Reverted partial support for property overrides on default material assignments. This needs more UI design discussion first.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
This commit is contained in:
Chris Santora
2021-07-23 11:02:06 -07:00
committed by santorac
parent 66f7fa2f42
commit 13679a7cc3
@@ -227,11 +227,9 @@ namespace AZ
OnPropertyChanged();
};
Data::Asset<RPI::MaterialAsset> assetToEdit = m_materialAsset.GetId().IsValid() ? m_materialAsset : m_defaultMaterialAsset;
if (assetToEdit.GetId().IsValid())
if (m_materialAsset.GetId().IsValid())
{
if (EditorMaterialComponentInspector::OpenInspectorDialog(GetLabel(), assetToEdit.GetId(), m_propertyOverrides, applyPropertyChangedCallback))
if (EditorMaterialComponentInspector::OpenInspectorDialog(GetLabel(), m_materialAsset.GetId(), m_propertyOverrides, applyPropertyChangedCallback))
{
OnMaterialChanged();
}
@@ -247,11 +245,9 @@ namespace AZ
OnPropertyChanged();
};
Data::Asset<RPI::MaterialAsset> assetToEdit = m_materialAsset.GetId().IsValid() ? m_materialAsset : m_defaultMaterialAsset;
if (assetToEdit.GetId().IsValid())
if (m_materialAsset.GetId().IsValid())
{
if (EditorMaterialComponentInspector::OpenInspectorDialog(assetToEdit.GetId(), m_matModUvOverrides, m_modelUvNames, applyMatModUvOverrideChangedCallback))
if (EditorMaterialComponentInspector::OpenInspectorDialog(m_materialAsset.GetId(), m_matModUvOverrides, m_modelUvNames, applyMatModUvOverrideChangedCallback))
{
OnMaterialChanged();
}