Improved image gradient GetValue(s) performance by using cached image data
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
@@ -60,6 +60,11 @@ namespace AZ
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//! Same as above. Provided as a convenience when all arguments of the 'numthreads' attributes should be assigned to RHI::DispatchDirect::m_threadsPerGroup* variables.
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AZ::Outcome<void, AZStd::string> GetComputeShaderNumThreads(const Data::Asset<ShaderAsset>& shaderAsset, RHI::DispatchDirect& dispatchDirect);
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//! Get single image pixel value from raw image data
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//! This assumes the imageData is not empty
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template<typename T>
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T GetImageDataPixelValue(AZStd::span<const uint8_t> imageData, const AZ::RHI::ImageDescriptor& imageDescriptor, uint32_t x, uint32_t y, uint32_t componentIndex = 0);
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//! Get single image pixel value for specified mip and slice
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template<typename T>
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T GetSubImagePixelValue(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, uint32_t x, uint32_t y, uint32_t componentIndex = 0, uint32_t mip = 0, uint32_t slice = 0);
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@@ -232,16 +232,12 @@ namespace AZ
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}
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}
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template<typename T>
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T GetSubImagePixelValueInternal(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, uint32_t x, uint32_t y, uint32_t componentIndex, uint32_t mip, uint32_t slice)
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size_t GetImageDataIndex(const AZ::RHI::ImageDescriptor& imageDescriptor, uint32_t x, uint32_t y, uint32_t componentIndex)
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{
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AZStd::array values{ aznumeric_cast<T>(0) };
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auto width = imageDescriptor.m_size.m_width;
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const uint32_t numComponents = AZ::RHI::GetFormatComponentCount(imageDescriptor.m_format);
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auto topLeft = AZStd::make_pair(x, y);
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auto bottomRight = AZStd::make_pair(x + 1, y + 1);
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GetSubImagePixelValues(imageAsset, topLeft, bottomRight, AZStd::span<T>(values), componentIndex, mip, slice);
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return values[0];
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return (y * width + x) * numComponents + componentIndex;
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}
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}
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@@ -447,22 +443,60 @@ namespace AZ
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return GetComputeShaderNumThreads(shaderAsset, &dispatchDirect.m_threadsPerGroupX, &dispatchDirect.m_threadsPerGroupY, &dispatchDirect.m_threadsPerGroupZ);
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}
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template<>
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float GetImageDataPixelValue<float>(AZStd::span<const uint8_t> imageData, const AZ::RHI::ImageDescriptor& imageDescriptor, uint32_t x, uint32_t y, uint32_t componentIndex)
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{
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size_t imageDataIndex = Internal::GetImageDataIndex(imageDescriptor, x, y, componentIndex);
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return Internal::RetrieveFloatValue(imageData.data(), imageDataIndex, imageDescriptor.m_format);
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}
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template<>
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AZ::u32 GetImageDataPixelValue<AZ::u32>(AZStd::span<const uint8_t> imageData, const AZ::RHI::ImageDescriptor& imageDescriptor, uint32_t x, uint32_t y, uint32_t componentIndex)
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{
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size_t imageDataIndex = Internal::GetImageDataIndex(imageDescriptor, x, y, componentIndex);
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return Internal::RetrieveUintValue(imageData.data(), imageDataIndex, imageDescriptor.m_format);
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}
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template<>
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AZ::s32 GetImageDataPixelValue<AZ::s32>(AZStd::span<const uint8_t> imageData, const AZ::RHI::ImageDescriptor& imageDescriptor, uint32_t x, uint32_t y, uint32_t componentIndex)
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{
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size_t imageDataIndex = Internal::GetImageDataIndex(imageDescriptor, x, y, componentIndex);
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return Internal::RetrieveIntValue(imageData.data(), imageDataIndex, imageDescriptor.m_format);
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}
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template<typename T>
