Merge pull request #2418 from aws-lumberyard-dev/jillich/RemoveEmfxLegacyImporters
Removed legacy file loading for anim graphs and motion sets
This commit is contained in:
@@ -219,8 +219,6 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/AnimGraphExampleNoDependency.animgraph
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/EmptyAnimGraphExample.animgraph
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/EmptyMotionSetExample.motionset
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/LegacyAnimGraphExample.animgraph
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/LegacyMotionSetExample.motionset
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/MotionSetExample.motionset
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/MotionSetExampleNoDependency.motionset
|
||||
OUTPUT_SUBDIRECTORY
|
||||
|
||||
@@ -93,9 +93,7 @@ namespace CommandSystem
|
||||
}
|
||||
|
||||
// load anim graph from file
|
||||
EMotionFX::Importer::AnimGraphSettings settings;
|
||||
settings.mDisableNodeVisualization = false;
|
||||
EMotionFX::AnimGraph* animGraph = EMotionFX::GetImporter().LoadAnimGraph(filename.c_str(), &settings);
|
||||
EMotionFX::AnimGraph* animGraph = EMotionFX::GetImporter().LoadAnimGraph(filename.c_str());
|
||||
if (!animGraph)
|
||||
{
|
||||
outResult = AZStd::string::format("Failed to load anim graph from %s.", filename.c_str());
|
||||
|
||||
@@ -97,7 +97,7 @@ namespace EMotionFX
|
||||
AZ_UNUSED(sourceFile);
|
||||
|
||||
AZ::ObjectStream::FilterDescriptor loadFilter = AZ::ObjectStream::FilterDescriptor(&AZ::Data::AssetFilterNoAssetLoading, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES);
|
||||
AZStd::unique_ptr<AnimGraph> animGraph(GetImporter().LoadAnimGraph(fullPath, nullptr, loadFilter));
|
||||
AZStd::unique_ptr<AnimGraph> animGraph(GetImporter().LoadAnimGraph(fullPath, loadFilter));
|
||||
|
||||
if (!animGraph)
|
||||
{
|
||||
|
||||
@@ -79,9 +79,6 @@ namespace EMotionFX
|
||||
AttributePose(AnimGraphPose* pose)
|
||||
: MCore::Attribute(TYPE_ID) { mValue = pose; }
|
||||
~AttributePose() {}
|
||||
|
||||
uint32 GetDataSize() const override { return 0; }
|
||||
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override { MCORE_UNUSED(stream); MCORE_UNUSED(streamEndianType); MCORE_UNUSED(version); return false; } // unsupported
|
||||
};
|
||||
|
||||
|
||||
@@ -130,9 +127,6 @@ namespace EMotionFX
|
||||
AttributeMotionInstance(MotionInstance* motionInstance)
|
||||
: MCore::Attribute(TYPE_ID) { mValue = motionInstance; }
|
||||
~AttributeMotionInstance() {}
|
||||
|
||||
uint32 GetDataSize() const override { return 0; }
|
||||
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override { MCORE_UNUSED(stream); MCORE_UNUSED(streamEndianType); MCORE_UNUSED(version); return false; } // unsupported
|
||||
};
|
||||
|
||||
class AnimGraphPropertyUtils
|
||||
|
||||
@@ -1,120 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include "AnimGraphFileFormat.h"
|
||||
#include <MCore/Source/Attribute.h>
|
||||
#include <EMotionFX/Source/Parameter/BoolParameter.h>
|
||||
#include <EMotionFX/Source/Parameter/ColorParameter.h>
|
||||
#include <EMotionFX/Source/Parameter/FloatSliderParameter.h>
|
||||
#include <EMotionFX/Source/Parameter/FloatSpinnerParameter.h>
|
||||
#include <EMotionFX/Source/Parameter/IntSliderParameter.h>
|
||||
#include <EMotionFX/Source/Parameter/IntSpinnerParameter.h>
|
||||
#include <EMotionFX/Source/Parameter/TagParameter.h>
|
||||
#include <EMotionFX/Source/Parameter/RotationParameter.h>
|
||||
#include <EMotionFX/Source/Parameter/StringParameter.h>
|
||||
#include <EMotionFX/Source/Parameter/Vector2Parameter.h>
|
||||
#include <EMotionFX/Source/Parameter/Vector3GizmoParameter.h>
|
||||
#include <EMotionFX/Source/Parameter/Vector3Parameter.h>
|
||||
#include <EMotionFX/Source/Parameter/Vector4Parameter.h>
|
||||
|
||||
namespace EMotionFX
|
||||
{
|
||||
namespace FileFormat
|
||||
{
|
||||
AZ::TypeId GetParameterTypeIdForInterfaceType(uint32 interfaceType)
|
||||
{
|
||||
switch (interfaceType)
|
||||
{
|
||||
case MCore::ATTRIBUTE_INTERFACETYPE_FLOATSPINNER:
|
||||
return azrtti_typeid<EMotionFX::FloatSpinnerParameter>();
|
||||
case MCore::ATTRIBUTE_INTERFACETYPE_FLOATSLIDER:
|
||||
return azrtti_typeid<EMotionFX::FloatSliderParameter>();
|
||||
case MCore::ATTRIBUTE_INTERFACETYPE_INTSPINNER:
|
||||
return azrtti_typeid<EMotionFX::IntSpinnerParameter>();
|
||||
case MCore::ATTRIBUTE_INTERFACETYPE_INTSLIDER:
|
||||
return azrtti_typeid<EMotionFX::IntSliderParameter>();
|
||||
case MCore::ATTRIBUTE_INTERFACETYPE_CHECKBOX:
|
||||
return azrtti_typeid<EMotionFX::BoolParameter>();
|
||||
case MCore::ATTRIBUTE_INTERFACETYPE_VECTOR2:
|
||||
return azrtti_typeid<EMotionFX::Vector2Parameter>();
|
||||
case MCore::ATTRIBUTE_INTERFACETYPE_VECTOR3GIZMO:
|
||||
return azrtti_typeid<EMotionFX::Vector3GizmoParameter>();
|
||||
case MCore::ATTRIBUTE_INTERFACETYPE_VECTOR4:
|
||||
return azrtti_typeid<EMotionFX::Vector4Parameter>();
|
||||
case MCore::ATTRIBUTE_INTERFACETYPE_COLOR:
|
||||
return azrtti_typeid<EMotionFX::ColorParameter>();
|
||||
case MCore::ATTRIBUTE_INTERFACETYPE_STRING:
|
||||
return azrtti_typeid<EMotionFX::StringParameter>();
|
||||
case MCore::ATTRIBUTE_INTERFACETYPE_VECTOR3:
|
||||
return azrtti_typeid<EMotionFX::Vector3Parameter>();
|
||||
case MCore::ATTRIBUTE_INTERFACETYPE_TAG:
|
||||
return azrtti_typeid<EMotionFX::TagParameter>();
|
||||
|
||||
case MCore::ATTRIBUTE_INTERFACETYPE_COMBOBOX:
|
||||
case MCore::ATTRIBUTE_INTERFACETYPE_PROPERTYSET:
|
||||
case MCore::ATTRIBUTE_INTERFACETYPE_DEFAULT:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return AZ::TypeId();
|
||||
}
|
||||
|
||||
uint32 GetInterfaceTypeForParameterTypeId(const AZ::TypeId& parameterTypeId)
|
||||
{
|
||||
if (parameterTypeId == azrtti_typeid<EMotionFX::FloatSpinnerParameter>())
|
||||
{
|
||||
return MCore::ATTRIBUTE_INTERFACETYPE_FLOATSPINNER;
|
||||
}
|
||||
else if (parameterTypeId == azrtti_typeid<EMotionFX::FloatSliderParameter>())
|
||||
{
|
||||
return MCore::ATTRIBUTE_INTERFACETYPE_FLOATSLIDER;
|
||||
}
|
||||
else if (parameterTypeId == azrtti_typeid<EMotionFX::IntSpinnerParameter>())
|
||||
{
|
||||
return MCore::ATTRIBUTE_INTERFACETYPE_INTSPINNER;
|
||||
}
|
||||
else if (parameterTypeId == azrtti_typeid<EMotionFX::IntSliderParameter>())
|
||||
{
|
||||
return MCore::ATTRIBUTE_INTERFACETYPE_INTSLIDER;
|
||||
}
|
||||
else if (parameterTypeId == azrtti_typeid<EMotionFX::BoolParameter>())
|
||||
{
|
||||
return MCore::ATTRIBUTE_INTERFACETYPE_CHECKBOX;
|
||||
}
|
||||
else if (parameterTypeId == azrtti_typeid<EMotionFX::Vector2Parameter>())
|
||||
{
|
||||
return MCore::ATTRIBUTE_INTERFACETYPE_VECTOR2;
|
||||
}
|
||||
else if (parameterTypeId == azrtti_typeid<EMotionFX::Vector3GizmoParameter>())
|
||||
{
|
||||
return MCore::ATTRIBUTE_INTERFACETYPE_VECTOR3GIZMO;
|
||||
}
|
||||
else if (parameterTypeId == azrtti_typeid<EMotionFX::Vector4Parameter>())
|
||||
{
|
||||
return MCore::ATTRIBUTE_INTERFACETYPE_VECTOR4;
|
||||
}
|
||||
else if (parameterTypeId == azrtti_typeid<EMotionFX::ColorParameter>())
|
||||
{
|
||||
return MCore::ATTRIBUTE_INTERFACETYPE_COLOR;
|
||||
}
|
||||
else if (parameterTypeId == azrtti_typeid<EMotionFX::StringParameter>())
|
||||
{
|
||||
return MCore::ATTRIBUTE_INTERFACETYPE_STRING;
|
||||
}
|
||||
else if (parameterTypeId == azrtti_typeid<EMotionFX::Vector3Parameter>())
|
||||
{
|
||||
return MCore::ATTRIBUTE_INTERFACETYPE_VECTOR3;
|
||||
}
|
||||
else if (parameterTypeId == azrtti_typeid<EMotionFX::TagParameter>())
|
||||
{
|
||||
return MCore::ATTRIBUTE_INTERFACETYPE_TAG;
|
||||
}
|
||||
return MCORE_INVALIDINDEX32;
|
||||
}
|
||||
}
|
||||
} // namespace EMotionFX
|
||||
@@ -1,231 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "SharedFileFormatStructs.h"
|
||||
#include "AzCore/RTTI/TypeInfo.h"
|
||||
|
||||
namespace EMotionFX
|
||||
{
|
||||
namespace FileFormat // so now we are in the namespace EMotionFX::FileFormat
|
||||
{
|
||||
// collection of animGraph chunk IDs
|
||||
enum
|
||||
{
|
||||
ANIMGRAPH_CHUNK_BLENDNODE = 400,
|
||||
ANIMGRAPH_CHUNK_STATETRANSITIONS = 401,
|
||||
ANIMGRAPH_CHUNK_NODECONNECTIONS = 402,
|
||||
ANIMGRAPH_CHUNK_PARAMETERS = 403,
|
||||
ANIMGRAPH_CHUNK_NODEGROUPS = 404,
|
||||
ANIMGRAPH_CHUNK_GROUPPARAMETERS = 405,
|
||||
ANIMGRAPH_CHUNK_GAMECONTROLLERSETTINGS = 406,
|
||||
ANIMGRAPH_CHUNK_ADDITIONALINFO = 407,
|
||||
ANIMGRAPH_FORCE_32BIT = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
ANIMGRAPH_NODEFLAG_COLLAPSED = 1 << 0,
|
||||
ANIMGRAPH_NODEFLAG_VISUALIZED = 1 << 1,
|
||||
ANIMGRAPH_NODEFLAG_DISABLED = 1 << 2,
|
||||
ANIMGRAPH_NODEFLAG_VIRTUALFINALOUTPUT = 1 << 3
|
||||
};
|
||||
|
||||
/*
|
||||
AnimGraph_Header
|
||||
|
||||
ANIMGRAPH_CHUNK_PARAMETERS: (global animgraph parameters)
|
||||
uint32 numParameters
|
||||
AnimGraph_ParamInfo[numParameters]
|
||||
|
||||
ANIMGRAPH_CHUNK_BLENDNODE:
|
||||
AnimGraph_NodeHeader
|
||||
|
||||
ANIMGRAPH_CHUNK_NODECONNECTIONS: (for last loaded BLENDNODE)
|
||||
uint32 numConnections
|
||||
AnimGraph_NodeConnection[numConnections]
|
||||
|
||||
ANIMGRAPH_CHUNK_STATETRANSITIONS: (for last loaded node, assumed to be a state machine)
|
||||
uint32 numStateTransitions
|
||||
uint32 blendNodeIndex (the state machine the transitions are for)
|
||||
AnimGraph_StateTransition[numStateTransitions]
|
||||
|
||||
ANIMGRAPH_CHUNK_NODEGROUPS:
|
||||
uint32 numNodeGroups
|
||||
AnimGraph_NodeGroup[numNodeGroups]
|
||||
|
||||
ANIMGRAPH_CHUNK_GAMECONTROLLERSETTINGS:
|
||||
uint32 activePresetIndex
|
||||
uint32 numPresets
|
||||
AnimGraph_GameControllerPreset[numPresets]
|
||||
*/
|
||||
|
||||
// AnimGraph file header
|
||||
struct AnimGraph_Header
|
||||
{
|
||||
char mFourCC[4];
|
||||
uint8 mEndianType;
|
||||
uint32 mFileVersion;
|
||||
uint32 mNumNodes;
|
||||
uint32 mNumStateTransitions;
|
||||
uint32 mNumNodeConnections;
|
||||
uint32 mNumParameters;
|
||||
|
||||
// followed by:
|
||||
// string mName;
|
||||
// string mCopyright;
|
||||
// string mDescription;
|
||||
// string mCompany;
|
||||
// string mEMFXVersion;
|
||||
// string mEMStudioBuildDate;
|
||||
};
|
||||
|
||||
// additional info
|
||||
struct AnimGraph_AdditionalInfo
|
||||
{
|
||||
uint8 mUnitType;
|
||||
};
|
||||
|
||||
|
||||
// the node header
|
||||
struct AnimGraph_NodeHeader
|
||||
{
|
||||
uint32 mTypeID;
|
||||
uint32 mParentIndex;
|
||||
uint32 mVersion;
|
||||
uint32 mNumCustomDataBytes; // number of bytes of node custom data to follow
|
||||
uint32 mNumChildNodes;
|
||||
uint32 mNumAttributes;
|
||||
int32 mVisualPosX;
|
||||
int32 mVisualPosY;
|
||||
uint32 mVisualizeColor;
|
||||
uint8 mFlags;
|
||||
|
||||
// followed by:
|
||||
// string mName;
|
||||
// animGraphNode->Save(...) or animGraphNode->Load(...), writing or reading mNumBytes bytes
|
||||
};
|
||||
|
||||
|
||||
struct AnimGraph_ParameterInfo
|
||||
{
|
||||
uint32 mNumComboValues;
|
||||
uint32 mInterfaceType;
|
||||
uint32 mAttributeType;
|
||||
uint16 mFlags;
|
||||
char mHasMinMax;
|
||||
|
||||
// followed by:
|
||||
// string mName
|
||||
// string mInternalName
|
||||
// string mDescription
|
||||
// if (mHasMinMax == 1)
|
||||
// {
|
||||
// AnimGraph_Attribute mMinValue
|
||||
// AnimGraph_Attribute mMaxValue
|
||||
// }
|
||||
// AnimGraph_Attribute mDefaultValue
|
||||
// string mComboValues[mNumComboValues]
|
||||
};
|
||||
|
||||
|
||||
// a node connection
|
||||
struct AnimGraph_NodeConnection
|
||||
{
|
||||
uint32 mSourceNode;
|
||||
uint32 mTargetNode;
|
||||
uint16 mSourceNodePort;
|
||||
uint16 mTargetNodePort;
|
||||
};
|
||||
|
||||
|
||||
// a state transition
|
||||
struct AnimGraph_StateTransition
|
||||
{
|
||||
uint32 mSourceNode;
|
||||
uint32 mDestNode;
|
||||
int32 mStartOffsetX;
|
||||
int32 mStartOffsetY;
|
||||
int32 mEndOffsetX;
|
||||
int32 mEndOffsetY;
|
||||
uint32 mNumConditions;
|
||||
|
||||
// followed by:
|
||||
