SergeyAMZN
f9824fc4ee
Merge pull request #5586 from aws-lumberyard-dev/IMGUI_EntityOutlinerFix
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Fixed IMGUI Entity Outliner to show net entities
2021-11-15 14:23:10 +00:00
amzn-sean
38a03817bb
Removal and Replacement of the CryTimer (gEnv->pTimer) ( #5409 )
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Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com >
2021-11-15 12:11:58 +00:00
rgba16f
57adfd795e
Add a name to JobManager ( #5576 )
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* Add a name to JobManager, all worker threads use that name to label their threads
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com >
* update with PR feedback, changed to use AZStd::fixed_string::format
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com >
* Fix copy paste errors using local variable names
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com >
2021-11-12 13:15:41 -06:00
Terry Michaels
9e84c409bd
Trackview Fixture now disables save on finalize
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Signed-off-by: Terry Michaels <miterenc@amazon.com >
2021-11-12 08:03:43 -06:00
Terry Michaels
876576e568
Trackview Fixture now disables save on finalize
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Signed-off-by: Terry Michaels <miterenc@amazon.com >
2021-11-12 08:02:12 -06:00
Sergey Pereslavtsev
435f839666
Fixed IMGUI Entity Outliner to show net entities
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com >
2021-11-12 13:36:14 +00:00
Nicholas Van Sickle
2c2c1d8137
Merge pull request #5562 from aws-lumberyard-dev/nvsickle/StabToDevNov21
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Merge `stabilization/2110` as of `fac3d0b1bf` into `development`
2021-11-11 15:04:18 -08:00
bosnichd
19acf94606
Remove the legacy ViewSystem and some other tangentially related legacy code. ( #5558 )
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Signed-off-by: bosnichd <bosnichd@amazon.com >
2021-11-11 13:29:51 -07:00
Nicholas Van Sickle
8d5dd4e35f
Merge remote-tracking branch 'upstream/stabilization/2110' into nvsickle/StabToDevNov21
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Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com >
2021-11-11 10:15:52 -08:00
Tom Hulton-Harrop
2812ec2024
Fix brute force mesh intersection function ( #5447 )
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* fix brute force mesh intersection function
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* add test for brute force ray intersection fix
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* refactor tests to remove as much duplication and provide API for future tests if required
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* small updates after review feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* update following review feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* fix for pointer offset
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
2021-11-11 16:33:08 +00:00
SergeyAMZN
aee52d1677
Merge pull request #5533 from aws-lumberyard-dev/LYN-8169_ServerShouldNotLoadClientCfg
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Removing Old Cry Code that Causes ServerLauncher to Load Client.cfg
2021-11-11 16:06:06 +00:00
AMZN-stankowi
6e70097ad7
Fixed all errors with default seeds ( #5489 )
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* Cleaning up errors with default assets, used in bundled release builds
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* Updated simple asset references to be to the product, not source assets
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
2021-11-11 07:50:25 -08:00
AMZN-stankowi
2df8d5b620
Fixed crash if you save a bundle outside the default bundle folder ( #4974 ) ( #5255 )
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Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
2021-11-11 07:50:16 -08:00
AMZN-AlexOteiza
edefb57cfd
Fixed crash when typing asset name and clicking browse ( #5495 )
2021-11-11 13:58:00 +00:00
jonawals
de4e2d6308
Merge pull request #5544 from aws-lumberyard-dev/viewport/LYN-7989
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Remove SurfaceManipulator.
2021-11-11 13:36:55 +00:00
John
039d2fc0c4
Remove SurfaceManipulator.
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Signed-off-by: John <jonawals@amazon.com >
2021-11-11 12:13:55 +00:00
galibzon
f24c3d3457
ASV Trace::Assert Environment.h(438) You are using an invalid variable, ( #5521 )
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the owner has removed it!
This fixes the issue by forcing NameDictionary to not transfer
ownership. This means ComponentApplication()::Destroy will fully destroy
the NameDictionary before the OS::Allocator is destroyed.
In Windows the bug was not happening when running AssetProcessorBatch
because for Windows, _exit() is called before the application shutsdown
forcing all module to properly decrease the reference count of
EnvironmentVaqriableHolderBase::m_useCount for NameDictionary.
In MacOS, there's no _exit() so when the NameDictionary destructor was being called
before existing the application the reference count wouldn't be 0, and
would eventually try to destry the NameDictionary BUT the OS::Allocator
was already destroyed.
Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com >
2021-11-11 05:24:33 -06:00
jonawals
f564903f37
Merge pull request #5497 from aws-lumberyard-dev/viewport/select_rect_fix
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Fix attempted rendering of invalid Entity selection boxes.
2021-11-11 09:15:27 +00:00
Gene Walters
161600a412
Removing old cry code that would load client.cfg for server launcher. Client.cfg should not be loaded by default. If you want to load a cfg then you should provide it via commandline (--console-command-file).
