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o3de/Code
Mike Balfour db92dffb14
Fix Vegetation Modifier behavior when in-game (#1441)
* Removed a bit of dead legacy code

* Fixed entity references during spawning
Entities that had references to other entities that hadn't been spawned yet weren't getting their IDs remapped correctly, since the new ID wasn't available yet.  By pre-generating the full set of IDs, the references now remap correctly.

* Fixed up Entity References to work across multiple SpawnEntities calls
With SpawnEntities, entity references need to forward-reference to the *first* entity spawned, then from that point on backwards-reference to the *last* entity spawned.  Added that logic, along with some initial unit tests for SpawnAllEntities.

* Added more unit tests for SpawnEntities / SpawnAllEntities
5 years ago
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CryEngine {LYN-4224} Fix for the file scan slowdown (#1252) 5 years ago
Framework Fix Vegetation Modifier behavior when in-game (#1441) 5 years ago
LauncherUnified SPEC-6663 add file(READ files to tracking (#1416) 5 years ago
Sandbox Merge pull request #1477 from aws-lumberyard-dev/LYN-2509b 5 years ago
Tools Need to keep full asset paths around in LuaIDE (#1470) 5 years ago
CMakeLists.txt Initial commit 5 years ago