Merge pull request #2681 from aws-lumberyard-dev/rgba16f/UnInlineAzCoreJob
Move most AZ::Job function bodies out of the headermonroegm-disable-blank-issue-2
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/base.h>
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#include <AzCore/Jobs/Job.h>
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#include <AzCore/Jobs/JobCancelGroup.h>
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#include <AzCore/Jobs/JobContext.h>
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#include <AzCore/Jobs/JobManager.h>
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#include <AzCore/std/parallel/atomic.h>
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namespace AZ
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{
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Job::Job(bool isAutoDelete, AZ::JobContext* context, bool isCompletion, AZ::s8 priority)
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{
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if (context)
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{
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m_context = context;
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}
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else
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{
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m_context = JobContext::GetParentContext();
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}
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unsigned int countAndFlags = 1;
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if (isAutoDelete)
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{
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countAndFlags |= (unsigned int)FLAG_AUTO_DELETE;
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}
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if (isCompletion)
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{
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countAndFlags |= (unsigned int)FLAG_COMPLETION;
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}
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countAndFlags |= (unsigned int)((priority << FLAG_PRIORITY_START_BIT) & FLAG_PRIORITY_MASK);
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SetDependentCountAndFlags(countAndFlags);
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StoreDependent(NULL);
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#ifdef AZ_DEBUG_JOB_STATE
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SetState(STATE_SETUP);
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#endif // AZ_DEBUG_JOB_STATE
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}
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void Job::Start()
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{
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//jobs are created with a count set to 1, we remove that count to allow the job to start
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#ifdef AZ_DEBUG_JOB_STATE
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AZ_Assert(m_state == STATE_SETUP, ("Jobs must be in the setup state before they can be started"));
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SetState(STATE_STARTED);
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#endif
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DecrementDependentCount();
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}
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void Job::Reset(bool isClearDependent)
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{
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#ifdef AZ_DEBUG_JOB_STATE
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AZ_Assert((m_state == STATE_SETUP) || (m_state == STATE_PROCESSING), "Jobs must not be running when they are reset");
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SetState(STATE_SETUP);
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#endif
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unsigned int countAndFlags = GetDependentCountAndFlags();
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AZ_Assert((countAndFlags & (unsigned int)FLAG_AUTO_DELETE) == 0, "You can't call reset on AutoDelete jobs!");
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// Remove the FLAG_DEPENDENTCOUNT_MASK and FLAG_CHILD_JOBS flags
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countAndFlags = (countAndFlags & (~(FLAG_DEPENDENTCOUNT_MASK) & ~(FLAG_CHILD_JOBS))) | 1;
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SetDependentCountAndFlags(countAndFlags);
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if (isClearDependent)
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{
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StoreDependent(NULL);
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}
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else
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{
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Job* dependent = GetDependent();
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if (dependent)
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{
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#ifdef AZ_DEBUG_JOB_STATE
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AZ_Assert(dependent->m_state == STATE_SETUP, ("Dependent must be in setup state before it can be re-initialized"));
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#endif
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dependent->IncrementDependentCount();
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}
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}
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}
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void Job::SetDependent(Job* dependent)
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{
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AZ_Assert(!GetDependent(), ("Job already has a dependent, should be cleared after the job is done"));
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#ifdef AZ_DEBUG_JOB_STATE
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AZ_Assert(m_state == STATE_SETUP, ("Dependent can only be set before the jobs are started"));
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AZ_Assert(dependent->m_state == STATE_SETUP, ("Dependent must be in the setup state"));
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#endif
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dependent->IncrementDependentCount();
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StoreDependent(dependent);
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}
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void Job::SetDependentStarted(Job* dependent)
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{
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AZ_Assert(!GetDependent(), ("Job already has a dependent, should be cleared after the job is done"));
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#ifdef AZ_DEBUG_JOB_STATE
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AZ_Assert(m_state == STATE_SETUP, ("Dependent can only be set before the jobs are started"));
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//We don't require the dependent to be in STATE_SETUP, the user can call this from a context where they
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//know the dependent has not started yet, although it is in STATE_STARTED already, e.g. if SetDependent
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//is called from a job which the dependent is already dependent on.
