Merge pull request #1511 from aws-lumberyard-dev/WhiteBoxAtomMeshFix
Fix for White Box mesh disappearing
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@@ -20,6 +20,7 @@
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#include <AzCore/Math/Vector2.h>
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#include <AzCore/Math/Vector3.h>
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#include <AzCore/Math/Vector4.h>
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#include <AzCore/Math/Aabb.h>
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#include <AzCore/Math/Transform.h>
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#include <AzCore/Math/Color.h>
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@@ -53,6 +54,11 @@ namespace AZ
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<< ")";
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}
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std::ostream& operator<<(std::ostream& os, const Aabb& aabb)
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{
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return os << "(min: " << aabb.GetMin() << ", max: " << aabb.GetMax() << ")";
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}
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std::ostream& operator<<(std::ostream& os, const Quaternion& quat)
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{
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return os
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@@ -25,12 +25,14 @@ namespace AZ
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class Vector2;
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class Vector3;
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class Vector4;
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class Aabb;
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class Transform;
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class Color;
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std::ostream& operator<<(std::ostream& os, const Vector2& vec);
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std::ostream& operator<<(std::ostream& os, const Vector3& vec);
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std::ostream& operator<<(std::ostream& os, const Vector4& vec);
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std::ostream& operator<<(std::ostream& os, const Aabb& aabb);
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std::ostream& operator<<(std::ostream& os, const Quaternion& quat);
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std::ostream& operator<<(std::ostream& os, const Transform& transform);
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std::ostream& operator<<(std::ostream& os, const Color& transform);
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