* Re-enabled linux tests physics
* Fix for python load errors on Linux (#5627)
* Explicitly load libpython on Linux
Downstream loads of python modules that weren't linked to libpython would
fail to load because libraries were loaded using the RTLD_LOCAL flag. This
adds a function that will explicitly load libpython on Linux using the
RTLD_GLOBAL flag.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix misspelled function name
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Addressing PR feedback
- Updates naming and location of things.
- Adds load code to a Gem template.
- Updates error checking.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address further feedback
Removes the api function in favor of just having modules inherit off a
PythonLoader class, that way we get RAAI behavior and lifetime management
for free.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
Signed-off-by: aljanru <aljanru@amazon.co.uk>
Co-authored-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Adding undo support to SetComponentProperty to make it function with prefab system
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>
* Renaming a variable
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>
* PR feedback
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
* Extend the level entity behavior to open prefab containers in focus mode. Disable manipulators for these entities too.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor adjustments
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix enum casing in Entity Inspector.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Split views between for Level and FocusedContainer entities.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Slightly different fix to support components on focused containers.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor fixesto RefreshSelectedEntityIds.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Enable relocation of the Project Game Release Layout
Relocating the Project Game Release Layout to another directory on the file system failed due to the querying of the engine root failing due to the ComponentApplication::m_engineRoot not using the project path stored in the SettingsRegisry if the engine root cannot be detected
Removed the ApplicationRequestBus GetEngineRoot function.
The ComponentApplicationRequestBus has a function of the same name that returns the same path.
Removed the deprecated GetAppRoot function.
The path it returns has no defined value. It was not the engine root or the project root.
Removed unused CFileUtil and CFileUtil_impl functions that were invoking the ApplicationREquestBus GetEngineRoot function.
On the way to update the functions it was discovered that they aren't called
Added a CalculateBranchToken overload that can populate a fixed_string to avoid heap allocations
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Protect against an empty list of artifacts to remove when generating the
engine.pak
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Add RefreshAllContainerEntities function to ContainerEntityInterface. It refreshes all registered containers so that listeners can refresh their state.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Move Prefab border painting to foreground, and invert foreground painting order. This ensures the Prefab capsules are drawn according to UX.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>