Commit Graph

2021 Commits

Author SHA1 Message Date
amzn-mike 9e2f1aed91 Add comment 2021-06-23 14:47:47 -05:00
Terry Michaels 1e457928f5 Update help URLs and remove unneeded links (#1520) 2021-06-23 14:42:33 -05:00
amzn-mike fd6f68ce91 Merge branch 'stabilization/2106' into Helios_FixCacheCopyFailure 2021-06-23 14:13:42 -05:00
Chris Burel 6f84a9df60 Fix function signature of binary +/- operator to not return a reference (#1523)
This function creates a new object on the stack, and was returning it as
a reference. This would trigger Clang 12's `-Wreturn-stack-address`
warning, and cause the build to fail.

This is a cherry-pick from #1285
2021-06-23 11:53:40 -07:00
puvvadar bda758a9c5 Adjust cleanup logic to handle Session events more cohesively 2021-06-23 10:56:22 -07:00
Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 2021-06-23 10:55:22 -07:00
jonawals 6068c73e48 Merge pull request #1511 from aws-lumberyard-dev/WhiteBoxAtomMeshFix
Fix for White Box mesh disappearing
2021-06-23 17:43:24 +01:00
sphrose 0589968a9b Merge pull request #1513 from aws-lumberyard-dev/LYN-3619b
Merge pull request #1454 from aws-lumberyard-dev/LYN-3619
2021-06-23 17:37:16 +01:00
Alex Peterson aa885e5d0b Fix project creation (#1445)
* Add ability to change project name

* Fixed several issues where path types were changed

* Added PythonBindings CreateProject unit test

* Fix python warning format

* Validate new project name in CLI

* Fix issue creating pathview on linux

* Use better testing macros

* Refactored the unit_test_engine_template.py test to actually test
against the current engine_template.py commands

The commands of create-template, create-from-template, create-project
and create-gem is now being validated.

Registered the unit_test_engine_template.py script with CTest in the smoke test
suite so that it runs in Automated Review

Fixed issues in the engine_template.py script where the template_restricted_path parameter was required in the create_project and create_gem functions

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-06-23 09:19:17 -07:00
amzn-mike c27e0fe6e5 Merge branch 'stabilization/2106' into Helios_LYN-3723-FixPBRNormalMapImport 2021-06-23 10:00:55 -05:00
amzn-mike bacb612dd1 Merge branch 'stabilization/2106' into Helios_AssImpAnimationOnAllBones 2021-06-23 09:59:43 -05:00
amzn-mike 74022447dd Merge branch 'stabilization/2106' into Helios_FixCacheCopyFailure 2021-06-23 09:55:33 -05:00
pereslav 970dcea16e SPEC-7469 Fixed EditorServerInfo packet serialization 2021-06-23 15:29:31 +01:00
sphrose ef3e31c740 Merge pull request #1454 from aws-lumberyard-dev/LYN-3619
New level dialog has no way to select a different folder
2021-06-23 14:10:28 +01:00
hasareej e0dd33b084 Comment Update 2021-06-23 13:22:34 +01:00
hasareej 6ae20b9c9c Fixing Issue with TopRight & BottomLeft Corners 2021-06-23 13:22:21 +01:00
hasareej 1cb780b215 Layout right side bug fix. 2021-06-23 13:21:55 +01:00
hasareej 9e0dccbf39 Initial bug fix - Added a margin. 2021-06-23 13:21:22 +01:00
John ef0f4130b7 Fix for White Box mesh disappearing 2021-06-23 12:26:25 +01:00
amzn-mike feb58fac5e Fix calculation for root transform 2021-06-22 23:59:40 -05:00
AMZN-nggieber bc3aa45ed9 Prism Show Gem Requirements and Prompt when Adding Gems with Requirements (#1478)
* Added requirements section to gem inspector

* Added Dialog when configuring for gems with extra requirements
2021-06-22 19:44:33 -07:00
AMZN-nggieber e21443b5d6 Added Project Preview to Project Settings and Fixed Issues with Moving Projects (#1380)
* Updated Project Settings Screen with preview and fixed moving projects

* Tests for some Project Utils

* Remove old defined consts

* Update UX to use display name when avaliable where appropriate

* Use newPreviewImagePath for temp changing preview.png otherwise use iconPath for preview in UX

* Removed use of newPreviewImagePath in ProjectButton
2021-06-22 17:24:48 -07:00
amzn-mike 1137c2d09d Fix importing normals on PBR materials
Some normals are flagged as "NORMAL_CAMERA" by AssImp, so if we can't find NORMALS we fallback to looking for NORMAL_CAMERA
2021-06-22 18:09:06 -05:00
AMZN-koppersr 5dbfa2d497 Merge pull request #1452 from aws-lumberyard-dev/Streamer/ConfigUpdates
Streamer config updates
2021-06-22 14:57:15 -07:00
AMZN-koppersr c78fa200ef Addressed PR feedback. 2021-06-22 13:29:20 -07:00
Mike Balfour db92dffb14 Fix Vegetation Modifier behavior when in-game (#1441)
* Removed a bit of dead legacy code

* Fixed entity references during spawning
Entities that had references to other entities that hadn't been spawned yet weren't getting their IDs remapped correctly, since the new ID wasn't available yet.  By pre-generating the full set of IDs, the references now remap correctly.

* Fixed up Entity References to work across multiple SpawnEntities calls
With SpawnEntities, entity references need to forward-reference to the *first* entity spawned, then from that point on backwards-reference to the *last* entity spawned.  Added that logic, along with some initial unit tests for SpawnAllEntities.

