[LYN-2446] Implemented support for duplicating instances. (#1097)
* [LYN-2446] Implemented support for duplicating instances. * [LYN-2446] Addressed PR feedback. * [LYN-2446] Addressed additional PR feedback.
This commit is contained in:
@@ -174,6 +174,8 @@ namespace AzToolsFramework
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static EntityAlias GenerateEntityAlias();
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AliasPath GetAbsoluteInstanceAliasPath() const;
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static InstanceAlias GenerateInstanceAlias();
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protected:
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/**
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* Gets the entities owned by this instance
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@@ -190,8 +192,6 @@ namespace AzToolsFramework
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bool RegisterEntity(const AZ::EntityId& entityId, const EntityAlias& entityAlias);
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AZStd::unique_ptr<AZ::Entity> DetachEntity(const EntityAlias& entityAlias);
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static InstanceAlias GenerateInstanceAlias();
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// Provide access to private data members in the serializer
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friend class JsonInstanceSerializer;
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friend class InstanceEntityIdMapper;
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+24
@@ -152,6 +152,30 @@ namespace AzToolsFramework
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Instance::EntityList newEntities;
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if (PrefabDomUtils::LoadInstanceFromPrefabDom(*instanceToUpdate, newEntities, currentTemplate.GetPrefabDom()))
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{
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// If a link was created for a nested instance before the changes were propagated,
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// then we associate it correctly here
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instanceToUpdate->GetNestedInstances([&](AZStd::unique_ptr<Instance>& nestedInstance) {
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if (nestedInstance->GetLinkId() != InvalidLinkId)
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{
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return;
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}
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for (auto linkId : currentTemplate.GetLinks())
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{
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LinkReference nestedLink = m_prefabSystemComponentInterface->FindLink(linkId);
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if (!nestedLink.has_value())
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{
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continue;
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}
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if (nestedLink->get().GetInstanceName() == nestedInstance->GetInstanceAlias())
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{
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nestedInstance->SetLinkId(linkId);
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break;
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}
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}
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});
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AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
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&AzToolsFramework::EditorEntityContextRequests::HandleEntitiesAdded, newEntities);
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}
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@@ -899,16 +899,29 @@ namespace AzToolsFramework
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if (!EntitiesBelongToSameInstance(entityIds))
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{
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return AZ::Failure(AZStd::string("Cannot duplicate multiple "
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"entities belonging to different instances with one operation."));
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return AZ::Failure(AZStd::string("Cannot duplicate multiple entities belonging to different instances with one operation."
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"Change your selection to contain entities in the same instance."));
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}
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// We've already verified the entities are all owned by the same instance,
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// so we can just retrieve our instance from the first entity in the list.
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InstanceOptionalReference commonEntityOwningInstance = GetOwnerInstanceByEntityId(entityIds[0]);
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AZ_Assert(
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commonEntityOwningInstance.has_value(),
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"Failed to duplicate : Couldn't get a valid owning instance for the common root entity of the entities provided");
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AZ::EntityId firstEntityIdToDuplicate = entityIds[0];
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InstanceOptionalReference commonOwningInstance = GetOwnerInstanceByEntityId(firstEntityIdToDuplicate);
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if (!commonOwningInstance.has_value())
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{
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return AZ::Failure(AZStd::string("Failed to duplicate : Couldn't get a valid owning instance for the common root entity of the entities provided."));
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}
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// If the first entity id is a container entity id, then we need to mark its parent as the common owning instance because you
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// cannot duplicate an instance from itself.
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if (commonOwningInstance->get().GetContainerEntityId() == firstEntityIdToDuplicate)
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{
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commonOwningInstance = commonOwningInstance->get().GetParentInstance();
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}
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if (!commonOwningInstance.has_value())
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{
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return AZ::Failure(AZStd::string("Failed to duplicate : Couldn't get a valid owning instance for the common root entity of the entities provided."));
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}
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// This will cull out any entities that have ancestors in the list, since we will end up duplicating
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// the full nested hierarchy with what is returned from RetrieveAndSortPrefabEntitiesAndInstances
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@@ -921,105 +934,63 @@ namespace AzToolsFramework
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{
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AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::AzToolsFramework, "DuplicateEntitiesInInstance::UndoCaptureAndDuplicateEntities");
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// Take a snapshot of the instance DOM before we manipulate it
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Prefab::PrefabDom instanceDomBefore;
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m_instanceToTemplateInterface->GenerateDomForInstance(instanceDomBefore, commonEntityOwningInstance->get());
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AZStd::vector<AZ::Entity*> entities;
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AZStd::vector<Instance*> instances;
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// Gather all entities/instances in the hierarchy, but don't detach them because we are duplicating not deleting.
