Merge pull request #4181 from aws-lumberyard-dev/Atom/rbarrand/MaterialDependenciesFix
Switch job dependency type to OrderOnce for material assets when property names are present.
This commit is contained in:
@@ -30,6 +30,7 @@
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#include <AzCore/IO/IOUtils.h>
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#include <AzCore/IO/Path/Path.h>
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#include <AzCore/Serialization/Json/JsonSerialization.h>
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#include <AzCore/Settings/SettingsRegistry.h>
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namespace AZ
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{
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@@ -46,7 +47,7 @@ namespace AZ
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{
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AssetBuilderSDK::AssetBuilderDesc materialBuilderDescriptor;
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materialBuilderDescriptor.m_name = JobKey;
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materialBuilderDescriptor.m_version = 107; // ATOM-14918
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materialBuilderDescriptor.m_version = 108; // Set materialtype dependency to OrderOnce
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materialBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.material", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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materialBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.materialtype", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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materialBuilderDescriptor.m_busId = azrtti_typeid<MaterialBuilder>();
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@@ -66,21 +67,19 @@ namespace AZ
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//! Adds all relevant dependencies for a referenced source file, considering that the path might be relative to the original file location or a full asset path.
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//! This will usually include multiple source dependencies and a single job dependency, but will include only source dependencies if the file is not found.
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//! Note the AssetBuilderSDK::JobDependency::m_platformIdentifier will not be set by this function. The calling code must set this value before passing back
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//! to the AssetBuilderSDK::CreateJobsResponse.
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void AddPossibleDependencies(
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AZStd::string_view currentFilePath, AZStd::string_view referencedParentPath,
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AZStd::vector<AssetBuilderSDK::SourceFileDependency>& sourceFileDependencies,
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const char* jobKey, AZStd::vector<AssetBuilderSDK::JobDependency>& jobDependencies)
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//! to the AssetBuilderSDK::CreateJobsResponse. If isOrderedOnceForMaterialTypes is true and the dependency is a materialtype file, the job dependency type
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//! will be set to JobDependencyType::OrderOnce.
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void AddPossibleDependencies(AZStd::string_view currentFilePath,
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AZStd::string_view referencedParentPath,
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const char* jobKey,
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AZStd::vector<AssetBuilderSDK::JobDependency>& jobDependencies,
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bool isOrderedOnceForMaterialTypes = false)
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{
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bool dependencyFileFound = false;
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AZStd::vector<AZStd::string> possibleDependencies = RPI::AssetUtils::GetPossibleDepenencyPaths(currentFilePath, referencedParentPath);
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for (auto& file : possibleDependencies)
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{
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AssetBuilderSDK::SourceFileDependency sourceFileDependency;
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sourceFileDependency.m_sourceFileDependencyPath = file;
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sourceFileDependencies.push_back(sourceFileDependency);
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// The first path found is the highest priority, and will have a job dependency, as this is the one
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// the builder will actually use
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if (!dependencyFileFound)
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@@ -93,8 +92,11 @@ namespace AZ
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{
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AssetBuilderSDK::JobDependency jobDependency;
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jobDependency.m_jobKey = jobKey;
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jobDependency.m_type = AssetBuilderSDK::JobDependencyType::Order;
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jobDependency.m_sourceFile.m_sourceFileDependencyPath = file;
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const bool isMaterialTypeFile = AzFramework::StringFunc::Path::IsExtension(file.c_str(), MaterialTypeSourceData::Extension);
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jobDependency.m_type = (isMaterialTypeFile && isOrderedOnceForMaterialTypes) ? AssetBuilderSDK::JobDependencyType::OrderOnce : AssetBuilderSDK::JobDependencyType::Order;
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jobDependencies.push_back(jobDependency);
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}
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}
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@@ -173,8 +175,9 @@ namespace AZ
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for (auto& shader : materialTypeSourceData.GetValue().m_shaderCollection)
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{
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AddPossibleDependencies(request.m_sourceFile, shader.m_shaderFilePath,
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response.m_sourceFileDependencyList, "Shader Asset",
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AddPossibleDependencies(request.m_sourceFile,
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shader.m_shaderFilePath,
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"Shader Asset",
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outputJobDescriptor.m_jobDependencyList);
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}
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@@ -184,9 +187,10 @@ namespace AZ
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for (const MaterialFunctorSourceData::AssetDependency& dependency : dependencies)
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{
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AddPossibleDependencies(request.m_sourceFile, dependency.m_sourceFilePath,
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response.m_sourceFileDependencyList,
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dependency.m_jobKey.c_str(), outputJobDescriptor.m_jobDependencyList);
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AddPossibleDependencies(request.m_sourceFile,
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dependency.m_sourceFilePath,
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dependency.m_jobKey.c_str(),
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outputJobDescriptor.m_jobDependencyList);
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}
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}
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}
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@@ -219,11 +223,24 @@ namespace AZ
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parentMaterialPath = materialTypePath;
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}
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// If includeMaterialPropertyNames is false, then a job dependency is needed so the material builder can validate MaterialAsset properties
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// against the MaterialTypeAsset at asset build time.
