evanchia-ly-sdets
dbb4e76a3d
updating python packages py, pillow, and urllib3 ( #7155 )
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* updating python packages py, pillow, and urllib3
Signed-off-by: evanchia <evanchia@amazon.com >
* updating dependencies versions as well
Signed-off-by: evanchia <evanchia@amazon.com >
2022-02-11 09:02:22 -08:00
moraaar
7150a28ed6
Mesh Component: Add button to the Mesh Asset field to open mesh FBX settings ( #7547 )
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This is an UX improvement for Mesh Component as the user can quickly access FBX settings of the mesh to modify it if they so desire.
Video
https://user-images.githubusercontent.com/27999040/153414278-f7996b9a-8a28-49d4-92a8-daeb9924b148.mp4
Signed-off-by: moraaar moraaar@amazon.com
2022-02-11 09:08:33 +00:00
dmcdiarmid-ly
257f3cb1ce
Merge pull request #7541 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-17288
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Application MSAA state
2022-02-10 19:34:30 -07:00
Steve Pham
27abad7564
Fix Mac SQL Package ( #7538 )
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* Update mac SQLite3 package to fix bad version
Signed-off-by: spham <82231385+spham-amzn@users.noreply.github.com >
2022-02-10 13:32:22 -08:00
Jeremy Ong
f709ba07a9
Merge pull request #7545 from aws-lumberyard-dev/Atom/GraphicsDevMode
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Introduce Atom/GraphicsDevMode settings registry key
2022-02-10 11:48:44 -07:00
dmcdiarmid-ly
0789fbfa85
Merge pull request #7544 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-17278
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Fix for Vulkan startup failure on non-RT platforms
2022-02-10 11:13:06 -07:00
Mike Balfour
6791b652cc
Fix memory allocation that caused benchmark runs to crash. ( #7535 )
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Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com >
2022-02-10 10:17:01 -06:00
SergeyAMZN
a715897699
Merge pull request #7439 from aws-lumberyard-dev/TerrainMaterialsFix
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LYN-8403 Prevent the same Surface Tag from getting reused
2022-02-10 15:59:24 +00:00
amzn-sj
396ec8a247
[Terrain] Optimize bulk queries to the Terrain System to retrieve height, surface weights, and normals ( #7357 )
2022-02-10 05:53:21 -08:00
moraaar
dac3bc4ba6
Added option to disable edit button in asset widgets when there are no asset selected. ( #7521 )
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Added new attribute "DisableEditButtonWheNoAssetSelected" to PropertyAssetCtrl. By default it's false, keeping the original behavior of leaving the edit button enabled and if it's clicked while there is no asset assigned it'll try to create a new one.
PhysX mesh asset property uses now this new feature.
Signed-off-by: moraaar moraaar@amazon.com
2022-02-10 12:23:38 +00:00
Sergey Pereslavtsev
c964d2085f
Removed pragma once from cpp
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com >
2022-02-10 10:45:25 +00:00
Sergey Pereslavtsev
469fcc4fb2
Merge branch 'development' of https://github.com/o3de/o3de into TerrainMaterialsFix
2022-02-10 10:40:38 +00:00
Jeremy Ong
aec7b58c39
Introduce Atom/GraphicsDevMode settings registry key
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When `"Atom": {"GraphicsDevMode": true}` is found in a `.setreg` file,
PDBs for all shaders will be emitted to their corresponding output
locations. This allows global PDB generation without needing to
explicitly modify each `.shader` file to include the `GenerateDebugInfo`
compilation option.