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EntityList inputEntityList = EntityIdSetToEntityList(duplicationSet);
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bool success = RetrieveAndSortPrefabEntitiesAndInstances(inputEntityList, commonEntityOwningInstance->get(), entities, instances);
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bool success = RetrieveAndSortPrefabEntitiesAndInstances(inputEntityList, commonOwningInstance->get(), entities, instances);
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if (!success)
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{
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return AZ::Failure(AZStd::string("Failed to retrieve entities and instances from the given list of entity ids for duplication"));
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}
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// Make a copy of our before instance DOM where we will add our duplicated entities
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Prefab::PrefabDom instanceDomAfter;
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// Take a snapshot of the instance DOM before we manipulate it
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PrefabDom instanceDomBefore;
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m_instanceToTemplateInterface->GenerateDomForInstance(instanceDomBefore, commonOwningInstance->get());
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// Make a copy of our before instance DOM where we will add our duplicated entities and/or instances
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PrefabDom instanceDomAfter;
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instanceDomAfter.CopyFrom(instanceDomBefore, instanceDomAfter.GetAllocator());
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AZStd::unordered_map<EntityAlias, EntityAlias> oldAliasToNewAliasMap;
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AZStd::unordered_map<EntityAlias, QString> aliasToEntityDomMap;
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EntityIdList duplicatedEntityAndInstanceIds;
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for (AZ::Entity* entity : entities)
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{
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EntityAliasOptionalReference oldAliasRef = commonEntityOwningInstance->get().GetEntityAlias(entity->GetId());
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AZ_Assert(oldAliasRef.has_value(), "No alias found for Entity in the DOM");
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EntityAlias oldAlias = oldAliasRef.value();
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// Duplicate any nested entities and instances as requested
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AZStd::unordered_map<InstanceAlias, Instance*> newInstanceAliasToOldInstanceMap;
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DuplicateNestedEntitiesInInstance(commonOwningInstance->get(),
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entities, instanceDomAfter, duplicatedEntityAndInstanceIds);
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DuplicateNestedInstancesInInstance(commonOwningInstance->get(),
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instances, instanceDomAfter, duplicatedEntityAndInstanceIds,
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newInstanceAliasToOldInstanceMap);
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// Give this the outer allocator so that the memory reference will be valid when
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// it gets used for AddMember
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Prefab::PrefabDom entityDomBefore(&instanceDomAfter.GetAllocator());
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m_instanceToTemplateInterface->GenerateDomForEntity(entityDomBefore, *entity);
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// Keep track of the old alias <-> new alias mapping for this duplicated entity
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// so we can fixup references later
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EntityAlias newEntityAlias = Instance::GenerateEntityAlias();
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oldAliasToNewAliasMap.insert(AZStd::make_pair(oldAlias, newEntityAlias));
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rapidjson::StringBuffer buffer;
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rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
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entityDomBefore.Accept(writer);
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// Store our duplicated Entity DOM with its new alias as a string
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// so that we can fixup entity alias references before adding it
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// to the Entities member of our instance DOM
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QString entityDomString(buffer.GetString());
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aliasToEntityDomMap.insert(AZStd::make_pair(newEntityAlias, entityDomString));
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}
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auto entitiesIter = instanceDomAfter.FindMember(PrefabDomUtils::EntitiesName);
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AZ_Assert(entitiesIter != instanceDomAfter.MemberEnd(), "Instance DOM missing the Entities member.");
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// Now that all the duplicated Entity DOMs have been created, we need to iterate
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// through them and replace any previous EntityAlias references with the new ones.
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// These are more than just parent entity references for nested entities, this will
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// also cover any EntityId references that were made in the components between them.
