Add box selection tests for Editor Focus Mode
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
This commit is contained in:
@@ -15,7 +15,7 @@ namespace UnitTest
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// When no containers are in the way, the function will just return the entityId of the entity that was clicked.
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
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ClickAtWorldPositionOnViewport(s_worldCarEntityPosition);
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// Verify the correct entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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@@ -29,7 +29,7 @@ namespace UnitTest
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]); // Containers are closed by default
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
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ClickAtWorldPositionOnViewport(s_worldCarEntityPosition);
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// Verify the correct entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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@@ -47,7 +47,7 @@ namespace UnitTest
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m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true);
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
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ClickAtWorldPositionOnViewport(s_worldCarEntityPosition);
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// Verify the correct entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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@@ -65,7 +65,7 @@ namespace UnitTest
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
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ClickAtWorldPositionOnViewport(s_worldCarEntityPosition);
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// Verify the correct entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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@@ -85,7 +85,7 @@ namespace UnitTest
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m_containerEntityInterface->SetContainerOpen(m_entityMap[CityEntityName], true);
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
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ClickAtWorldPositionOnViewport(s_worldCarEntityPosition);
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// Verify the correct entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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@@ -8,6 +8,7 @@
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#include <Tests/FocusMode/EditorFocusModeFixture.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
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#include <Tests/BoundsTestComponent.h>
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@@ -93,10 +94,13 @@ namespace UnitTest
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entity->CreateComponent<UnitTest::BoundsTestComponent>();
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entity->Activate();
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// Move the CarEntity so it's out of the way.
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AZ::TransformBus::Event(m_entityMap[CarEntityName], &AZ::TransformBus::Events::SetWorldTranslation, WorldCarEntityPosition);
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// Move the City so that it is in view
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AZ::TransformBus::Event(m_entityMap[CityEntityName], &AZ::TransformBus::Events::SetWorldTranslation, s_worldCityEntityPosition);
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// Setup the camera so the Car entity is in view.
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// Move the CarEntity so that it's not overlapping with the rest
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AZ::TransformBus::Event(m_entityMap[CarEntityName], &AZ::TransformBus::Events::SetWorldTranslation, s_worldCarEntityPosition);
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// Setup the camera so the entities is in view.
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AzFramework::SetCameraTransform(
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m_cameraState,
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AZ::Transform::CreateFromQuaternionAndTranslation(
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@@ -113,4 +117,5 @@ namespace UnitTest
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return entity->GetId();
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}
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} // namespace UnitTest
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@@ -8,7 +8,6 @@
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#pragma once
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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@@ -38,9 +37,6 @@ namespace UnitTest
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AzToolsFramework::EntityIdList GetSelectedEntities();
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AzFramework::EntityContextId m_editorEntityContextId = AzFramework::EntityContextId::CreateNull();
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AzFramework::CameraState m_cameraState;
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inline static const AZ::Vector3 CameraPosition = AZ::Vector3(10.0f, 15.0f, 10.0f);
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inline static const char* CityEntityName = "City";
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inline static const char* StreetEntityName = "Street";
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@@ -49,7 +45,11 @@ namespace UnitTest
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inline static const char* Passenger1EntityName = "Passenger1";
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inline static const char* Passenger2EntityName = "Passenger2";
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inline static AZ::Vector3 WorldCarEntityPosition = AZ::Vector3(5.0f, 15.0f, 0.0f);
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AzFramework::CameraState m_cameraState;
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inline static const AZ::Vector3 CameraPosition = AZ::Vector3(10.0f, 15.0f, 10.0f);
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inline static AZ::Vector3 s_worldCityEntityPosition = AZ::Vector3(5.0f, 10.0f, 0.0f);
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inline static AZ::Vector3 s_worldCarEntityPosition = AZ::Vector3(5.0f, 15.0f, 0.0f);
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};
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} // namespace UnitTest
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@@ -45,5 +45,20 @@ namespace UnitTest
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// Click the entity in the viewport
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m_actionDispatcher->CameraState(m_cameraState)->MousePosition(carScreenPosition)->MouseLButtonDown()->MouseLButtonUp();
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}
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void BoxSelectOnViewport()
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{
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// Calculate the position in screen space of where to begin and end the box select action
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const auto beginningPositionWorldBoxSelect = AzFramework::WorldToScreen(AZ::Vector3(-10.0f, 15.0f, 5.0f), m_cameraState);
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const auto endingPositionWorldBoxSelect = AzFramework::WorldToScreen(AZ::Vector3(10.0f, 15.0f, -5.0f), m_cameraState);
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// Perform a box select in the viewport
