Updated NetworkSpawnableHolderComponent to use TransformBus instead of FindComponent. Added dependency on TransformService
Signed-off-by: pereslav <pereslav@amazon.com>
This commit is contained in:
@@ -24,6 +24,13 @@ namespace Multiplayer
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}
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}
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void NetworkSpawnableHolderComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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// TransformService isn't strictly required in this component (Identity transform will be used by default)
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// However we need to make sure if there's a component providing TransformService it is activated first.
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dependent.push_back(AZ_CRC_CE("TransformService"));
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}
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NetworkSpawnableHolderComponent::NetworkSpawnableHolderComponent()
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{
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}
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@@ -37,13 +44,7 @@ namespace Multiplayer
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if(shouldSpawnNetEntities)
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{
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AZ::Transform rootEntityTransform = AZ::Transform::CreateIdentity();
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AzFramework::TransformComponent* rootEntityTransformComponent =
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GetEntity()->FindComponent<AzFramework::TransformComponent>();
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if (rootEntityTransformComponent)
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{
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rootEntityTransform = rootEntityTransformComponent->GetWorldTM();
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}
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AZ::TransformBus::EventResult(rootEntityTransform, GetEntityId(), &AZ::TransformInterface::GetWorldTM);
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INetworkEntityManager* networkEntityManager = GetNetworkEntityManager();
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AZ_Assert(networkEntityManager != nullptr,
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@@ -22,11 +22,12 @@ namespace Multiplayer
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public:
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AZ_COMPONENT(NetworkSpawnableHolderComponent, "{B0E3ADEE-FCB4-4A32-8D4F-6920F1CB08E4}");
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static void Reflect(AZ::ReflectContext* context);
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NetworkSpawnableHolderComponent();;
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~NetworkSpawnableHolderComponent() override = default;
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static void Reflect(AZ::ReflectContext* context);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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//! AZ::Component overrides.
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//! @{
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void Activate() override;
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