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for (auto aliasEntityPair : aliasToEntityDomMap)
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{
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EntityAlias newEntityAlias = aliasEntityPair.first;
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QString newEntityDomString = aliasEntityPair.second;
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// Replace all of the old alias references with the new ones
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// We bookend the aliases with \" and also with a / as an extra precaution to prevent
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// inadvertently replacing a matching string vs. where an actual EntityId is expected
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// This will cover both cases where an alias could be used in a normal entity vs. an instance
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for (auto aliasMapIter : oldAliasToNewAliasMap)
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{
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ReplaceOldAliases(newEntityDomString, aliasMapIter.first, aliasMapIter.second);
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}
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// Create the new Entity DOM from parsing the JSON string
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Prefab::PrefabDom entityDomAfter(&instanceDomAfter.GetAllocator());
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entityDomAfter.Parse(newEntityDomString.toUtf8().constData());
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// Add the new Entity DOM to the Entities member of the instance
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rapidjson::Value aliasName(newEntityAlias.c_str(), newEntityAlias.length(), instanceDomAfter.GetAllocator());
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entitiesIter->value.AddMember(AZStd::move(aliasName), entityDomAfter, instanceDomAfter.GetAllocator());
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}
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PrefabUndoInstance* command = aznew PrefabUndoInstance("Entity duplication");
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PrefabUndoInstance* command = aznew PrefabUndoInstance("Entity/Instance duplication");
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command->SetParent(undoBatch.GetUndoBatch());
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command->Capture(instanceDomBefore, instanceDomAfter, commonEntityOwningInstance->get().GetTemplateId());
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command->RunRedo();
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command->Capture(instanceDomBefore, instanceDomAfter, commonOwningInstance->get().GetTemplateId());
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command->Redo();
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EntityIdList duplicatedEntityIds;
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for (auto aliasMapIter : oldAliasToNewAliasMap)
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// Create links for our duplicated instances (if any were duplicated)
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for (auto [newInstanceAlias, oldInstance] : newInstanceAliasToOldInstanceMap)
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{
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EntityAlias newEntityAlias = aliasMapIter.second;
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LinkId oldLinkId = oldInstance->GetLinkId();
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auto linkRef = m_prefabSystemComponentInterface->FindLink(oldLinkId);
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AZ_Assert(
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linkRef.has_value(), "Unable to find link with id '%llu' during instance duplication.",
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oldLinkId);
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AliasPath absoluteEntityPath = commonEntityOwningInstance->get().GetAbsoluteInstanceAliasPath();
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absoluteEntityPath.Append(newEntityAlias);
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PrefabDomValueReference linkPatches = linkRef->get().GetLinkPatches();
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AZ_Assert(
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linkPatches.has_value(), "Link with id '%llu' is missing patches.",
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oldLinkId);
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AZ::EntityId newEntityId = InstanceEntityIdMapper::GenerateEntityIdForAliasPath(absoluteEntityPath);
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duplicatedEntityIds.push_back(newEntityId);
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PrefabDom linkPatchesCopy;
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linkPatchesCopy.CopyFrom(linkPatches->get(), linkPatchesCopy.GetAllocator());
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m_prefabSystemComponentInterface->CreateLink(
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commonOwningInstance->get().GetTemplateId(), oldInstance->GetTemplateId(), newInstanceAlias, linkPatchesCopy);
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}
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// Select the duplicated entities
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auto selectionUndo = aznew SelectionCommand(duplicatedEntityIds, "Select Duplicated Entities");
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// Select the duplicated entities/instances
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auto selectionUndo = aznew SelectionCommand(duplicatedEntityAndInstanceIds, "Select Duplicated Entities/Instances");
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selectionUndo->SetParent(undoBatch.GetUndoBatch());
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ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequestBus::Events::RunRedoSeparately, selectionUndo);
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}
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@@ -1508,8 +1479,159 @@ namespace AzToolsFramework
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return true;
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}
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void PrefabPublicHandler::DuplicateNestedEntitiesInInstance(Instance& commonOwningInstance,
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const AZStd::vector<AZ::Entity*>& entities, PrefabDom& domToAddDuplicatedEntitiesUnder,
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EntityIdList& duplicatedEntityIds)
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{
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if (entities.empty())
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{
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return;
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}
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AZStd::unordered_map<EntityAlias, EntityAlias> oldAliasToNewAliasMap;
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AZStd::unordered_map<EntityAlias, QString> aliasToEntityDomMap;
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for (AZ::Entity* entity : entities)
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{
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EntityAliasOptionalReference oldAliasRef = commonOwningInstance.GetEntityAlias(entity->GetId());
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AZ_Assert(oldAliasRef.has_value(), "No alias found for Entity in the DOM");
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EntityAlias oldAlias = oldAliasRef.value();
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// Give this the outer allocator so that the memory reference will be valid when
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// it gets used for AddMember
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PrefabDom entityDomBefore(&domToAddDuplicatedEntitiesUnder.GetAllocator());
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m_instanceToTemplateInterface->GenerateDomForEntity(entityDomBefore, *entity);
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// Keep track of the old alias <-> new alias mapping for this duplicated entity
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// so we can fixup references later
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EntityAlias newEntityAlias = Instance::GenerateEntityAlias();
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oldAliasToNewAliasMap.emplace(oldAlias, newEntityAlias);
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rapidjson::StringBuffer buffer;
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rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
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entityDomBefore.Accept(writer);
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// Store our duplicated Entity DOM with its new alias as a string
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// so that we can fixup entity alias references before adding it
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// to the Entities member of our instance DOM
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QString entityDomString(buffer.GetString());
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aliasToEntityDomMap.emplace(newEntityAlias, entityDomString);
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}
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auto entitiesIter = domToAddDuplicatedEntitiesUnder.FindMember(PrefabDomUtils::EntitiesName);
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AZ_Assert(entitiesIter != domToAddDuplicatedEntitiesUnder.MemberEnd(), "Instance DOM missing the Entities member.");
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// Now that all the duplicated Entity DOMs have been created, we need to iterate
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// through them and replace any previous EntityAlias references with the new ones.