// AnimGraph_NodeHeader (and its followed by data, EXCEPT THE NAME STRING, which is skipped)
|
||||
// AnimGraph_NodeHeader[mConditions] (and its followed by data, EXCEPT THE NAME STRING, which is skipped)
|
||||
};
|
||||
|
||||
|
||||
// a node group
|
||||
struct AnimGraph_NodeGroup
|
||||
{
|
||||
FileColor mColor;
|
||||
uint8 mIsVisible;
|
||||
uint32 mNumNodes;
|
||||
|
||||
// followed by:
|
||||
// string mName
|
||||
// uint32[mNumNodes] (node indices that belong to the group)
|
||||
};
|
||||
|
||||
|
||||
// a group parameter
|
||||
struct AnimGraph_GroupParameter
|
||||
{
|
||||
uint32 mNumParameters;
|
||||
uint8 mCollapsed;
|
||||
|
||||
// followed by:
|
||||
// string mName
|
||||
// uint32[mNumParameters] (parameter indices that belong to the group)
|
||||
};
|
||||
|
||||
|
||||
// a game controller parameter info
|
||||
struct AnimGraph_GameControllerParameterInfo
|
||||
{
|
||||
uint8 mAxis;
|
||||
uint8 mMode;
|
||||
uint8 mInvert;
|
||||
|
||||
// followed by:
|
||||
// string mName
|
||||
};
|
||||
|
||||
|
||||
// a game controller button info
|
||||
struct AnimGraph_GameControllerButtonInfo
|
||||
{
|
||||
uint8 mButtonIndex;
|
||||
uint8 mMode;
|
||||
|
||||
// followed by:
|
||||
// string mString
|
||||
};
|
||||
|
||||
|
||||
// a game controller preset
|
||||
struct AnimGraph_GameControllerPreset
|
||||
{
|
||||
uint32 mNumParameterInfos;
|
||||
uint32 mNumButtonInfos;
|
||||
|
||||
// followed by:
|
||||
// string mName
|
||||
// AnimGraph_GameControllerParameterInfo[mNumParameterInfos]
|
||||
// AnimGraph_GameControllerButtonInfo[mNumButtonInfos]
|
||||
};
|
||||
|
||||
// Conversion functions to support attributes with the old serialization.
|
||||
// Once we deprecate the old format we can remove these two functions.
|
||||
AZ::TypeId GetParameterTypeIdForInterfaceType(uint32 interfaceType);
|
||||
uint32 GetInterfaceTypeForParameterTypeId(const AZ::TypeId& parameterTypeId);
|
||||
|
||||
} // namespace FileFormat
|
||||
} // namespace EMotionFX
|
||||
@@ -23,6 +23,7 @@
|
||||
#include <MCore/Source/AttributeFactory.h>
|
||||
#include <MCore/Source/AzCoreConversions.h>
|
||||
#include <MCore/Source/Distance.h>
|
||||
#include <MCore/Source/File.h>
|
||||
#include <MCore/Source/ReflectionSerializer.h>
|
||||
#include <MCore/Source/StringConversions.h>
|
||||
#include <MCore/Source/MCoreSystem.h>
|
||||
@@ -53,7 +54,6 @@
|
||||
#include "../AnimGraphTransitionCondition.h"
|
||||
#include "../MCore/Source/Endian.h"
|
||||
#include "../NodeMap.h"
|
||||
#include "LegacyAnimGraphNodeParser.h"
|
||||
|
||||
#include <EMotionFX/Source/Importer/ActorFileFormat.h>
|
||||
#include <EMotionFX/Source/TwoStringEventData.h>
|
||||
@@ -245,14 +245,10 @@ namespace EMotionFX
|
||||
{
|
||||
mFileHighVersion = 1;
|
||||
mFileLowVersion = 0;
|
||||
mIsUnicodeFile = true;
|
||||
|
||||
// allocate the string buffer used for reading in variable sized strings
|
||||
mStringStorageSize = 256;
|
||||
mStringStorage = (char*)MCore::Allocate(mStringStorageSize, EMFX_MEMCATEGORY_IMPORTER);
|
||||
mBlendNodes.SetMemoryCategory(EMFX_MEMCATEGORY_IMPORTER);
|
||||
mBlendNodes.Reserve(1024);
|
||||
//mConvertString.Reserve( 256 );
|
||||
}
|
||||
|
||||
|
||||
@@ -281,57 +277,8 @@ namespace EMotionFX
|
||||
|
||||
mStringStorage = nullptr;
|
||||
mStringStorageSize = 0;
|
||||
//mConvertString.Clear();
|
||||
|
||||
// get rid of the blend nodes array
|
||||
mBlendNodes.Clear();
|
||||
|
||||
m_entryNodeIndexToStateMachineIdLookupTable.clear();
|
||||
}
|
||||
|
||||
|
||||
// check if the strings in the file are encoded using unicode or multi-byte
|
||||
bool SharedHelperData::GetIsUnicodeFile(const char* dateString, MCore::Array<SharedData*>* sharedData)
|
||||
{
|
||||
// find the helper data
|
||||
SharedData* data = Importer::FindSharedData(sharedData, SharedHelperData::TYPE_ID);
|
||||
SharedHelperData* helperData = static_cast<SharedHelperData*>(data);
|
||||
|
||||
AZStd::vector<AZStd::string> dateParts;
|
||||
AzFramework::StringFunc::Tokenize(dateString, dateParts, MCore::CharacterConstants::space, false /* keep empty strings */, true /* keep space strings */);
|
||||
|
||||
// decode the month
|
||||
int32 month = 0;
|
||||
const AZStd::string& monthString = dateParts[0];
|
||||
const char* monthStrings[12] = { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" };
|
||||
for (int32 i = 0; i < 12; ++i)
|
||||
{
|
||||
if (monthString == monthStrings[i])
|
||||
{
|
||||
month = i + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//int32 day = dateParts[1].ToInt();
|
||||
int32 year;
|
||||
if (!AzFramework::StringFunc::LooksLikeInt(dateParts[2].c_str(), &year))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// set if the file contains unicode strings or not based on the compilcation date
|
||||
if (year < 2012 || (year == 2012 && month < 11))
|
||||
{
|
||||
helperData->mIsUnicodeFile = false;
|
||||
}
|
||||
|
||||
//LogInfo( "String: '%s', Decoded: %i.%i.%i - isUnicode=%i", dateString, day, month, year, helperData->mIsUnicodeFile );
|
||||
|
||||
return helperData->mIsUnicodeFile;
|
||||
}
|
||||
|
||||
|
||||
const char* SharedHelperData::ReadString(MCore::Stream* file, MCore::Array<SharedData*>* sharedData, MCore::Endian::EEndianType endianType)
|
||||
{
|
||||
MCORE_ASSERT(file);
|
||||
@@ -366,25 +313,6 @@ namespace EMotionFX
|
||||
return helperData->mStringStorage;
|
||||
}
|
||||
|
||||
|
||||
// get the array of anim graph nodes
|
||||
MCore::Array<AnimGraphNode*>& SharedHelperData::GetBlendNodes(MCore::Array<SharedData*>* sharedData)
|
||||
{
|
||||
// find the helper data
|
||||
SharedData* data = Importer::FindSharedData(sharedData, SharedHelperData::TYPE_ID);
|
||||
SharedHelperData* helperData = static_cast<SharedHelperData*>(data);
|
||||
return helperData->mBlendNodes;
|
||||
}
|
||||
|
||||
// Get the table of entry state indices to state machines IDs
|
||||
AZStd::map<AZ::u64, uint32>& SharedHelperData::GetEntryStateToStateMachineTable(MCore::Array<SharedData*>* sharedData)
|
||||
{
|
||||
// Find the helper data
|
||||
SharedData* data = Importer::FindSharedData(sharedData, SharedHelperData::TYPE_ID);
|
||||
SharedHelperData* helperData = static_cast<SharedHelperData*>(data);
|
||||
return helperData->m_entryNodeIndexToStateMachineIdLookupTable;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// constructor
|
||||
@@ -1999,7 +1927,6 @@ namespace EMotionFX
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------
|
||||
|
||||
//
|
||||
bool ChunkProcessorActorAttachmentNodes::Process(MCore::File* file, Importer::ImportParameters& importParams)
|
||||
{
|
||||
const MCore::Endian::EEndianType endianType = importParams.mEndianType;
|
||||
@@ -2055,866 +1982,6 @@ namespace EMotionFX
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------
|
||||
|
||||
// animGraph state transitions
|
||||
bool ChunkProcessorAnimGraphStateTransitions::Process(MCore::File* file, Importer::ImportParameters& importParams)
|
||||
{
|
||||
// read the number of transitions to follow
|
||||
uint32 numTransitions;
|
||||
file->Read(&numTransitions, sizeof(uint32));
|
||||
MCore::Endian::ConvertUnsignedInt32(&numTransitions, importParams.mEndianType);
|
||||
|
||||
// read the state machine index
|
||||
uint32 stateMachineIndex;
|
||||
file->Read(&stateMachineIndex, sizeof(uint32));
|
||||
MCore::Endian::ConvertUnsignedInt32(&stateMachineIndex, importParams.mEndianType);
|
||||
|
||||
// get the loaded anim graph nodes
|
||||
MCore::Array<AnimGraphNode*>& blendNodes = SharedHelperData::GetBlendNodes(importParams.mSharedData);
|
||||
if (stateMachineIndex >= blendNodes.GetLength())
|
||||
{
|
||||
if (GetLogging())
|
||||
{
|
||||
AZ_Error("EMotionFX", false, "State machine refers to invalid blend node, state machine index: %d, amount of blend node: %d", stateMachineIndex, blendNodes.GetLength());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
AZ_Assert(azrtti_typeid(blendNodes[stateMachineIndex]) == azrtti_typeid<AnimGraphStateMachine>(), "ChunkProcessorAnimGraphStateTransitions::Process : Unexpected node type expected AnimGraphStateMachine. Found %u instead", azrtti_typeid(blendNodes[stateMachineIndex]));
|
||||
AnimGraphStateMachine* stateMachine = static_cast<AnimGraphStateMachine*>(blendNodes[stateMachineIndex]);
|
||||
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogDetailedInfo("- Num transitions for state machine '%s' = %d", blendNodes[stateMachineIndex]->GetName(), numTransitions);
|
||||
}
|
||||
|
||||
stateMachine->ReserveTransitions(numTransitions);
|
||||
|
||||
// read the transitions
|
||||
FileFormat::AnimGraph_StateTransition transition;
|
||||
for (uint32 i = 0; i < numTransitions; ++i)
|
||||
{
|
||||
// read the transition
|
||||
file->Read(&transition, sizeof(FileFormat::AnimGraph_StateTransition));
|
||||
|
||||
// convert endian
|
||||
MCore::Endian::ConvertUnsignedInt32(&transition.mSourceNode, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&transition.mDestNode, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&transition.mNumConditions, importParams.mEndianType);
|
||||
MCore::Endian::ConvertSignedInt32(&transition.mStartOffsetX, importParams.mEndianType);
|
||||
MCore::Endian::ConvertSignedInt32(&transition.mStartOffsetY, importParams.mEndianType);
|
||||
MCore::Endian::ConvertSignedInt32(&transition.mEndOffsetX, importParams.mEndianType);
|
||||
MCore::Endian::ConvertSignedInt32(&transition.mEndOffsetY, importParams.mEndianType);
|
||||
|
||||
//----------------------------------------------
|
||||
// read the node header
|
||||
FileFormat::AnimGraph_NodeHeader nodeHeader;
|
||||
file->Read(&nodeHeader, sizeof(FileFormat::AnimGraph_NodeHeader));
|
||||
|
||||
// convert endian
|
||||
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mTypeID, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mParentIndex, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mVersion, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumCustomDataBytes, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumChildNodes, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumAttributes, importParams.mEndianType);
|
||||
MCore::Endian::ConvertSignedInt32(&nodeHeader.mVisualPosX, importParams.mEndianType);
|
||||
MCore::Endian::ConvertSignedInt32(&nodeHeader.mVisualPosY, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mVisualizeColor, importParams.mEndianType);
|
||||
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogDetailedInfo("- State Transition Node:");
|
||||
MCore::LogDetailedInfo(" + Type = %d", nodeHeader.mTypeID);
|
||||
MCore::LogDetailedInfo(" + Version = %d", nodeHeader.mVersion);
|
||||
MCore::LogDetailedInfo(" + Num data bytes = %d", nodeHeader.mNumCustomDataBytes);
|
||||
MCore::LogDetailedInfo(" + Num attributes = %d", nodeHeader.mNumAttributes);
|
||||
MCore::LogDetailedInfo(" + Num conditions = %d", transition.mNumConditions);
|
||||
MCore::LogDetailedInfo(" + Source node = %d", transition.mSourceNode);
|
||||
MCore::LogDetailedInfo(" + Dest node = %d", transition.mDestNode);
|
||||
}
|
||||
|
||||
// create the transition object
|
||||
AnimGraphStateTransition* emfxTransition = nullptr;
|
||||
if (GetNewTypeIdByOldNodeTypeId(nodeHeader.mTypeID) == azrtti_typeid<AnimGraphStateTransition>())
|
||||
{
|
||||
emfxTransition = aznew AnimGraphStateTransition();
|
||||
}
|
||||
|
||||
if (emfxTransition)
|
||||
{
|
||||
if (transition.mDestNode >= blendNodes.GetLength())
|
||||
{
|
||||
if (GetLogging())
|
||||
{
|
||||
AZ_Error("EMotionFX", false, "State machine transition refers to invalid destination blend node, transition index %d, blend node: %d", i, transition.mDestNode);
|
||||
}
|
||||
delete emfxTransition;
|
||||
emfxTransition = nullptr;
|
||||
}
|
||||
// A source node index of MCORE_INVALIDINDEX32 indicates that the transition is a wildcard transition. Don't go into error state in this case.
