Commit Graph

2021 Commits

Author SHA1 Message Date
Terry Michaels 74bb2737ca Replaced menu icon in secondary toolbar (#1459) 2021-06-21 12:50:26 -05:00
amzn-mike 514cfc3b4c Fix compile error 2021-06-21 12:27:13 -05:00
sconel e357dea06c Merge pull request #1447 from aws-lumberyard-dev/Spawnable/GameModeLoadErrorFix
Spawnable/game mode load error fix
2021-06-21 09:57:44 -07:00
amzn-mike 40ed743ca9 Merge branch 'stabilization/2106' into Helios_TransformImporterFixV2_stabilization_2106 2021-06-21 11:50:17 -05:00
amzn-mike 4c7a46850d Update comments 2021-06-21 11:23:24 -05:00
greerdv 0e5ec11cdc Merge pull request #1455 from aws-lumberyard-dev/non-uniform-scale-hydra
exposing non-uniform scale component id as a behavior constant for hydra
2021-06-21 17:21:17 +01:00
jjjoness 3549205d29 Merge pull request #1458 from aws-lumberyard-dev/LYN-4195b
LYN-4195b - UX - main menu updates - prevent hover effect on the top level menu icon, dim the link icon and increase space between text and icon throughout.
2021-06-21 17:20:33 +01:00
amzn-mike d2d588901e Address PR feedback 2021-06-21 11:00:27 -05:00
amzn-sean 9f934a6f63 add Draw Helpers changed notification + physx draw helpers listens to it (#1456) 2021-06-21 16:25:45 +01:00
John Jones-Steele 5e4f021d55 Cherry picked from development 2021-06-21 15:28:41 +01:00
amzn-mike bfe391b4bb Merge branch 'stabilization/2106' into Helios_TransformImporterFixV2_stabilization_2106 2021-06-21 08:16:21 -05:00
amzn-mike b98cb30284 Merge branch 'stabilization/2106' into AP_CacheCopyFailure 2021-06-21 08:13:32 -05:00
greerdv 772a75b5bc exposing non-uniform scale component id as a behavior constant for hydra 2021-06-21 11:12:50 +01:00
sphrose a3b7cbeffc New level dialog has no way to select a different folder 2021-06-21 10:02:10 +01:00
IgnacioMartinezGarrido e4e22879b8 LYN-1767: Search View Crash Fix (#1430)
* Fixed crash in tableView when the filter goes empty and there is a selected entry.

* fixed consts

* Code Review Changes

* more minor fixes
2021-06-21 10:49:01 +02:00
amzn-mike 582c936e3b Move begin/end cache file update calls into move/copy code 2021-06-19 18:37:48 -05:00
AMZN-koppersr 6161b9771e Typo fixed in AZ::IO::Streamer. 2021-06-19 13:57:28 -07:00
AMZN-koppersr ee39b28dac Updates to AZ::IO::Streamer configurations
- On Windows the game now has file read sharing enabled for debug and profile builds. On Windows 10 the performance impact is neglectable, so it's been turned on to remove the need for the "cl_streamerDevMode" command line option.
- The drive that handles the virtual file system has been added to the game by default for debug and profile builds. Previously this required using "cl_streamerDevMode" which can now be omitted. A previous update already made it so that the drive would only be added if /Amazon/AzCore/Bootstrap/remote_filesystem was set to 1, but the configuration wasn't updated to reflect this.
- Removed some comments to keep the setreg files clean. The non-specialized versions of the same setreg files still have the comments.
- Removed the "DevMode" configuration (used by cl_streamerDevMode) from the game except for debug and profile. This configuration contained development tools which are not needed for release builds.
2021-06-19 13:57:24 -07:00
AMZN-koppersr 2f83fd0967 Added 2 benchmarks for StorageDriveWin
Two benchmarks were added in order to compare performance with and without file read sharing enabled on Windows. Note that the benchmark results do fluctuate. Micro-benchmarks are not ideal when profiling something like the streaming file system due to the number of threads and OS layers involved, but still provides some insights. Also note that the CPU counter is not useful in this benchmark because the main thread spends most of its time asleep while waiting for the read to complete, which is recorded as (near) zero time by the benchmark tool.
This change also reduces the log spam the tests could produce.
2021-06-19 13:57:20 -07:00
sconel bb0c60d1d4 Correctly add generated spawnables to asset manager in game mode 2021-06-18 16:43:14 -07:00
Steve Pham f91ba1a80b Minor pre-license update cleanup of files (#1437)
- Remove legacy CryEngine.tip file
- Remove legacy WAF files
- Renamed Lumberyard to O3DE
- Updating "Amazon.com" to "Open 3D Foundation"
2021-06-18 16:09:18 -07:00
Stephen Tramer b78fa5eed4 Merge pull request #1372 from aws-lumberyard-dev/stramer/az-networking-docs
Networking libraries + Gems API documentation
2021-06-18 15:53:42 -07:00
AMZN-koppersr c333824673 Merge pull request #1001 from yuriy0/SerializeContextToolsConvertHandleAnyValidation
Bug fix: handle the case where the data source type is `any' in the SCT converter command validation step.
2021-06-18 13:51:34 -07:00
srikappa-amzn 8f3c227842 Merge pull request #1438 from aws-lumberyard-dev/Prefab/DetachPrefabBugFixes
Fix bug with DetachPrefab incorrectly replacing old entity aliases in patches
2021-06-18 13:34:01 -07:00
nvsickle e55580af57 Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18 2021-06-18 13:25:53 -07:00
Danilo Aimini acd23698ea Prefab Serialization | Remove "Source" parameter from prefab source file (#1387)
* When loading a template to memory, store the current Source (potentially overriding what was stored to disk)

