* Create RUN target as helpers for the project-centric workflow
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* typo fix
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* rename target as "<target>.Imported" and create "<target>" as the metatarget that is used for debugging and building in o3de
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* tweak test projects so the console window remains open
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* doing it for all test projects
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* newline at the end of the file to make devs happy
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Updated print_registration functions to fix "register-show" command
Added unit test to validate the argparse options to the register show
command.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the register.py script to once again register an engine list
Previosly each engine were registered into a dictionary with multiple
keys, but once the engine.json started to self describe the registered
content that came with it, it was reduced to a single 'path' key.
Therefore it has been changed to a list to be consistent with other o3de
object paths
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the SettingsRegistryMergeUtitls Code which parses the attempts to locate the engine path associated associated with the project.json engine key to check the 'engines_path' object within the o3de_manifest.json
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated print registration unit test to patch the get_project_path
This is to make sure that the existence of the placeholder project path
isn't validated when running the test
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Typo and formatting fixes for the print_registration script
Also corrected indentation in unit_test_print_registration script
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* [ATOM-16016] Add initial level for AtomFeatureIntegrationBenchmark to AutomatedTesting.
Signed-off-by: Cynthia Lin <cyntlin@amazon.com>
* [ATOM-16016] Add new AtomFeatureIntegrationBenchmark to AutomatedTesting.
Signed-off-by: Cynthia Lin <cyntlin@amazon.com>
* Histogram: Basic working graph of frame times
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
* Histogram: Improve usability
Implements horizontal frame limit lines, limit-based coloring, and a
viewport indicator.
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
* Histogram: Implement interactions
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
Linear and angular motion of rigid bodies can now be restricted along
specific world-space axes.
Signed-off-by: Ibtehaj Nadeem <81370835+ibtehajn@users.noreply.github.com>
- The output vectors were not properly filled with zeros when they already had the expected size.
- The tolerance was too large and was causing patches while computing tangents and bitangents.
- The handedness was inverted to what is expected in the shader (which always inverts tangent's w).
Signed-off-by: moraaar <moraaar@amazon.com>
The new commands are edit-engine-properties and edit-gem-properties
They can modify specific fields within these manifest files, that should
affect build system.
More importantly, this commands can be used to modify the "engine_name"
field in the engine.json and the "gem_name" field in the gem.json
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updates the Wwise SDK detection in CMake
Parses AkWwiseSDKVersion.h to obtain the version instead of requiring an
exact version to be installed.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Updates readme.md information about Wwise
Rewrite some of the setup info about Wwise, mention the two ways in
which Wwise can be found via CMake and that users can install later
versions than the one specified.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Remove unnecessary parts of Wwise version detect
Don't need to parse the file contents, it was only being used to print a
message to CMake. Simplify the validation to just checking that the SDK
version header exists. Maybe in the future we can reinstate better
version checking to make sure the version falls within a range.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Updates capitalization of Audiokinetic name
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Expose shadow bias to component & feature processors. Shadow bias now works more consistently with various near / far shadow planes and caster positions. Bias now also affects esm shadows which helps eliminate acne in certain situations.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Adding jira comment to light configuration serialization version. Improved comment on final adjustment to bias before its sent to the shader.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Hooking up bias to behavior context.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Added TSpace method setting which is only visible for MikkT generation.
* Fixed a bug with generating tangents for blend shapes.
* Renamed tangent space into generation method.
* Some code cleaning
Signed-off-by: Benjamin Jillich <jillich@amazon.com>