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110 Commits (c07b666bec23b8dfb6db08d0decfb31f1c358b01)
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e0cc86e898
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Remove AssetProcessorManagerTest AssertAbsorber and update test to use the one from the base class instead (#5216) (#5381)
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
(cherry picked from commit
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4 years ago |
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5fc4551ac0
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[LYN-8041] Enable relocation of the Project Game Release Layout (#5380)
* Enable relocation of the Project Game Release Layout Relocating the Project Game Release Layout to another directory on the file system failed due to the querying of the engine root failing due to the ComponentApplication::m_engineRoot not using the project path stored in the SettingsRegisry if the engine root cannot be detected Removed the ApplicationRequestBus GetEngineRoot function. The ComponentApplicationRequestBus has a function of the same name that returns the same path. Removed the deprecated GetAppRoot function. The path it returns has no defined value. It was not the engine root or the project root. Removed unused CFileUtil and CFileUtil_impl functions that were invoking the ApplicationREquestBus GetEngineRoot function. On the way to update the functions it was discovered that they aren't called Added a CalculateBranchToken overload that can populate a fixed_string to avoid heap allocations Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Protect against an empty list of artifacts to remove when generating the engine.pak Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> |
4 years ago |
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1399159908
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Fix Assert Absorber being leaked due to one of the tests setting m_errorAbsorber to nullptr without deleting the object (#5176) (#5348)
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
(cherry picked from commit
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4 years ago |
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20edb35cdc
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[LYN-7245] Fix test thread being created multiple times (#5267) (#5315)
* Fix test thread being created multiple times
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Update test to not use a callback
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add some more comments
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add back the callback, remove the use of a thread/sleep
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
(cherry picked from commit
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4 years ago |
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627012840d
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Update how Project Filepaths are calculated when not supplied via command line (#5194)
* Fixed the return value of the ConvertToAbsolutePath function Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073) * Copied the generated cmake_dependencies.*.setreg file to the Cache directory Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed the platform name from the bootstrap.game.*.setreg Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Update how the project related file paths are determined when not supplied. The project-path determination now goes back to only detecting a "project.json" file. It no longer attempts to detect a "Cache" directory The project-cache-path determination now in addition to checking the project_cache_path key searches for a "Cache" directory. The project-path defaults to executable folder if it cannot be detected. The copying of generated executable folder Registry directory contents to the product cache is now removed after the archive step. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the invocation of the AssetProcessor in Jenkins to supply an absolute path to the project. The project-path is no longer treated as relative to the engine root, but instead relative to the current working directory at application startup. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added constant for the storing the name of Cache directory Fixed typos and grammatical errors in the SettingsRegistryMergeUtils.cpp Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated UnitTest prepend the EngineRoot path to "AutomatedTesting" when setting the project path. This is needed now that the project-path isn't treated relative to the EngineRoot if it is not absolute. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fix AssetSeedManagerTest and PlatformAddressedAssetCatalogManagerTest Instead of trying to used the AutomatedTesting directory as the project root, the temp directory created during the test is used as the project root. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Moved the setting of the project cache root folder and project asset platform root folder into the `if (!projectCachePath.empty())` block Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removing the scan up logic for the "Cache" directory. This is no longer needed to locate the project cache path in a Project Game Release Layout. Because the project path defaults to the executable directory if, it is not found, the Cache directory will be set to the "Cache" directory within the executable directory. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> |
4 years ago |
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6b5f5bc666
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Bundled release build bug fixes cherry picked from development (#5270)