|
||||
else if (transition.mSourceNode != MCORE_INVALIDINDEX32 && transition.mSourceNode >= blendNodes.GetLength())
|
||||
{
|
||||
if (GetLogging())
|
||||
{
|
||||
AZ_Error("EMotionFX", false, "State machine transition refers to invalid source blend node, transition index %d, blend node: %d", i, transition.mSourceNode);
|
||||
}
|
||||
delete emfxTransition;
|
||||
emfxTransition = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
AnimGraphNode* targetNode = blendNodes[transition.mDestNode];
|
||||
if (targetNode == nullptr)
|
||||
{
|
||||
delete emfxTransition;
|
||||
emfxTransition = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_Assert(azrtti_istypeof<AnimGraphStateTransition>(emfxTransition), "ChunkProcessorAnimGraphStateTransitions::Process : Unexpected node type expected AnimGraphStateTransition. Found %u instead", azrtti_typeid(blendNodes[stateMachineIndex]));
|
||||
|
||||
// Now apply the transition settings
|
||||
// Check if we are dealing with a wildcard transition
|
||||
if (transition.mSourceNode == MCORE_INVALIDINDEX32)
|
||||
{
|
||||
emfxTransition->SetSourceNode(nullptr);
|
||||
emfxTransition->SetIsWildcardTransition(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// set the source node
|
||||
emfxTransition->SetSourceNode(blendNodes[transition.mSourceNode]);
|
||||
}
|
||||
|
||||
// set the destination node
|
||||
emfxTransition->SetTargetNode(targetNode);
|
||||
|
||||
emfxTransition->SetVisualOffsets(transition.mStartOffsetX, transition.mStartOffsetY, transition.mEndOffsetX, transition.mEndOffsetY);
|
||||
|
||||
// now read the attributes
|
||||
if (!LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphStateTransition>(file, nodeHeader.mNumAttributes, importParams.mEndianType, importParams, *emfxTransition))
|
||||
{
|
||||
delete emfxTransition;
|
||||
emfxTransition = nullptr;
|
||||
AZ_Error("EMotionFX", false, "Unable to parse state transition");
|
||||
return false;
|
||||
}
|
||||
// add the transition to the state machine
|
||||
stateMachine->AddTransition(emfxTransition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (emfxTransition)
|
||||
{
|
||||
// iterate through all conditions
|
||||
for (uint32 c = 0; c < transition.mNumConditions; ++c)
|
||||
{
|
||||
// read the condition node header
|
||||
FileFormat::AnimGraph_NodeHeader conditionHeader;
|
||||
file->Read(&conditionHeader, sizeof(FileFormat::AnimGraph_NodeHeader));
|
||||
|
||||
// convert endian
|
||||
MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mTypeID, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mVersion, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mNumCustomDataBytes, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mNumAttributes, importParams.mEndianType);
|
||||
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogDetailedInfo(" - Transition Condition:");
|
||||
MCore::LogDetailedInfo(" + Type = %d", conditionHeader.mTypeID);
|
||||
MCore::LogDetailedInfo(" + Version = %d", conditionHeader.mVersion);
|
||||
MCore::LogDetailedInfo(" + Num data bytes = %d", conditionHeader.mNumCustomDataBytes);
|
||||
MCore::LogDetailedInfo(" + Num attributes = %d", conditionHeader.mNumAttributes);
|
||||
}
|
||||
|
||||
AnimGraphTransitionCondition* emfxCondition = nullptr;
|
||||
if (!LegacyAnimGraphNodeParser::ParseTransitionConditionChunk(file, importParams, conditionHeader, emfxCondition))
|
||||
{
|
||||
AZ_Error("EMotionFX", false, "Unable to parse Transition condition of type %u in legacy file", azrtti_typeid(emfxCondition));
|
||||
delete emfxCondition;
|
||||
emfxCondition = nullptr;
|
||||
return false;
|
||||
}
|
||||
// add the condition to the transition
|
||||
emfxTransition->AddCondition(emfxCondition);
|
||||
}
|
||||
|
||||
//emfxTransition->Init( animGraph );
|
||||
}
|
||||
// something went wrong with creating the transition
|
||||
else
|
||||
{
|
||||
MCore::LogWarning("Cannot load and instantiate state transition. State transition from %d to %d will be skipped.", transition.mSourceNode, transition.mDestNode);
|
||||
|
||||
// skip reading the attributes
|
||||
if (!ForwardAttributes(file, importParams.mEndianType, nodeHeader.mNumAttributes))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// skip reading the node custom data
|
||||
if (file->Forward(nodeHeader.mNumCustomDataBytes) == false)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// iterate through all conditions and skip them as well
|
||||
for (uint32 c = 0; c < transition.mNumConditions; ++c)
|
||||
{
|
||||
// read the condition node header
|
||||
FileFormat::AnimGraph_NodeHeader conditionHeader;
|
||||
file->Read(&conditionHeader, sizeof(FileFormat::AnimGraph_NodeHeader));
|
||||
|
||||
// convert endian
|
||||
MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mTypeID, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mVersion, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mNumCustomDataBytes, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mNumAttributes, importParams.mEndianType);
|
||||
|
||||
// skip reading the attributes
|
||||
if (!ForwardAttributes(file, importParams.mEndianType, conditionHeader.mNumAttributes))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// skip reading the node custom data
|
||||
if (file->Forward(conditionHeader.mNumCustomDataBytes) == false)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------
|
||||
|
||||
// animGraph state transitions
|
||||
bool ChunkProcessorAnimGraphAdditionalInfo::Process(MCore::File* file, Importer::ImportParameters& /*importParams*/)
|
||||
{
|
||||
return file->Forward(sizeof(FileFormat::AnimGraph_AdditionalInfo));
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------
|
||||
|
||||
// animGraph node connections
|
||||
bool ChunkProcessorAnimGraphNodeConnections::Process(MCore::File* file, Importer::ImportParameters& importParams)
|
||||
{
|
||||
// read the number of transitions to follow
|
||||
uint32 numConnections;
|
||||
file->Read(&numConnections, sizeof(uint32));
|
||||
MCore::Endian::ConvertUnsignedInt32(&numConnections, importParams.mEndianType);
|
||||
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogDetailedInfo("- Num node connections = %d", numConnections);
|
||||
}
|
||||
|
||||
// get the array of currently loaded nodes
|
||||
MCore::Array<AnimGraphNode*>& blendNodes = SharedHelperData::GetBlendNodes(importParams.mSharedData);
|
||||
|
||||
// read the connections
|
||||
FileFormat::AnimGraph_NodeConnection connection;
|
||||
for (uint32 i = 0; i < numConnections; ++i)
|
||||
{
|
||||
// read the transition
|
||||
file->Read(&connection, sizeof(FileFormat::AnimGraph_NodeConnection));
|
||||
|
||||
// convert endian
|
||||
MCore::Endian::ConvertUnsignedInt32(&connection.mSourceNode, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&connection.mTargetNode, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt16(&connection.mSourceNodePort, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt16(&connection.mTargetNodePort, importParams.mEndianType);
|
||||
|
||||
// log details
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogDetailedInfo(" + Connection #%d = From node %d (port id %d) into node %d (port id %d)", i, connection.mSourceNode, connection.mSourceNodePort, connection.mTargetNode, connection.mTargetNodePort);
|
||||
}
|
||||
|
||||
// get the source and the target node and check if they are valid
|
||||
AnimGraphNode* sourceNode = blendNodes[connection.mSourceNode];
|
||||
AnimGraphNode* targetNode = blendNodes[connection.mTargetNode];
|
||||
if (sourceNode == nullptr || targetNode == nullptr)
|
||||
{
|
||||
MCore::LogWarning("EMotionFX::ChunkProcessorAnimGraphNodeConnections() - Connection cannot be created because the source or target node is invalid! (sourcePortID=%d targetPortID=%d sourceNode=%d targetNode=%d)", connection.mSourceNodePort, connection.mTargetNodePort, connection.mSourceNode, connection.mTargetNode);
|
||||
continue;
|
||||
}
|
||||
|
||||
// create the connection
|
||||
const uint32 sourcePort = blendNodes[connection.mSourceNode]->FindOutputPortByID(connection.mSourceNodePort);
|
||||
const uint32 targetPort = blendNodes[connection.mTargetNode]->FindInputPortByID(connection.mTargetNodePort);
|
||||
if (sourcePort != MCORE_INVALIDINDEX32 && targetPort != MCORE_INVALIDINDEX32)
|
||||
{
|
||||
blendNodes[connection.mTargetNode]->AddConnection(blendNodes[connection.mSourceNode], static_cast<uint16>(sourcePort), static_cast<uint16>(targetPort));
|
||||
}
|
||||
else
|
||||
{
|
||||
MCore::LogWarning("EMotionFX::ChunkProcessorAnimGraphNodeConnections() - Connection cannot be created because the source or target port doesn't exist! (sourcePortID=%d targetPortID=%d sourceNode='%s' targetNode=%s')", connection.mSourceNodePort, connection.mTargetNodePort, blendNodes[connection.mSourceNode]->GetName(), blendNodes[connection.mTargetNode]->GetName());
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------
|
||||
|
||||
// animGraph node
|
||||
bool ChunkProcessorAnimGraphNode::Process(MCore::File* file, Importer::ImportParameters& importParams)
|
||||
{
|
||||
AnimGraph* animGraph = importParams.mAnimGraph;
|
||||
MCORE_ASSERT(animGraph);
|
||||
|
||||
// read the node header
|
||||
FileFormat::AnimGraph_NodeHeader nodeHeader;
|
||||
file->Read(&nodeHeader, sizeof(FileFormat::AnimGraph_NodeHeader));
|
||||
|
||||
// convert endian
|
||||
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mTypeID, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mParentIndex, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mVersion, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumCustomDataBytes, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumChildNodes, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumAttributes, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mVisualizeColor, importParams.mEndianType);
|
||||
MCore::Endian::ConvertSignedInt32(&nodeHeader.mVisualPosX, importParams.mEndianType);
|
||||
MCore::Endian::ConvertSignedInt32(&nodeHeader.mVisualPosY, importParams.mEndianType);
|
||||
|
||||
const char* nodeName = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType);
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogDetailedInfo("- Blend Node:");
|
||||
MCore::LogDetailedInfo(" + Name = %s", nodeName);
|
||||
MCore::LogDetailedInfo(" + Parent index = %d", nodeHeader.mParentIndex);
|
||||
MCore::LogDetailedInfo(" + Type = %d", nodeHeader.mTypeID);
|
||||
MCore::LogDetailedInfo(" + Version = %d", nodeHeader.mVersion);
|
||||
MCore::LogDetailedInfo(" + Num data bytes = %d", nodeHeader.mNumCustomDataBytes);
|
||||
MCore::LogDetailedInfo(" + Num child nodes = %d", nodeHeader.mNumChildNodes);
|
||||
MCore::LogDetailedInfo(" + Num attributes = %d", nodeHeader.mNumAttributes);
|
||||
MCore::LogDetailedInfo(" + Visualize Color = %d, %d, %d", MCore::ExtractRed(nodeHeader.mVisualizeColor), MCore::ExtractGreen(nodeHeader.mVisualizeColor), MCore::ExtractBlue(nodeHeader.mVisualizeColor));
|
||||
MCore::LogDetailedInfo(" + Visual pos = (%d, %d)", nodeHeader.mVisualPosX, nodeHeader.mVisualPosY);
|
||||
MCore::LogDetailedInfo(" + Collapsed = %s", (nodeHeader.mFlags & FileFormat::ANIMGRAPH_NODEFLAG_COLLAPSED) ? "Yes" : "No");