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//Note that if the user gets this wrong, the dependent may start before this job is finished, and the asserts
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//may not even trigger due to race conditions. Hence why this function is 'experts only'.
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AZ_Assert((dependent->m_state == STATE_SETUP) || (dependent->m_state == STATE_STARTED)
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|| (dependent->m_state == STATE_SUSPENDED), "Dependent must be in the setup, started, or suspended state");
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#endif
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dependent->IncrementDependentCount();
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StoreDependent(dependent);
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}
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void Job::SetDependentChild(Job* dependent)
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{
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AZ_Assert(!GetDependent(), ("Job already has a dependent, should be cleared after the job is done"));
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#ifdef AZ_DEBUG_JOB_STATE
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AZ_Assert(m_state == STATE_SETUP, ("Dependent can only be set before the jobs are started"));
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AZ_Assert(dependent->m_state == STATE_PROCESSING, "Dependent must be processing to add a child");
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#endif
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dependent->IncrementDependentCountAndSetChildFlag();
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StoreDependent(dependent);
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}
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void Job::SetContinuation(Job* continuationJob)
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{
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#ifdef AZ_DEBUG_JOB_STATE
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AZ_Assert(m_state == STATE_PROCESSING, "Continuation jobs can only be set while we are processing, otherwise a regular dependent should be used");
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#endif
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Job* dependent = GetDependent();
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if (dependent) //nothing to do if there is no dependent... doesn't usually happen, except with synchronous processing and assists
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{
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continuationJob->SetDependentStarted(dependent);
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}
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}
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void Job::StartAsChild(Job* childJob)
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{
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#ifdef AZ_DEBUG_JOB_STATE
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AZ_Assert(m_state == STATE_PROCESSING, "Child jobs can only be added while we are processing");
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#endif
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childJob->SetDependentChild(this);
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childJob->Start();
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}
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void Job::WaitForChildren()
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{
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#ifdef AZ_DEBUG_JOB_STATE
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AZ_Assert(m_state == STATE_PROCESSING, "We must be currently processing in order to suspend");
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#endif
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if (GetDependentCount() != 0)
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{
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#ifdef AZ_DEBUG_JOB_STATE
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SetState(STATE_SUSPENDED);
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#endif // AZ_DEBUG_JOB_STATE
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m_context->GetJobManager().SuspendJobUntilReady(this);
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#ifdef AZ_DEBUG_JOB_STATE
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SetState(STATE_PROCESSING);
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#endif // AZ_DEBUG_JOB_STATE
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}
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AZ_Assert(GetDependentCount() == 0, "Suspended job has resumed, but still has non-zero dependent count, bug in JobManager?");
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}
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bool Job::IsCancelled() const
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{
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JobCancelGroup* cancelGroup = m_context->GetCancelGroup();
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if (cancelGroup && cancelGroup->IsCancelled())
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{
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if (!IsCompletion()) // always run completion jobs, as they can be holding a synchronization primitive
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{
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return true;
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}
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}
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return false;
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}
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bool Job::IsAutoDelete() const
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{
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return (GetDependentCountAndFlags() & (unsigned int)FLAG_AUTO_DELETE) ? true : false;
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}
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bool Job::IsCompletion() const
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{
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return (GetDependentCountAndFlags() & (unsigned int)FLAG_COMPLETION) ? true : false;
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}
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void Job::StartAndAssistUntilComplete()
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{
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m_context->GetJobManager().StartJobAndAssistUntilComplete(this);
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}
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void Job::StartAndWaitForCompletion()
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{
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//check if we are in a worker thread or a general user thread
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Job* currentJob = m_context->GetJobManager().GetCurrentJob();
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if (currentJob)
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{
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//worker thread, so just suspend this current job until the empty job completes
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currentJob->StartAsChild(this);
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currentJob->WaitForChildren();
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}
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else
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{
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StartAndAssistUntilComplete();
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}
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}
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unsigned int Job::GetDependentCount() const
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{
