Commit Graph

348 Commits (f3e6adce7fcff851e3d2a53d5590e4104f4daa16)

Author SHA1 Message Date
Esteban Papp f3e6adce7f
LYN-6882 release builds are executing code in asserts (#4305)
* adding Windows/release to PR-validation builds

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* changing trace back to expand to nothing for release

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* typo

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* more fixes

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* fixing some more unused variable cases

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* renaming file in ScriptCanvas that causes a msbuild warning

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* reverting a previous change

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
amzn-phist fec77632ef
Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332)
* Fix issues with seedlist for AutomatedTesting

Fixes error reporting so it will show the file hint in the tool.
Removes any missing assets from the .seed file.
Remove an unnecessary dependency from AutomatedTesting dependencies
file.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Make ArchiveComponent use AZ::IO::IArchive

Initial changes that will get the sychronous calls in ArchiveComponent
to use IArchive interface rather than external zip/7z tools.

Some of the asynchronous api are still in place, anything that wasn't
being used has been removed for now.  This may change later if we move
towards all the api being asynchronous.  Until then, we can't remove the
reliance upon the external archive tools completely.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Updates AZStd::thread constructors

Adds a variadic constructor which forwards args to the functor.
Because of our thread_desc extension, there was confusion on the
arugments, so the args were reordered to take the thread_desc first,
before the functor and args.
Also the thread_desc is taken as reference rather than by pointer.
Update callsites to account for this change.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Async operation of ArchiveComponent api

This sets up the ArchiveComponent to operate asynchronously.  It uses
promise/future to transfer results to caller.

This is still broken, there's a few things that need to get fixed up,
but this is a good checkpoint for the work as it solidifies the api,
cleans up a bunch of unused code, and compiles.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Removes the platform-specific ArchiveComponen

These are no longer needed, as they control the direct interaction with
host OS tools like 7za.exe or /bin/zip.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Removes the platform-specific files from cmake

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Removes the 7za.exe (and legal notice)

This tool is no longer needed in the repo.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Fixes usage of IArchive::GetFullPath()

This changed to return a PathView, updated to reflect that.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Fix promises and threads

Make sure promises are only set exactly once.  This meant reworking some
of the initial error checking.
Detach threads when created.  Adds [[nodiscard]] to the functions that
return a future.  Since threads are detached, the future is the main way
to get communication from the thread.
Clean up interface, add comments.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* More edits to thread creation

Changes to thread construction to account for parameter change.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Fix some remaining issues with ArchiveComponent

Put created threads inside a container, then join them at Deactivate.
Fix asset bundler case when injecting a file with no working directory.
Fix thread constructor that applies args to a function.
Fix lambdas to take string args by value rather than reference.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Fixes some remaining bugs in ArchiveComponent

Open archive as read-only during extract & list operations.
Fixes paths issues.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Fix initialize of opaque thread handle in thread_UnixLike.h

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed unused variable in AssetBundleComponent.cpp to fix compiler warning

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix some issues with archives

File paths in the CDR and the local headers need to match, but there
were issues with path separators and case that made it possible to get
invalid headers errors in some archives.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Adds some new ArchiveComponent unit tests

Adds new tests for extraction of archive and adding files from a file
list to an archive.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Fix file data offset issues when opening archives

When opening an INestedArchive it would run through the CDR headers to
create file entries in the zip cache.  The offsets to the compressed
data were being calculated incorrectly because they were using the CDR
headers rather than jumping to the local file headers and getting
offsets from those sizes.