* Fixed some files missed when groundplane_521 was renamed to 512 (#4958) * Fixed references to 521x521 to reference the correct 512x512 FBX file Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Fixed asset hints Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Moved the Asset Catalog loading from LmbrCentral to the AzFramework::Application (#4568) * Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event. It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread. This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard The AssetCatalogRequestBus uses the custom lock guard to dispatch queued events after it has unlocked it's context mutex for the current thread. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed GetContext call from the AssetCatalogRequests::PostThreadDispatchInvoker Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath function to return a path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME The _NAME parameter was not being used before, resulting in the Console stringified name of the function being used. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed CrySystem dependencies from the BundlingSystemComponent Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event. It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread. This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard The AssetCatalogRequestBus uses the custom lock guard to dispatch queued events after it has unlocked it's context mutex for the current thread. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed GetContext call from the AssetCatalogRequests::PostThreadDispatchInvoker Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath function to return a path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME The _NAME parameter was not being used before, resulting in the Console stringified name of the function being used. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed CrySystem dependencies from the BundlingSystemComponent Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Addded missing template parameter to AssetCatalogRequests The fixes the compile error. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Adding AssetBus::MultiHandler::BusDisconnect call The BlastSystemComponent was connecting to the Bus, but not disconnecting from it, causing an assert to fire to it being a multi-thread bus Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added support for DataDrive lifecycle events to the ComponentApplication The events are using the SettingsRegistry NotifyEvent to track when certain keys are modified to signal handlers. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Corrected invalid JSON creation in ModuleManager::DeactivateEntities Resolved clang warning about used type alias Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fix for dangling reference in lambda registered to the SettingsRegistry Notifier event This was causing the EditorPythonBinding tests to crash due to the following circumstances. First Python has created an instance of a SettingsRegistryProxy Second the SettingsRegistry sends an event during the time when the SettingsRegistryProxy exists. This issue was exposed due to the ComponentApplication Lifecycle events using the SettingsRegistry to dispatch during various times of the application workflow. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073) * Copied the generated cmake_dependencies.*.setreg file to the Cache directory Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed the platform name from the bootstrap.game.*.setreg Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixes for release builds with DCO fix (#5164) * This set of changes is work toward allowing release builds to work with asset bundler generated bundles and legacy, non-prefab levels. This requires some other in-flight changes before this work is complete. Updated engine seed list + fixed automated test ComponentApplicationLifecycle has the ability to automatically register events if asked to register a handler and the event doesn't exist. This is only intended for cases where you need to register a handler early in startup before the settings registry file is loaded. Added two new lifecycle events: One after the system entity has been activated, and one after the system interface has been created. If you load an archive before the system entity has been activated, archive.cpp caches information about those archives until that time, so it can finish registration. This is because the serialization system and BundlingSystemComponent both need to be available to do this registration, but the bundles have to be loaded before those are initialized so that the settings registry file can be loaded. Fixed an error were mounted pak files were searching for levels.pak and not level.pak, and not finding them. I'm pretty sure this logic doesn't do anything functional either way, but I've been testing legacy levels with this change and they work now. Moved wildcard pak loading to where engine.pak is loaded. This is because the settings registry file that defines the IO stack to spin up must be available early in application startup, and this file must be within a mounted pak file. If you're using asset bundler generated bundles, they need to be loaded at this time so that file can be loaded. Atom's BootstrapSystemComponent.cpp no longer initializes on AssetCatalogLoaded, and instead initializes on the ApplicationLifecycle event SystemInterfaceCreated. This is because the base assetcatalog.xml file is really just a development time concept, this file should not be used in packaged release builds, because those builds will make use of delta catalogs in each bundle loaded. The asset catalog contains the list of all assets that were in the cache at development time, and this contains content that developers don't want to ship, and they may want to specifically hide from their customers, so data miners don't find secrets about upcoming game content. Recovering from a branch that had incorrect DCO Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Fixed an incorrect ebus disconnect and removed an include that's no longer needed Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Fixed a copy and paste typo from trying to recover the previous pull request Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Updated product IDs for the settings registry builder to no longer collide with the JSON builder. Now they are based on a hash of the configuration. Updated the engine default seed list to include the new asset ID info for the renamed bootstrap file Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Updated the path to the application lifecycle events, because runtime settings aren't included in the merged bootstrap file. Addressed some feedback on printing out a string view on an error Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Removed a test that uses old assets that aren't relevant. We may not need this test anymore, but if we do we've backlogged a task to create a new test to cover this behavior without using old assets. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed SystemInterfaceCreated event to LegacySystemInterfaceCreated Removed SystemEntityActivated event. Now that I have the rest of the fixes in this pull request, this new event wasn't needed, the already existing SystemComponentsActivated event does what I need. Changed list to vector Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> |
