Added comments and formatted as close to the original

Signed-off-by: Kyle B <kylebirnbaum@gmail.com>
This commit is contained in:
Kyle B
2021-08-02 14:01:38 -07:00
parent 5b88d96eec
commit 1a48118ece
5 changed files with 8 additions and 7 deletions
@@ -63,7 +63,7 @@ namespace AZ
void SetRayTracingData();
void SetSortKey(RHI::DrawItemSortKey sortKey);
RHI::DrawItemSortKey GetSortKey();
void SetLodOverride( RPI::Cullable::LodOverride lodOverride);
void SetLodOverride(RPI::Cullable::LodOverride lodOverride);
RPI::Cullable::LodOverride GetLodOverride();
void SetMinimumScreenCoverage(float minimumScreenCoverage);
float GetMinimumScreenCoverage();
@@ -98,13 +98,14 @@ namespace AZ
virtual void SetLodOverride(const MeshHandle& meshHandle, RPI::Cullable::LodOverride lodOverride) = 0;
//! Gets the LOD override for a given mesh handle.
virtual RPI::Cullable::LodOverride GetLodOverride(const MeshHandle& meshHandle) = 0;
//! Sets the minimum screen percentage for a given mesh handle. This property is the minimum screen percentage the object can take up before culled.
virtual void SetMinimumScreenCoverage(const MeshHandle& meshHandle, float minimumScreenCoverage) = 0;
//! Gets the minimum screen percentage for a given mesh handle.
virtual float GetMinimumScreenCoverage(const MeshHandle& meshHandle) = 0;
//! Sets the quality decay rate. This property is the speed at which the quality of the mesh with degrade if you are linearly moving away.
virtual void SetQualityDecayRate(const MeshHandle& meshHandle, float qualityDecayRate) = 0;
//! Gets the quality decay rate.
virtual float GetQualityDecayRate(const MeshHandle& meshHandle) = 0;
//! Sets the option to exclude this mesh from baked reflection probe cubemaps
virtual void SetExcludeFromReflectionCubeMaps(const MeshHandle& meshHandle, bool excludeFromReflectionCubeMaps) = 0;
//! Sets the option to exclude this mesh from raytracing
@@ -1098,7 +1098,6 @@ namespace AZ
cullData.m_drawListMask.reset();
const size_t lodCount = lodAssets.size();
for (size_t lodIndex = 0; lodIndex < lodCount; ++lodIndex)
{
//initialize the lod
@@ -1117,8 +1116,7 @@ namespace AZ
if (lodIndex < lodAssets.size() - 1)
{
//first and middle lods: compute a stepdown value for the min
lod.m_screenCoverageMin =
AZStd::GetMax(lodData.m_qualityDecayRate * lod.m_screenCoverageMax, lodData.m_minimumScreenCoverage);
lod.m_screenCoverageMin = AZStd::GetMax(lodData.m_qualityDecayRate * lod.m_screenCoverageMax, lodData.m_minimumScreenCoverage);
}
else
{
@@ -79,6 +79,7 @@ namespace AZ
->DataElement(AZ::Edit::UIHandlers::Default, &MeshComponentConfig::m_minimumScreenCoverage, "Minimum Screen Coverage", "Minimum proportion of screen area an entitiy takes up, after that the entitiy is culled.")
->Attribute(AZ::Edit::Attributes::Min, 0.f)
->Attribute(AZ::Edit::Attributes::Max, 1.f)
->Attribute(AZ::Edit::Attributes::Suffix, " percent")
->DataElement(AZ::Edit::UIHandlers::Default, &MeshComponentConfig::m_qualityDecayRate, "Quality Decay Rate",
"Rate at which mesh quality decays (0 -> always stay highest quality, 1 -> quality falls off to lowest quality immediately).")
->Attribute(AZ::Edit::Attributes::Min, 0.f)
@@ -101,6 +101,7 @@ namespace AZ
void SetMinimumScreenCoverage(float minimumScreenCoverage) override;
float GetMinimumScreenCoverage() const override;
void SetQualityDecayRate(float qualityDecayRate) override;
float GetQualityDecayRate() const override;