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return (GetDependentCountAndFlags() & FLAG_DEPENDENTCOUNT_MASK);
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}
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void Job::IncrementDependentCount()
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{
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AZ_Assert(GetDependentCount() < FLAG_DEPENDENTCOUNT_MASK, "Dependent count overflow");
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#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS
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++m_dependentCountAndFlags;
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#else
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m_dependentCountAndFlags.fetch_add(1, AZStd::memory_order_acq_rel);
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#endif
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}
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void Job::IncrementDependentCountAndSetChildFlag()
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{
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AZ_Assert(GetDependentCount() < FLAG_DEPENDENTCOUNT_MASK, "Dependent count overflow");
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#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS
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int oldCount = m_dependentCountAndFlags & FLAG_DEPENDENTCOUNT_MASK;
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m_dependentCountAndFlags = (m_dependentCountAndFlags & ~FLAG_DEPENDENTCOUNT_MASK) | (oldCount + 1) | FLAG_CHILD_JOBS;
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#else
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//use a single atomic operation to increment the count and set the child flag if possible
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unsigned int oldCountAndFlags, newCountAndFlags;
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do
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{
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oldCountAndFlags = m_dependentCountAndFlags.load(AZStd::memory_order_acquire);
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int oldCount = oldCountAndFlags & FLAG_DEPENDENTCOUNT_MASK;
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newCountAndFlags = (oldCountAndFlags & ~FLAG_DEPENDENTCOUNT_MASK) | (oldCount + 1) | FLAG_CHILD_JOBS;
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} while (!m_dependentCountAndFlags.compare_exchange_weak(oldCountAndFlags, newCountAndFlags, AZStd::memory_order_acq_rel, AZStd::memory_order_acquire));
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#endif
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}
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void Job::DecrementDependentCount()
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{
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#ifdef AZ_DEBUG_JOB_STATE
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AZ_Assert((m_state == STATE_SETUP) || (m_state == STATE_STARTED)
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|| (m_state == STATE_PROCESSING) || (m_state == STATE_SUSPENDED), //child jobs
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"Job dependent count should not be decremented after job is already pending");
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#endif
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AZ_Assert(GetDependentCount() > 0, ("Job dependent count is already zero"));
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#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS
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unsigned int countAndFlags = m_dependentCountAndFlags--;
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#else
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unsigned int countAndFlags = m_dependentCountAndFlags.fetch_sub(1, AZStd::memory_order_acq_rel);
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#endif
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unsigned int count = countAndFlags & FLAG_DEPENDENTCOUNT_MASK;
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if (count == 1)
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{
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if (!(countAndFlags & FLAG_CHILD_JOBS))
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{
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#ifdef AZ_DEBUG_JOB_STATE
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AZ_Assert(m_state == STATE_STARTED, "Job has not been started but the dependent count is zero, must be a dependency error");
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SetState(STATE_PENDING);
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#endif
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m_context->GetJobManager().AddPendingJob(this);
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}
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}
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}
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AZ::s8 Job::GetPriority() const
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{
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return (GetDependentCountAndFlags() >> FLAG_PRIORITY_START_BIT) & 0xff;
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}
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#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS
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void Job::StoreDependent(Job* job)
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{
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m_dependent = job;
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}
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Job* Job::GetDependent() const
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{
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return m_dependent;
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}
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void Job::SetDependentCountAndFlags(unsigned int countAndFlags)
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{
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m_dependentCountAndFlags = countAndFlags;
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}
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unsigned int Job::GetDependentCountAndFlags() const
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{
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return m_dependentCountAndFlags;
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}
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#else
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void Job::StoreDependent(Job* job)
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{
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m_dependent.store(job, AZStd::memory_order_release);
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}
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Job* Job::GetDependent() const
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{
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return m_dependent.load(AZStd::memory_order_acquire);
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}
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void Job::SetDependentCountAndFlags(unsigned int countAndFlags)
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{
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m_dependentCountAndFlags.store(countAndFlags, AZStd::memory_order_release);
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}
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unsigned int Job::GetDependentCountAndFlags() const
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{
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return m_dependentCountAndFlags.load(AZStd::memory_order_acquire);
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}
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#endif
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}
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