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// These are more than just parent entity references for nested entities, this will
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// also cover any EntityId references that were made in the components between them.
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for (auto [newEntityAlias, newEntityDomString] : aliasToEntityDomMap)
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{
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// Replace all of the old alias references with the new ones
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for (auto [oldAlias, newAlias] : oldAliasToNewAliasMap)
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{
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ReplaceOldAliases(newEntityDomString, oldAlias, newAlias);
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}
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// Create the new Entity DOM from parsing the JSON string
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PrefabDom entityDomAfter(&domToAddDuplicatedEntitiesUnder.GetAllocator());
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entityDomAfter.Parse(newEntityDomString.toUtf8().constData());
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// Add the new Entity DOM to the Entities member of the instance
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rapidjson::Value aliasName(newEntityAlias.c_str(), newEntityAlias.length(), domToAddDuplicatedEntitiesUnder.GetAllocator());
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entitiesIter->value.AddMember(AZStd::move(aliasName), entityDomAfter, domToAddDuplicatedEntitiesUnder.GetAllocator());
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}
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for (auto aliasMapIter : oldAliasToNewAliasMap)
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{
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EntityAlias newEntityAlias = aliasMapIter.second;
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AliasPath absoluteEntityPath = commonOwningInstance.GetAbsoluteInstanceAliasPath();
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absoluteEntityPath.Append(newEntityAlias);
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AZ::EntityId newEntityId = InstanceEntityIdMapper::GenerateEntityIdForAliasPath(absoluteEntityPath);
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duplicatedEntityIds.push_back(newEntityId);
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}
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}
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void PrefabPublicHandler::DuplicateNestedInstancesInInstance(Instance& commonOwningInstance,
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const AZStd::vector<Instance*>& instances, PrefabDom& domToAddDuplicatedInstancesUnder,
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EntityIdList& duplicatedEntityIds, AZStd::unordered_map<InstanceAlias, Instance*>& newInstanceAliasToOldInstanceMap)
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{
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if (instances.empty())
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{
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return;
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}
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AZStd::unordered_map<InstanceAlias, InstanceAlias> oldInstanceAliasToNewInstanceAliasMap;
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AZStd::unordered_map<InstanceAlias, QString> aliasToInstanceDomMap;
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for (auto instance : instances)
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{
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PrefabDom nestedInstanceDomBefore;
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m_instanceToTemplateInterface->GenerateDomForInstance(nestedInstanceDomBefore, *instance);
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// Keep track of the old alias <-> new alias mapping for this duplicated instance
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// so we can fixup references later
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InstanceAlias oldAlias = instance->GetInstanceAlias();
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InstanceAlias newInstanceAlias = Instance::GenerateInstanceAlias();
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oldInstanceAliasToNewInstanceAliasMap.emplace(oldAlias, newInstanceAlias);
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// Keep track of our new instance alias with the Instance it was duplicated from,
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// so that after all instances are duplicated, we can go back and create links for them
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newInstanceAliasToOldInstanceMap.emplace(newInstanceAlias, instance);
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rapidjson::StringBuffer buffer;
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rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
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nestedInstanceDomBefore.Accept(writer);
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// Store our duplicated Instance DOM with its new alias as a string
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// so that we can fixup instance alias references before adding it
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// to the Instances member of our instance DOM
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QString instanceDomString(buffer.GetString());
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aliasToInstanceDomMap.emplace(newInstanceAlias, instanceDomString);
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}
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auto instancesIter = domToAddDuplicatedInstancesUnder.FindMember(PrefabDomUtils::InstancesName);
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AZ_Assert(instancesIter != domToAddDuplicatedInstancesUnder.MemberEnd(), "Instance DOM missing the Instances member.");
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// Now that all the duplicated Instance DOMs have been created, we need to iterate
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// through them and replace any previous InstanceAlias references with the new ones.
