* Moving menu options around
* Consolidation and moving of toolbar functioanlity
* Fixed non-unity build missing header
* Updated camera icon to the correct one
* Addressed review feedback
* Addressed review feedback
* Moved icons to new folder structure/naming
* LYN-3601: Provide skeleton classes for AWS Attribution (#31)
Provide skeleton classes for AWS Attribution, along with some basic unit tests
* Add AWS Attribution UI and settings (#56)
* Adding AWS Attributions UX and corresponding editor preference s setting
* Fix serialized field description
* Fixed update frequency to be a day
* Handling editor startup with default values for AWSAttribution
* Add missing header and remove AWSCoreSystemComponentMock fron test
* Generate and post AWSAttribution metric (#69)
* Adding AWS Attribution Api service job
* Adding support for config endpoint override
* Update Api endpoint formatting, fix default region
* Remove extra header
* Fixes for link issues
* Fix Unittest namespace
* Instantiating AWSAttributionSystemComponent in AWS.Editor module
* Update AttributionMetric with engine version and AWS enabled gems (#77)
* Update AttributionMetric with engine version and AWS enabled gems
* Fix warnings
* Undoing accidental change
* Saving level PrefabLevel_OpensLevelWithEntities
* Remove overriding editorprefrences.setreg
* Revert "Saving level PrefabLevel_OpensLevelWithEntities"
This reverts commit 529af70c55ece70fc6bc29ceb83bef60413713a3.
* Move AWS preferences to its own temp settings file
* Undo accidental file add
* Add missing string params in warning messages
Co-authored-by: Pip Potter <61438964+lmbr-pip@users.noreply.github.com>
This issue manifested in a crash in rare circumstances when the Editor lost and gained focus while a modal dialog was active. After investigation, it was discovered that native event processing can lead to IdleProcessing being called again from the main thread while idle processing is still happening. As this is unintentional and generally undesirable, we now guard against this within the IdleProcessing method.
* Fix some FOV calculation viewport issues:
-Avoid calculating FOV if we've got an invalid viewport
-Don't override game mode FOV, let the active camera components manage it instead
* Fix viewport font positioning
This updates code in a few places to respect an API change/fix made to AtomFont - also switched the default value of m_virtual800x600ScreenSize to false as it's really behavior you want to opt into
* Don't activate CameraComponentController when in the Editor / not in game mode
* wip support for mesh intersection with intersector bus
* WIP camera mesh intersection orbit logic
* remove unneeded template argument
* add bus connect/disconnect
* fix intersection logic
* small updates, additional comments, some tidy-up
* update formatting options slightly
* use aznumeric_cast
* temp workaround for negative distances with RayIntersection
* Clarify ViewportWorldToScreen being in widget space and add DeviceScalingFactor
* -Fix viewport icons being draw wrong on high DPI displays
-Fix loading viewport icons from absolute paths, which
* Address review feedback, fix build
* add better support for mouse deltas with camera system
* small fixes spotted during review
* rename after review feedback
* small refactor to reduce duplication
* update camera controller to block box select during orbit
* simplify update for modern viewport camera controller
* wip working lmb box select with orbit
* add test for changes to click detector
* add unit test for camera system to validate events
* remove debugging code, tidy-up changes for PR
* small updates before posting PR
* fix for linux build failure