pereslav
f721aa511f
Fixed entity IDs of the original & networked spawnables
5 years ago
pereslav
b821a3a12d
Fixed build
5 years ago
pereslav
85374ea7fc
Merged from main
5 years ago
pereslav
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
5 years ago
Gene Walters
1c1b34cf76
Merge pull request #775 from aws-lumberyard-dev/SPEC6779_VectorListNetworkProperties
...
Begin Cleaning Up Vector Network Properties
Work in progress: Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct.
Updating AutoComponent BehaviorContext to properly Get/Set elements of vector/array network properties.
Commented out some vector/array jinja code in order to allow for compilation (see @todo)
5 years ago
Gene Walters
f043d9350a
Updating AutoComponent jinja so that BehaviorContext can correctly Get/Set vector/array properties. Also commenting out some vector/array network property code that needs fixing in order to avoid compiler errors for now
5 years ago
Gene Walters
2ce7ca5436
Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct
5 years ago
karlberg
e0ea9e6224
Removing debug code
5 years ago
karlberg
80bf6d54bc
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
karlberg
c6ea0c0a46
Various local prediction and input processing related fixes
5 years ago
karlberg
61c24ee265
Removing tab in cmake file
5 years ago
karlberg
bb3142278e
Fixes an example comment error in multiplayer component jinjas
5 years ago
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
5 years ago
Gene Walters
46024f293d
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
5 years ago
Gene Walters
7cd4bbee15
Jinja fix white space a bit, still dont fully understand this, but it looks a little better
5 years ago
pereslav
a852da93a3
Merge branch 'main' into MultiplayerPipeline
5 years ago
Gene Walters
a34a240cf6
MultiplierTypes serialized so they are available in the ScriptCanvas variable window
5 years ago
pereslav
fdc890b0fc
Added comments to the test
5 years ago
pereslav
68711fce75
Added network prefab processor test
5 years ago
karlberg
c0d9a3c423
Fix for clang not being lazy about template expansion
5 years ago
karlberg
cb8016bde5
Fix for validator failing on empty files
5 years ago
Gene Walters
77899c5d96
Updated network property behavior context category so they are grouped nicer in the Script Canvas palette
5 years ago
karlberg
601dd30452
Various build and test fixes
5 years ago
karlberg
eea0660d21
A couple more fixes
5 years ago
karlberg
e772265871
Build fixes for gem reorganization
5 years ago
karlberg
8bb425709b
unit test fix
5 years ago
karlberg
254ad165c1
A bunch of work to get external multiplayer components to actually work
5 years ago
Gene Walters
9a4884ff0b
Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas
5 years ago
karlberg
293e0057f4
Actually invoke the override OnConnect handler
5 years ago
karlberg
d0b006c209
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
5 years ago
Gene Walters
0867764e5b
Updating Autocomponent behavior context property methods to give warnings if a Get/Set fails and how users might go about fixing the issue
5 years ago
Gene Walters
b9a0bf52ab
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
5 years ago
Gene Walters
3ebf23211f
Update Mutliplayer Autocomponent to add Get/Set behavior context methods for any Network Properties with GenerateEventBindings=true. Known issues: not tested with container types, some jinja whitespace
5 years ago
pereslav
92ef82f933
Added handling parented net entities
5 years ago
karlberg
80f6dcd258
Build fixes for android
5 years ago
karlberg
d2df379fa4
Fixes for AR issues
5 years ago
karlberg
e8917e0f06
Fix for format string type mismatch
5 years ago
karlberg
05a39a4412
Fix several build failures
5 years ago
karlberg
b2b632aede
Bug fixes for stats and for sending rpc and property updates from the client
5 years ago
karlberg
4b1fe9b10b
Fix a comment and minor optimization to the server to client replication window
5 years ago
karlberg
e7f0bc9ee2
Local prediction player controller is now functional
5 years ago
karlberg
751d13dd7b
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
karlberg
a1fe8fe419
Ported the local prediction player controller component
5 years ago
pereslav
f4bd72880e
Fixed tabs
5 years ago
pereslav
9e2975ba3c
Fixed unit tests when Spawnable system component was missing
5 years ago
pereslav
30625cf5d3
merge from main
5 years ago
pereslav
e414cc151d
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
5 years ago
karlberg
d0a561fa01
merging latest origin
5 years ago
karlberg
822368ef01
Changes to get visibility system working again in-game
5 years ago
puvvadar
8fc0b84d99
Merge branch 'main' into mpgem_editor
5 years ago