4 years ago |
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714f5357b2
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Add an error message to AP when the project path is invalid (#4801)
* Add an error message to AP when bad project path Produce a log error or a dialog box error when the project path for AP does not have a project.json and is invalid. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Fix a failing unit test - AssetProcessorMessages Adding a check for 'project.json' caused BeforeRun() in a test fixture to fail. Teardown of the fixture was also broken if the test failed to fully startup the application manager, so added null checks there. Added an assert to the fixture's Setup to check the status of BeforeRun(). Added additional settings registry setup to the fixture to make sure the project path and branch token are configured before BeforeRun() is called. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> |
4 years ago |
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c1335f69c6
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Convert resolved wildcard paths to relative path before saving in database (#4574)
* Convert resolved wildcard paths to relative path before saving in database. Warn if file could not be converted to a relative path. Fix FindWildcardMatches path handling that could result in pathMatch missing the first character Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Handle abs path wildcard dependencies Remove dependencies outside of scan folder Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Switch to AZ::IO::PathView for abs path check Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Made code a little more clear Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> |
4 years ago |
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721d92b4f9 |
adding exception handling for tests that are not going through AzTestRunner
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> |
4 years ago |
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80dcc34e6f
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Add "Registry" folders as scan folders (#4583)
* Add "Registry" folders as scan folders For projects, Gems, and Engine, add the "Registry" folder as scan folders. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Change params for adding scan folder Also add trailing newlines to setreg files. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Adjust the priority order for project templates Scan folder orders were way too high, they should be very low to become highest priority order. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Removes change of default assets folder to Assets Need to revert this change so it can be done separately. Renamed the scan folder to 'Project/Assets' to prep for Assets folder change later on. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Update platform configuration test to pass Adjusted expectation of scan folder count from 1 to 2 per Gem for 'Assets' and 'Registry' now. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> |
4 years ago |
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5cee9b43b7
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Squashed commit of Procedural Prefab work (#4481)
* Squashed commit of the following: commit 964a45ead662f502ff0d63ae3528a9aa18a760f4 Merge: 8d4c1dee78 |
4 years ago |
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f648cb1fd8
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Update the FileIO Aliases (#4186)
* Update the FileIOAlias naming to make the cache, project root and engine root paths more clear The alias of `@root@`, `@assets@`, and `@projectplatformcache@` has been collapsed to `@projectproductassets@` The alias of `@devroot@` and `@engroot@` has been collapsed to `@engroot@` The alias of `@devassets@` and `@projectroot@` has been collapsed to `@projectroot@` Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated use of devassets and devroot properties in python Those properties now use projectroot and engroot Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updating the alias @engroot@ alias path comment in each platform specific LocalFileIO_*.cpp file Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed hardcoded size of 9 for the product asset alias. The ResolvePath function now just appends the @projectproductassets@ alias with the input path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Remove duplicate @projectproductassets@ check in ProcessFileTreeRequest Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fix for typos in Hydra python test Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated LocalFileIO::Copy call on Windows to use the Unicode aware CopyFileW API Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AWSMetreicsGemAllocatorFixture to properly suppress asset cache write errors for Test file creation. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed unneeded call to set the @projectproductasstes@ alias at the bottom of the AssetSeedManagerTest SetUp Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added a deprecated alias map to the FileIO System When a deprecated alias is accessed, the FileIO System logs an AZ_Error and indicates the alias that should be used Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated python test scripts to use the projectroot binding Retrieving the AutomatedTesting project path based on "<devroot>/AutomatedTesting" has been removed. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated references to devroot and devgame within the codebase The GetAbsoluteDevGameFolderPath functions has been replaced with direct call to AZ::Utils::GetProjectPath The GetAbsoluteDevRootFolderPath functions has been replaced with direct calls to AZ::Utils::GetEnginePath Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated <engroot>/AutomatedTesting references to projectroot Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Replaced references that assumes the project path is <engroot>/AutomatedTesting with <projectroot> in the AutomatedTesting python test Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Correct casing in emfxworkspace file Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed newly added AppendPathParts function Removed the Path constructors which accepts a PathIterable instance The PathIterable isn't safe to return to a user of the Path class as it might be referencing temporary paths supplied via PathView arguments Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixed unused parameter warning Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Undid change to the LexicallyProximate function to set the path result to the base path. It needs to return the *this path if the pathResult is empty Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Moved the LocalFileIO ConvertToAbsolutePath implementations to AZ::Utils Fixed the ConvertToAbsolutePath implementation for Unix platforms to use a buffer that is size PATH_MAX(4096 on all our supported Unix platforms). Because the buffer before was AZ::IO::MaxPathLength which as a size of 1024, this was resulting in the Unix `realpath` function smashing the stack when it converts a path to an absolute path that is longer than 1024 characters Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the EditorCore.Tests to attach the AZ Environment to the EditorCore shared library that is statically loaded on launch. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixed for DeprecatedAlaisesKeyVisitor Visit function causing the non string_view overloads being hidden causing a hidden base class function warning Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Changed the AWSMetricsGemMock to use a temporary for writing test assets Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the LocalFileIO::ResolvePath function to use HasRootPath to determine if a path starts with a root path such as "D:", "D:/" or "/" IsAbsolute was not the corect check as the path of "D:" is a relative path. To be absolute according to the Windows the path must have a root directory. i.e "D:/" or "D:\" Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed absolute path comment from LocalFile_UnixLike.cpp and LocalFile_Android.cpp FindFiles implementations Updated the ConvertToAlias to supply an AZ::IO::FixedMaxPath Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Replaced usage of the @projectproductassets@ alias with @engroot@ when referring to the LmbrCentral source folder in the CopyDependencyBuilderTest and the SeedBuilderTests Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the ScriptCanvas Upgrade Tool to output backed up files to the Project User Path instead of the engine root Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixed whitespacing issues in Application.cpp Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Remove unnecessary creation of a FixedMaxPath in the UpgradeTool.cpp Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Modified testSeedFolder variable in the SeedBuilderTests to use the @engroot@ alias instead of @projectproductassets@/.. alias when referring to the LmbrCentral Gem source path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated references to the Project Asset Cache in the PythonTests. Those tests no longer use the logic `azlmbr.paths.projectroot / "Cache" / "pc"` to retrieve a path to the cache root but instead the `azlmbr.paths.projectproductassets` constant Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixed the FileIO Deprecated Alias test on Windows Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removing @projectsourceassets@ alias, as it is only used once. Updated the PhysX EditorSystemComponent.cpp to query the ProjectPath form the SettingsRegistry. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Replaced @projectproductassets@ alias with @products@ Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Rollback changes to the PhysX EditorSystemComponent.cpp The changes to use the ProjectPath from the SettingsRegistry has been implemented in PR #4497 Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> |
4 years ago |
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7f75dc6dee
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Fix "index out of range" error in AssetProcessor (#4324)
* Fix "index out of range" error When the parent is the tree root element, beginInsertRows must be called with an invalid (but legal) index. A QModelIndex with a row index of zero when the parent has no children is an illegal index and will result in "undefined behavior", like the "index out of range" one. Therefore, if our parent is the tree root element, we use QModelIndex() instead. Fixes #2343 Signed-off-by: Dennis Brakhane <brakhane@gmail.com> * Use QModelIndex() instead of createIndex(-1, -1) Both do the same, but the former is Qt best practise. Signed-off-by: Dennis Brakhane <brakhane@gmail.com> * add some sanity checks in debug mode Using illegal ModelIndices can result in hard to debug problems later on, so add a few checks to help spotting them sooner. Signed-off-by: Dennis Brakhane <brakhane@gmail.com> |
4 years ago |
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c9608846a1
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Updated the AssetProcessorManagerTest LockFileTest to check the Source… (#4459)