Removed and refactored some archive validation flow and zip cache
factory init methods to either init default or init w/ additional
validation checks.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Addresses PR feedback

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Address more points of feedback in PR

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Address additional PR feedback

 Fixes up some error checks and uses of strings vs paths.
 Enable archive component tests on Linux so we can see if they will
 pass.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Address PR feedback

Change the INestedArchive interface to list files as AZ::IO::Path.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Disabling the ArchiveComponent tests on Linux

They failed so we will revisit them to attempt a fix.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Rename a member variable to be more accurate

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Address feedback on PR

Bump version of Archive Components for serialize context.
Improve error messages during archive open and validation.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Revert recent changes

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
rgba16f [Amazon] e1c49e436d
convert atom to task graph (#4230)
* Intial attempt to convert the Atom/RHI/FrameScheduler to use the new TaskGraph api

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>

* Avoid enqueuing work on the active task thread if the submitted task
graph is waitable

When submitting a task graph, supplying a wait event implies that
dependent jobs must occur on threads that do not wait on the event (in
the absence of work stealing). This change prevents this by adding a
notion of a task thread enable/disable state, and prohibiting dependent
jobs from being enqueued on waiting threads.

Signed-off-by: Jeremy Ong <jcong@amazon.com>

* Convert RPI/Scene to use TaskGraph pass 1, Culling jobs remain on the old system

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>

* RemoveTask Graph changes from the FrameScheduler::ExecuteGroups, use old job system instead

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>

* Per review, removing commented out code

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>

* Cleanup debug code, & build fix

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>

* Add a cvar & interface to query whether to use jobs or task graph

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>

* Make TaskGraph assert if you try to wait inside a job

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>

* Fix TaskTest SpawnSubgraph to account for the new TaskGraphEvent assert on wait in a running task

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>

* 3 minor cleanups. 1) Events always store a ptr to their executor 2) Fix clang compile error 3) remove an early out.

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>

* Fix double group end that was causing assert/crash plus misc minor diff's with development

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>

* Fix deallocation failure on deactivation of the TaskGraphSystemComponent. Also make the system component account for multiple creation in Unit Tests.

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>

* Update with PR feedback
1) Rename UseTaskGraph to IsTaskGraphActive & update related code
2) prefer TaskExecutor::SetInstance
3) add comments and remove commented out code

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>

* Fix incorrect RTTI name for TaskGraphActiveInterface

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>

* Move TaskGraphSystemComponent CRC calculation to a shared variable

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>

Co-authored-by: Jeremy Ong <jcong@amazon.com>
4 years ago
santorac 328cde0516
Updated the naming convention for material property "names" vs "IDs".
Merge pull request #4207 from aws-lumberyard-dev/Atom/santorac/RemixableMaterialTypes

A "property name" is the name of the just the property without regard to the group that it's in. A "group name" is the name of the group. And a "property ID" is the full unique name of a property in the form "groupName.propertyName". This is important preparation for upcoming changes where property sets can contain other property sets, and property IDs can be arbitrarily long like "layer1.baseColor.factor" for example.

The naming changes include variables, some code comments, and the .materialtype file format. All material types have been updated to use "name" instead of "id". If any users have made custom material types, they will need to search and replace "id" with "name" (there probably aren't many of these in the wild, and fixing any that do exist will be a very simple change, not worth the cruft of keeping backward compatibility code around IMO).

Testing:
Opened up materials in the material editor.
Ran AtomSampleViewer in dx12 and vulkan with no new failures.
RPI unit tests.

Signed-off-by: santorac 55155825+santorac@users.noreply.github.com
4 years ago
bosnichd 3635e5ed35
Put the ShaderMetrics.json in the @user@ folder, plus an unrelated #include path fix. (#4402)
Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
santorac c0d8020786 Merge branch 'development' into Atom/santorac/RemixableMaterialTypes 4 years ago
SergeyAMZN 08e020f2b1
Merge pull request #4251 from aws-lumberyard-dev/nvsickle/RevertFrameTimer
Revert "Refresh rate driven rendering tick logic (#3375)"
4 years ago
santorac 62e268bec7 Merge branch 'development' into Atom/santorac/RemixableMaterialTypes 4 years ago
Artur K f44169f7fa
Cleanup SerializeContext.h pt.1 (#4264)
* Remove AssetSerializer inclusion from SerializeContext header

Moved a few Reflect methods to new cpp files.