* Added more unit tests for SpawnEntities / SpawnAllEntities
2021-06-22 15:20:28 -05:00
Mike Balfour 9aa44a56e7 Merge pull request #1489 from aws-lumberyard-dev/mbalfour/gitflow_210622
Integration from stabilization/2106 at commit d5490ecf69 .
2021-06-22 15:14:22 -05:00
AMZN-koppersr 1ac4ec656d Merge branch 'stabilization/2106' into Streamer/ConfigUpdates 2021-06-22 11:58:08 -07:00
amzn-mike e4e5178261 Add in placeholder animations for all bones as some models require this for correct animations
Matches with previous FBX SDK behavior
2021-06-22 13:04:08 -05:00
mbalfour df648db62e Merge branch 'stabilization/2106' into mbalfour/gitflow_210622
# Conflicts:
#	Code/Framework/AzQtComponents/AzQtComponents/Components/Style.cpp
#	Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h
#	Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp
2021-06-22 12:55:18 -05:00
AMZN-puvvadar 0186911a3a Merge pull request #1425 from aws-lumberyard-dev/mp_systemcomp_cleanup
Cleanup and consolidate MultiplayerSystemComponent and add StopListening to AzNetworking
2021-06-22 10:03:20 -07:00
moudgils 4f84ec90d3 Various new metal fixes (#1465)
* - Fix the second window related tabbing issue
- Merge calls to UseResoources acrooaa all the SRGs
- Move SamplerCache to the device to ensure only one cache to reduce duplication
- Fixes to compute threading numbers getting reset to 0,0,0
- Cleanup withing BufferPoolResolver
- Argument buffers are now queued to be cleaned up upon shutdown
2021-06-22 08:58:15 -07:00
jjjoness 0aad6ad08d Merge pull request #1477 from aws-lumberyard-dev/LYN-2509b
Cherry picked from development
2021-06-22 14:46:18 +01:00
Benjamin Jillich 7d5a7b47ac [LYN-3717] When pulling in an actor FBX, two entities are spawned & [ATOM-15258] Clicking and Dragging fbx file into viewport produces 2 entities (#1392)
* [LYN-3717] When pulling in an actor FBX, two entities are spawned & [ATOM-15258] Clicking and Dragging fbx file into viewport produces 2 entities
* Added another operation to the CanSpawnEntityForProduct that checks the other products and can veto the creation process.
* The model product will not create an entity in case there is already an actor exported, which prevents the issue reported by two different teams/users.
2021-06-22 14:12:42 +02:00
Terry Michaels 858dee2210 Need to keep full asset paths around in LuaIDE (#1470) 2021-06-22 07:05:42 -05:00
Tom Hulton-Harrop dc343e2b65 Small camera updates (#1460, LYN-2315)
* add interpolation for goto position/orientation

* resize default camera look-at point
2021-06-22 12:53:20 +01:00
John Jones-Steele 66c4541e14 Fixed merge error in NewLevelDialog 2021-06-22 11:25:53 +01:00
jjjoness 1ec238685d Merge branch 'stabilization/2106' into LYN-2509b 2021-06-22 10:07:28 +01:00
John Jones-Steele 2dce6954a1 Cherry picked from development 2021-06-22 09:41:48 +01:00
sphrose 4d02e0b8bb Merge pull request #1454 from aws-lumberyard-dev/LYN-3619
New level dialog has no way to select a different folder
2021-06-22 09:15:08 +01:00
Esteban Papp bfd266db8f LYN-4659 OSX: Prebuilt Editor and Asset Processor fail to launch (#1446)
* LYN-4657 OSX: Building AutomatedTesting project fails

* forgot this file

* fixing lrelease patching in mac/windows

* reverting change and disabling warning, the intention of the test is to compare to unitialized values

* Fix for dxc

* no need to disable the warning, just remove the const

* missing dependency to EditorCommon
2021-06-21 18:24:29 -07:00
puvvadar 4d0d97b3fe Remove excessive assert 2021-06-21 16:52:05 -07:00
Danilo Aimini a0f4f16b98 Fix Duplicate function to correctly replace the aliases in patches that get ported over. Also correctly undo/redo link creation. (#1449) 2021-06-21 15:47:25 -07:00
Esteban Papp 9720984c61 SPEC-7437 Launcher_Windows.cpp failing to compile 2021-06-21 15:39:13 -07:00
Yuriy Toporovskyy f1d2d380fa Bug fix for inability to change actor transform properties.
Actor motion extraction applies at all times, sending transform change events to the Qt widget and overwriting any editing the user is doing.

If the user is in the middle of editing, do not overwrite the current spinbox value.
2021-06-21 18:00:38 -04:00
puvvadar 3a7df983d9 Cleanup listen and connect logic to prevent log spam 2021-06-21 14:31:14 -07:00
Terry Michaels ca76a4d1ab Moved helpers to the top level menu bar above viewport (#1464) 2021-06-21 16:11:50 -05:00
amzn-mike a963cd3ac8 Merge pull request #1382 from aws-lumberyard-dev/Helios_TransformImporterFixV2_stabilization_2106
AssImp: Transform Importer Fix V2
2021-06-21 15:46:10 -05:00
puvvadar 8f5681ffdb Add GetActiveConnectionCount to IConnectionSet 2021-06-21 11:46:16 -07:00
Nicholas Van Sickle b032177418 Merge pull request #1443 from aws-lumberyard-dev/nvsickle/MergeStabilizationJun18
Merge stabilization/2106 into development
2021-06-21 10:58:07 -07:00