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o3de/Gems/Multiplayer/Code/Source/Components
karlberg 82f9d08cfd Build fix for uniform scale changes 5 years ago
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LocalPredictionPlayerInputComponent.cpp Turn off desync debug by default, as this explodes network input sizes 5 years ago
MultiplayerComponent.cpp Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous. 5 years ago
MultiplayerComponentRegistry.cpp Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
MultiplayerController.cpp Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
NetBindComponent.cpp Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size 5 years ago
NetworkTransformComponent.cpp Build fix for uniform scale changes 5 years ago