* Updated the AsetProcessorManagerTest LockFileTest to check the SourceFileNotificationMessage If the SourceFileNotificationMessage indicates that the source file was removed, it triggers the callback to spin off a thread to remove the product file. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Changed SourceFileNotificationMessage cast to use azrtti_cast Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> |
4 years ago |
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f3e6adce7f
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LYN-6882 release builds are executing code in asserts (#4305)
* adding Windows/release to PR-validation builds Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * changing trace back to expand to nothing for release Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * typo Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * more fixes Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * fixing some more unused variable cases Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * renaming file in ScriptCanvas that causes a msbuild warning Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * reverting a previous change Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> |
4 years ago |
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fec77632ef
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Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332)
* Fix issues with seedlist for AutomatedTesting Fixes error reporting so it will show the file hint in the tool. Removes any missing assets from the .seed file. Remove an unnecessary dependency from AutomatedTesting dependencies file. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Make ArchiveComponent use AZ::IO::IArchive Initial changes that will get the sychronous calls in ArchiveComponent to use IArchive interface rather than external zip/7z tools. Some of the asynchronous api are still in place, anything that wasn't being used has been removed for now. This may change later if we move towards all the api being asynchronous. Until then, we can't remove the reliance upon the external archive tools completely. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Updates AZStd::thread constructors Adds a variadic constructor which forwards args to the functor. Because of our thread_desc extension, there was confusion on the arugments, so the args were reordered to take the thread_desc first, before the functor and args. Also the thread_desc is taken as reference rather than by pointer. Update callsites to account for this change. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Async operation of ArchiveComponent api This sets up the ArchiveComponent to operate asynchronously. It uses promise/future to transfer results to caller. This is still broken, there's a few things that need to get fixed up, but this is a good checkpoint for the work as it solidifies the api, cleans up a bunch of unused code, and compiles. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Removes the platform-specific ArchiveComponen These are no longer needed, as they control the direct interaction with host OS tools like 7za.exe or /bin/zip. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Removes the platform-specific files from cmake Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Removes the 7za.exe (and legal notice) This tool is no longer needed in the repo. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Fixes usage of IArchive::GetFullPath() This changed to return a PathView, updated to reflect that. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Fix promises and threads Make sure promises are only set exactly once. This meant reworking some of the initial error checking. Detach threads when created. Adds [[nodiscard]] to the functions that return a future. Since threads are detached, the future is the main way to get communication from the thread. Clean up interface, add comments. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * More edits to thread creation Changes to thread construction to account for parameter change. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Fix some remaining issues with ArchiveComponent Put created threads inside a container, then join them at Deactivate. Fix asset bundler case when injecting a file with no working directory. Fix thread constructor that applies args to a function. Fix lambdas to take string args by value rather than reference. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Fixes some remaining bugs in ArchiveComponent Open archive as read-only during extract & list operations. Fixes paths issues. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Fix initialize of opaque thread handle in thread_UnixLike.h Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed unused variable in AssetBundleComponent.cpp to fix compiler warning Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fix some issues with archives File paths in the CDR and the local headers need to match, but there were issues with path separators and case that made it possible to get invalid headers errors in some archives. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Adds some new ArchiveComponent unit tests Adds new tests for extraction of archive and adding files from a file list to an archive. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Fix file data offset issues when opening archives When opening an INestedArchive it would run through the CDR headers to create file entries in the zip cache. The offsets to the compressed data were being calculated incorrectly because they were using the CDR headers rather than jumping to the local file headers and getting offsets from those sizes. Removed and refactored some archive validation flow and zip cache factory init methods to either init default or init w/ additional validation checks. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Addresses PR feedback Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Address more points of feedback in PR Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Address additional PR feedback Fixes up some error checks and uses of strings vs paths. Enable archive component tests on Linux so we can see if they will pass. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Address PR feedback Change the INestedArchive interface to list files as AZ::IO::Path. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Disabling the ArchiveComponent tests on Linux They failed so we will revisit them to attempt a fix. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Rename a member variable to be more accurate Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Address feedback on PR Bump version of Archive Components for serialize context. Improve error messages during archive open and validation. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Revert recent changes Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> |
