Commit Graph

  • 3b28267569 Gems/PhysXDebug Esteban Papp 2021-08-02 17:56:28 -07:00
  • b1e9d81d96 Gems/GameStateSamples Esteban Papp 2021-08-02 17:55:55 -07:00
  • ad14d9cdd7 AtomFont Esteban Papp 2021-08-02 17:55:27 -07:00
  • 58f1cb9b6c Gems/LytShine Esteban Papp 2021-08-02 17:55:08 -07:00
  • 73b9daad25 Merged development AMZN-Olex 2021-08-02 20:54:46 -04:00
  • 07e2bea1fe Add connection interface timeout config and remove Ctrl+G timer puvvadar 2021-08-02 17:41:09 -07:00
  • 36abde95a9 Added a new registry setting that disables automatic conversion of materials from model files like FBX. Chris Santora 2021-07-23 16:09:24 -07:00
  • 061cb98f74 auto-search/replace Esteban Papp 2021-08-02 16:07:23 -07:00
  • 0620f6dff3 Minor refactoring AMZN-Olex 2021-08-02 19:06:02 -04:00
  • d5c491a694 Gems\MetaStream Esteban Papp 2021-08-02 16:04:46 -07:00
  • fa52124f9c Formalized the concept of an model's material slots santorac 2021-08-02 15:56:28 -07:00
  • 63ed78d267 status_bar Dayo Lawal 2021-08-02 17:27:26 -05:00
  • 2491620826 Merge pull request #2681 from aws-lumberyard-dev/rgba16f/UnInlineAzCoreJob Jeremy Ong 2021-08-02 16:22:09 -06:00
  • c3103a3fe7 Fix release build error. nvsickle 2021-08-02 14:25:53 -07:00
  • 29a2ad79a4 Gems/Gestures Esteban Papp 2021-08-02 14:04:18 -07:00
  • 1a48118ece Added comments and formatted as close to the original Kyle B 2021-08-02 14:01:38 -07:00
  • d03c2c9977 Copy jinja/py files to the install folder (#2643) Esteban Papp 2021-08-02 13:53:13 -07:00
  • 32542fd84b Merge pull request #1927 from aws-lumberyard-dev/GroupToggleSwitch Chris Galvan 2021-08-02 15:46:45 -05:00
  • d50f367c43 Merge pull request #2726 from aws-lumberyard-dev/cgalvan/IgnoreTempLevelSavesInGit Chris Galvan 2021-08-02 15:37:50 -05:00
  • 5b88d96eec Exposed fields to the mesh component giving greater Lod control from the editor Kyle B 2021-08-02 13:36:10 -07:00
  • 40deefe54b Merge pull request #2721 from aws-lumberyard-dev/cgalvan/GitIgnoreScriptCanvasLogFiles Chris Galvan 2021-08-02 15:14:58 -05:00
  • 9e74ae007e Merge pull request #2665 from aws-lumberyard-dev/pruiksma/SPEC-7794 Guthrie Adams 2021-08-02 15:10:46 -05:00
  • 58ff2d8cab AtomToolsMainWindowRequestBus Dayo Lawal 2021-08-02 14:59:45 -05:00
  • 93a3d3efa0 Bandwith overlay works without imgui AMZN-Olex 2021-08-02 15:57:29 -04:00
  • ed8227f47a Updated new project template .gitignore files so that temporary level saves in _savebackup files will be ignored as untracked files. Chris Galvan 2021-08-02 14:32:11 -05:00
  • 6b7f8e3878 Merge pull request #2716 from aws-lumberyard-dev/cgalvan/FixVegetationLayerSpawnerDocLink Chris Galvan 2021-08-02 14:26:27 -05:00
  • 8542de8c32 Fixed a link error on android (clang) santorac 2021-08-02 12:02:58 -07:00
  • 24607df8f3 Added .gitignore so that Script Canvas debug logs don't get picked up as untracked files. Chris Galvan 2021-08-02 14:02:39 -05:00
  • db7536acda Gems/Maestro Esteban Papp 2021-08-02 11:44:34 -07:00
  • 8f6fd3a327 Merge pull request #2713 from aws-lumberyard-dev/cgalvan/RemovedLegacyEditorIcons Chris Galvan 2021-08-02 13:38:56 -05:00
  • 3a95243df5 Allow special characters in Actor node group names Chris Burel 2021-07-20 13:37:58 -07:00
  • 02c16a318e Prefer unique_ptr to a raw pointer for CommandAdjustNodeGroup's members Chris Burel 2021-07-20 13:28:32 -07:00
  • 9e6832c6a9 Remove BaseObject as a base class from NodeGroup Chris Burel 2021-07-20 13:03:56 -07:00
  • 8730d5657f Allow special characters in AnimGraph node group names Chris Burel 2021-07-16 08:52:55 -07:00
  • 74498089c3 Ensure Editor FOV corrects on resize nvsickle 2021-08-02 10:45:09 -07:00
  • cc57ee7d20 Fixed Vegetation Layer Spawner documentation link. Chris Galvan 2021-08-02 13:19:15 -05:00
  • afe5398f0f Fixed model unit tests santorac 2021-08-02 11:19:03 -07:00
  • 9ee9730294 Automated test for scene files with and without python scripts running python incorrectly (#2373) AMZN-stankowi 2021-08-02 10:57:57 -07:00
  • 7d84a005c0 Updated unit tests and fixed build failures. santorac 2021-08-02 10:49:13 -07:00
  • e22820e08b Merge pull request #2146 from aws-lumberyard-dev/mp_lerp_jitter puvvadar 2021-08-02 10:32:27 -07:00