|
||||
MCore::LogDetailedInfo(" + Visualized = %s", (nodeHeader.mFlags & FileFormat::ANIMGRAPH_NODEFLAG_VISUALIZED) ? "Yes" : "No");
|
||||
MCore::LogDetailedInfo(" + Disabled = %s", (nodeHeader.mFlags & FileFormat::ANIMGRAPH_NODEFLAG_DISABLED) ? "Yes" : "No");
|
||||
MCore::LogDetailedInfo(" + Virtual FinalOut= %s", (nodeHeader.mFlags & FileFormat::ANIMGRAPH_NODEFLAG_VIRTUALFINALOUTPUT) ? "Yes" : "No");
|
||||
}
|
||||
|
||||
AnimGraphNode* node = nullptr;
|
||||
if (!LegacyAnimGraphNodeParser::ParseAnimGraphNodeChunk(file
|
||||
, importParams
|
||||
, nodeName
|
||||
, nodeHeader
|
||||
, node))
|
||||
{
|
||||
if (importParams.mAnimGraph->GetRootStateMachine() == node)
|
||||
{
|
||||
importParams.mAnimGraph->SetRootStateMachine(nullptr);
|
||||
}
|
||||
|
||||
if (node)
|
||||
{
|
||||
AnimGraphNode* parentNode = node->GetParentNode();
|
||||
if (parentNode)
|
||||
{
|
||||
parentNode->RemoveChildNodeByPointer(node, false);
|
||||
}
|
||||
}
|
||||
|
||||
delete node;
|
||||
node = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
EMotionFX::GetEventManager().OnCreatedNode(animGraph, node);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------
|
||||
|
||||
// animGraph parameters
|
||||
bool ChunkProcessorAnimGraphParameters::Process(MCore::File* file, Importer::ImportParameters& importParams)
|
||||
{
|
||||
AnimGraph* animGraph = importParams.mAnimGraph;
|
||||
MCORE_ASSERT(animGraph);
|
||||
|
||||
// read the number of parameters
|
||||
uint32 numParams;
|
||||
file->Read(&numParams, sizeof(uint32));
|
||||
MCore::Endian::ConvertUnsignedInt32(&numParams, importParams.mEndianType);
|
||||
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogDetailedInfo("- Num parameters = %d", numParams);
|
||||
}
|
||||
|
||||
// read all parameters
|
||||
for (uint32 p = 0; p < numParams; ++p)
|
||||
{
|
||||
// read the parameter info header
|
||||
FileFormat::AnimGraph_ParameterInfo paramInfo;
|
||||
file->Read(¶mInfo, sizeof(FileFormat::AnimGraph_ParameterInfo));
|
||||
|
||||
// convert endian
|
||||
MCore::Endian::ConvertUnsignedInt32(¶mInfo.mNumComboValues, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(¶mInfo.mInterfaceType, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(¶mInfo.mAttributeType, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt16(¶mInfo.mFlags, importParams.mEndianType);
|
||||
|
||||
// check the attribute type
|
||||
const uint32 attribType = paramInfo.mAttributeType;
|
||||
if (attribType == 0)
|
||||
{
|
||||
MCore::LogError("EMotionFX::ChunkProcessorAnimGraphParameters::Process() - Failed to convert interface type %d to an attribute type.", attribType);
|
||||
return false;
|
||||
}
|
||||
|
||||
const AZ::TypeId parameterTypeId = EMotionFX::FileFormat::GetParameterTypeIdForInterfaceType(paramInfo.mInterfaceType);
|
||||
const AZStd::string name = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType);
|
||||
AZStd::unique_ptr<EMotionFX::Parameter> newParam(EMotionFX::ParameterFactory::Create(parameterTypeId));
|
||||
AZ_Assert(azrtti_istypeof<EMotionFX::ValueParameter>(newParam.get()), "Expected a value parameter");
|
||||
|
||||
if (!newParam)
|
||||
{
|
||||
MCore::LogError("EMotionFX::ChunkProcessorAnimGraphParameters::Process() - Failed to create parameter: '%s'.", name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
// read the strings
|
||||
newParam->SetName(name);
|
||||
SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType); // We dont use internal name anymore
|
||||
newParam->SetDescription(SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType));
|
||||
|
||||
// log the details
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogDetailedInfo("- Parameter #%d:", p);
|
||||
MCore::LogDetailedInfo(" + Name = %s", newParam->GetName().c_str());
|
||||
MCore::LogDetailedInfo(" + Description = %s", newParam->GetDescription().c_str());
|
||||
MCore::LogDetailedInfo(" + type = %s", newParam->RTTI_GetTypeName());
|
||||
MCore::LogDetailedInfo(" + Attribute type = %d", paramInfo.mAttributeType);
|
||||
MCore::LogDetailedInfo(" + Has MinMax = %d", paramInfo.mHasMinMax);
|
||||
MCore::LogDetailedInfo(" + Flags = %d", paramInfo.mFlags);
|
||||
}
|
||||
|
||||
MCore::Attribute* attr(MCore::GetAttributeFactory().CreateAttributeByType(attribType));
|
||||
EMotionFX::ValueParameter* valueParameter = static_cast<EMotionFX::ValueParameter*>(newParam.get());
|
||||
|
||||
// create the min, max and default value attributes
|
||||
if (paramInfo.mHasMinMax == 1)
|
||||
{
|
||||
// min value
|
||||
attr->Read(file, importParams.mEndianType);
|
||||
valueParameter->SetMinValueFromAttribute(attr);
|
||||
|
||||
// max value
|
||||
attr->Read(file, importParams.mEndianType);
|
||||
valueParameter->SetMaxValueFromAttribute(attr);
|
||||
}
|
||||
|
||||
// default value
|
||||
attr->Read(file, importParams.mEndianType);
|
||||
valueParameter->SetDefaultValueFromAttribute(attr);
|
||||
delete attr;
|
||||
|
||||
// Parameters were previously stored in "AttributeSettings". The calss supported
|
||||
// multiple values, however, the UI did not, so this ended up not being used.
|
||||
// Support for multiple values in parameters is possible, however we dont need it now.
|
||||
// Leaving this code as reference
|
||||
for (uint32 i = 0; i < paramInfo.mNumComboValues; ++i)
|
||||
{
|
||||
SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType);
|
||||
}
|
||||
|
||||
if (!animGraph->AddParameter(newParam.get()))
|
||||
{
|
||||
MCore::LogError("EMotionFX::ChunkProcessorAnimGraphParameters::Process() - Failed to add parameter: '%s'.", name.c_str());
|
||||
return false;
|
||||
}
|
||||
newParam.release(); // ownership moved to animGraph
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// animGraph node groups
|
||||
bool ChunkProcessorAnimGraphNodeGroups::Process(MCore::File* file, Importer::ImportParameters& importParams)
|
||||
{
|
||||
AnimGraph* animGraph = importParams.mAnimGraph;
|
||||
MCORE_ASSERT(animGraph);
|
||||
|
||||
// read the number of node groups
|
||||
uint32 numNodeGroups;
|
||||
file->Read(&numNodeGroups, sizeof(uint32));
|
||||
MCore::Endian::ConvertUnsignedInt32(&numNodeGroups, importParams.mEndianType);
|
||||
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogDetailedInfo("- Num Node Groups = %d", numNodeGroups);
|
||||
}
|
||||
|
||||
// read all node groups
|
||||
for (uint32 g = 0; g < numNodeGroups; ++g)
|
||||
{
|
||||
// read the node group header
|
||||
FileFormat::AnimGraph_NodeGroup nodeGroupChunk;
|
||||
file->Read(&nodeGroupChunk, sizeof(FileFormat::AnimGraph_NodeGroup));
|
||||
|
||||
MCore::RGBAColor emfxColor(nodeGroupChunk.mColor.mR, nodeGroupChunk.mColor.mG, nodeGroupChunk.mColor.mB, nodeGroupChunk.mColor.mA);
|
||||
|
||||
// convert endian
|
||||
MCore::Endian::ConvertUnsignedInt32(&nodeGroupChunk.mNumNodes, importParams.mEndianType);
|
||||
MCore::Endian::ConvertRGBAColor(&emfxColor, importParams.mEndianType);
|
||||
|
||||
const AZ::Color color128 = MCore::EmfxColorToAzColor(emfxColor);
|
||||
const AZ::u32 color32 = color128.ToU32();
|
||||
|
||||
const char* groupName = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType);
|
||||
const uint32 numNodes = nodeGroupChunk.mNumNodes;
|
||||
|
||||
// create and fill the new node group
|
||||
AnimGraphNodeGroup* nodeGroup = aznew AnimGraphNodeGroup(groupName);
|
||||
animGraph->AddNodeGroup(nodeGroup);
|
||||
nodeGroup->SetIsVisible(nodeGroupChunk.mIsVisible != 0);
|
||||
nodeGroup->SetColor(color32);
|
||||
|
||||
// set the nodes of the node group
|
||||
MCore::Array<AnimGraphNode*>& blendNodes = SharedHelperData::GetBlendNodes(importParams.mSharedData);
|
||||
nodeGroup->SetNumNodes(numNodes);
|
||||
for (uint32 i = 0; i < numNodes; ++i)
|
||||
{
|
||||
// read the node index of the current node inside the group
|
||||
uint32 nodeNr;
|
||||
file->Read(&nodeNr, sizeof(uint32));
|
||||
MCore::Endian::ConvertUnsignedInt32(&nodeNr, importParams.mEndianType);
|
||||
|
||||
MCORE_ASSERT(nodeNr != MCORE_INVALIDINDEX32);
|
||||
|
||||
// set the id of the given node to the group
|
||||
if (nodeNr != MCORE_INVALIDINDEX32 && blendNodes[nodeNr])
|
||||
{
|
||||
nodeGroup->SetNode(i, blendNodes[nodeNr]->GetId());
|
||||
}
|
||||
else
|
||||
{
|
||||
nodeGroup->SetNode(i, AnimGraphNodeId::InvalidId);
|
||||
}
|
||||
}
|
||||
|
||||
// log the details
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogDetailedInfo("- Node Group #%d:", g);
|
||||
MCore::LogDetailedInfo(" + Name = %s", nodeGroup->GetName());
|
||||
MCore::LogDetailedInfo(" + Color = (%.2f, %.2f, %.2f, %.2f)", static_cast<float>(color128.GetR()), static_cast<float>(color128.GetG()), static_cast<float>(color128.GetB()), static_cast<float>(color128.GetA()));
|
||||
MCore::LogDetailedInfo(" + Num Nodes = %i", nodeGroup->GetNumNodes());
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// animGraph group parameters
|
||||
bool ChunkProcessorAnimGraphGroupParameters::Process(MCore::File* file, Importer::ImportParameters& importParams)
|
||||
{
|
||||
AnimGraph* animGraph = importParams.mAnimGraph;
|
||||
MCORE_ASSERT(animGraph);
|
||||
|
||||
// read the number of group parameters
|
||||
uint32 numGroupParameters;
|
||||
file->Read(&numGroupParameters, sizeof(uint32));
|
||||
MCore::Endian::ConvertUnsignedInt32(&numGroupParameters, importParams.mEndianType);
|
||||
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogDetailedInfo("- Num group parameters = %d", numGroupParameters);
|
||||
}
|
||||
|
||||
// Group parameters is going to re-shuffle the value parameter indices, therefore we
|
||||
// need to update the connections downstream of parameter nodes.
|
||||
EMotionFX::ValueParameterVector valueParametersBeforeChange = animGraph->RecursivelyGetValueParameters();
|
||||
|
||||
// Since relocating a parameter to another parent changes its index, we are going to
|
||||
// compute all the relationships leaving the value parameters at the root, then relocate
|
||||
// them.
|
||||
AZStd::vector<AZStd::pair<const EMotionFX::GroupParameter*, EMotionFX::ParameterVector> > parametersByGroup;
|
||||
|
||||
// read all group parameters
|
||||
for (uint32 g = 0; g < numGroupParameters; ++g)
|
||||
{
|
||||
// read the group parameter header
|
||||
FileFormat::AnimGraph_GroupParameter groupChunk;
|
||||
file->Read(&groupChunk, sizeof(FileFormat::AnimGraph_GroupParameter));
|
||||
|
||||
// convert endian
|
||||
MCore::Endian::ConvertUnsignedInt32(&groupChunk.mNumParameters, importParams.mEndianType);
|
||||
|
||||
const char* groupName = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType);
|
||||
const uint32 numParameters = groupChunk.mNumParameters;
|
||||
|
||||
// create and fill the new group parameter
|
||||
AZStd::unique_ptr<EMotionFX::Parameter> parameter(EMotionFX::ParameterFactory::Create(azrtti_typeid<EMotionFX::GroupParameter>()));
|
||||
parameter->SetName(groupName);
|
||||
|
||||
// Previously collapsed/expanded state in group parameters was stored in the animgraph file. However, that
|
||||
// would require to check out the animgraph file if you expand/collapse a group. Because this change was not
|
||||
// done through commands, the dirty state was not properly restored.