4 years ago |
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090aa8f053
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Removed ununeeded includes from EBus EBus.h and Policies.h (#4256)
* Removed ununeeded includes from EBus EBus.h and Policies.h Updated the locations which needed those includes Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Adding missing include for <memory> to AWsClientAuthBus.h Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Remove the while true loop in the EBusQueuePolicy Execute() function The while true loop in Execute was for allowing additional functions to be queued in the middle of execution of current list of functions. That functionality was dangerous, because if a queued function added itself during execution unconditionally, then it would result in an infinite loop Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AssetManager::DispatchEvents function to pump the AssetBus event queue until empty Queued Events on the AssetBus is able to queue additional events on that Bus during execution of those events. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Changed the AssetManager::DispatchEvents function to only execute the AssetBus queued events once Changed the AssetJobsFloodTest.AssetWithNoLoadReference_LoadDependencies_BehaviorObeyed test to dispatch events until the OnAssetContainerReady callback is signaled. This happens after every asset load to make sure that the expiring AssetContainer instances are removed from `AssetManager::m_ownedAssetContainer` container before retrying to load the same asset. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added a MaxTimeoutSeconds constant for the maximum amount of the time to run a single DispatchEvents loop Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> |
4 years ago |
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f44169f7fa
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Cleanup SerializeContext.h pt.1 (#4264)
* Remove AssetSerializer inclusion from SerializeContext header Moved a few Reflect methods to new cpp files. In addition, some preparations for further header dependency reductions. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix smoke test lua failures. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Windows build fixes. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Missing license headers Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix white-space issues. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix inheritance list wrapping broken by older clang-format Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> |
4 years ago |
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447832dd81
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Updated the GameApplication to mount the engine.pak (#4128)
* Updated the GameApplication to mount the engine.pak This allows loading the autoexec.cfg and bootstrap.game.<config>.<platform>.setreg from the engine.pak files The engine.pak is searched for in the following order: <ExecutableDirectory>/engine.pak, followed by <ProjectCacheRoot>/engine.pak Removed a lot of unused APIs from the AZ::IO::Archive feature suite Updated many of the AZ::IO::Archive classes to use AZ::IO::Path internally. The logic to search for files within an Archive has been updated to use AZ::IO::Path and to remove case-insensitve string comparisons Somehow removed the CryFile dependency on anything Cry Updated the Settings Registry to support reading from the FileIOBase and therefore Archive files in the GameLauncher via the `SetUseFileIO` function Removed AzFramework Dependency on md5 3rdParty library Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Linux build fix Added an include of <stdio.h> before the <rapidxml/rapidxml.h> include as it usesnprintf. Added `static` to the constexpr constants in ExtractFileDescription in SettingsRegistryImpl.cpp to fix clang compile issue Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the case used to mount the Engine PAK file in the GameApplication to be Engine.pak to match the other locations where it is mounted Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the proper FFont call to FileIOBase::Size to supply the correct integer type of AZ::u64 instead of size_t This fixes building on platforms where size_t is type defined to be unsigned long Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixed segmentation fault in Archive::Unregister when outputing the filename of the Archive file being closed Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fix calls to OpenPack in the Legacy LevelSystem The LevelSystem was calling the incorrect overload of OpenPack that accepts BindRoot for the mounted level.pak instead of the overload that that passes a memory block object. This was causing the level pak files to be mounted using an invalid directory, causing file accesses inside the level pak to fail. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the error messages in the ZipDir CacheFactory class to use AZ_Warning directly Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the ArchiveFileIO m_trackedFiles container to store mapped type as an AZ::IO::Path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> |
4 years ago |
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5965760612 |
Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> |
4 years ago |
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d046389a30 |
Code/Tools/AssetProcessor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> |
