Moving comments

Signed-off-by: Dayo Lawal <lawalfua@amazon.com>
This commit is contained in:
Dayo Lawal
2021-07-27 13:42:48 -05:00
parent 5cb001dffd
commit 4b0527c07f
5 changed files with 4 additions and 7 deletions
@@ -23,7 +23,7 @@
namespace AtomToolsFramework
{
//!Base class for Atom tools to inherit from
//! Base class for Atom tools to inherit from
class AtomToolsApplication
: public AzFramework::Application
, public AzQtComponents::AzQtApplication
@@ -158,8 +158,6 @@ namespace AtomToolsFramework
AZStd::vector<AZStd::string> AtomToolsApplication::GetCriticalAssetFilters() const
{
// List of common asset filters for things that need to be compiled to run the material editor
// Some of these things will not be necessary once we have proper support for queued asset loading and reloading
return AZStd::vector<AZStd::string>({});
}
@@ -113,8 +113,6 @@ namespace MaterialEditor
AZStd::vector<AZStd::string> MaterialEditorApplication::GetCriticalAssetFilters() const
{
// List of common asset filters for things that need to be compiled to run the material editor
// Some of these things will not be necessary once we have proper support for queued asset loading and reloading
return AZStd::vector<AZStd::string>({ "passes/", "config/", "MaterialEditor" });
}
@@ -49,6 +49,9 @@ namespace MaterialEditor
void ProcessCommandLine(const AZ::CommandLine& commandLine) override;
void StartInternal() override;
AZStd::string GetBuildTargetName() const override;
//! List of common asset filters for things that need to be compiled to run the material editor
//! Some of these things will not be necessary once we have proper support for queued asset loading and reloading
AZStd::vector<AZStd::string> GetCriticalAssetFilters() const override;
};
} // namespace MaterialEditor
@@ -102,8 +102,6 @@ namespace ShaderManagementConsole
AZStd::vector<AZStd::string> ShaderManagementConsoleApplication::GetCriticalAssetFilters() const
{
// List of common asset filters for things that need to be compiled to run the material editor
// Some of these things will not be necessary once we have proper support for queued asset loading and reloading
return AZStd::vector<AZStd::string>({ "passes/", "config/" });
}