In addition, some preparations for further header dependency reductions.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix smoke test lua failures.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Missing license headers

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix white-space issues.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix inheritance list wrapping broken by older clang-format

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
santorac 3753ee6f1c Merge remote-tracking branch 'upstream/development' into Atom/santorac/RemixableMaterialTypes 4 years ago
santorac c8d2f74ca1 Added backward-compatible support for the old "id" key in material type files, which is being renamed to "name".
This required the use of custom serializers, because the JSON serialization system does not have any means of supporting field name aliases through SerializeContext.

Testing: RPI unit test pass and AtomSampleViewer material screenshot test script passes.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
Scott Romero 8cbc5bc447
[development] Atom CPU profiler include cleanup (#4272)
- Removed all unnecessary includes to Atom CpuProfiler.h
 - Added includes to AzCore Profiler.h where necessary

Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
4 years ago
Tommy Walton 982bef8766
Use resize_no_construct when creating a buffer asset, since the initial data is going to be memcopy'd anyways. (#4249)
Signed-off-by: amzn-tommy <waltont@amazon.com>
4 years ago
Guthrie Adams 7e153d7bb9
Merge pull request #4181 from aws-lumberyard-dev/Atom/rbarrand/MaterialDependenciesFix
Switch job dependency type to OrderOnce for material assets when property names are present.
4 years ago
nvsickle bcfe3d3878 Revert "Refresh rate driven rendering tick logic (#3375)"
This reverts commit db63dcbcd9.

Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
Tobias Alexander Franke 9477da799b
Jobify view culling (#3983)
* Jobify culling
* Move JobCompletion to stack

Signed-off-by: Tobias Alexander Franke <tobias.alexander.franke@huawei.com>

Co-authored-by: Tobias Alexander Franke <tobias.alexander.franke@huawei.com>
4 years ago
Robin dd8761dd8b Edit comment and add marker for version update.
Signed-off-by: Robin <rbarrand@amazon.com>
4 years ago
Robin 0c3dc9a0cf Remove JIRA number.
Signed-off-by: Robin <rbarrand@amazon.com>
4 years ago
Robin b78e41f5a8 Refactor use of OrderOnce for materials to limit to materialtype dependencies only.
Signed-off-by: Robin <rbarrand@amazon.com>
4 years ago
Scott Romero 36bcf5849a
[development] Migrated Atom CPU profiler to utilize new AzCore Profiler interface and related macros (#4160)
- Added new interface type AZ::Debug::Profiler to externally register profiler systems
 - Modified the Atom CPU profiler to register as an AzCore profiler
 -- This allows full engine markers to be visualized in the associated ImGui tool
 - Converted all AZ_ATOM_PROFILE_* macros to use AZ_PROFILE_* macros instead

Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
4 years ago
santorac 71c7fc0217 Updated unit tests to work with the new convention for property name vs property ID.
This revealed that the approach of reflecting both the old "id" and the new "name" would not work, because whenn saving it would write out both fields. So I decied to just give up on backward compatibility. This will be much cleaner than trying to continue supporting "id" as a field name, it is uncommon for users to make their own material types at this point, and if they have made some it is very easy to search and replace "id" with "name" update their files.

All .materialtype files have been updated. RPI unit tests now pass. ASV still passes.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
santorac c2abd2d74f Updated the naming convention for material property "names" vs "IDs".
A "property name" is the name of the just the property without regard to the group that it's in. A "group name" is the name of the group. And a "property ID" is the full unique name of a property in the form "groupName.propertyName". This is important preparation for upcoming changes where property sets can contain other property sets, and property IDs can be arbitrarily long like "layer1.baseColor.factor" for example.

The naming changes include variables, some code comments, and the .materialtype file format. I was able to make these changes in a backward compatible way so a property or group "id" field has been replaced with a "name" field, but "id" is still supported for compatibility. StandardPBR, EnhancedPBR, StandardMultilayerPBR, and Skin have all been updated. Note that MinimalPBR has not been updated, proving that backward compatibility works. (We can update this one too at some point though).