4 years ago |
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72cd282ad2
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Avoid redefining `PRI` macros on Linux (#4055)
* Avoid redefining `PRI` macros on Linux The fixed width 64-bit integer types are defined differently per platform. Some platforms define it as "long", others define it as "long long". For consistency, `AZ::u64` or `AZ::s64` is always defined to "long long". However, this causes problems for formatting those types, because on platforms where `uint64_t` is a `long`, `PRIu64` gives the wrong format string for `AZ::u64`. Previously this was fixed by redefining the `PRI` macros so that they work for `AZ::u64`, but that breaks the ability to format `uint64_t`. We could add an AZ-specific version of the `PRI` macros for 64-bit integer types, but we don't really need to, since they are `long long` on every platform we support. * Use `%ll` for `AZ::u64` * Use `PRIu64` for `uint64_t` Signed-off-by: Chris Burel <burelc@amazon.com> * Avoid redefining `PRI` macros in CryCommon Signed-off-by: Chris Burel <burelc@amazon.com> |
4 years ago |
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49d35e0788 |
Final fixes for MSVC
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> |
4 years ago |
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2d2a7f4623
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XCode doesnt support files per configuration, using the old method (#3789)
- some warn fixes - fixed release linking issue Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> |
4 years ago |
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0d728a7677
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Added new index on SourceDependency Table (#3648)
Signed-off-by: sharmajs-amzn <82233357+sharmajs-amzn@users.noreply.github.com> |
4 years ago |
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1f44b7a328 |
Code/Tools
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> |
4 years ago |
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a2ab05a262 |
Code/Tools
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> |
4 years ago |
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62a0041245 |
enable warning 4296: 'operator': expression is always false
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> |
4 years ago |
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b255334535 |
Code/Tools fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> |
4 years ago |
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9f7d280a1e |
Merge branch 'development' into cmake/SPEC-7484
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/ResourceSelectorHost.cpp |
4 years ago |
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4cee263033
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Minimal TypeInfo header/reduce std interdependencies. (#2688)
* Minimal TypeInfo header/reduce std interdependencies. TypeInfoSimple.h is a small header that can replace the use of TypeInfo.h in some cases. Signed-off-by: Nemerle <nemerle5+git@gmail.com> * Windows build fixed Removed algorithm.h from string_view.h smoke-test passed Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Resotore dynamic_pointer_cast in intrusive_ptr Requested by reviewer. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix CI build string.h - missed alogorithm.h, since it was removed from string_view NodeWrapper.h - missing smart_ptr.h Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> Co-authored-by: Nemerle <nemerle5+git@gmail.com> |
4 years ago |
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ec1a08d487 |
Merge branch 'development' into cmake/SPEC-7484
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/ConfigGroup.cpp # Code/Editor/ControlMRU.cpp # Code/Editor/CryEdit.cpp # Code/Editor/CryEdit.h # Code/Editor/IEditorImpl.cpp # Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameController.cpp |
4 years ago |
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44b053df58
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[Mac] Building and running game projects from an SDK (#2943)
* 1. Initial support for loading dylibs outside the bundle. 2. Child processes inherit parent's environment if no environment is explicitly specified(should change to append the parent's environment even if environment variables are explicitly specified). 3. Update some time functions to use system uptime instead of wall clock time when computing elapsed time. This fixes false timeouts when the OS goes to sleep. 4. Increase wait times for AssetBuilders and some Atom tools to connect to the AssetProcessor. This is needed because GateKeeper slows down first time bootup which results in asset processing failures. With this change we'll be able to run Editor and AssetProcessor from an install on Mac and we will also be able to build and run projects using the installed engine as an SDK. Signed-off-by: amzn-sj <srikkant@amazon.com> * 1. Remove debug messages. 2. Fix license 3. Pass parent's environment variables to child processes by default(on Mac). Signed-off-by: amzn-sj <srikkant@amazon.com> * 1. Add more detailed comments.2. Use a custom ly_copy for Mac and leave the default as is. Signed-off-by: amzn-sj <srikkant@amazon.com> * Address some feedback from review Signed-off-by: amzn-sj <srikkant@amazon.com> |
4 years ago |
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e28d04aea6 |
Merge branch 'development' into cmake/SPEC-7484
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/CryEditDoc.cpp # Code/Editor/CryEditDoc.h # Code/Legacy/CryCommon/CryArray.h # Code/Legacy/CryCommon/CryString.h # Code/Legacy/CryCommon/UnicodeBinding.h # Code/Legacy/CrySystem/LocalizedStringManager.cpp # Gems/LyShine/Code/Source/StringUtfUtils.h # Gems/PhysXDebug/Code/Source/SystemComponent.cpp |
4 years ago |
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84623dfb66 |
FixedMaxPathString replacement
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> |
4 years ago |
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6c22e92db6
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Use lambda instead of AZStd::bind (#2658)