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T GetSubImagePixelValueInternal(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, uint32_t x, uint32_t y, uint32_t componentIndex, uint32_t mip, uint32_t slice)
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{
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if (!imageAsset.IsReady())
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{
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return aznumeric_cast<T>(0);
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}
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auto imageData = imageAsset->GetSubImageData(mip, slice);
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if (imageData.empty())
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{
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return aznumeric_cast<T>(0);
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}
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return GetImageDataPixelValue<T>(imageData, imageAsset->GetImageDescriptor(), x, y, componentIndex);
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}
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template<>
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float GetSubImagePixelValue<float>(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, uint32_t x, uint32_t y, uint32_t componentIndex, uint32_t mip, uint32_t slice)
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{
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return Internal::GetSubImagePixelValueInternal<float>(imageAsset, x, y, componentIndex, mip, slice);
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return GetSubImagePixelValueInternal<float>(imageAsset, x, y, componentIndex, mip, slice);
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}
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template<>
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AZ::u32 GetSubImagePixelValue<AZ::u32>(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, uint32_t x, uint32_t y, uint32_t componentIndex, uint32_t mip, uint32_t slice)
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{
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return Internal::GetSubImagePixelValueInternal<AZ::u32>(imageAsset, x, y, componentIndex, mip, slice);
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return GetSubImagePixelValueInternal<AZ::u32>(imageAsset, x, y, componentIndex, mip, slice);
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}
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template<>
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AZ::s32 GetSubImagePixelValue<AZ::s32>(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, uint32_t x, uint32_t y, uint32_t componentIndex, uint32_t mip, uint32_t slice)
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{
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return Internal::GetSubImagePixelValueInternal<AZ::s32>(imageAsset, x, y, componentIndex, mip, slice);
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return GetSubImagePixelValueInternal<AZ::s32>(imageAsset, x, y, componentIndex, mip, slice);
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}
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bool GetSubImagePixelValues(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, AZStd::pair<uint32_t, uint32_t> topLeft, AZStd::pair<uint32_t, uint32_t> bottomRight, AZStd::span<float> outValues, uint32_t componentIndex, uint32_t mip, uint32_t slice)
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@@ -478,16 +512,14 @@ namespace AZ
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return false;
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}
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const AZ::RHI::ImageDescriptor imageDescriptor = imageAsset->GetImageDescriptor();
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auto width = imageDescriptor.m_size.m_width;
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const uint32_t numComponents = AZ::RHI::GetFormatComponentCount(imageDescriptor.m_format);
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const AZ::RHI::ImageDescriptor& imageDescriptor = imageAsset->GetImageDescriptor();
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size_t outValuesIndex = 0;
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for (uint32_t y = topLeft.second; y < bottomRight.second; ++y)
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{
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for (uint32_t x = topLeft.first; x < bottomRight.first; ++x)
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{
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size_t imageDataIndex = (y * width + x) * numComponents + componentIndex;
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size_t imageDataIndex = Internal::GetImageDataIndex(imageDescriptor, x, y, componentIndex);
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auto& outValue = outValues[outValuesIndex++];
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outValue = Internal::RetrieveFloatValue(imageData.data(), imageDataIndex, imageDescriptor.m_format);
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@@ -510,16 +542,14 @@ namespace AZ
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return false;
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}
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const AZ::RHI::ImageDescriptor imageDescriptor = imageAsset->GetImageDescriptor();
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auto width = imageDescriptor.m_size.m_width;
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const uint32_t numComponents = AZ::RHI::GetFormatComponentCount(imageDescriptor.m_format);
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const AZ::RHI::ImageDescriptor& imageDescriptor = imageAsset->GetImageDescriptor();