Testing:
Opened up materials in the material editor.
Ran AtomSampleViewer in dx12 and vulkan with no new failures.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
santorac bd0032a6d1 Fixed a recently introduced Material initialization bug.
An early-return in Material::SetPropertyValue was breaking initialization because Init() was called multiple times, and on subsequent initializations the property values weren't getting reset.
Added a unit test to ensure this kind of thing doesn't happen again.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
Robin 0ed82e21d5 Switch job dependency type to OrderOnce for material assets when property names are included.
Signed-off-by: Robin <rbarrand@amazon.com>
4 years ago
Guthrie Adams 825e523483 Merge branch 'development' into Atom/guthadam/multiple_dockable_pinned_material_component_property_editor
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
santorac 5b04183b4e
Material System Reports Warnings About PSO-Impacting Changes
Merge pull request #4102 from aws-lumberyard-dev/Atom/santorac/WarnOnMaterialPsoChanges

These changes make material system report warnings when gameplay scripts attempt to change PSO-impacting material properties at runtime. So far the material system has always allowed any properties to be changed at runtime, including those that affect Pipeline State Objects (PSOs), as this is supported on several platforms. But some platforms require that Pipeline State Objects be pre-compiled and shipped with the game. At some point we will need to add new restrictions that limit what material properties can be changed at runtime. In the meantime, these warnings should alert users to avoid this, as the functionality likely won't be supported in the future.

- Made the Material and LuaMaterialFunctor classes configurable to report errors or warnings when material properties modify Pipeline State Objects. This is controlled by a new "MaterialPropertyPsoHandling" enum.
- Made the EditorMaterialComponent override PSO handling as Enabled, to prevent warnings when the user is editing material instance property overrides. This requried a new MaterialComponentNotificationBus bus message "OnMaterialInstanceCreated".
- Added a new ScopedValue utility class that simply sets a value when it goes out of scope.
- Removed unnecessary GetMaterialPropertyDependencies member from material functor context classes, as this is already available as part of the functor itself.
- Made Material::SetPropertyValue return early when the property value hadn't actually changed. Besides being more efficientn, this prevents unnecessary spamming of the new warning.
- Made a couple imporvements to material_find_overrides_demo.lua: 
  - Made the target material slot name configurable through an exposed component property. 
  - Fixed a timing issue where the assignmentId was invalid if FindMaterialAssignmentId is called too early.
4 years ago
Guthrie Adams 1e1f1b6aee Merge branch 'development' into Atom/guthadam/multiple_dockable_pinned_material_component_property_editors 4 years ago
santorac 48e0a9d5ff Merge remote-tracking branch 'upstream/development' into Atom/santorac/WarnOnMaterialPsoChanges 4 years ago
Guthrie Adams f7d4b8e70f Changing material component property inspector to dockable view pane
• Inspector is locked to a specific entity and material assignment ID
• All modifications are made via the material component request bus
• Removed complicated configuration management in editor material component
• Multiple material property inspectors can be opened
• Multiple materials across different entities can be edited simultaneously
• No longer blocks the viewport or other interactions
• Added functions to material component request bus for retrieving material slot labels, default materials, getting and setting property and UV overrides
• Added more asset related types to material property value conversion from any
• Added support for static heading widget on top of atom tools inspector, currently used for menus and messages

WIP: Still investigating intermittent crash because of corrupt asset property
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
Esteban Papp ee2e728760 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Nicholas Van Sickle db63dcbcd9
Refresh rate driven rendering tick logic (#3375)
* Implement sync interval and refresh rate API for RenderViewportWidget

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Measure actual frame timings in the viewport info overlay.

Takes the median of the sum of (frame end - frame begin) to provide more a more representative view of when frames begin and end.

