Fix for White Box mesh disappearing

This commit is contained in:
John
2021-06-23 12:11:53 +01:00
parent b88d87a590
commit ef0f4130b7
4 changed files with 16 additions and 1 deletions
@@ -20,6 +20,7 @@
#include <AzCore/Math/Vector2.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/Math/Vector4.h>
#include <AzCore/Math/Aabb.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Math/Color.h>
@@ -53,6 +54,11 @@ namespace AZ
<< ")";
}
std::ostream& operator<<(std::ostream& os, const Aabb& aabb)
{
return os << "(min: " << aabb.GetMin() << ", max: " << aabb.GetMax() << ")";
}
std::ostream& operator<<(std::ostream& os, const Quaternion& quat)
{
return os
@@ -25,12 +25,14 @@ namespace AZ
class Vector2;
class Vector3;
class Vector4;
class Aabb;
class Transform;
class Color;
std::ostream& operator<<(std::ostream& os, const Vector2& vec);
std::ostream& operator<<(std::ostream& os, const Vector3& vec);
std::ostream& operator<<(std::ostream& os, const Vector4& vec);
std::ostream& operator<<(std::ostream& os, const Aabb& aabb);
std::ostream& operator<<(std::ostream& os, const Quaternion& quat);
std::ostream& operator<<(std::ostream& os, const Transform& transform);
std::ostream& operator<<(std::ostream& os, const Color& transform);