* Add the last known parent to the prefab undo cache to detect changes in the owning instance.
Still WIP.
* Progress in handling reparenting. Still WIP, need a change in CreateLink that will be addressed in a separate branch and then merged back.
* A few fixes, reparenting now works with entities. Still working on instances.
* Fix assert crashing the Editor because of the arguments being in the wrong order.
* Handle moving the patches when removing and recreating links when reparenting nested instances.
* Rearrange some code to prevent including instance removal in instance update undo node, as it would be redundant and cause errors in some edge cases.
* Reorder instance reparenting to account for correct order of operation during undo/redo
* Fix order of operations to support multiple operations in one edit (reparenting to non-container entities while changing instance)
* Add function to refresh patches on links to allow aliases to be restored correctly on reparenting.
* Removed RefreshEntityPatchOnLink function. Introduced a simpler way of handling porting patches.
* Removing unnecessary code that was left after testing.
* Minor fixes to naming and comments.
* Restore previous error, no longer printing the failed patch.
* Remove unused includes.
* Restore include removed by mistake.
* Simplified patches retrieval by using internal function. Renamed some internal functions and variables to be more accurate.
This set of changes enables conversions for singly-nested slices. Multiple nesting hierarchies are only partially supported at this point. Conversion is also significantly more deterministic, which makes it easier to convert single slices without needing to reconvert every slice or level that relies on it as well.
Changes:
- Added version of Instance::AddInstance() that takes in an alias to allow for deterministic aliases
- Added a "SliceConverterEditorEntityContextComponent" that's used to specifically disable entity activation on creation. The disabling is done this way vs adding a new public API, because the disable shouldn't be required in any normal case outside of this tool.
- Disabled more AWS gems for the SliceConverter, as they're unneeded and cause issues if they're around in the tool.
- Added a small null check to the Camera Controller.
- Added the actual support for slice instance conversion. This instantiates the entities, applies the data patches, turns them into a prefab instance, and generates a JSON patch out of the changes.
* Show container transforms, reset container transform to zero before saving a prefab after create.
* Fix order of operations to prevent patching issues
* Reset the entity to the Identity Transform instead of the default constructor to correctly set the scale to 1.0
The initial CreatePrefab flow was trying to go from absolute -> relative -> absolute path before the file had ever been saved, so the relative -> absolute path conversion generated an error and always produced a project-relative path, even if the initial path was in a gem. For example, trying to save "c:/o3de/Gems/Camera/Assets/Entity1.prefab" would instead create "c:/o3de/AutomatedTesting/Entity1.prefab". This change preserves the absolute path throughout the initial creation flow so that the file is saved in the correct location.
The method "PrefabLoader::GetRelativePathToProject" has been changed to "PrefabLoader::GenerateRelativePath", and reworked to get a correct relative path. GetFullPath has also been modified to get correct relative paths too. This requires an Asset Processor connection - if one isn't available (like during unit tests), the methods have fallback logic to produce project-relative paths.
With this change, SliceConverter can't use SaveTemplate() to save the file any more, because GetFullPath now expects to find an existing path, which doesn't work for not-yet-created files. Instead, it now has to use the same technique as the Editor and call SaveTemplateToString then save the string out as a file.
* Clarify ViewportWorldToScreen being in widget space and add DeviceScalingFactor
* -Fix viewport icons being draw wrong on high DPI displays
-Fix loading viewport icons from absolute paths, which
* Address review feedback, fix build
* provide the ability for component adapters to support multiple components per entity
* add missing explicit keywords
* updates following review feedback - update how template logic works
* small updats (fix typo, remove redundant includes)
* add missing this->
* naming change, common -> controller
* add [[maybe_unused]]