Gene Walters
54de15b0ec
Adding '.network.spawnable' as a network constant
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
AMZN-koppersr
a964120b7a
Updated the NetworkPrefabProcessor with the latest Prefab builder changes.
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Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
Sergey Pereslavtsev
3fb97b1334
Added more info to comment
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Sergey Pereslavtsev
435f839666
Fixed IMGUI Entity Outliner to show net entities
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Sergey Pereslavtsev
9109b9de8d
Removed includes
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Sergey Pereslavtsev
43e6731714
Removed hierarchy validation since it is not always applicable
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Sergey Pereslavtsev
348bb7d37e
Added setreg option for network spawnables serialization format
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Sergey Pereslavtsev
dc336ffaba
Added validation to net prefab processing to error if there are hierarchical entities without Net hierarchy components
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
pereslav
b1a76feead
Added tests. Made network spawnable to serialize in binary
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
kberg-amzn
865ed60007
merging latest dev
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Artur K
f44169f7fa
Cleanup SerializeContext.h pt.1 ( #4264 )
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* Remove AssetSerializer inclusion from SerializeContext header
Moved a few Reflect methods to new cpp files.
In addition, some preparations for further header dependency reductions.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix smoke test lua failures.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Windows build fixes.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Missing license headers
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix white-space issues.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix inheritance list wrapping broken by older clang-format
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
kberg-amzn
0a829f9661
Merging latest development
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
pereslav
bf1ebea202
Moved local variable to a smaller scope
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
44c8ae2872
Changed NetworkSpawnableHolderComponent to use Entity::GetTransform instead of an ebus call
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
ae2525564d
Updated NetworkSpawnableHolderComponent to use TransformBus instead of FindComponent. Added dependency on TransformService
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
895974db57
Removed spawn/despawn events from the spawnable system. Used NetworkSpawnableHolderComponent instead
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
a0ada8fcd3
Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
sconel
fbcb6510e6
Update storage of Prefab Dom info to be best effort ( #2862 )
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* Update storage of Prefab Dom info to be best effort
Signed-off-by: sconel <sconel@amazon.com>
* Update IssueReporter to Skipped instead of PartialSkip
Signed-off-by: sconel <sconel@amazon.com>
* Address PR feedback
Signed-off-by: sconel <sconel@amazon.com>
* Fix failing Prefab Unit Test that expected default values to be stripped
Signed-off-by: sconel <sconel@amazon.com>
4 years ago
pappeste
0f0a6c5cd3
Multiplayer
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
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* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
SergeyAMZN
0a957fb03a
Merge pull request #1762 from aws-lumberyard-dev/MultiplayerEditorFixes2
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LYN-4866 Fixed net entities indices when creating net spawnable
5 years ago
pereslav
d17390befb
LYN-4866 Fixed net entities indices when creating net spawnable
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Signed-off-by: pereslav <pereslav@amazon.com>
5 years ago
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
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* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
5 years ago
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
5 years ago
Gene Walters
0810f353c6
Cherrypick 7adf5ca5a5911997102017e2db7981e7b2926100. Fixed assert for network prefabs when asset path was empty
5 years ago
AMZN-koppersr
1e7ac60949
Reintroduced spawning multiple instances of the same entity
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The following was changed:
- The remapper in AZ::IdUtils now has an additional argument to tell it what to do when it encounters the same source entity id. The original behavior of ignoring the new entity id and returning the first occurrence is the default. The alternative behavior is to store the last known entity id and return that instead.
- Split the optional arguments for SpawnAllEntities and SpawnEntities.
- SpawnEntities now has an option to continue with the entity mapping from a previous spawn call or to start with a fresh mapping. The latter is the default as the former will come at a performance cost since the mapping table has to be reconstructed.
- Entities spawned using SpawnEntities and ReloadEntities now also get the correct entity mapping applied.
- Added several new unit tests to cover most of the new functionality.
- Fixed some places where the older API version was still called.
5 years ago
AMZN-koppersr
d4ce2849c7
Post-merge fixup.
5 years ago
pereslav
cb87b7cd1f
Moved early return case in prefab processing
5 years ago
pereslav
43d98ac989
Fixed comment
5 years ago
pereslav
22e893ccbe
Added support for nested prefabs in multiplayer pipeline
5 years ago
AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
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Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
pereslav
f721aa511f
Fixed entity IDs of the original & networked spawnables
5 years ago
pereslav
85374ea7fc
Merged from main
5 years ago
puvvadar
93e267345f
Address string/mem feedback plus some misc cleanup
5 years ago
pereslav
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
5 years ago
puvvadar
cb55eaf853
Merge main to mp_editor_pipeline
5 years ago
puvvadar
fb51829360
Resolve MP Gem Ctrl+G changes with main
5 years ago
puvvadar
1915b97c16
Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
5 years ago
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
5 years ago
pereslav
a852da93a3
Merge branch 'main' into MultiplayerPipeline
5 years ago
puvvadar
8a39f9f1b4
Streamline MP Ctrl+G logic via MultiplayerEditorConnection
5 years ago
karlberg
e772265871
Build fixes for gem reorganization
5 years ago
pereslav
92ef82f933
Added handling parented net entities
5 years ago
puvvadar
108f4dfdd6
Merge branch 'main' into mp_editor_pipeline
5 years ago
pereslav
e414cc151d
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
5 years ago
puvvadar
2f4120cdfb
Update Ctrl+G logic to account for prefab processing status and timing
5 years ago
pereslav
7e633d907e
Enabled NetworkPrefabProcessor for Ctrl+G
5 years ago
karlberg
4e75a099b8
Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
5 years ago
pereslav
4962218d29
Refactored root spawnable instantiation, added selective instantiation of root spawnable entities
5 years ago
pereslav
a5fdbddeda
Merged MultiplayerPipeline from CodeCommit
5 years ago