Signed-off-by: Jeremy Ong <jcong@amazon.com >
2022-02-10 02:27:49 -07:00
dmcdiarmid-ly
3ad7888107
Checked the device raytracing feature flag before initializing the visualization raytracing objects
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Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com >
2022-02-09 22:11:43 -07:00
Danilo Aimini
1c3a61983a
Refactor EditorEntityUiHandlerBaseto be explicitly Outliner-focused. This lays the groundwork for multiple widget-based handlers in the future. ( #7443 )
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2022-02-09 20:50:32 -08:00
Chris Galvan
a4a1514729
Merge pull request #7509 from aws-lumberyard-dev/daimini/FocusMode/boxSelectAndManipulatorsHidingTests
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Focus Mode | Create an integration test for Box Select while in Focus Mode
2022-02-09 21:44:21 -06:00
evanchia-ly-sdets
5ef2b12dca
Collects failed assets on LyTestTools test failures ( #7368 )
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* Collects failed assets on LyTestTools test failures
Signed-off-by: evanchia <evanchia@amazon.com >
* Changed query to all lines because of current asset logging bug
Signed-off-by: evanchia <evanchia@amazon.com >
* fixes per pr feedback
Signed-off-by: evanchia <evanchia@amazon.com >
* testing removing change for AR failure
Signed-off-by: evanchia <evanchia@amazon.com >
* Moved asset log artifact collection to after the results have been collected
Signed-off-by: evanchia <evanchia@amazon.com >
* Adding debug line to help debug AR failure
Signed-off-by: evanchia <evanchia@amazon.com >
* Made asset log collection non failing
Signed-off-by: evanchia <evanchia@amazon.com >
* moved asset log collection after test result collection
Signed-off-by: evanchia <evanchia@amazon.com >
* changed asset saving to non failing
Signed-off-by: evanchia <evanchia@amazon.com >
* improved logging and comments
Signed-off-by: evanchia <evanchia@amazon.com >
2022-02-09 18:13:01 -08:00
Luis Sempé
cdedd38767
Merge pull request #7523 from aws-lumberyard-dev/scripting/xfail_tests
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Disabled tests that are reported failing on nightly builds
2022-02-09 16:21:49 -08:00
Ken Pruiksma
dc5d50a4ce
Terrain default surface material ( #7481 )
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Terrain default surface material
This adds the ability to set a default material on detail material regions as a fallback material for when there are no materials for an assigned surface tag, or there's only one surface tag but its weight is less than 1.0.
This also fixes some issues
- The terrain surface list component now correctly sends notifications on tag changes.
- The terrain area material notifications bus now has two separate change notifications - one for material, the other for tag
- The terrain renderer will now only consider a single region per point queried instead of any region that might have a matching surface tag.
2022-02-09 17:41:38 -06:00
michabr
e5800d738a
Fix position of newly created UI element ( #7510 )
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Signed-off-by: abrmich <abrmich@amazon.com >
2022-02-09 15:27:53 -08:00
dmcdiarmid-ly
9d6062d96f
Added an RPISystemInterface method to set the application-wide MSAA state
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The Editor will now properly apply the MSAA state from MainRenderPipeline.azasset
Corrected a race condition with the cubemap baking pipeline
Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com >
2022-02-09 16:18:43 -07:00
carlitosan
51bac9a6c0
remove code that loads member variables on SC editor component twice ( #7506 )
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* remove code that loads member variables on SC editor component twice
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com >
* fix unused variable release build error
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com >
2022-02-09 14:45:56 -08:00
Benjamin Jillich
caae0b0ec3
Motion Matching: Fix for test build on nightly linux builds ( #7522 )
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2022-02-09 16:18:19 -06:00
Chris Galvan
daee055a97
Merge pull request #7526 from aws-lumberyard-dev/cgalvan/ImproveImageGradientGetValuesPerformance
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Improved image gradient GetValue(s) performance by using cached image data
2022-02-09 16:11:45 -06:00
Mike Balfour
f79fa57b4a
Fix race condition crash with the gradient preview. ( #7530 )
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When duplicating an entity with a Gradient SurfaceData Component, it's possible to get a hang/crash due to a race condition between entity deactivation and the gradient preview job refresh. This change ensures that the preview job is canceled on deactivation.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com >
2022-02-09 16:09:08 -06:00
Chris Galvan
2e762ba0eb
Modified activate logic from PR feedback
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2022-02-09 14:35:34 -06:00
Sean Sweeney
2a977510de
Merge pull request #7527 from aws-lumberyard-dev/physics_fix
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Prevent unsafe calls to AssetProcessor
