Edit comment and add marker for version update.

Signed-off-by: Robin <rbarrand@amazon.com>
This commit is contained in:
Robin
2021-09-21 13:08:23 -07:00
parent 0c3dc9a0cf
commit dd8761dd8b
2 changed files with 12 additions and 6 deletions
@@ -47,7 +47,7 @@ namespace AZ
{
AssetBuilderSDK::AssetBuilderDesc materialBuilderDescriptor;
materialBuilderDescriptor.m_name = JobKey;
materialBuilderDescriptor.m_version = 108;
materialBuilderDescriptor.m_version = 108; // Set materialtype dependency to OrderOnce
materialBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.material", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
materialBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.materialtype", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
materialBuilderDescriptor.m_busId = azrtti_typeid<MaterialBuilder>();
@@ -223,8 +223,11 @@ namespace AZ
parentMaterialPath = materialTypePath;
}
// If includeMaterialPropertyNames is true, then we need materials to depend on materialtype only once in order to get
// the property names. After the initial processing, materials will no longer be dependent on materialtype files.
// If includeMaterialPropertyNames is false, then a job dependency is needed so the material builder can validate MaterialAsset properties
// against the MaterialTypeAsset at asset build time.
// If includeMaterialPropertyNames is true, the material properties will be validated at runtime when the material is loaded, so the job dependency
// is needed only for first-time processing to set up the initial MaterialAsset. This speeds up AP processing time when a materialtype file
// is edited (e.g. 10s when editing StandardPBR.materialtype on AtomTest project from 45s).
bool includeMaterialPropertyNames = true;
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
@@ -44,7 +44,7 @@ namespace AZ
if (auto* serialize = azrtti_cast<SerializeContext*>(context))
{
serialize->Class<MaterialAssetDependenciesComponent, Component>()
->Version(5)
->Version(5) // Set materialtype dependency to OrderOnce
->Attribute(Edit::Attributes::SystemComponentTags, AZStd::vector<Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
}
}
@@ -88,8 +88,11 @@ namespace AZ
jobDependency.m_sourceFile = materialTypeSource;
jobDependency.m_platformIdentifier = platformIdentifier;
// If includeMaterialPropertyNames is true, then we need materials to depend on materialtype only once in order to get
// the property names. After the initial processing, materials will no longer be dependent on materialtype files.
// If includeMaterialPropertyNames is false, then a job dependency is needed so the material builder can validate
// MaterialAsset properties against the MaterialTypeAsset at asset build time. If includeMaterialPropertyNames is true, the
// material properties will be validated at runtime when the material is loaded, so the job dependency is needed only for
// first-time processing to set up the initial MaterialAsset. This speeds up AP processing time when a materialtype file is
// edited (e.g. 10s when editing StandardPBR.materialtype on AtomTest project from 45s).
bool includeMaterialPropertyNames = true;
RPI::MaterialConverterBus::BroadcastResult(includeMaterialPropertyNames, &RPI::MaterialConverterBus::Events::ShouldIncludeMaterialPropertyNames);
jobDependency.m_type = includeMaterialPropertyNames ? AssetBuilderSDK::JobDependencyType::OrderOnce : AssetBuilderSDK::JobDependencyType::Order;