Note: Until VSync is internally supported by the event loop, this will produce nearly identical frame timings as the frame will spend as much time as needed synchronously waiting on a vblank.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Make frame timing per-pipeline, wire up refresh rate info to ViewportContext

Signed-off-by: nvsickle <nvsickle@amazon.com>

* POC: Frame limit pipeline rendering

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Switch Editor tick to every 0ms to allow better tick accumulation behavior

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Move RPISystemComponent to the tick bus, remove tick accumulation logic

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Add `AddToRenderTickAtInterval` to RenderPipeline API

This allows a pipeline to update at a set cadence, instead of rendering every frame or being directly told when to tick.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Make ViewportContext enforce a target framerate

-Adds GetFpsLimit/SetFpsLimit for actively limiting FPS
-Calculates a render tick interval based on vsync and the vps limit and updates the current pipeline

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Add r_fps_limit and ed_inactive_viewport_fps_limit cvars

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Quick null check from a crash I bumped into

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Fix off-by-one on FPS calculation (shouldn't include the not-yet-rendered frame)

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Clarify frame time begin initialization

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Fix TrackView export.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Address some reviewer feedback, revert RPISystem API change, fix CPU profiler.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Add g_simulation_tick_rate

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Address review feedback, make frame limit updates event driven

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Remove timestamp update from ComponentApplication::Tick

Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
santorac 51f101748d These changes make material system report warnings when gameplay scripts attempt to change PSO-impacting material properties at runtime. So far the material system has always allowed any properties to be changed at runtime, including those that affect Pipeline State Objects (PSOs), as this is supported on several platforms. But some platforms require that Pipeline State Objects be pre-compiled and shipped with the game. At some point we will need to add new restrictions that limit what material properties can be changed at runtime. In the meantime, these warnings should alert users to avoid this, as the functionality likely won't be supported in the future.
- Made the Material and LuaMaterialFunctor classes configurable to report errors or warnings when material properties modify Pipeline State Objects. This is controlled by a new "MaterialPropertyPsoHandling" enum.
- Made the EditorMaterialComponent override PSO handling as Enabled, to prevent warnings when the user is editing material instance property overrides. This requried a new MaterialComponentNotificationBus bus message "OnMaterialInstanceCreated".
- Removed unnecessary GetMaterialPropertyDependencies member from material functor context classes, as this is already available as part of the functor itself.
- Made Material::SetPropertyValue return early when the property value hadn't actually changed. Besides being more efficientn, this prevents unnecessary spamming of the new warning.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
srikappa-amzn b2963f2bc1
Renamed AtomMaxFileSize to DefaultMaxFileSize (#4067)
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
Esteban Papp 5965760612 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Qing Tao d9cbc97ec0
ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969)
ATOM-16273 Compiling SceneSRG before updating it can cause a gpu crash

Changes include:
1. Removed Scene::SetShaderResourceGroupCallback() function and clean up code which use this function.
2. Moved SceneTimeSrg.azsli to RPI's DefaultSceneSrg folder and setup the constants in RPI::Scene
3. Add AZ::Event for Scene's update srg event which features and update scene srg at proper place
4. UpdateTransformServcie FP to use PrepareSceneSrg event handler.
5. Clean up shaders and srgs used in project templates.

Signed-off-by: Qing Tao <qingtao@amazon.com>
4 years ago
Mike Balfour 0505f200e5
Remove extra/bad profile markers (#4031)
Many of these are just extra noise in the profile, but the one in Archive.cpp could also cause PIX to crash.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
Esteban Papp 9f6d4125b8 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
AMZN-koppersr a62cb8cf2b
Merge pull request #3999 from aws-lumberyard-dev/Prefab/IncreaseReadFileSizeLimit
Set max file size limits for AZ::JsonSerializationUtils::ReadJsonFile and AZ::Utils::ReadFile
4 years ago
Esteban Papp 91e9c8d81f
Adds unused calls to Trace functions to prevent constant failures in release builds
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
srikappa-amzn 546ce377f0 Merge branch 'development' into Prefab/IncreaseReadFileSizeLimit
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
Steve Pham e6573766c2
Fixes for release builds for unused variable warnings (#4000)
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Esteban Papp f414cd3966 More fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
srikappa-amzn 1e7af75d94 Merge branch 'development' into Prefab/IncreaseReadFileSizeLimit
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
Esteban Papp 860b28c10b more fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
srikappa-amzn 5a6daf4352 Maximize read file size limit and set it to 1MiB for Atom use cases
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
moudgils 4d5b047c1b
Fix PipelineLibraries (DX12 backend). (#3768)
* Fix loading of PipelineLibraries from disk for DX12 backend.