|
||||
// Collapsing state should be more of a setting per-user than something saved in the animgraph
|
||||
//groupParameter->SetIsCollapsed(groupChunk.mCollapsed != 0);
|
||||
|
||||
if (!animGraph->AddParameter(parameter.get()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
const EMotionFX::GroupParameter* groupParameter = static_cast<EMotionFX::GroupParameter*>(parameter.release());
|
||||
|
||||
parametersByGroup.emplace_back(groupParameter, EMotionFX::ParameterVector());
|
||||
AZStd::vector<EMotionFX::Parameter*>& parametersInGroup = parametersByGroup.back().second;
|
||||
|
||||
// set the parameters of the group parameter
|
||||
for (uint32 i = 0; i < numParameters; ++i)
|
||||
{
|
||||
// read the parameter index
|
||||
uint32 parameterIndex;
|
||||
file->Read(¶meterIndex, sizeof(uint32));
|
||||
MCore::Endian::ConvertUnsignedInt32(¶meterIndex, importParams.mEndianType);
|
||||
|
||||
MCORE_ASSERT(parameterIndex != MCORE_INVALIDINDEX32);
|
||||
if (parameterIndex != MCORE_INVALIDINDEX32)
|
||||
{
|
||||
const EMotionFX::Parameter* childParameter = animGraph->FindValueParameter(parameterIndex);
|
||||
parametersInGroup.emplace_back(const_cast<EMotionFX::Parameter*>(childParameter));
|
||||
}
|
||||
}
|
||||
|
||||
// log the details
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogDetailedInfo("- Group parameter #%d:", g);
|
||||
MCore::LogDetailedInfo(" + Name = %s", groupParameter->GetName().c_str());
|
||||
MCore::LogDetailedInfo(" + Num Parameters = %i", groupParameter->GetNumParameters());
|
||||
}
|
||||
}
|
||||
|
||||
// Now move the parameters to their groups
|
||||
for (const AZStd::pair<const EMotionFX::GroupParameter*, EMotionFX::ParameterVector>& groupAndParameters : parametersByGroup)
|
||||
{
|
||||
const EMotionFX::GroupParameter* groupParameter = groupAndParameters.first;
|
||||
for (EMotionFX::Parameter* parameter : groupAndParameters.second)
|
||||
{
|
||||
animGraph->TakeParameterFromParent(parameter);
|
||||
animGraph->AddParameter(const_cast<EMotionFX::Parameter*>(parameter), groupParameter);
|
||||
}
|
||||
}
|
||||
|
||||
const EMotionFX::ValueParameterVector valueParametersAfterChange = animGraph->RecursivelyGetValueParameters();
|
||||
|
||||
AZStd::vector<EMotionFX::AnimGraphObject*> affectedObjects;
|
||||
animGraph->RecursiveCollectObjectsOfType(azrtti_typeid<EMotionFX::ObjectAffectedByParameterChanges>(), affectedObjects);
|
||||
|
||||
for (EMotionFX::AnimGraphObject* affectedObject : affectedObjects)
|
||||
{
|
||||
EMotionFX::ObjectAffectedByParameterChanges* affectedObjectByParameterChanges = azdynamic_cast<EMotionFX::ObjectAffectedByParameterChanges*>(affectedObject);
|
||||
affectedObjectByParameterChanges->ParameterOrderChanged(valueParametersBeforeChange, valueParametersAfterChange);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// animGraph game controller settings
|
||||
bool ChunkProcessorAnimGraphGameControllerSettings::Process(MCore::File* file, Importer::ImportParameters& importParams)
|
||||
{
|
||||
uint32 i;
|
||||
|
||||
AnimGraph* animGraph = importParams.mAnimGraph;
|
||||
MCORE_ASSERT(animGraph);
|
||||
|
||||
// get the game controller settings for the anim graph and clear it
|
||||
AnimGraphGameControllerSettings& gameControllerSettings = animGraph->GetGameControllerSettings();
|
||||
gameControllerSettings.Clear();
|
||||
|
||||
// read the number of presets and the active preset index
|
||||
uint32 activePresetIndex, numPresets;
|
||||
file->Read(&activePresetIndex, sizeof(uint32));
|
||||
file->Read(&numPresets, sizeof(uint32));
|
||||
|
||||
// convert endian
|
||||
MCore::Endian::ConvertUnsignedInt32(&activePresetIndex, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&numPresets, importParams.mEndianType);
|
||||
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogDetailedInfo("- Game Controller Settings (NumPresets=%d, ActivePreset=%d)", numPresets, activePresetIndex);
|
||||
}
|
||||
|
||||
// preallocate memory for the presets
|
||||
gameControllerSettings.SetNumPresets(numPresets);
|
||||
|
||||
// read all presets
|
||||
for (uint32 p = 0; p < numPresets; ++p)
|
||||
{
|
||||
// read the preset chunk
|
||||
FileFormat::AnimGraph_GameControllerPreset presetChunk;
|
||||
file->Read(&presetChunk, sizeof(FileFormat::AnimGraph_GameControllerPreset));
|
||||
|
||||
// convert endian
|
||||
MCore::Endian::ConvertUnsignedInt32(&presetChunk.mNumParameterInfos, importParams.mEndianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&presetChunk.mNumButtonInfos, importParams.mEndianType);
|
||||
|
||||
// read the preset name and get the number of parameter and button infos
|
||||
const char* presetName = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType);
|
||||
const uint32 numParamInfos = presetChunk.mNumParameterInfos;
|
||||
const uint32 numButtonInfos = presetChunk.mNumButtonInfos;
|
||||
|
||||
// create and fill the new preset
|
||||
AnimGraphGameControllerSettings::Preset* preset = aznew AnimGraphGameControllerSettings::Preset(presetName);
|
||||
gameControllerSettings.SetPreset(p, preset);
|
||||
|
||||
// read the parameter infos
|
||||
preset->SetNumParamInfos(numParamInfos);
|
||||
for (i = 0; i < numParamInfos; ++i)
|
||||
{
|
||||
// read the parameter info chunk
|
||||
FileFormat::AnimGraph_GameControllerParameterInfo paramInfoChunk;
|
||||
file->Read(¶mInfoChunk, sizeof(FileFormat::AnimGraph_GameControllerParameterInfo));
|
||||
|
||||
// read the parameter name
|
||||
const char* parameterName = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType);
|
||||
|
||||
// construct and fill the parameter info
|
||||
AnimGraphGameControllerSettings::ParameterInfo* parameterInfo = aznew AnimGraphGameControllerSettings::ParameterInfo(parameterName);
|
||||
parameterInfo->m_axis = paramInfoChunk.mAxis;
|
||||
parameterInfo->m_invert = (paramInfoChunk.mInvert != 0);
|
||||
parameterInfo->m_mode = (AnimGraphGameControllerSettings::ParameterMode)paramInfoChunk.mMode;
|
||||
|
||||
preset->SetParamInfo(i, parameterInfo);
|
||||
}
|
||||
|
||||
// read the button infos
|
||||
preset->SetNumButtonInfos(numButtonInfos);
|
||||
for (i = 0; i < numButtonInfos; ++i)
|
||||
{
|
||||
// read the button info chunk
|
||||
FileFormat::AnimGraph_GameControllerButtonInfo buttonInfoChunk;
|
||||
file->Read(&buttonInfoChunk, sizeof(FileFormat::AnimGraph_GameControllerButtonInfo));
|
||||
|
||||
// read the button string
|
||||
const char* buttonString = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType);
|
||||
|
||||
// construct and fill the button info
|
||||
AnimGraphGameControllerSettings::ButtonInfo* buttonInfo = aznew AnimGraphGameControllerSettings::ButtonInfo(buttonInfoChunk.mButtonIndex);
|
||||
buttonInfo->m_mode = (AnimGraphGameControllerSettings::ButtonMode)buttonInfoChunk.mMode;
|
||||
buttonInfo->m_string = buttonString;
|
||||
|
||||
preset->SetButtonInfo(i, buttonInfo);
|
||||
}
|
||||
|
||||
// log the details
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogDetailedInfo("- Preset '%s':", preset->GetName());
|
||||
MCore::LogDetailedInfo(" + Num Param Infos = %d", preset->GetNumParamInfos());
|
||||
MCore::LogDetailedInfo(" + Num Button Infos = %d", preset->GetNumButtonInfos());
|
||||
}
|
||||
}
|
||||
|
||||
// set the active preset
|
||||
if (activePresetIndex != MCORE_INVALIDINDEX32)
|
||||
{
|
||||
AnimGraphGameControllerSettings::Preset* activePreset = gameControllerSettings.GetPreset(activePresetIndex);
|
||||
gameControllerSettings.SetActivePreset(activePreset);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------
|
||||
// MotionSet
|
||||
//----------------------------------------------------------------------------------------------------------
|
||||
|
||||
// all submotions in one chunk
|
||||
bool ChunkProcessorMotionSet::Process(MCore::File* file, Importer::ImportParameters& importParams)
|
||||
{
|
||||
const MCore::Endian::EEndianType endianType = importParams.mEndianType;
|
||||
|
||||
FileFormat::MotionSetsChunk motionSetsChunk;
|
||||
file->Read(&motionSetsChunk, sizeof(FileFormat::MotionSetsChunk));
|
||||
|
||||
// convert endian
|
||||
MCore::Endian::ConvertUnsignedInt32(&motionSetsChunk.mNumSets, endianType);
|
||||
|
||||
// get the number of motion sets and iterate through them
|
||||
const uint32 numMotionSets = motionSetsChunk.mNumSets;
|
||||
for (uint32 i = 0; i < numMotionSets; ++i)
|
||||
{
|
||||
FileFormat::MotionSetChunk motionSetChunk;
|
||||
file->Read(&motionSetChunk, sizeof(FileFormat::MotionSetChunk));
|
||||
|
||||
// convert endian
|
||||
MCore::Endian::ConvertUnsignedInt32(&motionSetChunk.mNumChildSets, endianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&motionSetChunk.mNumMotionEntries, endianType);
|
||||
|
||||
// get the parent set
|
||||
const char* parentSetName = SharedHelperData::ReadString(file, importParams.mSharedData, endianType);
|
||||
GetMotionManager().Lock();
|
||||
MotionSet* parentSet = GetMotionManager().FindMotionSetByName(parentSetName, importParams.m_isOwnedByRuntime);
|
||||
GetMotionManager().Unlock();
|
||||
|
||||
// read the motion set name and create our new motion set
|
||||
const char* motionSetName = SharedHelperData::ReadString(file, importParams.mSharedData, endianType);
|
||||
MotionSet* motionSet = aznew MotionSet(motionSetName, parentSet);
|
||||
motionSet->SetIsOwnedByRuntime(importParams.m_isOwnedByRuntime);
|
||||
|
||||
// set the root motion set to the importer params motion set, this will be returned by the Importer::LoadMotionSet() function
|
||||
if (parentSet == nullptr)
|
||||
{
|
||||
assert(importParams.mMotionSet == nullptr);
|
||||
importParams.mMotionSet = motionSet;
|
||||
}
|
||||
|
||||
// read the filename and set it
|
||||
/*const char* motionSetFileName = */ SharedHelperData::ReadString(file, importParams.mSharedData, endianType);
|
||||
//motionSet->SetFileName( motionSetFileName );
|
||||
|
||||
// in case this is not a root motion set add the new motion set as child set to the parent set
|
||||
if (parentSet)
|
||||
{
|
||||
parentSet->AddChildSet(motionSet);
|
||||
}
|
||||
|
||||
// Read all motion entries.
|
||||
const uint32 numMotionEntries = motionSetChunk.mNumMotionEntries;
|
||||
motionSet->ReserveMotionEntries(numMotionEntries);
|
||||
AZStd::string nativeMotionFileName;
|
||||
for (uint32 j = 0; j < numMotionEntries; ++j)
|
||||
{
|
||||
// read the motion entry
|
||||
const char* motionFileName = SharedHelperData::ReadString(file, importParams.mSharedData, endianType);
|
||||
nativeMotionFileName = motionFileName;
|
||||
|
||||
// read the string id and set it
|
||||
const char* motionStringID = SharedHelperData::ReadString(file, importParams.mSharedData, endianType);
|
||||
|
||||
// add the motion entry to the motion set
|
||||
MotionSet::MotionEntry* motionEntry = aznew MotionSet::MotionEntry(nativeMotionFileName.c_str(), motionStringID);
|
||||
motionSet->AddMotionEntry(motionEntry);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------
|
||||
// NodeMap
|
||||
//----------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -16,8 +16,6 @@
|
||||
#include "SharedFileFormatStructs.h"
|
||||
#include "ActorFileFormat.h"
|
||||
#include "MotionFileFormat.h"
|
||||
#include "AnimGraphFileFormat.h"
|
||||
#include "MotionSetFileFormat.h"
|
||||
#include "NodeMapFileFormat.h"
|
||||
#include "Importer.h"
|
||||
#include <AzCore/std/containers/map.h>
|
||||
@@ -32,7 +30,6 @@ namespace EMotionFX
|
||||
class Importer;
|
||||
class AnimGraphNode;
|
||||
|
||||
|
||||
/**
|
||||
* Shared importer data class.
|
||||
* Chunks can load data, which might be shared between other chunks during import.
|
||||
@@ -57,20 +54,11 @@ namespace EMotionFX
|
||||
virtual void Reset() {}
|
||||
|
||||
protected:
|
||||
/**
|
||||
* The constructor.
|
||||
*/
|
||||
SharedData()
|
||||
: BaseObject() {}
|
||||
|
||||
/**
|
||||
* The destructor.
|
||||
*/
|
||||
virtual ~SharedData() { Reset(); }
|
||||
};
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Helper class for reading strings from files and file information storage.
|
||||
*/
|
||||
@@ -108,34 +96,12 @@ namespace EMotionFX
|
||||
*/
|
||||
static const char* ReadString(MCore::Stream* file, MCore::Array<SharedData*>* sharedData, MCore::Endian::EEndianType endianType);
|
||||
|
||||
/**
|
||||
* Get the array of currently loaded anim graph nodes.
|
||||
* @param sharedData The array which holds the shared data objects.
|
||||
* @result The array of currently loaded anim graph nodes.
|
||||
*/
|
||||
static MCore::Array<AnimGraphNode*>& GetBlendNodes(MCore::Array<SharedData*>* sharedData);
|
||||
|
||||
/**
|
||||
* Get the table to look up a state machine that needs an entry state as they are created.
|
||||
* @param sharedData The array which holds the shared data objects.
|
||||
* @result The map whose keys are the indices of entry states and the values are the IDs of the state machines that need those as entry states.
|
||||
*/
|
||||
static AZStd::map<AZ::u64, uint32>& GetEntryStateToStateMachineTable(MCore::Array<SharedData*>* sharedData);
|
||||
|
||||
/**
|
||||
* Checks if the strings in the file are encoded using unicode or multi-byte based on the exporter date.
|
||||
* The first official EMotion FX version to use unicode was compiled on 26th November 2012.
|
||||
*/
|
||||
static bool GetIsUnicodeFile(const char* dateString, MCore::Array<SharedData*>* sharedData);
|
||||
|
||||
public:
|
||||
uint32 mFileHighVersion; /**< The high file version. For example 3 in case of v3.10. */
|
||||
uint32 mFileLowVersion; /**< The low file version. For example 10 in case of v3.10. */
|
||||
uint32 mStringStorageSize; /**< The size of the string buffer. */
|
||||
bool mIsUnicodeFile; /**< True in case strings in the file are saved using unicode character set, false in case they are saved using multi-byte. */
|
||||
char* mStringStorage; /**< The shared string buffer. */
|
||||
MCore::Array<AnimGraphNode*> mBlendNodes; /**< Array of read anim graph nodes. */
|
||||
AZStd::map<AZ::u64, uint32> m_entryNodeIndexToStateMachineIdLookupTable;
|
||||
protected:
|
||||
/**
|
||||
* The constructor.
