Commit Graph

99 Commits (e0cb0fec9b8fba61ffbe0ceb4e5f00a0263a3d2b)

Author SHA1 Message Date
pereslav f721aa511f Fixed entity IDs of the original & networked spawnables 5 years ago
pereslav b821a3a12d Fixed build 5 years ago
pereslav 85374ea7fc Merged from main 5 years ago
pereslav 970c87b487 Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager 5 years ago
Gene Walters 1c1b34cf76
Merge pull request #775 from aws-lumberyard-dev/SPEC6779_VectorListNetworkProperties
Begin Cleaning Up Vector Network Properties

Work in progress: Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct.
Updating AutoComponent BehaviorContext to properly Get/Set elements of vector/array network properties.
Commented out some vector/array jinja code in order to allow for compilation (see @todo)
5 years ago
Gene Walters f043d9350a Updating AutoComponent jinja so that BehaviorContext can correctly Get/Set vector/array properties. Also commenting out some vector/array network property code that needs fixing in order to avoid compiler errors for now 5 years ago
Gene Walters 2ce7ca5436 Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct 5 years ago
karlberg e0ea9e6224 Removing debug code 5 years ago
karlberg 80bf6d54bc Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
karlberg c6ea0c0a46 Various local prediction and input processing related fixes 5 years ago
karlberg 61c24ee265 Removing tab in cmake file 5 years ago
karlberg bb3142278e Fixes an example comment error in multiplayer component jinjas 5 years ago
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
Gene Walters 46024f293d Merge branch 'main' into SPEC6476_ReflectNetworkProperties 5 years ago
Gene Walters 7cd4bbee15 Jinja fix white space a bit, still dont fully understand this, but it looks a little better 5 years ago
pereslav a852da93a3 Merge branch 'main' into MultiplayerPipeline 5 years ago
Gene Walters a34a240cf6 MultiplierTypes serialized so they are available in the ScriptCanvas variable window 5 years ago
pereslav fdc890b0fc Added comments to the test 5 years ago
pereslav 68711fce75 Added network prefab processor test 5 years ago
karlberg c0d9a3c423 Fix for clang not being lazy about template expansion 5 years ago
karlberg cb8016bde5 Fix for validator failing on empty files 5 years ago
Gene Walters 77899c5d96 Updated network property behavior context category so they are grouped nicer in the Script Canvas palette 5 years ago
karlberg 601dd30452 Various build and test fixes 5 years ago
karlberg eea0660d21 A couple more fixes 5 years ago
karlberg e772265871 Build fixes for gem reorganization 5 years ago
karlberg 8bb425709b unit test fix 5 years ago
karlberg 254ad165c1 A bunch of work to get external multiplayer components to actually work 5 years ago
Gene Walters 9a4884ff0b Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas 5 years ago
karlberg 293e0057f4 Actually invoke the override OnConnect handler 5 years ago
karlberg d0b006c209 Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect 5 years ago
Gene Walters 0867764e5b Updating Autocomponent behavior context property methods to give warnings if a Get/Set fails and how users might go about fixing the issue 5 years ago
Gene Walters b9a0bf52ab Merge branch 'main' into SPEC6476_ReflectNetworkProperties 5 years ago
Gene Walters 3ebf23211f Update Mutliplayer Autocomponent to add Get/Set behavior context methods for any Network Properties with GenerateEventBindings=true. Known issues: not tested with container types, some jinja whitespace 5 years ago
pereslav 92ef82f933 Added handling parented net entities 5 years ago
karlberg 80f6dcd258 Build fixes for android 5 years ago
karlberg d2df379fa4 Fixes for AR issues 5 years ago
karlberg e8917e0f06 Fix for format string type mismatch 5 years ago
karlberg 05a39a4412 Fix several build failures 5 years ago
karlberg b2b632aede Bug fixes for stats and for sending rpc and property updates from the client 5 years ago
karlberg 4b1fe9b10b Fix a comment and minor optimization to the server to client replication window 5 years ago
karlberg e7f0bc9ee2 Local prediction player controller is now functional 5 years ago
karlberg 751d13dd7b Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
karlberg a1fe8fe419 Ported the local prediction player controller component 5 years ago
pereslav f4bd72880e Fixed tabs 5 years ago
pereslav 9e2975ba3c Fixed unit tests when Spawnable system component was missing 5 years ago
pereslav 30625cf5d3 merge from main 5 years ago
pereslav e414cc151d SPEC-6590 Implemented network entities instantiation by network spawnable asset ID 5 years ago
karlberg d0a561fa01 merging latest origin 5 years ago
karlberg 822368ef01 Changes to get visibility system working again in-game 5 years ago
puvvadar 8fc0b84d99 Merge branch 'main' into mpgem_editor 5 years ago