  • 37c3f01771 Removed legacy ObjectIcons and shelve icons from Editor. Chris Galvan 2021-08-02 12:27:03 -05:00
  • 4407c28b03 Merge pull request #2680 from aws-lumberyard-dev/Atom/RenderDoc Jeremy Ong 2021-08-02 10:31:53 -06:00
  • 8014475abf Adding newline to the end of the new Job.cpp file lumberyard-employee-dm 2021-08-02 11:28:04 -05:00
  • b9cfce8165 Gems/AtomLyIntegration Esteban Papp 2021-08-02 09:26:06 -07:00
  • 8088e6662a modify new jobs.cpp file to match AzCore standard of opening namespace AZ rather than prepend AZ:: to every function rgba16f 2021-08-02 11:15:31 -05:00
  • 9e6eadd9a9 Merge branch 'development' into Atom/santorac/OptionalSceneApiMaterialConversion santorac 2021-08-02 09:07:42 -07:00
  • af0d757556 Remove CMake status message when not compiling with RenderDoc Jeremy Ong 2021-08-02 09:50:24 -06:00
  • 9b0db508c9 Merge pull request #2554 from aws-lumberyard-dev/Atom/IndexedDataVector Jeremy Ong 2021-08-02 07:52:34 -06:00
  • b840b24de2 Ported the actor and a few other places Benjamin Jillich 2021-08-02 14:38:20 +02:00
  • e651f25577 Ported the render plugin, render update callback and render widget Benjamin Jillich 2021-08-02 13:17:34 +02:00
  • a241eb8e1c Added Sensible default igarri 2021-08-02 11:18:24 +01:00
  • a1051b15ee Merge branch 'development' into jillich/EmfxAabbImprovements Benjamin Jillich 2021-08-02 10:58:20 +02:00
  • 7f9c6df67b Merge branch 'develop' into LYN-4700 igarri 2021-08-02 09:27:21 +01:00
  • 8eb9205711 AtomToolsMainWindow Dayo Lawal 2021-08-02 00:34:43 -05:00
  • 06cef942a9 PALify RenderDoc module name Jeremy Ong 2021-07-31 18:30:49 -06:00
  • b5895bc09b Move most AZ::Job function bodies out of the header rgba16f 2021-07-30 18:46:56 -05:00
  • f9303a2eaa Add runtime RenderDoc support for Windows dx12/vulkan via --enableRenderDoc option Jeremy Ong 2021-07-31 17:22:51 -06:00
  • b46a80be2c Fix for Linux/Vulkan/Editor crash on startup Steve Pham 2021-07-31 08:42:02 -07:00
  • 68a7a21e62 Reintroduce .h and .inl split Jeremy Ong 2021-07-31 00:25:53 -06:00
  • 78760245c5 Remove one level of indentation Jeremy Ong 2021-07-28 15:26:41 -06:00
  • e1ce742f14 Generalize comments pertaining to light data and consolidate inline header Jeremy Ong 2021-07-28 12:30:06 -06:00
  • bb782e83b4 Promote IndexedDataVector to public Feature/Utils header Jeremy Ong 2021-07-28 09:33:28 -06:00
  • f665f572f3 Gems/Atom builds Esteban Papp 2021-07-30 18:53:50 -07:00
  • 41ad6d7b7a Code/Legacy cleanup Esteban Papp 2021-07-30 17:39:02 -07:00
  • 1b4c06d03d other Framework fixes Esteban Papp 2021-07-30 17:38:46 -07:00
  • 3f6335dc32 Fixes for AzQtComponents Esteban Papp 2021-07-30 17:34:14 -07:00
  • 63445e107a fxies for AzFramework Esteban Papp 2021-07-30 17:33:50 -07:00
  • c5dcef180c fixes/improvements to AzCore Esteban Papp 2021-07-30 17:30:11 -07:00
  • 5d3d3b907e Changed a couple function parameters to const& santorac 2021-07-30 16:52:43 -07:00
  • bb372f05cd Fixed the emplace function implementations for stack and queue (#2657) lumberyard-employee-dm 2021-07-30 18:20:21 -05:00
  • e2eba69d33 updating FindMaterialAssignmentIdInLod to use ModelMaterialSlot } Guthrie Adams 2021-07-30 18:19:35 -05:00
  • b407e501e3 Merge branch 'development' into Atom/santorac/OptionalSceneApiMaterialConversion santorac 2021-07-30 14:54:14 -07:00
  • 188f2f5afe remove failing tests, since the farm proved the SC suite is running chcurran 2021-07-30 14:36:57 -07:00
  • 0318419932 Merge pull request #2656 from nemerle/versioned_property_redundant_ref AMZN-koppersr 2021-07-30 14:27:20 -07:00
  • 461743ef2d Enabled PhysX system component in asset builders since it's required … (#2652) SergeyAMZN 2021-07-30 22:14:49 +01:00
  • acdad52032 Merge pull request #2638 from aws-lumberyard-dev/Atom/guthadam/material_component_find_assignmentid Guthrie Adams 2021-07-30 15:39:27 -05:00
  • 203532b91d prove that SC tests are running chcurran 2021-07-30 13:25:33 -07:00
  • da24323508 [SPEC-7794] Removing references to alembic in cmake & asset processor. Ken Pruiksma 2021-07-30 15:24:32 -05:00
  • 6a35782773 Merge pull request #2660 from aws-lumberyard-dev/carlitosan/development carlitosan 2021-07-30 13:20:57 -07:00