2022-02-09 12:21:14 -08:00
sweeneys
f5463bd903
Prevent unsafe calls to AssetProcessor
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Signed-off-by: sweeneys <sweeneys@amazon.com >
2022-02-09 10:40:11 -08:00
carlitosan
f74e980659
fix errors when generic nodes fail to add slots ( #7508 )
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Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com >
2022-02-09 10:23:16 -08:00
Chris Galvan
2f3c4d37df
Improved image gradient GetValue(s) performance by using cached image data
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2022-02-09 12:22:38 -06:00
carlitosan
8cd8638316
initial locale safety for translating to Lua on multiple platforms ( #7490 )
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* initial locale safety for translating to Lua on multiple platforms
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com >
* fix android build error
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com >
2022-02-09 10:19:39 -08:00
lsemp3d
08a9f908a2
Disabled tests that are reported failing on nightly builds
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Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com >
2022-02-09 09:16:21 -08:00
jromnoa
fee95f3f5e
sandboxing the sponza level from the level test because it causes a hardlock 4%-12% of the time ( #7513 )
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Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com >
2022-02-09 08:10:33 -08:00
Chris Galvan
39777e7afb
Merge pull request #7406 from aws-lumberyard-dev/cgalvan/ImageGradientStreamingImageSupport
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Updated the image gradient component to use a streaming image asset
2022-02-09 09:40:54 -06:00
moraaar
b2206be14d
Fixed range-loop-analysis warninig reported as error on mac/ios ( #7511 )
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Signed-off-by: moraaar <moraaar@amazon.com >
2022-02-09 13:37:34 +00:00
Danilo Aimini
220eeef386
Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/boxSelectAndManipulatorsHidingTests
2022-02-08 18:39:33 -08:00
Danilo Aimini
8c54513867
Add box selection tests for Editor Focus Mode
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2022-02-08 16:59:25 -08:00
santorac
3f32669883
Merge pull request #7449 from aws-lumberyard-dev/Atom/santorac/RemixableMaterialTypes4_FlatMaterialFiles
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Changed the Material File Format to Use a Flat Property List
2022-02-08 16:19:55 -08:00
Jeremy Ong
d666b7a1e8
Merge pull request #7437 from aws-lumberyard-dev/Atom/ShaderRefactor
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Shader refactor (no functional changes)
2022-02-08 17:05:34 -07:00
Nicholas Van Sickle
bc3f957270
Merge pull request #7093 from aws-lumberyard-dev/nvsickle/DomPatch
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Add AZ::Dom::Patch, a Generic DOM analog to JSON patch
2022-02-08 18:49:57 -05:00
chiyenteng
90503f2bef
Remove error message from InMemorySpawnableAssetContainer ( #7499 )
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* Remove error message from InMemorySpawnableAssetContainer
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com >
* Fix nits
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com >
2022-02-08 15:25:35 -08:00
Nicholas Van Sickle
42c2243eaa
Fix benchmark non-unity build
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Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com >
2022-02-08 14:34:04 -08:00
Sean Sweeney
25016112ca
Merge pull request #7446 from AMZN-scspaldi/scspaldi_launcher_sanity_tests
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Added server launcher sanity test.
2022-02-08 14:23:50 -08:00
santorac
1894cd60c7
Merge remote-tracking branch 'upstream/development' into Atom/santorac/RemixableMaterialTypes4_FlatMaterialFiles
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Signed-off-by: santorac <55155825+santorac@users.noreply.github.com >
2022-02-08 14:07:32 -08:00
Jeremy Ong
5f914e8e1a
Add README to describe upcoming material type changes
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Signed-off-by: Jeremy Ong <jcong@amazon.com >
2022-02-08 14:55:50 -07:00
Jeremy Ong
faa65bca1b
Refactor shader definitions to be more consistent with other shaders
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Signed-off-by: Jeremy Ong <jcong@amazon.com >
2022-02-08 14:55:48 -07:00
Jeremy Ong
86d8ececfb
Resolve incorrect SHADOWS definitions
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Signed-off-by: Jeremy Ong <jcong@amazon.com >
2022-02-08 14:55:46 -07:00
Jeremy Ong
9ed9bcbb2f
Fix incorrect include header casing
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Signed-off-by: Jeremy Ong <jcong@amazon.com >
2022-02-08 14:55:44 -07:00
Jeremy Ong
4bcc83e7ac
Address PR feedback, ensure all ASV tests pass
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Signed-off-by: Jeremy Ong <jcong@amazon.com >
2022-02-08 14:55:42 -07:00
Jeremy Ong
7aace39c2f
Consolidate alpha retrieval and clip
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Signed-off-by: Jeremy Ong <jcong@amazon.com >
2022-02-08 14:55:41 -07:00