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// If includeMaterialPropertyNames is true, the material properties will be validated at runtime when the material is loaded, so the job dependency
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// is needed only for first-time processing to set up the initial MaterialAsset. This speeds up AP processing time when a materialtype file
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// is edited (e.g. 10s when editing StandardPBR.materialtype on AtomTest project from 45s).
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bool includeMaterialPropertyNames = true;
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if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
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{
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settingsRegistry->Get(includeMaterialPropertyNames, "/O3DE/Atom/RPI/MaterialBuilder/IncludeMaterialPropertyNames");
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}
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// Register dependency on the parent material source file so we can load it and use it's data to build this variant material.
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// Note, we don't need a direct dependency on the material type because the parent material will depend on it.
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AddPossibleDependencies(request.m_sourceFile, parentMaterialPath,
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response.m_sourceFileDependencyList,
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JobKey, outputJobDescriptor.m_jobDependencyList);
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AddPossibleDependencies(request.m_sourceFile,
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parentMaterialPath,
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JobKey,
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outputJobDescriptor.m_jobDependencyList,
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includeMaterialPropertyNames);
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}
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}
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@@ -44,7 +44,7 @@ namespace AZ
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if (auto* serialize = azrtti_cast<SerializeContext*>(context))
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{
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serialize->Class<MaterialAssetDependenciesComponent, Component>()
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->Version(4)
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->Version(5) // Set materialtype dependency to OrderOnce
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->Attribute(Edit::Attributes::SystemComponentTags, AZStd::vector<Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
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}
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}
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@@ -78,10 +78,7 @@ namespace AZ
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AZStd::string materialTypePath;
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RPI::MaterialConverterBus::BroadcastResult(materialTypePath, &RPI::MaterialConverterBus::Events::GetMaterialTypePath);
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bool includeMaterialPropertyNames = true;
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RPI::MaterialConverterBus::BroadcastResult(includeMaterialPropertyNames, &RPI::MaterialConverterBus::Events::ShouldIncludeMaterialPropertyNames);
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// TODO: Use includeMaterialPropertyNames to break materialtype dependency on fbx files. Materialasset's dependency on materialtypeasset will need to be decoupled first
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if (conversionEnabled && !materialTypePath.empty() /*&& !includeMaterialPropertyNames*/)
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if (conversionEnabled && !materialTypePath.empty())
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{
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AssetBuilderSDK::SourceFileDependency materialTypeSource;
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materialTypeSource.m_sourceFileDependencyPath = materialTypePath;
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@@ -90,7 +87,15 @@ namespace AZ
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jobDependency.m_jobKey = "Atom Material Builder";
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jobDependency.m_sourceFile = materialTypeSource;
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jobDependency.m_platformIdentifier = platformIdentifier;
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jobDependency.m_type = AssetBuilderSDK::JobDependencyType::Order;
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// If includeMaterialPropertyNames is false, then a job dependency is needed so the material builder can validate
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// MaterialAsset properties against the MaterialTypeAsset at asset build time. If includeMaterialPropertyNames is true, the
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// material properties will be validated at runtime when the material is loaded, so the job dependency is needed only for
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// first-time processing to set up the initial MaterialAsset. This speeds up AP processing time when a materialtype file is
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// edited (e.g. 10s when editing StandardPBR.materialtype on AtomTest project from 45s).
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bool includeMaterialPropertyNames = true;
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RPI::MaterialConverterBus::BroadcastResult(includeMaterialPropertyNames, &RPI::MaterialConverterBus::Events::ShouldIncludeMaterialPropertyNames);
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jobDependency.m_type = includeMaterialPropertyNames ? AssetBuilderSDK::JobDependencyType::OrderOnce : AssetBuilderSDK::JobDependencyType::Order;
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jobDependencyList.push_back(jobDependency);
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}
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