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size_t outValuesIndex = 0;
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for (uint32_t y = topLeft.second; y < bottomRight.second; ++y)
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{
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for (uint32_t x = topLeft.first; x < bottomRight.first; ++x)
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{
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size_t imageDataIndex = (y * width + x) * numComponents + componentIndex;
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size_t imageDataIndex = Internal::GetImageDataIndex(imageDescriptor, x, y, componentIndex);
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auto& outValue = outValues[outValuesIndex++];
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outValue = Internal::RetrieveUintValue(imageData.data(), imageDataIndex, imageDescriptor.m_format);
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@@ -542,16 +572,14 @@ namespace AZ
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return false;
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}
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const AZ::RHI::ImageDescriptor imageDescriptor = imageAsset->GetImageDescriptor();
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auto width = imageDescriptor.m_size.m_width;
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const uint32_t numComponents = AZ::RHI::GetFormatComponentCount(imageDescriptor.m_format);
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const AZ::RHI::ImageDescriptor& imageDescriptor = imageAsset->GetImageDescriptor();
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size_t outValuesIndex = 0;
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for (uint32_t y = topLeft.second; y < bottomRight.second; ++y)
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{
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for (uint32_t x = topLeft.first; x < bottomRight.first; ++x)
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{
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size_t imageDataIndex = (y * width + x) * numComponents + componentIndex;
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size_t imageDataIndex = Internal::GetImageDataIndex(imageDescriptor, x, y, componentIndex);
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auto& outValue = outValues[outValuesIndex++];
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outValue = Internal::RetrieveIntValue(imageData.data(), imageDataIndex, imageDescriptor.m_format);
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@@ -98,6 +98,8 @@ namespace GradientSignal
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void SetupDependencies();
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void GetSubImageData();
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// ImageGradientRequestBus overrides...
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AZStd::string GetImageAssetPath() const override;
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void SetImageAssetPath(const AZStd::string& assetPath) override;
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@@ -113,5 +115,6 @@ namespace GradientSignal
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LmbrCentral::DependencyMonitor m_dependencyMonitor;
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mutable AZStd::shared_mutex m_imageMutex;
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GradientTransform m_gradientTransform;
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AZStd::span<const uint8_t> m_imageData;
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};
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}
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@@ -62,6 +62,6 @@ namespace GradientSignal
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}
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};
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float GetValueFromImageAsset(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, const AZ::Vector3& uvw, float tilingX, float tilingY, float defaultValue);
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float GetValueFromImageAsset(AZStd::span<const uint8_t> imageData, const AZ::RHI::ImageDescriptor& imageDescriptor, const AZ::Vector3& uvw, float tilingX, float tilingY, float defaultValue);
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} // namespace GradientSignal
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@@ -215,6 +215,16 @@ namespace GradientSignal
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m_dependencyMonitor.ConnectDependency(m_configuration.m_imageAsset.GetId());
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}
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void ImageGradientComponent::GetSubImageData()
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{
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if (!m_configuration.m_imageAsset || !m_configuration.m_imageAsset.IsReady())
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{
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return;
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}
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m_imageData = m_configuration.m_imageAsset->GetSubImageData(0, 0);
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}
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void ImageGradientComponent::Activate()
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{
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// This will immediately call OnGradientTransformChanged and initialize m_gradientTransform.