|
||||
@@ -338,22 +304,6 @@ namespace EMotionFX
|
||||
EMFX_CHUNKPROCESSOR(ChunkProcessorMotionMorphSubMotions, FileFormat::MOTION_CHUNK_MORPHSUBMOTIONS, 1)
|
||||
EMFX_CHUNKPROCESSOR(ChunkProcessorMotionData, FileFormat::MOTION_CHUNK_MOTIONDATA, 1)
|
||||
|
||||
// Anim graph file format chunk processors
|
||||
EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphStateTransitions, FileFormat::ANIMGRAPH_CHUNK_STATETRANSITIONS, 1)
|
||||
EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphNodeConnections, FileFormat::ANIMGRAPH_CHUNK_NODECONNECTIONS, 1)
|
||||
EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphParameters, FileFormat::ANIMGRAPH_CHUNK_PARAMETERS, 1)
|
||||
EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphNodeGroups, FileFormat::ANIMGRAPH_CHUNK_NODEGROUPS, 1)
|
||||
EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphGroupParameters, FileFormat::ANIMGRAPH_CHUNK_GROUPPARAMETERS, 1)
|
||||
EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphGameControllerSettings, FileFormat::ANIMGRAPH_CHUNK_GAMECONTROLLERSETTINGS, 1)
|
||||
EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphNode, FileFormat::ANIMGRAPH_CHUNK_BLENDNODE, 1)
|
||||
EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphAdditionalInfo, FileFormat::ANIMGRAPH_CHUNK_ADDITIONALINFO, 1)
|
||||
|
||||
// motion set file format chunk processors
|
||||
EMFX_CHUNKPROCESSOR(ChunkProcessorMotionSet, FileFormat::CHUNK_MOTIONSET, 1)
|
||||
|
||||
// node map file format chunk processors
|
||||
EMFX_CHUNKPROCESSOR(ChunkProcessorNodeMap, FileFormat::CHUNK_NODEMAP, 1)
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------------------
|
||||
} // namespace EMotionFX
|
||||
|
||||
@@ -156,85 +156,6 @@ namespace EMotionFX
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// check if we can process the given motion set file
|
||||
bool Importer::CheckIfIsValidMotionSetFile(MCore::File* f, MCore::Endian::EEndianType* outEndianType) const
|
||||
{
|
||||
MCORE_ASSERT(f->GetIsOpen());
|
||||
|
||||
// verify if we actually are dealing with a valid actor file
|
||||
FileFormat::MotionSet_Header header;
|
||||
if (f->Read(&header, sizeof(FileFormat::MotionSet_Header)) == 0)
|
||||
{
|
||||
MCore::LogError("Failed to read the motion set file header!");
|
||||
return false;
|
||||
}
|
||||
|
||||
// check the FOURCC
|
||||
if (header.mFourCC[0] != 'M' || header.mFourCC[1] != 'O' || header.mFourCC[2] != 'S' || header.mFourCC[3] != ' ')
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// read the chunks
|
||||
switch (header.mEndianType)
|
||||
{
|
||||
case 0:
|
||||
*outEndianType = MCore::Endian::ENDIAN_LITTLE;
|
||||
break;
|
||||
case 1:
|
||||
*outEndianType = MCore::Endian::ENDIAN_BIG;
|
||||
break;
|
||||
default:
|
||||
MCore::LogError("Unsupported endian type used! (endian type = %d)", header.mEndianType);
|
||||
return false;
|
||||
}
|
||||
;
|
||||
|
||||
// yes, it is a valid motionset file!
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// check if we can process the given anim graph file
|
||||
bool Importer::CheckIfIsValidAnimGraphFile(MCore::File* f, MCore::Endian::EEndianType* outEndianType) const
|
||||
{
|
||||
MCORE_ASSERT(f->GetIsOpen());
|
||||
|
||||
// verify if we actually are dealing with a valid actor file
|
||||
FileFormat::AnimGraph_Header header;
|
||||
if (f->Read(&header, sizeof(FileFormat::AnimGraph_Header)) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// check the FOURCC
|
||||
if (header.mFourCC[0] != 'A' || header.mFourCC[1] != 'N' || header.mFourCC[2] != 'G' || header.mFourCC[3] != 'R')
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// read the chunks
|
||||
switch (header.mEndianType)
|
||||
{
|
||||
case 0:
|
||||
*outEndianType = MCore::Endian::ENDIAN_LITTLE;
|
||||
break;
|
||||
case 1:
|
||||
*outEndianType = MCore::Endian::ENDIAN_BIG;
|
||||
break;
|
||||
default:
|
||||
MCore::LogError("Unsupported endian type used! (endian type = %d)", header.mEndianType);
|
||||
return false;
|
||||
}
|
||||
;
|
||||
|
||||
// yes, it is a valid anim graph file!
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// check if we can process the given node map file
|
||||
bool Importer::CheckIfIsValidNodeMapFile(MCore::File* f, MCore::Endian::EEndianType* outEndianType) const
|
||||
{
|
||||
@@ -599,125 +520,32 @@ namespace EMotionFX
|
||||
|
||||
//-------------------------------------------------------------------------------------------------
|
||||
|
||||
// try to load a motion set from disk
|
||||
MotionSet* Importer::LoadMotionSet(AZStd::string filename, MotionSetSettings* settings, const AZ::ObjectStream::FilterDescriptor& loadFilter)
|
||||
{
|
||||
EBUS_EVENT(AzFramework::ApplicationRequests::Bus, NormalizePathKeepCase, filename);
|
||||
|
||||
const bool isLegacyFile = Importer::CheckFileType(filename.c_str()) == Importer::EFileType::FILETYPE_MOTIONSET;
|
||||
if (!isLegacyFile)
|
||||
AZ::SerializeContext* context = nullptr;
|
||||
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
|
||||
if (!context)
|
||||
{
|
||||
AZ::SerializeContext* context = nullptr;
|
||||
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
|
||||
if (!context)
|
||||
{
|
||||
AZ_Error("EMotionFX", false, "Can't get serialize context from component application.");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
EMotionFX::MotionSet* motionSet = EMotionFX::MotionSet::LoadFromFile(filename, context, loadFilter);
|
||||
if (motionSet)
|
||||
{
|
||||
motionSet->SetFilename(filename.c_str());
|
||||
}
|
||||
return motionSet;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////
|
||||
// Legacy file type loading
|
||||
//////////////////////////////////////////
|
||||
|
||||
// check if we want to load the motion set even if a motion set with the given filename is already inside the motion manager
|
||||
if (settings == nullptr || settings->mForceLoading == false)
|
||||
{
|
||||
// search the motion set inside the motion manager and return it if it already got loaded
|
||||
MotionSet* motionSet = GetMotionManager().FindMotionSetByFileName(filename.c_str());
|
||||
if (motionSet)
|
||||
{
|
||||
MCore::LogInfo(" + Motion set '%s' already loaded, returning already loaded motion set from the MotionManager.", filename.c_str());
|
||||
return motionSet;
|
||||
}
|
||||
}
|
||||
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogInfo("- Trying to load motion set from file '%s'...", filename.c_str());
|
||||
}
|
||||
|
||||
// try to open the file from disk
|
||||
MCore::DiskFile f;
|
||||
if (f.Open(filename.c_str(), MCore::DiskFile::READ) == false)
|
||||
{
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogError(" + Failed to open the file for motion set.");
|
||||
}
|
||||
AZ_Error("EMotionFX", false, "Can't get serialize context from component application.");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// retrieve the filesize
|
||||
const size_t fileSize = f.GetFileSize();
|
||||
|
||||
// create a temporary buffer for the file
|
||||
uint8* fileBuffer = (uint8*)MCore::Allocate(fileSize, EMFX_MEMCATEGORY_IMPORTER);
|
||||
|
||||
// read in the complete file
|
||||
f.Read(fileBuffer, fileSize);
|
||||
|
||||
// close the file again
|
||||
f.Close();
|
||||
|
||||
// create the motion set reading from memory
|
||||
MotionSet* result = LoadMotionSet(fileBuffer, fileSize, settings);
|
||||
if (result)
|
||||
EMotionFX::MotionSet* motionSet = EMotionFX::MotionSet::LoadFromFile(filename, context, loadFilter);
|
||||
if (motionSet)
|
||||
{
|
||||
result->SetFilename(filename.c_str());
|
||||
}
|
||||
|
||||
// delete the filebuffer again
|
||||
MCore::Free(fileBuffer);
|
||||
|
||||
// check if it worked :)
|
||||
if (result == nullptr)
|
||||
{
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogError(" + Failed to load motion set from file '%s'.", filename.c_str());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogInfo(" + Loading successfully finished.");
|
||||
}
|
||||
}
|
||||
|
||||
// return the result
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
MotionSet* Importer::LoadMotionSet(uint8* memoryStart, size_t lengthInBytes, MotionSetSettings* settings)
|
||||
{
|
||||
// Legacy file type loading.
|
||||
MCore::MemoryFile memFile;
|
||||
memFile.Open(memoryStart, lengthInBytes);
|
||||
|
||||
const bool isLegacyFile = Importer::CheckFileType(&memFile) == Importer::EFileType::FILETYPE_MOTIONSET;
|
||||
if (isLegacyFile)
|
||||
{
|
||||
// Open the memory file again as CheckFileType() is closing it at the end.
|
||||
memFile.Open(memoryStart, lengthInBytes);
|
||||
EMotionFX::MotionSet* motionSet = LoadMotionSet(&memFile, settings);
|
||||
motionSet->SetFilename(filename.c_str());
|
||||
if (settings)
|
||||
{
|
||||
motionSet->SetIsOwnedByRuntime(settings->m_isOwnedByRuntime);
|
||||
}
|
||||
return motionSet;
|
||||
}
|
||||
return motionSet;
|
||||
}
|
||||
|
||||
|
||||
MotionSet* Importer::LoadMotionSet(uint8* memoryStart, size_t lengthInBytes, MotionSetSettings* settings)
|
||||
{
|
||||
AZ::SerializeContext* context = nullptr;
|
||||
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
|
||||
if (!context)
|
||||
@@ -734,58 +562,6 @@ namespace EMotionFX
|
||||
return motionSet;
|
||||
}
|
||||
|
||||
|
||||
// try to load a motion set from a file
|
||||
MotionSet* Importer::LoadMotionSet(MCore::File* f, MotionSetSettings* settings)
|
||||
{
|
||||
MCORE_ASSERT(f);
|
||||
MCORE_ASSERT(f->GetIsOpen());
|
||||
|
||||
// create the shared data
|
||||
MCore::Array<SharedData*> sharedData;
|
||||
sharedData.SetMemoryCategory(EMFX_MEMCATEGORY_IMPORTER);
|
||||
PrepareSharedData(sharedData);
|
||||
|
||||
// load the file header
|
||||
FileFormat::MotionSet_Header fileHeader;
|
||||
f->Read(&fileHeader, sizeof(FileFormat::MotionSet_Header));
|
||||
if (fileHeader.mFourCC[0] != 'M' || fileHeader.mFourCC[1] != 'O' || fileHeader.mFourCC[2] != 'S' || fileHeader.mFourCC[3] != ' ')
|
||||
{
|
||||
MCore::LogError("The motion set file is not a valid file.");
|
||||
f->Close();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// get the endian type
|
||||
MCore::Endian::EEndianType endianType = (MCore::Endian::EEndianType)fileHeader.mEndianType;
|
||||
|
||||
// init the import parameters
|
||||
ImportParameters params;
|
||||
params.mSharedData = &sharedData;
|
||||
params.mEndianType = endianType;
|
||||
params.m_isOwnedByRuntime = settings ? settings->m_isOwnedByRuntime : false;
|
||||
|
||||
// read the chunks
|
||||
while (ProcessChunk(f, params))
|
||||
{
|
||||
}
|
||||
|
||||
// close the file and return a pointer to the actor we loaded
|
||||
f->Close();
|
||||
|
||||
// get rid of shared data
|
||||
ResetSharedData(sharedData);
|
||||
sharedData.Clear();
|
||||
|
||||
// check if the motion set got set
|
||||
if (params.mMotionSet == nullptr)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return params.mMotionSet;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------------------------------
|
||||
|
||||
// load a node map by filename
|
||||
@@ -1087,19 +863,6 @@ namespace EMotionFX
|
||||
RegisterChunkProcessor(aznew ChunkProcessorMotionMorphSubMotions());
|
||||
RegisterChunkProcessor(aznew ChunkProcessorMotionData());
|
||||
|
||||
// AnimGraph file format
|
||||
RegisterChunkProcessor(aznew ChunkProcessorAnimGraphParameters());
|
||||
RegisterChunkProcessor(aznew ChunkProcessorAnimGraphNodeGroups());
|
||||
RegisterChunkProcessor(aznew ChunkProcessorAnimGraphNode());
|
||||
RegisterChunkProcessor(aznew ChunkProcessorAnimGraphStateTransitions());
|
||||
RegisterChunkProcessor(aznew ChunkProcessorAnimGraphNodeConnections());
|
||||
RegisterChunkProcessor(aznew ChunkProcessorAnimGraphGroupParameters());
|
||||
RegisterChunkProcessor(aznew ChunkProcessorAnimGraphGameControllerSettings());
|
||||
RegisterChunkProcessor(aznew ChunkProcessorAnimGraphAdditionalInfo());
|
||||
|
||||
// motion set file format
|
||||
RegisterChunkProcessor(aznew ChunkProcessorMotionSet());
|
||||
|
||||
// node map
|
||||
RegisterChunkProcessor(aznew ChunkProcessorNodeMap());
|
||||
}
|
||||
@@ -1232,6 +995,18 @@ namespace EMotionFX
|
||||
return FILETYPE_UNKNOWN;
|
||||
}
|
||||
|
||||
AZStd::string fileExtension;
|
||||
AZ::StringFunc::Path::GetExtension(filename, fileExtension);
|
||||
|
||||
if (fileExtension == ".animgraph")
|
||||
{
|
||||
return FILETYPE_ANIMGRAPH;
|
||||
}
|
||||
if (fileExtension == ".motionset")
|
||||
{
|
||||
return FILETYPE_MOTIONSET;
|
||||
}
|
||||
|
||||
// try to open the file from disk
|
||||
MCore::MemoryFile memoryFile;
|
||||
memoryFile.Open();
|
||||
@@ -1272,14 +1047,6 @@ namespace EMotionFX
|
||||
return FILETYPE_MOTION;
|
||||
}
|
||||
|
||||
// check for motion set
|
||||
file->Seek(0);
|
||||
if (CheckIfIsValidMotionSetFile(file, &endianType))
|
||||
{
|
||||
file->Close();
|
||||
return FILETYPE_MOTIONSET;
|
||||
}
|
||||
|
||||
// check for node map
|
||||
file->Seek(0);
|
||||
if (CheckIfIsValidNodeMapFile(file, &endianType))
|
||||
@@ -1288,14 +1055,6 @@ namespace EMotionFX
|
||||
return FILETYPE_NODEMAP;
|
||||
}
|
||||
|
||||
// check for anim graph
|
||||
file->Seek(0);
|
||||
if (CheckIfIsValidAnimGraphFile(file, &endianType))
|
||||
{
|
||||
file->Close();
|
||||
return FILETYPE_ANIMGRAPH;
|
||||
}
|
||||
|
||||
// close the file again
|
||||
file->Close();
|
||||
|
||||
@@ -1304,124 +1063,30 @@ namespace EMotionFX
|
||||
|
||||
//---------------------------------------------------------
|
||||
|
||||
|
||||
// load anim graph by filename
|
||||
AnimGraph* Importer::LoadAnimGraph(AZStd::string filename, AnimGraphSettings* settings, const AZ::ObjectStream::FilterDescriptor& loadFilter)
|
||||
AnimGraph* Importer::LoadAnimGraph(AZStd::string filename, const AZ::ObjectStream::FilterDescriptor& loadFilter)
|
||||
{
|
||||
EBUS_EVENT(AzFramework::ApplicationRequests::Bus, NormalizePathKeepCase, filename);
|
||||
|
||||
const bool isLegacyFile = Importer::CheckFileType(filename.c_str()) == Importer::EFileType::FILETYPE_ANIMGRAPH;
|
||||
if (!isLegacyFile)
|
||||
AZ::SerializeContext* context = nullptr;
|
||||
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
|
||||
if (!context)
|
||||
{
|
||||
AZ::SerializeContext* context = nullptr;
|
||||
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
|
||||
if (!context)
|
||||
{
|
||||
AZ_Error("EMotionFX", false, "Can't get serialize context from component application.");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
EMotionFX::AnimGraph* animGraph = EMotionFX::AnimGraph::LoadFromFile(filename, context, loadFilter);
|
||||
if (animGraph)
|
||||
{
|
||||
animGraph->SetFileName(filename.c_str());
|
||||
animGraph->RemoveInvalidConnections(); // Remove connections that have nullptr source node's, which happens when connections point to unknown nodes.
