Format::R32G32_FLOAT;
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const AZ::RHI::Format ColorFormat = AZ::RHI::Format::R32G32B32A32_FLOAT;
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const AZ::RHI::Format TangentFormat = AZ::RHI::Format::R32G32B32A32_FLOAT;
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const AZ::RHI::Format BitangentFormat = AZ::RHI::Format::R32G32B32_FLOAT;
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const AZ::RHI::Format BoneIndexFormat = AZ::RHI::Format::R32G32B32A32_UINT;
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const AZ::RHI::Format BoneWeightFormat = AZ::RHI::Format::R32G32B32A32_FLOAT;
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const uint32_t LinearSkinningFloatsPerBone = 12;
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const uint32_t DualQuaternionSkinningFloatsPerBone = 8;
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const uint32_t MaxSupportedSkinInfluences = 4;
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