  • 0ea11294ab fixes for crcfix Esteban Papp 2021-07-30 12:29:06 -07:00
  • 015424eb35 Conversion to unicode, everything except StreamerConfiguration Esteban Papp 2021-07-30 11:51:21 -07:00
  • 13679a7cc3 Reverted partial support for property overrides on default material assignments. This needs more UI design discussion first. Chris Santora 2021-07-23 11:02:06 -07:00
  • 66f7fa2f42 Fixed a bug where a new entity using a mesh that was already loaded would not be able to correctly initialize a material component. Chris Santora 2021-07-23 10:53:55 -07:00
  • 1a478608a7 Restored the previous behavior of preventing material property overrides when there is no explicit material override assignment. Chris Santora 2021-07-22 16:11:35 -07:00
  • b19a895889 Reverted accidentally commented out code. Chris Santora 2021-07-21 23:54:37 -07:00
  • 6fa891848d Factored out redundant call to GetMaterialSlots(). Removed code that was intended to handle duplicate default material assignments, but duplicacate default material assignments aren't possible yet. Chris Santora 2021-07-21 23:52:40 -07:00
  • 21d5baa184 Fixed an issue where I had changed prior functionality by mistake, preventing exported materials from replacing material assignments. Chris Santora 2021-07-21 11:28:24 -07:00
  • abec7a4f5b Fixed an issue where a default material should show up as a filled-in value in the UI even though it should appear as empty, indicating the default is being used. Chris Santora 2021-07-21 09:16:01 -07:00
  • 75b4d62dcb Restored the version converter EditorMaterialComponent::ConvertVersion for version 3, which wasn't possible with an earlier version of my changes. Chris Santora 2021-07-20 16:59:25 -07:00
  • fec79a7d53 Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. I had to update the ModelLod class to take in both the ModelLodAsset and ModelAsset for initialization so it can fetch the slots for each mesh. Chris Santora 2021-07-20 16:23:56 -07:00
  • a71ee7eb3a Fixed the MaterialAssignmentId version converter to properly handle the default material assignment slot. Chris Santora 2021-07-20 13:43:24 -07:00
  • 3daf3f7d7a Fixed an issue with Actors where the material slot IDs were incorrect, and caused the displayed slot labels to be all "<unknown>" (and likely other issues). Chris Santora 2021-07-20 12:16:12 -07:00
  • 28671c8546 Addressed suggestions from gadams3 to make EditorMaterialComponent get the default material assets from its own data rather than fetching them from the asset. Presumably this should give more reliable behavior. Chris Santora 2021-07-19 23:40:18 -07:00
  • e145ce1d01 Updated EditorMaterialComponentSlot to support editing property overrides and UV overrides for the material, regardless of whether there is a material override or not. Chris Santora 2021-07-17 18:46:04 -07:00
  • 670dd6c5bc Removed the GetLabelByAssetId function since now we can use the display name that comes with the ModelMaterialSlot. Updated OpenMaterialExporter() to account for the fact that multiple material slots can have the same default material asset. Updated the material inspector to sort material slots by name to match the order in the Material Component. Updated ExportItem to protect its data members, which makes it more clear that assetId and materialSlotName are readonly inputs. Chris Santora 2021-07-17 18:18:28 -07:00
  • e3ceaa477e Added a version converter for MaterialAssignmentId. This allowed me to successfully load the Sponza level in AtomTest. Chris Santora 2021-07-17 12:54:40 -07:00
  • 14d2e38b90 Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. Chris Santora 2021-07-17 00:07:23 -07:00
  • 0cf6ecf3f7 Deleted unused "default" materials from RPI. Long ago these were used as defaults for FBX material conversion process, but that's no longer the case. And I'm about to add a new approach for default material conversion in SceneAPI. Chris Santora 2021-07-13 16:25:10 -07:00
  • 02486a6fbe Add usage intention to GetPrevious descriptor puvvadar 2021-07-30 11:38:53 -07:00
  • 1b1fb26886 Merge branch 'development' of https://github.com/o3de/o3de into carlitosan/development chcurran 2021-07-30 11:37:54 -07:00