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@@ -226,8 +236,19 @@ namespace GradientSignal
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GradientRequestBus::Handler::BusConnect(GetEntityId());
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AZ::Data::AssetBus::Handler::BusConnect(m_configuration.m_imageAsset.GetId());
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// If the image asset is already ready (e.g. constructed in a unit test),
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// then go ahead and retrieve the image data now
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AZStd::unique_lock<decltype(m_imageMutex)> imageLock(m_imageMutex);
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m_configuration.m_imageAsset.QueueLoad();
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if (m_configuration.m_imageAsset.IsReady())
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{
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GetSubImageData();
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}
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// Otherwise for normal use-case, we queue the asset to be loaded now
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else
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{
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m_imageData = AZStd::span<const uint8_t>();
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m_configuration.m_imageAsset.QueueLoad();
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}
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}
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void ImageGradientComponent::Deactivate()
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@@ -267,18 +288,24 @@ namespace GradientSignal
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{
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AZStd::unique_lock<decltype(m_imageMutex)> imageLock(m_imageMutex);
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m_configuration.m_imageAsset = asset;
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GetSubImageData();
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}
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void ImageGradientComponent::OnAssetMoved(AZ::Data::Asset<AZ::Data::AssetData> asset, [[maybe_unused]] void* oldDataPointer)
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{
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AZStd::unique_lock<decltype(m_imageMutex)> imageLock(m_imageMutex);
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m_configuration.m_imageAsset = asset;
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GetSubImageData();
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}
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void ImageGradientComponent::OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset)
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{
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AZStd::unique_lock<decltype(m_imageMutex)> imageLock(m_imageMutex);
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m_configuration.m_imageAsset = asset;
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GetSubImageData();
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}
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void ImageGradientComponent::OnGradientTransformChanged(const GradientTransform& newTransform)
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@@ -292,6 +319,12 @@ namespace GradientSignal
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AZ::Vector3 uvw = sampleParams.m_position;
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bool wasPointRejected = false;
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// Return immediately if our cached image data hasn't been retrieved yet
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if (m_imageData.empty())
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{
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return 0.0f;
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}
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{
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AZStd::shared_lock<decltype(m_imageMutex)> imageLock(m_imageMutex);
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@@ -300,7 +333,7 @@ namespace GradientSignal
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if (!wasPointRejected)
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{
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return GetValueFromImageAsset(
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m_configuration.m_imageAsset, uvw, m_configuration.m_tilingX, m_configuration.m_tilingY, 0.0f);
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m_imageData, m_configuration.m_imageAsset->GetImageDescriptor(), uvw, m_configuration.m_tilingX, m_configuration.m_tilingY, 0.0f);
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}
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}
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@@ -315,6 +348,12 @@ namespace GradientSignal
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return;
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}
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// Return immediately if our cached image data hasn't been retrieved yet
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if (m_imageData.empty())
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{
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return;
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}
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AZ::Vector3 uvw;
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bool wasPointRejected = false;
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@@ -327,7 +366,7 @@ namespace GradientSignal
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if (!wasPointRejected)
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{
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outValues[index] = GetValueFromImageAsset(
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m_configuration.m_imageAsset, uvw, m_configuration.m_tilingX, m_configuration.m_tilingY, 0.0f);
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m_imageData, m_configuration.m_imageAsset->GetImageDescriptor(), uvw, m_configuration.m_tilingX, m_configuration.m_tilingY, 0.0f);
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}
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else
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{
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@@ -353,6 +392,10 @@ namespace GradientSignal
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{
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AZStd::unique_lock<decltype(m_imageMutex)> imageLock(m_imageMutex);
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// Clear our cached image data
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m_imageData = AZStd::span<const uint8_t>();
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m_configuration.m_imageAsset = AZ::Data::AssetManager::Instance().FindOrCreateAsset(assetId, azrtti_typeid<AZ::RPI::StreamingImageAsset>(), m_configuration.m_imageAsset.GetAutoLoadBehavior());
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}
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@@ -78,11 +78,10 @@ namespace GradientSignal
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return true;
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}
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float GetValueFromImageAsset(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, const AZ::Vector3& uvw, float tilingX, float tilingY, float defaultValue)
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float GetValueFromImageAsset(AZStd::span<const uint8_t> imageData, const AZ::RHI::ImageDescriptor& imageDescriptor, const AZ::Vector3& uvw, float tilingX, float tilingY, float defaultValue)
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{
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if (imageAsset.IsReady())
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if (!imageData.empty())
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{
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auto imageDescriptor = imageAsset->GetImageDescriptor();
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auto width = imageDescriptor.m_size.m_width;
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auto height = imageDescriptor.m_size.m_height;
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@@ -125,7 +124,7 @@ namespace GradientSignal
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// Flip the y because images are stored in reverse of our world axes
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y = (height - 1) - y;
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return AZ::RPI::GetSubImagePixelValue<float>(imageAsset, x, y);
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return AZ::RPI::GetImageDataPixelValue<float>(imageData, imageDescriptor, x, y);
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}
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}
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