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o3de/Gems/Multiplayer/Code/Source/MultiplayerGem.h

33 lines
1003 B
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Module/Module.h>
namespace Multiplayer
{
class MultiplayerModule
: public AZ::Module
{
public:
AZ_RTTI(MultiplayerModule, "{497FF057-6CE1-43D5-9A9F-D2B7ABF6D3A7}", AZ::Module);
AZ_CLASS_ALLOCATOR(MultiplayerModule, AZ::SystemAllocator, 0);
MultiplayerModule();
~MultiplayerModule() override = default;
AZ::ComponentTypeList GetRequiredSystemComponents() const override;
};
}