* Before storing the prefab disk, remove the Source parameter from the Dom (as it's no longer necessary to save it).
2021-06-18 12:37:37 -07:00
Esteban Papp c02345fd71 LYN-4657 OSX: Building AutomatedTesting project fails (#1436)
* LYN-4657 OSX: Building AutomatedTesting project fails

* forgot this file
2021-06-18 11:57:37 -07:00
sconel 49b3c4d11f Merge branch 'stabilization/2106' of https://github.com/aws-lumberyard/o3de into Spawnable/GameModeLoadErrorFix 2021-06-18 11:20:25 -07:00
srikappa 4d90b7cfb6 Fix bug with detachPrefab incorrectly replacing old entity aliases in patches 2021-06-18 11:19:59 -07:00
Ken Pruiksma 2bc36aa6c6 [SPEC-5991] Removing ImageHDR.h/.cpp. These files are no longer needed and created a licensing issue. (#1420)
The only place this code was referenced was in using textured tooltips, if the texture used for that tooltip was a .hdr file. However, the few .hdr files in all of o3de are Atom material / lighting related - definitely not used for tooltips.

It's likely bitmap tooltips in general are not used at all anymore, so more code could probably be ripped out, but this solves the immediate problem without making too many changes.
2021-06-18 13:05:35 -05:00
bosnichd 34e64ca5b0 Remove unused MTPseudoRandom.h/.cpp to address SPEC-5990 (#1426) 2021-06-18 08:59:10 -06:00
amzn-sean 84de2d2e12 Fixed failing periodic physics tests (#1429) 2021-06-18 15:38:49 +01:00
amzn-sean b17c5ca3e6 adding physics tick time to post simulate event (#1401) 2021-06-18 14:09:34 +01:00
Tom Hulton-Harrop 108b6f8e0c Updates to ensure OnEntityTransformChanged is called correctly (LYN-2644) (#1405) 2021-06-18 12:44:34 +01:00
Hasareej 4ad97342c2 Hasareej fix whitebox and physx cluster icons (#1398)
Fixing the issue with the icons not appearing & deleting duplicate icons.
2021-06-18 11:45:48 +01:00
John e4d4f8555b Merge branch 'development' into TIF/Runtime 2021-06-18 10:15:04 +01:00
Hasareej 75e640b908 Hasareej lyn 4389 fix cluster overlap with ImGui (#1329)
Fixing the cluster overlap with ImGui & a ViewportDisplayLayout alignment issue.
2021-06-18 09:50:02 +01:00
lumberyard-employee-dm 9f2fd0b573 Merge branch 'aws-lumberyard:development' into SerializeContextToolsConvertHandleAnyValidation 2021-06-17 20:29:08 -05:00
stramer 673495c49d Address additional review comments.
Signed-off-by: stramer <169061+sptramer@users.noreply.github.com>
2021-06-17 18:01:44 -07:00
Chris Burel 6d0ef1cf57 Avoid reading from a destroyed variable (#1347)
This code iterates over the items in a vector, and if one case is met,
it mutates that same vector. This invalidates the object, as the place
where that object used to be has been moved.
2021-06-17 17:54:10 -07:00
sconel f825e698c9 WIP fix for referenced assets being loaded before their registration 2021-06-17 17:37:00 -07:00
puvvadar 04387be083 Remove some redundant includes, forward declares and similar pieces 2021-06-17 16:25:44 -07:00
puvvadar a748c2e152 Cleanup and consolidate MPSystemComponent and add StopListening to AzNetworking 2021-06-17 16:17:36 -07:00
Esteban Papp 2fa6883455 SPEC-6663 add file(READ files to tracking (#1416)
* adding property to track files read by file(READ

