Commit Graph

462 Commits

Author SHA1 Message Date
jonawals d732b7d0ce General refactor of runtime classes. 2021-05-21 09:00:57 +01:00
jonawals feb2909508 Address PR comments 2021-05-20 16:38:56 +01:00
jonawals b33569638e Address PR comments 2021-05-20 10:06:14 +01:00
jonawals e70d86501c Add runtime api headers 2021-05-19 20:35:13 +01:00
jonawals b00906ef36 Delete moved and obselete runtime files 2021-05-19 13:49:35 +01:00
jonawals abe35aad75 Add missing args to PythonBindingsExample.Tests 2021-05-19 13:45:26 +01:00
jonawals 26a4101f32 Merge branch 'main' into TIF/Runtime 2021-05-18 18:38:57 +01:00
jonawals fee010f602 Fix test utils. 2021-05-06 17:04:22 +01:00
jonawals 31312606b1 Fix unused variable warning. 2021-05-06 16:50:52 +01:00
jonawals 006a9ce85f Fix unused variable warning. 2021-05-06 16:33:40 +01:00
jonawals f47f712bd0 Fix missing pragma directive. 2021-05-06 15:53:54 +01:00
jonawals d880aa5d22 Fix anonymous namespaces for unity builds. 2021-05-06 15:33:02 +01:00
AMZN-nggieber 724add6365 Fix Project Manager Qt Ui files not Being Autogenerated (#588)
* Moved Qt files into to renamed 'S'ource

* Updated files after moving all Qt folder into Source

* Updated Source capitalization in cmake files list

* Adding newline to the end of project_manager_files.cmake

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-05-05 15:45:39 -07:00
Zaladane 1455fcbde6 Asset Bundler - Minor Feedback (#550)
Asset Bundler - Minor Feedback

* updated the formatting so all lines are shorter than 140 characters

* fixed a few nitpicks that came up on a recent PR

* removed a function that wasn't being used anymore

* updated some error messages based on PR feedback
2021-05-05 13:59:37 -07:00
bosnichd 5783bf635b Fix for LoadLevel not being called. (#584) 2021-05-05 13:35:50 -06:00
AMZN-nggieber 83e2ec6800 Project Manager - Barebones UI Made for All Screens with Basic Flow (#507)
* Created all barebone screens, a screen factory, and connected basic transitions between screens

* Changed ProjectManager namespace to O3DE::ProjectManager, removed empty new lines, switch to aznumberic_cast usage

* Project Manager - Moved Qt directory into source
2021-05-05 10:46:34 -07:00
SergeyAMZN dd90c590aa Merge pull request #564 from aws-lumberyard-dev/MultiplayerPipeline
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
2021-05-05 18:17:44 +01:00
AMZN-stankowi a7224b6379 Integrating github/Helios_RemoveFbxSdk through commit 6dc2604 (#391) (#560)
Removing FBX SDK, LYN-1045. If you have an issues please reach out to the Helios team.
2021-05-05 09:29:12 -07:00
Terry Michaels 01976a890c Removed wireframe from perspective menu and fixed crash on right click (#575) 2021-05-05 11:10:19 -05:00
rgba16f 7b95b5e329 Merge pull request #556 from aws-lumberyard-dev/MoveDebugDisplayGlobalID
Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework
Rename g_mainViewportEntityDebugDisplayId to g_defaultSceneEntityDebugDisplayId
2021-05-05 10:34:17 -05:00
bosnichd d7b796fd73 Remove I3DEngine CryCommon Interface (#567)
Delete:

- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
2021-05-05 09:07:28 -06:00
cgalvan b4e69d3933 Merge pull request #557 from aws-lumberyard-dev/cgalvan/RemoveUnusedCSelectionGroupUsages
[LYN-3347] Removed some unused references to CSelectionGroup.
2021-05-05 07:17:10 -05:00
Tom Hulton-Harrop cec56d7b27 Merge pull request #546 from aws-lumberyard-dev/hultonha_LYN-2315_camera-phase-4
Camera Updates - Part 4
2021-05-05 09:46:56 +01:00
pereslav 30625cf5d3 merge from main 2021-05-05 00:09:25 +01:00
pereslav e414cc151d SPEC-6590 Implemented network entities instantiation by network spawnable asset ID 2021-05-05 00:00:06 +01:00
rgba16f 27472169e2 Change global default scene debug draw id variale declare from static constexpr const to inline constexpr 2021-05-04 17:06:22 -05:00
Chris Galvan 9e105fb769 [LYN-3347] Removed some unused references to CSelectionGroup. 2021-05-04 16:52:36 -05:00
AMZN-koppersr 2d4a17a2fb Merge branch 'main' into JsonSerializationPointerFix 2021-05-04 13:53:03 -07:00
AMZN-koppersr afcbe4e02b Small updates based on PR feedback. 2021-05-04 13:51:08 -07:00
srikappa-amzn a5ccfa6053 Merge pull request #456 from aws-lumberyard-dev/Prefab/CreatePrefab
Fix undo for nested prefab creation by providing link patches to the undo node
2021-05-04 13:20:37 -07:00
rgba16f 1c1a9aeab4 Merge remote-tracking branch 'upstream/main' into MoveDebugDisplayGlobalID 2021-05-04 14:40:31 -05:00
rgba16f 593528532f Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework and rename it to g_defaultSceneEntityDebugDisplayId 2021-05-04 14:36:48 -05:00
Aaron Ruiz Mora f770e4aa7a Unifying operators in Matrix3x3, Matrix3x4 and Matrix4x4
- Add operators +, -, * and / too all matrix classes
- Add RetrieveScaleSq and GetReciprocalScaled to all matrix classes
- Add unit tests to all matrix classes
- Fix a bug that causes release configuration not to compile.
2021-05-04 19:12:01 +01:00
AMZN-koppersr 11b79f567a Smart and raw pointer support in Json Serialization now behave similarly.
The behavior of smart pointers was not updated after the changes to raw pointers, in particular with how default JSON Objects were handled. They both now treat an empty JSON Object (a.k.a. the id for default instances) as meaning to create a default instance on the pointer even if the default is a nullptr. To have a nullptr a JSON Null has to be explicitly written.
2021-05-04 11:10:46 -07:00
jackalbe 8b1251c9f7 {LYN-2185} Helios - Added GraphObjectProxy::GetMethodList() function (#392)
* {LYN-2185} Helios - Added GraphObjectProxy::GetMethodList() function

* Updated the EditorPythonConsoleInterface to get Python type name info
* Added PythonBehaviorInfo to the GraphObjectProxy object to reflect abstract calls that can be invoked
* removed SCENE_DATA_API from Reflect() function

Jira: https://jira.agscollab.com/browse/LYN-2185
Tests: Added tests GraphObjectProxy_GetClassInfo_Loads & GraphObjectProxy_GetClassInfo_CorrectFormats to regress test

* fix compile error

* etchPythonTypeName() returns AZStd::string

* put None into a const char
2021-05-04 12:55:47 -05:00
Olex Lozitskiy 790657f8c0 Merge pull request #526 from aws-lumberyard-dev/Atom/olexl/ATOM-15349
Deleted AzFramework::AtomActiveInterface
2021-05-04 13:44:04 -04:00
hultonha bb76bccc06 remove unneeded temporary 2021-05-04 17:55:09 +01:00
Mike Balfour 31746705eb Merge pull request #541 from aws-lumberyard-dev/mbalfour/lyn-3464
[LYN-3464] Vegetation unit tests intermittently failed due to AssetManager bug
2021-05-04 11:50:49 -05:00
srikappa-amzn b02deff984 Merge pull request #531 from aws-lumberyard-dev/LYN-3449
Cherry pick fix for editor crash on deleting slices with prefabs enabled
2021-05-04 09:35:33 -07:00
hultonha a206896074 remove QPoint from lower-level interfaces, switch to use AzFramework::ScreenPoint 2021-05-04 17:32:47 +01:00
Aristo7 0f6d57a267 Fixed up a compile issue 2021-05-04 11:24:49 -05:00
hultonha 8686997def add missing include 2021-05-04 16:28:35 +01:00
Aristo7 4c47d7b587 Merged main in 2021-05-04 10:13:50 -05:00
mbalfour 53a6e5ac6b Addressed feedback. 2021-05-04 10:08:59 -05:00
mbalfour 5df82caef6 [LYN-3464] Vegetation unit tests intermittently failed due to an AssetManager bug. Inside the AssetContainer, if the root asset finished loading during the container initialization, the CheckReady() call at the end of initialization would detect the loaded asset, but would skip sending out notifications because the initialized flag wasn't set yet. This would lead to an extra asset reference remaining in the AssetManager itself, would would then cause errors when the asset handler for that asset got removed.
By setting the initialization flag before the CheckReady() call, the notifications get sent correctly, and no extra asset references remain.  This checkin also includes a unit test for the AssetManager that specifically forces this condition to happen and validates that it works correctly.
2021-05-04 09:04:18 -05:00
hultonha 36d502b560 update controls for camera and move settings to cfg file 2021-05-04 14:06:10 +01:00
hultonha 14fc356d6e add animation camera behaviour to new controller (WIP) 2021-05-04 14:06:05 +01:00
hultonha 9568cdd0f2 fix color drawing 2021-05-04 14:06:00 +01:00
hultonha 16b16706b5 add logic to convert matrix3x3 to euler angles 2021-05-04 14:05:55 +01:00
hultonha d705864f88 fix for input being 'stuck' on 2021-05-04 14:05:50 +01:00