puvvadar
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c55f65b78f
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Integrate parts of Session Server API
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2021-06-03 15:35:16 -07:00 |
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Gene Walters
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b5a0df00e1
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Hosts which are not a dedicated server (meaning they also play the game) will spawn a default player for themselves
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2021-05-25 17:21:03 -07:00 |
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Gene Walters
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12d0d9e7b7
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The host will now have autonomy over the default player is has spawned for itself using the sv_defaultPlayerSpawnAsset cvar
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2021-05-24 12:49:38 -07:00 |
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karlberg
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6a643392f0
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Merging latest main
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2021-05-19 13:37:45 -07:00 |
|
karlberg
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487e989e68
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Several updates to complete rewind support and remove unneeded functionality
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2021-05-19 13:27:24 -07:00 |
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puvvadar
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93e267345f
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Address string/mem feedback plus some misc cleanup
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2021-05-17 18:46:21 -07:00 |
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puvvadar
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cb55eaf853
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Merge main to mp_editor_pipeline
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2021-05-16 11:36:47 -07:00 |
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karlberg
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80bf6d54bc
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Merge remote-tracking branch 'origin' into MultiplayerComponents
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2021-05-15 15:10:45 -07:00 |
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karlberg
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c6ea0c0a46
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Various local prediction and input processing related fixes
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2021-05-15 15:10:17 -07:00 |
|
puvvadar
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0e53c77516
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Fix some include paths
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2021-05-15 13:47:03 -07:00 |
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puvvadar
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fb51829360
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Resolve MP Gem Ctrl+G changes with main
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2021-05-15 13:12:16 -07:00 |
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puvvadar
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1915b97c16
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Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
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2021-05-15 12:58:30 -07:00 |
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karlberg
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5acdc40595
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Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
|
2021-05-14 14:24:33 -07:00 |
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Gene Walters
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46024f293d
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Merge branch 'main' into SPEC6476_ReflectNetworkProperties
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2021-05-13 22:04:21 -07:00 |
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puvvadar
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74ea093f71
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More comment cleanup
|
2021-05-13 15:43:07 -07:00 |
|
puvvadar
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467caa6175
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Some whitespace and comment cleanup
|
2021-05-13 15:42:21 -07:00 |
|
puvvadar
|
8a39f9f1b4
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Streamline MP Ctrl+G logic via MultiplayerEditorConnection
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2021-05-13 15:31:37 -07:00 |
|
Gene Walters
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a34a240cf6
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MultiplierTypes serialized so they are available in the ScriptCanvas variable window
|
2021-05-13 11:53:17 -07:00 |
|
karlberg
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cb8016bde5
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Fix for validator failing on empty files
|
2021-05-12 20:52:02 -07:00 |
|
Gene Walters
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77899c5d96
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Updated network property behavior context category so they are grouped nicer in the Script Canvas palette
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2021-05-12 20:45:58 -07:00 |
|
karlberg
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254ad165c1
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A bunch of work to get external multiplayer components to actually work
|
2021-05-12 16:01:59 -07:00 |
|
Gene Walters
|
9a4884ff0b
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Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas
|
2021-05-12 14:19:18 -07:00 |
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karlberg
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293e0057f4
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Actually invoke the override OnConnect handler
|
2021-05-12 13:58:53 -07:00 |
|
karlberg
|
d0b006c209
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Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
|
2021-05-12 13:41:18 -07:00 |
|
puvvadar
|
b21553f64d
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Merge branch 'main' into mp_editor_pipeline
|
2021-05-10 12:21:45 -07:00 |
|
karlberg
|
05a39a4412
|
Fix several build failures
|
2021-05-07 09:54:49 -07:00 |
|
karlberg
|
b2b632aede
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Bug fixes for stats and for sending rpc and property updates from the client
|
2021-05-06 19:39:31 -07:00 |
|
puvvadar
|
aa51233536
|
Add Asset serialization for Ctrl+G and related net interfaces
|
2021-05-06 16:18:13 -07:00 |
|
karlberg
|
a1fe8fe419
|
Ported the local prediction player controller component
|
2021-05-05 20:07:16 -07:00 |
|
karlberg
|
6bb51bd9e4
|
Merging latest origin
|
2021-04-27 19:14:11 -07:00 |
|
karlberg
|
2fc710d73b
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Addressing PR feedback
|
2021-04-27 16:03:39 -07:00 |
|
pereslav
|
e3b016deba
|
PR feedback addressing
|
2021-04-27 14:57:36 +01:00 |
|
pereslav
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008c653524
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Added ReadyForEntityUpdates message allowing the server to send entity updates
|
2021-04-26 13:30:35 +01:00 |
|
karlberg
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590785e4ad
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Stats are up, but require a ton of presentation polish to be more useful
|
2021-04-22 20:06:55 -07:00 |
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karlberg
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c8bc5b7463
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Initial work on multiple gem multiplayer components
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2021-04-22 14:35:24 -07:00 |
|
karlberg
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f26d7f9301
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First crack at the multiplayer component registry to allow multiplayer components to live in any gem
|
2021-04-21 12:47:48 -07:00 |
|
karlberg
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4e75a099b8
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Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
|
2021-04-17 19:06:28 -07:00 |
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karlberg
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ca3df5d6c8
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Various bug fixes to get entity replication working
|
2021-04-13 20:24:08 -07:00 |
|
alexpete
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1044dc3da1
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Integrating github/staging through commit ab87ed9
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2021-04-09 11:27:37 -07:00 |
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alexpete
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c2cbd430fe
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Integrating up through commit 90f050496
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2021-04-07 14:03:29 -07:00 |
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alexpete
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75dc720198
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Integrating latest 47acbe8
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2021-03-25 13:57:57 -07:00 |
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