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Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-11-10 16:24:55 -08:00
hershey5045
9c57c9e64f
Fix track view bug where postfxs do not render correctly. ( #5465 )
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* Fix track view bug where postfxs do not render correctly.
Signed-off-by: hershey5045 <43485729+hershey5045@users.noreply.github.com >
* Reduce scope and add comments.
Signed-off-by: hershey5045 <43485729+hershey5045@users.noreply.github.com >
2021-11-10 16:03:50 -08:00
Danilo Aimini
27f0aa7f13
LYN-7468 | Viewport manipulators for the container of the focused prefab should be hidden ( #5432 )
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* Extend the level entity behavior to open prefab containers in focus mode. Disable manipulators for these entities too.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Minor adjustments
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Fix enum casing in Entity Inspector.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Split views between for Level and FocusedContainer entities.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Slightly different fix to support components on focused containers.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Minor fixesto RefreshSelectedEntityIds.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-11-10 14:43:32 -08:00
amzn-mike
61d0ec9d6b
Remove debug messages. ( #5429 )
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Leaving in the print for absorbed asserts to avoid running into future situations where important asserts are accidentally absorbed
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
2021-11-10 13:22:47 -06:00
amzn-mike
e0cc86e898
Remove AssetProcessorManagerTest AssertAbsorber and update test to use the one from the base class instead ( #5216 ) ( #5381 )
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Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
(cherry picked from commit b3301414ad )
# Conflicts:
# Code/Tools/AssetProcessor/native/tests/assetmanager/AssetProcessorManagerTest.cpp
2021-11-10 13:21:42 -06:00
bosnichd
528a747876
Don't allocate memory when processing WM_INPUT messages. ( #5491 )
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This change was made years ago in CrySystem (see CSystem::HandleMessage in System.cpp), but looks like it never made it into the NativeWindow_Windows version.
Signed-off-by: bosnichd <bosnichd@amazon.com >
2021-11-10 11:28:21 -07:00
John
3ced915f8e
Fix attempted rendering of invalid Entity selection boxes.
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Signed-off-by: John <jonawals@amazon.com >
2021-11-10 17:36:21 +00:00
Esteban Papp
21f9a789c1
Merged the Editor.Camera.Tests with the Editor.Tests ( #5463 )
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* Merged the Edtiror.Camera.Tests witht eh Editor.Tests
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* Adds dependency to Camera.Editor gem which is used by the test
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* Inheirts from TraceBusHook instead of adding the default env to the test
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* makes order consistent between Setup/Teardown
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* adds missing header for non-unity builds
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* Removes dependency to Camera gem
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-11-10 08:57:39 -08:00
Scott Romero
ab37eb138c
[development] removed CryLibrary ( #5474 )
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* [redcode_crylibrary] replaced CrySystem loading in launcher and editor with new custom wrapper that uses AZ::DynamicModuleHandle
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
* [redcode_crylibrary] removed all remaining references to CryLibrary
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
* [redcode_crylibrary] migrate CrySystem loading to use AZ::DynamicModuleHandle directly instead
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
* [redcode_crylibrary] clean up of CrySystemModuleHandle and old CrySystem module [un]init functions
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
* [redcode_crylibrary] added trailing newline to DllMain.cpp in CrySystem
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
2021-11-10 09:43:13 -07:00
Benjamin Jillich
838970206b
Animation Editor: Remove preview label ( #5449 )
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-11-10 16:23:43 +01:00
bosnichd
eb775a48dc
Make InputDeviceId's constructor constexpr. ( #5433 )
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* Make InputDeviceId's constructor constexpr.
See also https://github.com/o3de/o3de/pull/4220
Signed-off-by: bosnichd <bosnichd@amazon.com >
* Updates based on review feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com >
2021-11-10 08:06:27 -07:00
jonawals
adf3357176
Merge pull request #5486 from aws-lumberyard-dev/viewport/ghi_5239
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Fix for Issue #5239 : Component Edit Mode does not disable Entity Inspector interaction
2021-11-10 14:50:36 +00:00
AMZN-Igarri
027b0f86ae
Activate AssetBrowserTableView feature ( #5367 )
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Signed-off-by: igarri <igarri@amazon.com >
2021-11-10 13:41:59 +00:00
John
0e3df14ea2
Add missing bus connection/disconnection.
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Signed-off-by: John <jonawals@amazon.com >
2021-11-10 11:59:28 +00:00
moraaar
15586ee53e
Adding missing pragma once at XcbInputDeviceMouse.h ( #5448 )
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Signed-off-by: moraaar <moraaar@amazon.com >
2021-11-09 15:42:01 -08:00
lsemp3d
934c0f2ec7
Made SerializeContext and BehaviorContext consistent with their class name
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Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com >
2021-11-09 15:25:06 -08:00
lsemp3d
d3b8b761fd
Improved messaging on assert about argument types lacking reflection for scripting
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Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com >
2021-11-09 14:51:10 -08:00
Alex Peterson
461b63c61a
Temporarily disable the platform filter ( #5454 )
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Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com >
2021-11-09 14:14:13 -08:00
Mikhail Naumov
e1d53395fe
Propagation Optimization ( #5355 )
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* Merge changes
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* removing leftover immediate flag
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
2021-11-09 14:05:15 -08:00
Ronald Koppers
e6a1f8ed0a
Merge pull request #5108 from aws-lumberyard-dev/Prefabs/SpawnableEntityAlias
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Ability to setup aliases for entities spawned from spawnables.