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for (auto [newInstanceAlias, newInstanceDomString]: aliasToInstanceDomMap)
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{
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// Replace all of the old alias references with the new ones
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for (auto [oldAlias, newAlias] : oldInstanceAliasToNewInstanceAliasMap)
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{
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ReplaceOldAliases(newInstanceDomString, oldAlias, newAlias);
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}
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// Create the new Instance DOM from parsing the JSON string
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PrefabDom nestedInstanceDomAfter(&domToAddDuplicatedInstancesUnder.GetAllocator());
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nestedInstanceDomAfter.Parse(newInstanceDomString.toUtf8().constData());
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// Add the new Instance DOM to the Instances member of the instance
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rapidjson::Value aliasName(newInstanceAlias.c_str(), newInstanceAlias.length(), domToAddDuplicatedInstancesUnder.GetAllocator());
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instancesIter->value.AddMember(AZStd::move(aliasName), nestedInstanceDomAfter, domToAddDuplicatedInstancesUnder.GetAllocator());
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}
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for (auto aliasMapIter : oldInstanceAliasToNewInstanceAliasMap)
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{
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InstanceAlias newInstanceAlias = aliasMapIter.second;
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AliasPath absoluteInstancePath = commonOwningInstance.GetAbsoluteInstanceAliasPath();
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absoluteInstancePath.Append(newInstanceAlias);
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AZ::EntityId newEntityId = InstanceEntityIdMapper::GenerateEntityIdForAliasPath(absoluteInstancePath);
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duplicatedEntityIds.push_back(newEntityId);
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}
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}
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void PrefabPublicHandler::ReplaceOldAliases(QString& stringToReplace, AZStd::string_view oldAlias, AZStd::string_view newAlias)
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{
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// Replace all of the old alias references with the new ones
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// We bookend the aliases with \" and also with a / as an extra precaution to prevent
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// inadvertently replacing a matching string vs. where an actual EntityId is expected
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// This will cover both cases where an alias could be used in a normal entity vs. an instance
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QString oldAliasQuotes = QString("\"%1\"").arg(oldAlias.data());
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QString newAliasQuotes = QString("\"%1\"").arg(newAlias.data());
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@@ -73,6 +73,33 @@ namespace AzToolsFramework
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InstanceOptionalReference GetOwnerInstanceByEntityId(AZ::EntityId entityId) const;
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bool EntitiesBelongToSameInstance(const EntityIdList& entityIds) const;
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/**
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* Duplicate a list of entities owned by a common owning instance by directly
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* copying/modifying their entries in the instance DOM
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*
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* \param commonOwningInstance The common owning instance of all the entities being duplicated.
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* \param entities The list of Entities that will be duplicated.
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* \param domToAddDuplicatedEntitiesUnder The DOM of the common owning instance where the duplicated
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* entity DOM values will be added to.
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* \param duplicatedEntityIds A list of EntityIds corresponding to the entities that were duplicated.
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*/
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void DuplicateNestedEntitiesInInstance(Instance& commonOwningInstance,
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const AZStd::vector<AZ::Entity*>& entities, PrefabDom& domToAddDuplicatedEntitiesUnder,
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EntityIdList& duplicatedEntityIds);
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/**
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* Duplicate a list of instances owned by a common owning instance by directly
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* copying/modifying their entries in the instance DOM
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*
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* \param commonOwningInstance The common owning instance of all the instances being duplicated.
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* \param entities The list of Instances that will be duplicated.
|
||||
* \param domToAddDuplicatedInstancesUnder The DOM of the common owning instance where the duplicated
|
||||
* instance DOM values will be added to.
|
||||
* \param duplicatedEntityIds A list of EntityIds corresponding to the instances that were duplicated.
|
||||
*/
|
||||
void DuplicateNestedInstancesInInstance(Instance& commonOwningInstance,
|
||||
const AZStd::vector<Instance*>& instances, PrefabDom& domToAddDuplicatedInstancesUnder,
|
||||
EntityIdList& duplicatedEntityIds, AZStd::unordered_map<InstanceAlias, Instance*>& newInstanceAliasToOldInstanceMap);
|
||||
|
||||
/**
|
||||
* Applies the correct transform changes to the container entity based on the parent and child entities provided, and returns an appropriate patch.
|
||||
|
||||
Reference in New Issue
Block a user