Signed-off-by: moudgils <moudgils@amazon.com>

* Disabled Saving out PipelineLibraries (for DX12) if pix or Renderdoc is enabled.
Addressed some feedback

Signed-off-by: moudgils <moudgils@amazon.com>

* Fixed an issue withe loading PipelineLibraries and added a cleaner abstraction to not save empty libraries for dx12

Signed-off-by: moudgils <moudgils@amazon.com>
4 years ago
hershey5045 15e889a2f6
Reintroduce materialtype dependency on fbx files. (#3934)
Signed-off-by: Robin <rbarrand@amazon.com>

Co-authored-by: Robin <rbarrand@amazon.com>
4 years ago
moraaar 9a0ea2c4c5
Fixed NvCloth assets, NvCloth automated test scripts, ModelAsset cloning and UI reverse overrides menu crash (#3851)
- Fixed cloth asset, which stopped working due to Updated skeleton logic: #2957 which changes how fbx graph nodes are collected (affecting its names, which is used by cloth modifier).
- Fixed cloth test suite active call to base's run_test function. It stopped working when its signature was changed here: 182d410#diff-3f5d93b0a76c838893693f19f2eacfe3e67040d445d6463c5c425ef5075cb409
- Renamed nvcloth TestSuite_Active.py to TestSuite_Main.py to be consistent with the other test folders.
- Fixed ModelAsset creator clone function. It was missing to copy the material slots, ultimately causing Material Component to show 0 material slots.
- Fixed crash where the revert overrides menu was not created when checking changes for selected component and selected entities.

Signed-off-by: moraaar moraaar@amazon.com
4 years ago
hershey5045 4249ceeae7
Add material property names to material assets, disable FBX dependency on materialtype files. (#3408)
* Add material property names to material assets, disable FBX dependency on materialtype files.

Signed-off-by: Robin <rbarrand@amazon.com>

* Add reflection for MaterialAssets. Update member variable comment.

Signed-off-by: Robin <rbarrand@amazon.com>

* Switch cvar to using bus value. Refine comments.

Signed-off-by: Robin <rbarrand@amazon.com>

* Refactor functions and refine comments.

Signed-off-by: Robin <rbarrand@amazon.com>

* Realign property values when material property names are populated.

Signed-off-by: Robin <rbarrand@amazon.com>

* Switch PostLoadInit check to on asset status ready. Add realign property values code to PostLoadInit as well.

Signed-off-by: Robin <rbarrand@amazon.com>

* Stash@{1} code.

Signed-off-by: Robin <rbarrand@amazon.com>

* Refactor realignment code into the right places.

Signed-off-by: Robin <rbarrand@amazon.com>

* Remove pragma optmize off.

Signed-off-by: Robin <rbarrand@amazon.com>

* More refactoring.

Signed-off-by: Robin <rbarrand@amazon.com>

* Refactor comments and remove code no longer needed.

Signed-off-by: Robin <rbarrand@amazon.com>

* Refactor comments and remove unused include.

Signed-off-by: Robin <rbarrand@amazon.com>

* Comment refactor, corrected some code.

Signed-off-by: Robin <rbarrand@amazon.com>

Co-authored-by: Robin <rbarrand@amazon.com>
4 years ago
Qing Tao b9c0b2a5f7
Fixed a crash issue with RHI::Fence when trying to capture screenshot which null renderer is used. (#3802)
ATOM-16292, ATOM-16243, ATOM-15493

Signed-off-by: qingtao <qingtao@amazon.com>
4 years ago