* code review comments

* adding newline
2021-06-17 16:16:10 -07:00
Danilo Aimini 8fb0007201 Remove Prefab System toggle from the Editor Preferences dialog. (#1415) 2021-06-17 15:12:14 -07:00
Mike Balfour f6fc425a1a Prefab support for dynamic vegetation (#1374)
* First version of prefab support for dynamic vegetation

* Addressed PR feedback
- Made MockSpawnableEntitiesInterface a proper GMock in AzFramework
- Added Get/SetSpawnableAssetId
- Added lots of comments to better explain things that were asked about in the PR

* Exposed AzFrameworkTestShared on all platforms, not just host platforms
2021-06-17 16:24:33 -05:00
stramer c7399537e2 Address review feedback.
Signed-off-by: stramer <169061+sptramer@users.noreply.github.com>
2021-06-17 14:15:56 -07:00
Esteban Papp 98767862af LYN-4071 Mac compile times are excessive 2021-06-17 13:41:36 -07:00
lumberyard-employee-dm 7dabe8b6e9 Updated Several Engine Gem's CMakeLists.txt to add themselves as required Gems (#1262)
* Fixed organization of the AssetProcessor SourceAssetBrowser

Assets within the Engine Root were grouped under a '/' entry.
That has been fixed to use the relative path within the engine root for
those assets
Assets outside of the Engine Root, but on the same drive were using
absolute paths before. Now there are child entries that navigate up the
directory hierarchy to those asset locations

* Added ly_enable_gems call to Atom gems targets that are required

The DefaultLevel.prefab contains several Atom components, that require
the Atom RHI, RPI, Common_Feature, ShaderBuilder and AtomLyIntegration CommonFeatures
gems to be enabled in order to successfully process in the
AssetProcessor.

* Added ly_enable_gems call to make the Camera gem required in Tools,
Builders and Clients.

This is needed as the DefaultLevel.prefab contains an Editor Camera
Component

* Adding the ly_enable_gem call to make the Maestro gem required

CrySystem currently requires Maestro to be enabled in order to
initialize

* Added ly_enable_gems call to the SceneProcessing gem to make it required

The SceneCore and SceneData libraries that are part of the core engine
Code folder requires the SceneProcessing gem to be enabled in order to
invoke the InitializeDynamicModule hooks in DllMain.cpp in order to
initialize those libraries.

* Fixed bad argument in comment for Prefab CMakeLists.txt

* Fixed Assert in Asset Builders due to the Atom RPI Builder

The Atom RPI Builder was enabling the Asset Catalog for the ScriptAsset a second time

The Atom Feature Common EditorSystemCommonComponent.cpp which also loads
in the AssetBuilder is enabling the Asset Catalog for the ScriptAsset

Added BehaviorContext reflection to the OutputDeviceTransformType enum
to fix the BehaviorContext errors about reflecting a method that returns
such an enum

* Added TypeId output to the JsonDeserializer report message about missing
ClassData

Previously the report callback would indicate that the target type was
missing Serialization class data, but didn't indicate the TypeId of the
target type

* Added support to the ly_enable_gems function to be able to support
0 gems being enabled.

Updated the Install step for CMake to propagate any ly_enable_gems
within a CMakeLists.txt for a target into the generated CMakeLists.txt
that is made for each installed IMPORTED target

* Adding newline to the end of the Camera Gem CMakeLists.txt

* Fixing target TYPE parameter for actual Gem Modules to use the GEM_MODULE tag instead of MODULE

* Reverting change to the DESTINATION directory for the installed CMakeLists.txt to use the relative path to the installed directory

* Adding the Atom_Bootstrap gem as a required gem

The Client and GameLaunchers required the Atom_Bootstrap gem in order to create the NativeWindow
Added Atom_Feature_Common client module as a runtime dependency of the AtomLyIntegration CommonsFeature client module

* Fixed register.py --all-projects-path and --all-gems-path arguments to
NOT register projects or gems that are within a template folder
Fixed reading of old pre-1.0 o3de_manifest.json files where the
"engines" key was a json array

* Changed how the relative target source directory is calculated when that source directroy resides outside of the engine root.
The final dirname component is used with a unique SHA256 has to form a <dirname>-<8 char SHA256> folder for installing files into

* Adding newline to the end of Atom_Bootstrap CMakeLists.txt

* Moving ly_enable_gems variants for Tools and Builders inside of PAL_TRAIT_BUILD_HOST_TOOLS block

* Adding a comment to AWSCore.ResourceMappingTool target to indicate that it is not a GEM_MODULE.
Furthermore it cannot be loaded with the Gem system because the library is in a different directory the executable
2021-06-17 13:58:20 -05:00
Gene Walters 4be9ce56c4 Merge pull request #1399 from aws-lumberyard-dev/CherryPickNetworkingFixes
Cherry pick networking fixes
2021-06-17 11:48:34 -07:00