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> |
4 years ago |
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b33a4db332 | Merge branch 'development' into cmake/SPEC-2513_w4267 | 4 years ago |
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9ee9730294
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Automated test for scene files with and without python scripts running python incorrectly (#2373)
* Cleared m_scriptFilename between scene files. This fixes a bug where a Python script file would be run on a scene file that didn't have a script file set. Added a general case version to SceneBuilderWorker.cpp, to make it easy to mark all scene files as dirty. Automated tests for this will come in a separate pull request. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Work in progress automated tests Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Python test done Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Sorted jobs work now. This may sort too aggressively, I'll remove the additional sorting after some testing. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Cleaned up test Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Fixed stray ' Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Removed temp code from test Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Command line help options for AP Removed job sorting that wasn't actually sorting jobs Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Changed constant variable names to match coding standards Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> |
4 years ago |
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f301c3b43a |
Code/Tools
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> |
4 years ago |
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de54731282
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fix reference to temporary (#2312)
* fix reference to temporary Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * Non-unity fixes for mac Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> |
4 years ago |
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92571c2ae4
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Merge pull request #2250 from aws-lumberyard-dev/SettingsRegistryBuilderGemRegistryFix
Fixed the SettingsRegistryBuilder not merging the Registry directories within Gems |
4 years ago |
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d5431e1c57
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{LYN-4996} Asset Processor is not reprocessing STL files after settings are edited/updated (#2095)
* add asset importer file extension Signed-off-by: sharmajs <sharmajs@amazon.com> * add new test setreg file Signed-off-by: sharmajs <sharmajs@amazon.com> * removed an unnecessary namespace Signed-off-by: sharmajs <sharmajs@amazon.com> * addressed feedback Signed-off-by: sharmajs <sharmajs@amazon.com> * addressed feedback Signed-off-by: sharmajs <sharmajs@amazon.com> * remove unnecessay method Signed-off-by: sharmajs <sharmajs@amazon.com> * add file Signed-off-by: sharmajs <sharmajs@amazon.com> * reduce waiting time in block until idle Signed-off-by: sharmajs <sharmajs@amazon.com> |
4 years ago |
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fc75dd5fda
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Fix python fbx tests (#2171)
* Update fbx test dbgsg files Remove rc products from fbx test expected output Update warning counts for 2 of the tests - these are due to missing material properties Add SkipAtomOutput setting to disable atom material and mesh processing in scene as these pull in a lot of external dependencies to Process Removed BlendShapeData and MeshData debug output of positions/normals/faces Updated ManifestImportRequestHandler to remove warning about Joining 2 absolute paths Updated AssImpMaterialImporter to use new GenerateRelativeSourcePath API to fix issue where relative path generation failed with tmp project directories Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Add comment for setting Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Add override dbgsg file to python test The mesh optimizer specifically avoids creating optimized nodes for nodes that are not selected, resulting in a different scene graph that requires a different dbgsg file to compare with Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Replace hardcoded passing of specific registry setting to instead pass all registry settings to AssetBuilder Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> |
4 years ago |
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ce6514de6d |
Added clarifying comments as to why the Gem's SourcePaths directory is
temporarily copied over to the SettingsRegistryBuilder local Settings Registry instance Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> |
4 years ago |
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0c339d2e2d |
Fixed the SettingsRegistryBuilder not merging the Registry directories within Gems
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> |
4 years ago |
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1f9b284de2 |
Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h |
4 years ago |
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38261d0800
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Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com> |
4 years ago |
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7c9653087d |
Builds Windows nounity and unity
Builds Linux nounity and unity Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> |
4 years ago |
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8116e239f4
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Restore fix lost in merge: [LY-121929] Asset Processor Error : Sqlite - Failed to prepare statement. (#2202)
Fixed unresolved product dependency query to be able to handle much larger queries (tested with 100,000 products) by storing queried products in a temp table first Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> |
4 years ago |
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997594c36c |
Code/Tools/Standalone
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> |
4 years ago |