initial locale safety for translating to Lua on multiple platforms (#7490)

* initial locale safety for translating to Lua on multiple platforms

Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>

* fix android build error

Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
monroegm-disable-blank-issue-2
carlitosan 4 years ago committed by GitHub
parent fee95f3f5e
commit 8cd8638316
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GPG Key ID: 4AEE18F83AFDEB23

@ -8,6 +8,8 @@
#include "GraphToLuaUtility.h"
#include <clocale>
#include <AzCore/Outcome/Outcome.h>
#include <AzCore/RTTI/BehaviorContextUtilities.h>
#include <ScriptCanvas/Core/Node.h>
@ -23,6 +25,23 @@
namespace GraphToLuaUtilityCpp
{
class ScopedLocale
{
public:
ScopedLocale()
{
m_previousLocale = std::setlocale(LC_NUMERIC, "en_US.UTF-8");
}
~ScopedLocale()
{
std::setlocale(LC_NUMERIC, m_previousLocale);
}
private:
char* m_previousLocale = nullptr;
};
AZStd::string EqualSigns(size_t numEqualSignsRequired)
{
AZStd::string equalSigns = "";
@ -183,6 +202,8 @@ namespace ScriptCanvas
AZStd::string ToValueString(const Datum& datum, const Configuration& config)
{
GraphToLuaUtilityCpp::ScopedLocale scopedLocal;
switch (datum.GetType().GetType())
{
case Data::eType::AABB:

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