+1
-1
@@ -23,7 +23,7 @@
|
||||
|
||||
namespace AtomToolsFramework
|
||||
{
|
||||
//!Base class for Atom tools to inherit from
|
||||
//! Base class for Atom tools to inherit from
|
||||
class AtomToolsApplication
|
||||
: public AzFramework::Application
|
||||
, public AzQtComponents::AzQtApplication
|
||||
|
||||
@@ -158,8 +158,6 @@ namespace AtomToolsFramework
|
||||
|
||||
AZStd::vector<AZStd::string> AtomToolsApplication::GetCriticalAssetFilters() const
|
||||
{
|
||||
// List of common asset filters for things that need to be compiled to run the material editor
|
||||
// Some of these things will not be necessary once we have proper support for queued asset loading and reloading
|
||||
return AZStd::vector<AZStd::string>({});
|
||||
}
|
||||
|
||||
|
||||
@@ -113,8 +113,6 @@ namespace MaterialEditor
|
||||
|
||||
AZStd::vector<AZStd::string> MaterialEditorApplication::GetCriticalAssetFilters() const
|
||||
{
|
||||
// List of common asset filters for things that need to be compiled to run the material editor
|
||||
// Some of these things will not be necessary once we have proper support for queued asset loading and reloading
|
||||
return AZStd::vector<AZStd::string>({ "passes/", "config/", "MaterialEditor" });
|
||||
}
|
||||
|
||||
|
||||
@@ -49,6 +49,9 @@ namespace MaterialEditor
|
||||
void ProcessCommandLine(const AZ::CommandLine& commandLine) override;
|
||||
void StartInternal() override;
|
||||
AZStd::string GetBuildTargetName() const override;
|
||||
|
||||
//! List of common asset filters for things that need to be compiled to run the material editor
|
||||
//! Some of these things will not be necessary once we have proper support for queued asset loading and reloading
|
||||
AZStd::vector<AZStd::string> GetCriticalAssetFilters() const override;
|
||||
};
|
||||
} // namespace MaterialEditor
|
||||
|
||||
-2
@@ -102,8 +102,6 @@ namespace ShaderManagementConsole
|
||||
|
||||
AZStd::vector<AZStd::string> ShaderManagementConsoleApplication::GetCriticalAssetFilters() const
|
||||
{
|
||||
// List of common asset filters for things that need to be compiled to run the material editor
|
||||
// Some of these things will not be necessary once we have proper support for queued asset loading and reloading
|
||||
return AZStd::vector<AZStd::string>({ "passes/", "config/" });
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user