|
||||
}
|
||||
|
||||
return animGraph;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////
|
||||
// Legacy file type loading
|
||||
//////////////////////////////////////////
|
||||
|
||||
// check if we want to load the anim graph even if a anim graph with the given filename is already inside the anim graph manager
|
||||
if (settings == nullptr || settings->mForceLoading == false)
|
||||
{
|
||||
// search the anim graph inside the anim graph manager and return it if it already got loaded
|
||||
AnimGraph* animGraph = GetAnimGraphManager().FindAnimGraphByFileName(filename.c_str());
|
||||
if (animGraph)
|
||||
{
|
||||
MCore::LogInfo(" + Anim graph '%s' already loaded, returning already loaded anim graph from the AnimGraphManager.", filename.c_str());
|
||||
return animGraph;
|
||||
}
|
||||
}
|
||||
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogInfo("- Trying to load anim graph from file '%s'...", filename.c_str());
|
||||
}
|
||||
|
||||
// try to open the file from disk
|
||||
MCore::DiskFile f;
|
||||
if (!f.Open(filename.c_str(), MCore::DiskFile::READ))
|
||||
{
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogError(" + Failed to open the file for anim graph '%s', anim graph not loaded!", filename.c_str());
|
||||
}
|
||||
AZ_Error("EMotionFX", false, "Can't get serialize context from component application.");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// retrieve the filesize
|
||||
const size_t fileSize = f.GetFileSize();
|
||||
|
||||
// create a temporary buffer for the file
|
||||
uint8* fileBuffer = (uint8*)MCore::Allocate(fileSize, EMFX_MEMCATEGORY_IMPORTER);
|
||||
|
||||
// read in the complete file
|
||||
f.Read(fileBuffer, fileSize);
|
||||
|
||||
// close the file again
|
||||
f.Close();
|
||||
|
||||
// create the actor reading from memory
|
||||
AnimGraph* result = LoadAnimGraph(fileBuffer, fileSize, settings);
|
||||
if (result)
|
||||
EMotionFX::AnimGraph* animGraph = EMotionFX::AnimGraph::LoadFromFile(filename, context, loadFilter);
|
||||
if (animGraph)
|
||||
{
|
||||
result->SetFileName(filename.c_str());
|
||||
result->RemoveInvalidConnections(); // Remove connections that have nullptr source node's, which happens when connections point to unknown nodes.
|
||||
animGraph->SetFileName(filename.c_str());
|
||||
animGraph->RemoveInvalidConnections(); // Remove connections that have nullptr source node's, which happens when connections point to unknown nodes.
|
||||
}
|
||||
|
||||
// delete the filebuffer again
|
||||
MCore::Free(fileBuffer);
|
||||
|
||||
// check if it worked
|
||||
if (result == nullptr)
|
||||
{
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogError(" + Failed to load anim graph from file '%s'", filename.c_str());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetLogging())
|
||||
{
|
||||
MCore::LogInfo(" + Loading successfully finished");
|
||||
}
|
||||
}
|
||||
|
||||
// return the result
|
||||
return result;
|
||||
return animGraph;
|
||||
}
|
||||
|
||||
|
||||
// load the anim graph from memory
|
||||
AnimGraph* Importer::LoadAnimGraph(uint8* memoryStart, size_t lengthInBytes, AnimGraphSettings* settings)
|
||||
AnimGraph* Importer::LoadAnimGraph(uint8* memoryStart, size_t lengthInBytes)
|
||||
{
|
||||
// Legacy file type loading.
|
||||
MCore::MemoryFile memFile;
|
||||
memFile.Open(memoryStart, lengthInBytes);
|
||||
|
||||
const bool isLegacyFile = Importer::CheckFileType(&memFile) == Importer::EFileType::FILETYPE_ANIMGRAPH;
|
||||
if (isLegacyFile)
|
||||
{
|
||||
// Open the memory file again as CheckFileType() is closing it at the end.
|
||||
memFile.Open(memoryStart, lengthInBytes);
|
||||
return LoadAnimGraph(&memFile, settings);
|
||||
}
|
||||
|
||||
AZ::SerializeContext* context = nullptr;
|
||||
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
|
||||
if (!context)
|
||||
@@ -1434,123 +1099,6 @@ namespace EMotionFX
|
||||
return animGraph;
|
||||
}
|
||||
|
||||
|
||||
// load a anim graph from a file object
|
||||
AnimGraph* Importer::LoadAnimGraph(MCore::File* f, AnimGraphSettings* settings)
|
||||
{
|
||||
MCORE_ASSERT(f);
|
||||
MCORE_ASSERT(f->GetIsOpen());
|
||||
|
||||
// execute the pre-passes
|
||||
if (f->GetType() != MCore::MemoryFile::TYPE_ID)
|
||||
{
|
||||
MCore::LogError("Given file is not a memory file. Cannot process pre-passes.");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// copy over the actor settings, or use defaults
|
||||
AnimGraphSettings animGraphSettings;
|
||||
if (settings)
|
||||
{
|
||||
animGraphSettings = *settings;
|
||||
}
|
||||
|
||||
// create the shared data
|
||||
MCore::Array<SharedData*> sharedData;
|
||||
sharedData.SetMemoryCategory(EMFX_MEMCATEGORY_IMPORTER);
|
||||
PrepareSharedData(sharedData);
|
||||
|
||||
//-----------------------------------------------
|
||||
|
||||
// load the file header
|
||||
FileFormat::AnimGraph_Header fileHeader;
|
||||
f->Read(&fileHeader, sizeof(FileFormat::AnimGraph_Header));
|
||||
if (fileHeader.mFourCC[0] != 'A' || fileHeader.mFourCC[1] != 'N' || fileHeader.mFourCC[2] != 'G' || fileHeader.mFourCC[3] != 'R')
|
||||
{
|
||||
MCore::LogError("The anim graph file is not a valid anim graph file.");
|
||||
f->Close();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// get the endian type
|
||||
MCore::Endian::EEndianType endianType = (MCore::Endian::EEndianType)fileHeader.mEndianType;
|
||||
|
||||
// convert endian of the integer values
|
||||
MCore::Endian::ConvertUnsignedInt32(&fileHeader.mFileVersion, endianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&fileHeader.mNumNodes, endianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&fileHeader.mNumStateTransitions, endianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&fileHeader.mNumNodeConnections, endianType);
|
||||
MCore::Endian::ConvertUnsignedInt32(&fileHeader.mNumParameters, endianType);
|
||||
|
||||
// read the anim graph name, create it, and read the other remaining info strings
|
||||
SharedHelperData::ReadString(f, &sharedData, endianType);
|
||||
AnimGraph* animGraph = aznew AnimGraph();
|
||||
|
||||
if (GetLogDetails())
|
||||
{
|
||||
MCore::LogDetailedInfo("Anim Graph:");
|
||||
|
||||
SharedHelperData::ReadString(f, &sharedData, endianType); // copyright
|
||||
SharedHelperData::ReadString(f, &sharedData, endianType); // description
|
||||
MCore::LogDetailedInfo(" + Company = %s", SharedHelperData::ReadString(f, &sharedData, endianType)); // company
|
||||
MCore::LogDetailedInfo(" + EMotion FX Version= %s", SharedHelperData::ReadString(f, &sharedData, endianType)); // emfx version
|
||||
MCore::LogDetailedInfo(" + EMStudio Build = %s", SharedHelperData::ReadString(f, &sharedData, endianType)); // emstudio build
|
||||
MCore::LogDetailedInfo(" + Num nodes = %d", fileHeader.mNumNodes);
|
||||
MCore::LogDetailedInfo(" + Num transitions = %d", fileHeader.mNumStateTransitions);
|
||||
MCore::LogDetailedInfo(" + Num connections = %d", fileHeader.mNumNodeConnections);
|
||||
MCore::LogDetailedInfo(" + Num parameters = %d", fileHeader.mNumParameters);
|
||||
MCore::LogDetailedInfo(" + File version = %d", fileHeader.mFileVersion);
|
||||
MCore::LogDetailedInfo(" + Endian type = %d", fileHeader.mEndianType);
|
||||
}
|
||||
else
|
||||
{
|
||||
SharedHelperData::ReadString(f, &sharedData, endianType); // copyright
|
||||
SharedHelperData::ReadString(f, &sharedData, endianType); // description
|
||||
SharedHelperData::ReadString(f, &sharedData, endianType); // company
|
||||
SharedHelperData::ReadString(f, &sharedData, endianType); // emfx version
|
||||
SharedHelperData::ReadString(f, &sharedData, endianType); // emstudio build
|
||||
}
|
||||
|
||||
// init the import parameters
|
||||
ImportParameters params;
|
||||
params.mSharedData = &sharedData;
|
||||
params.mEndianType = endianType;
|
||||
params.mAnimGraph = animGraph;
|
||||
params.mAnimGraphSettings = &animGraphSettings;
|
||||
|
||||
// pre-allocate the blend nodes array to prevent reallocs
|
||||
MCore::Array<AnimGraphNode*>& blendNodes = SharedHelperData::GetBlendNodes(params.mSharedData);
|
||||
blendNodes.Reserve(fileHeader.mNumNodes);
|
||||
|
||||
// process all chunks
|
||||
while (ProcessChunk(f, params))
|
||||
{
|
||||
}
|
||||
|
||||
// close the file and return a pointer to the actor we loaded
|
||||
f->Close();
|
||||
|
||||
// get rid of shared data
|
||||
ResetSharedData(sharedData);
|
||||
sharedData.Clear();
|
||||
|
||||
// recursively update attributes of all state machines and blend tree nodes
|
||||
if (animGraph->GetRootStateMachine())
|
||||
{
|
||||
animGraph->InitAfterLoading();
|
||||
animGraph->RemoveInvalidConnections(true); // Remove connections that have nullptr source node's, which happens when connections point to unknown nodes.
|
||||
}
|
||||
else
|
||||
{
|
||||
delete animGraph;
|
||||
animGraph = nullptr;
|
||||
}
|
||||
|
||||
// return the created actor
|
||||
return animGraph;
|
||||
}
|
||||
|
||||
|
||||
// extract the file information from an actor file
|
||||
bool Importer::ExtractActorFileInfo(FileInfo* outInfo, const char* filename) const
|
||||
{
|
||||
|
||||
@@ -108,18 +108,15 @@ namespace EMotionFX
|
||||
MCore::Array<uint32> mChunkIDsToIgnore; /**< Add the ID's of the chunks you wish to ignore. */
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* The motion set import options.
|
||||
* This can be used in combination with the LoadMotionSet method.
|
||||
*/
|
||||
struct EMFX_API MotionSetSettings
|
||||
{
|
||||
bool mForceLoading = false; /**< Set to true in case you want to load the motion set even if a motion set with the given filename is already inside the motion manager. */
|
||||
bool m_isOwnedByRuntime = false;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* The node map import options.
|
||||
* This can be used in combination with the LoadNodeMap method.
|
||||
@@ -130,30 +127,15 @@ namespace EMotionFX
|
||||
bool mLoadNodes = true; /**< Add nodes to the map? (default=true) */
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* The anim graph import settings.
