Address PR feedback

This commit is contained in:
amzn-mike
2021-06-21 11:00:27 -05:00
parent bfe391b4bb
commit d2d588901e
3 changed files with 35 additions and 23 deletions
@@ -449,13 +449,13 @@ namespace AZ
AZStd::unordered_set<AZStd::string> boneList;
for (int i = 0; i < scene->mNumMeshes; ++i)
for (int meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex)
{
auto mesh = scene->mMeshes[i];
aiMesh* mesh = scene->mMeshes[meshIndex];
for (auto boneIndex = 0; boneIndex < mesh->mNumBones; ++boneIndex)
for (int boneIndex = 0; boneIndex < mesh->mNumBones; ++boneIndex)
{
auto bone = mesh->mBones[boneIndex];
aiBone* bone = mesh->mBones[boneIndex];
boneList.insert(bone->mName.C_Str());
}
@@ -463,20 +463,22 @@ namespace AZ
decltype(boneAnimations) fillerAnimations;
// Go through all the animations and make sure we create placeholder animations for any bones missing them
// Go through all the animations and make sure we create animations for bones who's parents don't have an animation
for (auto&& anim : boneAnimations)
{
for (auto boneName : boneList)
const aiNode* node = scene->mRootNode->FindNode(anim.first.c_str());
const aiNode* parent = node->mParent;
while (parent && parent != scene->mRootNode)
{
if (!IsPivotNode(aiString(boneName.c_str())))
if (!IsPivotNode(parent->mName))
{
if (!boneAnimations.contains(boneName) &&
!fillerAnimations.contains(boneName))
if (!boneAnimations.contains(parent->mName.C_Str()) &&
!fillerAnimations.contains(parent->mName.C_Str()))
{
// Create 1 key for each type that just copies the current transform
ConsolidatedNodeAnim emptyAnimation;
auto node = scene->mRootNode->FindNode(boneName.c_str());
aiMatrix4x4 globalTransform = GetConcatenatedLocalTransform(node);
aiMatrix4x4 globalTransform = GetConcatenatedLocalTransform(parent);
aiVector3D position, scale;
aiQuaternion rotation;
@@ -484,7 +486,7 @@ namespace AZ
globalTransform.Decompose(scale, rotation, position);
emptyAnimation.mNumRotationKeys = emptyAnimation.mNumPositionKeys = emptyAnimation.mNumScalingKeys = 1;
emptyAnimation.m_ownedPositionKeys.emplace_back(0, position);
emptyAnimation.mPositionKeys = emptyAnimation.m_ownedPositionKeys.data();
@@ -493,11 +495,13 @@ namespace AZ
emptyAnimation.m_ownedScalingKeys.emplace_back(0, scale);
emptyAnimation.mScalingKeys = emptyAnimation.m_ownedScalingKeys.data();
fillerAnimations.insert(
AZStd::make_pair(boneName, AZStd::make_pair(anim.second.first, AZStd::move(emptyAnimation))));
fillerAnimations.insert(AZStd::make_pair(
parent->mName.C_Str(), AZStd::make_pair(anim.second.first, AZStd::move(emptyAnimation))));
}
}
parent = parent->mParent;
}
}
@@ -98,6 +98,20 @@ namespace AZ
}
}
aiMatrix4x4 AssImpBoneImporter::CalculateWorldTransform(const aiNode* currentNode)
{
aiMatrix4x4 transform = {};
const aiNode* iteratingNode = currentNode;
while (iteratingNode)
{
transform = iteratingNode->mTransformation * transform;
iteratingNode = iteratingNode->mParent;
}
return transform;
}
Events::ProcessingResult AssImpBoneImporter::ImportBone(AssImpNodeEncounteredContext& context)
{
AZ_TraceContext("Importer", "Bone");
@@ -166,14 +180,7 @@ namespace AZ
createdBoneData = AZStd::make_shared<SceneData::GraphData::RootBoneData>();
}
aiMatrix4x4 transform{};
const aiNode* iteratingNode = currentNode;
while (iteratingNode)
{
transform = iteratingNode->mTransformation * transform;
iteratingNode = iteratingNode->mParent;
}
aiMatrix4x4 transform = CalculateWorldTransform(currentNode);
SceneAPI::DataTypes::MatrixType globalTransform = AssImpSDKWrapper::AssImpTypeConverter::ToTransform(transform);
@@ -32,6 +32,7 @@ namespace AZ
static void Reflect(ReflectContext* context);
aiMatrix4x4 CalculateWorldTransform(const aiNode* currentNode);
Events::ProcessingResult ImportBone(AssImpNodeEncounteredContext& context);
};
} // namespace FbxSceneBuilder