diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Application/AtomToolsApplication.h b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Application/AtomToolsApplication.h index 3b2e5a7e8a..bceea24aad 100644 --- a/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Application/AtomToolsApplication.h +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Application/AtomToolsApplication.h @@ -23,7 +23,7 @@ namespace AtomToolsFramework { - //!Base class for Atom tools to inherit from + //! Base class for Atom tools to inherit from class AtomToolsApplication : public AzFramework::Application , public AzQtComponents::AzQtApplication diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Application/AtomToolsApplication.cpp b/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Application/AtomToolsApplication.cpp index 0dc579b017..3a542db1a4 100644 --- a/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Application/AtomToolsApplication.cpp +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Application/AtomToolsApplication.cpp @@ -158,8 +158,6 @@ namespace AtomToolsFramework AZStd::vector AtomToolsApplication::GetCriticalAssetFilters() const { - // List of common asset filters for things that need to be compiled to run the material editor - // Some of these things will not be necessary once we have proper support for queued asset loading and reloading return AZStd::vector({}); } diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.cpp b/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.cpp index 09c7588de9..4dd6b6d9dc 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.cpp +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.cpp @@ -113,8 +113,6 @@ namespace MaterialEditor AZStd::vector MaterialEditorApplication::GetCriticalAssetFilters() const { - // List of common asset filters for things that need to be compiled to run the material editor - // Some of these things will not be necessary once we have proper support for queued asset loading and reloading return AZStd::vector({ "passes/", "config/", "MaterialEditor" }); } diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.h b/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.h index 0177013a3d..5f3b71a5aa 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.h +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.h @@ -49,6 +49,9 @@ namespace MaterialEditor void ProcessCommandLine(const AZ::CommandLine& commandLine) override; void StartInternal() override; AZStd::string GetBuildTargetName() const override; + + //! List of common asset filters for things that need to be compiled to run the material editor + //! Some of these things will not be necessary once we have proper support for queued asset loading and reloading AZStd::vector GetCriticalAssetFilters() const override; }; } // namespace MaterialEditor diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.cpp b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.cpp index 6f6ee697d5..96046bf98e 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.cpp +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.cpp @@ -102,8 +102,6 @@ namespace ShaderManagementConsole AZStd::vector ShaderManagementConsoleApplication::GetCriticalAssetFilters() const { - // List of common asset filters for things that need to be compiled to run the material editor - // Some of these things will not be necessary once we have proper support for queued asset loading and reloading return AZStd::vector({ "passes/", "config/" }); }