Code/Tools

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
pappeste
2021-06-18 16:35:44 -07:00
committed by Esteban Papp
parent 7c62fde361
commit f301c3b43a
3 changed files with 5 additions and 5 deletions
@@ -34,7 +34,7 @@ namespace AssetBundler
for (const AZStd::string_view& platformString : m_platformHelper->GetPlatforms(PlatformFlags::AllNamedPlatforms))
{
// Create the CheckBox and store what platform it maps to
QSharedPointer<QCheckBox> platformCheckBox(new QCheckBox(QString::fromUtf8(platformString.data(), platformString.size())));
QSharedPointer<QCheckBox> platformCheckBox(new QCheckBox(QString::fromUtf8(platformString.data(), static_cast<int>(platformString.size()))));
m_platformCheckBoxes.push_back(platformCheckBox);
PlatformFlags currentPlatformFlag = m_platformHelper->GetPlatformFlag(platformString);
m_platformList.push_back(currentPlatformFlag);
@@ -322,7 +322,7 @@ namespace AssetProcessor
executableDirectory /= ASSETPROCESSOR_TRAIT_LEGACY_RC_RELATIVE_PATH;
if (AZ::IO::SystemFile::Exists(executableDirectory.c_str()))
{
rcAbsolutePathOut = QString::fromUtf8(executableDirectory.c_str(), executableDirectory.Native().size());
rcAbsolutePathOut = QString::fromUtf8(executableDirectory.c_str(), static_cast<int>(executableDirectory.Native().size()));
return true;
}
@@ -634,21 +634,21 @@ namespace AZ
AZStd::shared_ptr<SceneData::GraphData::BlendShapeAnimationData> morphAnimNode =
AZStd::make_shared<SceneData::GraphData::BlendShapeAnimationData>();
const size_t numKeyFrames = GetNumKeyFrames(keys.size(), animation->mDuration, animation->mTicksPerSecond);
const size_t numKeyFrames = GetNumKeyFrames(static_cast<AZ::u32>(keys.size()), animation->mDuration, animation->mTicksPerSecond);
morphAnimNode->ReserveKeyFrames(numKeyFrames);
morphAnimNode->SetTimeStepBetweenFrames(s_defaultTimeStepBetweenFrames);
aiAnimMesh* aiAnimMesh = mesh->mAnimMeshes[meshIdx];
AZStd::string_view nodeName(aiAnimMesh->mName.C_Str());
const AZ::u32 maxKeys = keys.size();
const AZ::u32 maxKeys = static_cast<AZ::u32>(keys.size());
AZ::u32 keyIdx = 0;
for (AZ::u32 frame = 0; frame < numKeyFrames; ++frame)
{
const double time = GetTimeForFrame(frame, animation->mTicksPerSecond);
float weight = 0;
if (!SampleKeyFrame(weight, keys, keys.size(), time + keyOffset, keyIdx))
if (!SampleKeyFrame(weight, keys, static_cast<AZ::u32>(keys.size()), time + keyOffset, keyIdx))
{
return Events::ProcessingResult::Failure;
}