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m_actionDispatcher->SetStickySelect(true)
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->CameraState(m_cameraState)
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->MousePosition(beginningPositionWorldBoxSelect)
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->MouseLButtonDown()
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->MousePosition(endingPositionWorldBoxSelect)
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->MouseLButtonUp();
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}
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};
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} // namespace UnitTest
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@@ -13,7 +13,7 @@ namespace UnitTest
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TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionSelectEntityWithFocusOnLevel)
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{
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
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ClickAtWorldPositionOnViewport(s_worldCarEntityPosition);
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// Verify entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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@@ -27,7 +27,7 @@ namespace UnitTest
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m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]);
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
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ClickAtWorldPositionOnViewport(s_worldCarEntityPosition);
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// Verify entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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@@ -41,7 +41,7 @@ namespace UnitTest
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m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
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ClickAtWorldPositionOnViewport(s_worldCarEntityPosition);
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// Verify entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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@@ -55,7 +55,7 @@ namespace UnitTest
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m_focusModeInterface->SetFocusRoot(m_entityMap[SportsCarEntityName]);
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
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ClickAtWorldPositionOnViewport(s_worldCarEntityPosition);
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// Verify entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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@@ -68,10 +68,71 @@ namespace UnitTest
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m_focusModeInterface->SetFocusRoot(m_entityMap[Passenger1EntityName]);
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
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ClickAtWorldPositionOnViewport(s_worldCarEntityPosition);
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// Verify entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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EXPECT_EQ(selectedEntitiesAfter.size(), 0);
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}
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TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionBoxSelectWithFocusOnLevel)
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{
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// Do a box select that includes all entities in the fixture
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BoxSelectOnViewport();
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// Entities are selected
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using ::testing::UnorderedElementsAre;
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auto selectedEntitiesAfter = GetSelectedEntities();
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EXPECT_THAT(selectedEntitiesAfter,
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UnorderedElementsAre(
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m_entityMap[CityEntityName],
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m_entityMap[StreetEntityName],
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m_entityMap[CarEntityName],
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m_entityMap[Passenger1EntityName],
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m_entityMap[SportsCarEntityName],
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m_entityMap[Passenger2EntityName]
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)
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);
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}
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TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionBoxSelectWithFocusOnChild)
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{
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// Set the focus on the Passenger1 Entity (child of the entity)
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m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]);
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// Do a box select that includes all entities in the fixture
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BoxSelectOnViewport();
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// Entities are selected
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using ::testing::UnorderedElementsAre;
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auto selectedEntitiesAfter = GetSelectedEntities();
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EXPECT_THAT(selectedEntitiesAfter,
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UnorderedElementsAre(
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m_entityMap[StreetEntityName],
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m_entityMap[CarEntityName],
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m_entityMap[Passenger1EntityName],
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m_entityMap[SportsCarEntityName],
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m_entityMap[Passenger2EntityName]
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)
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);
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}
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TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionBoxSelectWithFocusOnLeaf)
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{
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// Set the focus on the Passenger1 Entity (child of the entity)
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m_focusModeInterface->SetFocusRoot(m_entityMap[Passenger1EntityName]);
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// Do a box select that includes all entities in the fixture
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BoxSelectOnViewport();
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// Entities are selected
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using ::testing::UnorderedElementsAre;
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auto selectedEntitiesAfter = GetSelectedEntities();
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EXPECT_THAT(selectedEntitiesAfter,
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UnorderedElementsAre(
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m_entityMap[Passenger1EntityName]
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)
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);
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}
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} // namespace UnitTest
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