2021-11-09 13:17:59 -08:00
AMZN-Phil
c7e5a0fe12
Merge branch 'stabilization/2110' of https://github.com/aws-lumberyard/o3de into Prism/clouddownloadicon
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Signed-off-by: AMZN-Phil <pconroy@amazon.com >
2021-11-09 11:39:51 -08:00
AMZN-Phil
e9c3a453c5
Merge pull request #5341 from aws-lumberyard-dev/Prism/CheckGemUpdates
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Add ability to overwrite o3de object when downloading
2021-11-09 10:41:35 -08:00
Scott Romero
e30b0f51d1
[development] Android compatibility fixes ( #5424 )
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- Added support for NDK r23
- Added support for the versioned Android 'cmdline-tools' package which replace the deprecated 'tools' package
- Updated max Gradle version to latest point release of 7.0 to fix volume query bug during sync in some configurations
- Updated min Android Gradle plugin version to latest point release of 4.2
- Fixed issue with Gradle task chaining for some custom copy tasks
- Replaced use of deprecated 'jcenter' repo with 'mavenCentral' in Android project generator template
- Increased debug logging around adb calls in Android deployment script
- Fixed a couple try/except cases that were looking for the wrong exception when invoking adb_* functions
- Fixed issue where asset cache would get deleted when regenerating an existing Android Gradle project with --overwrite-existing
- Fixed issues with running Android project generation scripts on Unix systems
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
2021-11-09 10:32:44 -08:00
Chris Galvan
5bf0375598
Merge pull request #4776 from pollend/bugfix/resolve-dragging-problem-for-DockTabWidget
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bugfix[Linux]: resolve dragging window with more than one tabbed (#4658 )
2021-11-09 12:30:33 -06:00
lumberyard-employee-dm
5fc4551ac0
[LYN-8041] Enable relocation of the Project Game Release Layout ( #5380 )
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* Enable relocation of the Project Game Release Layout
Relocating the Project Game Release Layout to another directory on the file system failed due to the querying of the engine root failing due to the ComponentApplication::m_engineRoot not using the project path stored in the SettingsRegisry if the engine root cannot be detected
Removed the ApplicationRequestBus GetEngineRoot function.
The ComponentApplicationRequestBus has a function of the same name that returns the same path.
Removed the deprecated GetAppRoot function.
The path it returns has no defined value. It was not the engine root or the project root.
Removed unused CFileUtil and CFileUtil_impl functions that were invoking the ApplicationREquestBus GetEngineRoot function.
On the way to update the functions it was discovered that they aren't called
Added a CalculateBranchToken overload that can populate a fixed_string to avoid heap allocations
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Protect against an empty list of artifacts to remove when generating the
engine.pak
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2021-11-09 12:03:52 -06:00
AMZN-koppersr
cc2513f224
Linux build fix Spawnable Entity Aliases.
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Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com >
2021-11-09 09:55:39 -08:00
Alex Peterson
d053a03b5f
Don't update status filter when filling gem model ( #5427 )
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Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com >
2021-11-09 09:38:23 -08:00
Tom Hulton-Harrop
089dd681b9
Merge stabilization/2110 as of dcc2890da3 into development
2021-11-09 17:32:36 +00:00
Nicholas Van Sickle
ec74d363f3
Merge pull request #5297 from aws-lumberyard-dev/nvsickle/FixEntityOrdering
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Fix Entity Outliner sort order with Prefabs enabled
2021-11-09 09:29:12 -08:00
AMZN-koppersr
83db368706
Merge branch 'development' into Prefabs/SpawnableEntityAlias
2021-11-09 08:53:25 -08:00
AMZN-ScottR
5f7aee0814
Merge branch 'development' into android_compat_fixes
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Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
2021-11-09 07:53:13 -08:00
John Jones-Steele
c35f74e9ce
Physics/test axis aligned box shape configuration works #7378a ( #5366 )
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* Safety commit before merging
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Moved from Physics to Terrain
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Changes from PR + AR fix
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Fixed another AR bug
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Fixed another AR compilation bug
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* More PR changes
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Added virtual destructor
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Added TestSuite_main_Optimized.py
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Changes from PR
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Further fixes for PR
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Fix to editor_test.py
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Testing prefab level
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Testing slice level
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Testing prefab level
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Disabled orefab loading for the time being.
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
2021-11-09 14:11:33 +00:00