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o3de/Gems/Multiplayer/Code/Source
Gene Walters 4be9ce56c4
Merge pull request #1399 from aws-lumberyard-dev/CherryPickNetworkingFixes
Cherry pick networking fixes
5 years ago
..
AutoGen Allowing network properties to generate event bindings while staying hidden from script by using a new ExposeToScript attribute. This was useful in hiding NetworkTransformComponent properties which needed event binding in order to update the normal transform, but remain hidden from scripters who should still be using the normal transform component 5 years ago
Components Build fix for uniform scale changes 5 years ago
ConnectionData Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
Debug Several updates to complete rewind support and remove unneeded functionality 5 years ago
Editor Simplified the change to rely on sv_port cvar 5 years ago
EntityDomains Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
NetworkEntity SPEC-2513 Fixes to enable w4457 5 years ago
NetworkInput Remove test RTTIs 5 years ago
NetworkTime Several updates to complete rewind support and remove unneeded functionality 5 years ago
Physics SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody 5 years ago
Pipeline Cherrypick 7adf5ca5a5911997102017e2db7981e7b2926100. Fixed assert for network prefabs when asset path was empty 5 years ago
ReplicationWindows Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
MultiplayerGem.cpp Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
MultiplayerGem.h Integrating latest 47acbe8 5 years ago
MultiplayerStats.cpp Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
MultiplayerSystemComponent.cpp Fix for linux being a banned keyword 5 years ago
MultiplayerSystemComponent.h Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
MultiplayerToolsModule.cpp Cleanup a few more headers 5 years ago
MultiplayerToolsModule.h Resolve MP Gem Ctrl+G changes with main 5 years ago
MultiplayerTypes.h Merging latest origin 5 years ago
Multiplayer_precompiled.h Integrating latest 47acbe8 5 years ago