|
||||
*/
|
||||
struct EMFX_API AnimGraphSettings
|
||||
{
|
||||
bool mForceLoading = false; /**< Set to true in case you want to load the anim graph even if an anim graph with the given filename is already inside the anim graph manager. */
|
||||
bool mDisableNodeVisualization = true; /**< Force disabling of node visualization code execution inside the anim graph nodes? */
|
||||
};
|
||||
|
||||
|
||||
struct EMFX_API ImportParameters
|
||||
{
|
||||
Actor* mActor = nullptr;
|
||||
Motion* mMotion = nullptr;
|
||||
MotionSet* mMotionSet = nullptr;
|
||||
Importer::ActorSettings* mActorSettings = nullptr;
|
||||
Importer::MotionSettings* mMotionSettings = nullptr;
|
||||
MCore::Array<SharedData*>* mSharedData = nullptr;
|
||||
MCore::Endian::EEndianType mEndianType = MCore::Endian::ENDIAN_LITTLE;
|
||||
|
||||
AnimGraph* mAnimGraph = nullptr;
|
||||
Importer::AnimGraphSettings* mAnimGraphSettings = nullptr;
|
||||
|
||||
NodeMap* mNodeMap = nullptr;
|
||||
Importer::NodeMapSettings* mNodeMapSettings = nullptr;
|
||||
bool m_isOwnedByRuntime = false;
|
||||
@@ -250,43 +232,24 @@ namespace EMotionFX
|
||||
|
||||
//-------------------------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Load a anim graph file from a given file object.
|
||||
* @param f The file object.
|
||||
* @param settings The importer settings, or nullptr to use default settings.
|
||||
* @result The anim graph object, or nullptr when failed.
|
||||
*/
|
||||
AnimGraph* LoadAnimGraph(MCore::File* f, AnimGraphSettings* settings = nullptr);
|
||||
|
||||
/**
|
||||
* Load a anim graph file by filename.
|
||||
* @param filename The filename to load from.
|
||||
* @param settings The anim graph importer settings, or nullptr to use default settings.
|
||||
* @param loadFilter The filter descriptor for loading anim graph from file
|
||||
* @result The anim graph object, or nullptr in case loading failed.
|
||||
*/
|
||||
AnimGraph* LoadAnimGraph(AZStd::string, AnimGraphSettings* settings = nullptr, const AZ::ObjectStream::FilterDescriptor& loadFilter = AZ::ObjectStream::FilterDescriptor(nullptr, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES));
|
||||
AnimGraph* LoadAnimGraph(AZStd::string, const AZ::ObjectStream::FilterDescriptor& loadFilter = AZ::ObjectStream::FilterDescriptor(nullptr, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES));
|
||||
|
||||
/**
|
||||
* Load a anim graph file from a memory location.
|
||||
* @param memoryStart The start address of the file in memory.
|
||||
* @param lengthInBytes The length of the file, in bytes.
|
||||
* @param settings The settings to use during loading, or nullptr when you want to use default settings, which would load everything.
|
||||
* @result The anim graph object, or nullptr in case loading failed.
|
||||
*/
|
||||
AnimGraph* LoadAnimGraph(uint8* memoryStart, size_t lengthInBytes, AnimGraphSettings* settings = nullptr);
|
||||
AnimGraph* LoadAnimGraph(uint8* memoryStart, size_t lengthInBytes);
|
||||
|
||||
//-------------------------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Load a motion set from a given file.
|
||||
* A file does not have to be stored on disk, but can also be in memory or in an archive or on some network stream. Anything is possible.
|
||||
* @param f The file to load the motion set from (after load, the file will be closed).
|
||||
* @param settings The motion set importer settings, or nullptr to use default settings.
|
||||
* @result The motion set object, or nullptr in case loading failed.
|
||||
*/
|
||||
MotionSet* LoadMotionSet(MCore::File* f, MotionSetSettings* settings = nullptr);
|
||||
|
||||
/**
|
||||
* Loads a motion set from a file on disk.
|
||||
* @param filename The name of the file on disk.
|
||||
@@ -430,30 +393,6 @@ namespace EMotionFX
|
||||
*/
|
||||
bool CheckIfIsValidMotionFile(MCore::File* f, MCore::Endian::EEndianType* outEndianType) const;
|
||||
|
||||
/**
|
||||
* Verify if the given file is a valid motion set file that can be processed by the importer.
|
||||
* Please note that the specified must already been opened and must also be pointing to the location where the
|
||||
* XPM file header will be stored (the start of the file). The file will not be closed after this method!
|
||||
* The endian type of the file will be written inside the outEndianType parameter.
|
||||
* Also note that the file position (read position / cursor) will point after the header after this function has been executed.
|
||||
* @param f The file to perform the check on.
|
||||
* @param outEndianType The value that will contain the endian type used by the file.
|
||||
* @result Returns true when the file is a valid actor file that can be processed by the importer. Otherwise false is returned.
|
||||
*/
|
||||
bool CheckIfIsValidMotionSetFile(MCore::File* f, MCore::Endian::EEndianType* outEndianType) const;
|
||||
|
||||
/**
|
||||
* Verify if the given file is a valid anim graph file that can be processed by the importer.
|
||||
* Please note that the specified must already been opened and must also be pointing to the location where the
|
||||
* XPM file header will be stored (the start of the file). The file will not be closed after this method!
|
||||
* The endian type of the file will be written inside the outEndianType parameter.
|
||||
* Also note that the file position (read position / cursor) will point after the header after this function has been executed.
|
||||
* @param f The file to perform the check on.
|
||||
* @param outEndianType The value that will contain the endian type used by the file.
|
||||
* @result Returns true when the file is a valid actor file that can be processed by the importer. Otherwise false is returned.
|
||||
*/
|
||||
bool CheckIfIsValidAnimGraphFile(MCore::File* f, MCore::Endian::EEndianType* outEndianType) const;
|
||||
|
||||
/**
|
||||
* Verify if the given file is a valid node map file that can be processed by the importer.
|
||||
* Please note that the specified must already been opened and must also be pointing to the location where the
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,259 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <AzCore/Math/Vector2.h>
|
||||
#include <MCore/Source/Endian.h>
|
||||
#include <MCore/Source/LogManager.h>
|
||||
#include "Importer.h"
|
||||
#include "AnimGraphFileFormat.h"
|
||||
#include "../AnimGraphObject.h"
|
||||
#include <MCore/Source/File.h>
|
||||
#include <EMotionFX/Source/AnimGraphObjectIds.h>
|
||||
#include "../AnimGraphNode.h"
|
||||
|
||||
|
||||
namespace EMotionFX
|
||||
{
|
||||
class AnimGraphNode;
|
||||
class AnimGraphStateMachine;
|
||||
class AnimGraphStateTransition;
|
||||
class AnimGraphTransitionCondition;
|
||||
class BlendTreeVector4ComposeNode;
|
||||
class BlendTreeVector3ComposeNode;
|
||||
class BlendTreeVector2ComposeNode;
|
||||
class BlendTreeMorphTargetNode;
|
||||
class BlendTreeFloatConstantNode;
|
||||
class BlendTreeLookAtNode;
|
||||
class BlendTreeTwoLinkIKNode;
|
||||
class BlendTreeFloatMath1Node;
|
||||
class AnimGraphStateTransition;
|
||||
class AnimGraphStateMachine;
|
||||
class BlendTreeRangeRemapperNode;
|
||||
class BlendTreeSmoothingNode;
|
||||
class BlendTreeVector3Math2Node;
|
||||
class BlendTreeVector3Math1Node;
|
||||
class BlendTreeFloatMath2Node;
|
||||
class BlendTreeBlend2LegacyNode;
|
||||
class AnimGraphVector2Condition;
|
||||
class AnimGraphTimeCondition;
|
||||
class AnimGraphTagCondition;
|
||||
class AnimGraphStateCondition;
|
||||
class AnimGraphPlayTimeCondition;
|
||||
class AnimGraphParameterCondition;
|
||||
class AnimGraphMotionCondition;
|
||||
class BlendTreeBlendNNode;
|
||||
class BlendTreeMaskLegacyNode;
|
||||
class BlendTreeTransformNode;
|
||||
class BlendTreeAccumTransformNode;
|
||||
class AnimGraphMotionNode;
|
||||
class BlendTreeVector4DecomposeNode;
|
||||
class BlendTreeVector3DecomposeNode;
|
||||
class BlendTreeVector2DecomposeNode;
|
||||
class BlendTree;
|
||||
class BlendTreePoseSwitchNode;
|
||||
class BlendSpace2DNode;
|
||||
class BlendSpace1DNode;
|
||||
class BlendTreeParameterNode;
|
||||
class AnimGraphExitNode;
|
||||
class AnimGraphEntryNode;
|
||||
class BlendTreeMirrorPoseNode;
|
||||
class BlendTreeDirectionToWeightNode;
|
||||
class AnimGraphBindPoseNode;
|
||||
class BlendTreeFinalNode;
|
||||
class AnimGraphNode;
|
||||
class BlendTreeMotionFrameNode;
|
||||
class BlendTreeFloatConditionNode;
|
||||
class BlendTreeFloatSwitchNode;
|
||||
class BlendTreeBoolLogicNode;
|
||||
|
||||
const AZ::TypeId GetNewTypeIdByOldNodeTypeId(uint32 oldNodeTypeId);
|
||||
|
||||
enum LegacyAttributeTypeId
|
||||
{
|
||||
ATTRIBUTE_FLOAT_TYPE_ID = 0x00000001,
|
||||
ATTRIBUTE_INT32_TYPE_ID = 0x00000002,
|
||||
ATTRIBUTE_BOOL_TYPE_ID = 0x00000004
|
||||
};
|
||||
|
||||
enum LegacyERotationOrder
|
||||
{
|
||||
ROTATIONORDER_ZYX = 0,
|
||||
ROTATIONORDER_ZXY = 1,
|
||||
ROTATIONORDER_YZX = 2,
|
||||
ROTATIONORDER_YXZ = 3,
|
||||
ROTATIONORDER_XYZ = 4,
|
||||
ROTATIONORDER_XZY = 5
|
||||
};
|
||||
|
||||
|
||||
class LegacyAttributeHeader
|
||||
{
|
||||
public:
|
||||
LegacyAttributeHeader() { }
|
||||
|
||||
AZ::u32 GetAttributeType() const
|
||||
{
|
||||
return m_attribType;
|
||||
}
|
||||
|
||||
AZ::u32 GetAttributeSize() const
|
||||
{
|
||||
return m_attributeSize;
|
||||
}
|
||||
|
||||
static bool Parse(MCore::File* stream, MCore::Endian::EEndianType endianType, LegacyAttributeHeader& attributeHeader);
|
||||
private:
|
||||
LegacyAttributeHeader(const LegacyAttributeHeader& src) :
|
||||
m_attribType(src.m_attribType)
|
||||
, m_attributeSize(src.m_attributeSize)
|
||||
, m_name(src.m_name)
|
||||
{ }
|
||||
|
||||
AZ::u32 m_attribType;
|
||||
AZ::u32 m_attributeSize;
|
||||
AZStd::string m_name;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class LegacyAttribute
|
||||
{
|
||||
public:
|
||||
bool Parse(MCore::File* stream, MCore::Endian::EEndianType endianType);
|
||||
const T& GetValue() const;
|
||||
private:
|
||||
T m_value;
|
||||
};
|
||||
|
||||
class LegacyAnimGraphNodeParser
|
||||
{
|
||||
public:
|
||||
static bool ParseAnimGraphNodeChunk(MCore::File* file,
|
||||
Importer::ImportParameters& importParams,
|
||||
const char* nodeName,
|
||||
FileFormat::AnimGraph_NodeHeader& nodeHeader,
|
||||
AnimGraphNode*& node);
|
||||
|
||||
static bool ParseTransitionConditionChunk(MCore::File* file,
|
||||
Importer::ImportParameters& importParams,
|
||||
const FileFormat::AnimGraph_NodeHeader& nodeHeader,
|
||||
AnimGraphTransitionCondition*& transitionCondition);
|
||||
|
||||
template <class T>
|
||||
static bool ParseLegacyAttributes(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
|
||||
static bool Forward(MCore::File* stream, size_t numBytes);
|
||||
|
||||
private:
|
||||
static bool InitializeNodeGeneralData(const char* nodeName, Importer::ImportParameters& importParams, FileFormat::AnimGraph_NodeHeader& nodeHeader, AnimGraphNode* node);
|
||||
static bool GetBlendSpaceNodeEvaluatorTypeId(uint32 legacyIndex, AZ::TypeId& value);
|
||||
static bool ConvertFloatAttributeValueToBool(float value);
|
||||
static bool TryGetFloatFromAttribute(MCore::File* stream, MCore::Endian::EEndianType endianType, const LegacyAttributeHeader& attributeHeader, float& outputValue);
|
||||
|
||||
template <class T>
|
||||
static bool ParseAnimGraphNode(MCore::File* file,
|
||||
Importer::ImportParameters& importParams,
|
||||
const char* nodeName,
|
||||
FileFormat::AnimGraph_NodeHeader& nodeHeader,
|
||||
AnimGraphNode*& node)
|
||||
{
|
||||
node = aznew T();
|
||||
node->SetAnimGraph(importParams.mAnimGraph);
|
||||
if (!InitializeNodeGeneralData(nodeName, importParams, nodeHeader, node))
|
||||
{
|
||||
MCore::LogError("Error on initializing node general data");
|
||||
return false;
|
||||
}
|
||||
if (!ParseLegacyAttributes<T>(file, nodeHeader.mNumAttributes, importParams.mEndianType, importParams, *node))
|
||||
{
|
||||
MCore::LogError("Unable to parse node legacy attributes");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
static bool ParseAnimGraphTransitionCondition(MCore::File* file,
|
||||
Importer::ImportParameters& importParams,
|
||||
const FileFormat::AnimGraph_NodeHeader& header,
|
||||
AnimGraphTransitionCondition*& transitionCondition)
|
||||
{
|
||||
transitionCondition = aznew T();
|
||||
return ParseLegacyAttributes<T>(file, header.mNumAttributes, importParams.mEndianType, importParams, *transitionCondition);
|
||||
}
|
||||
};
|
||||
|
||||
template<class T, template<class> class LegacyAttribute>
|
||||
class LegacyAttributeArray
|
||||
{
|
||||
public:
|
||||
bool Parse(MCore::File* stream, MCore::Endian::EEndianType endianType);
|
||||
const AZStd::vector< LegacyAttribute<T> >& GetValue() const;
|
||||
private:
|
||||
bool PopulateAttributeDynamicArray(MCore::File* stream, MCore::Endian::EEndianType endianType);
|
||||
|
||||
AZStd::vector< LegacyAttribute<T> > m_attributes;
|
||||
// Used when reading version 2 attribute array
|
||||
uint32 m_elementTypeId;
|
||||
};
|
||||
|
||||
class LegacyAttributeSettingsParser
|
||||
{
|
||||
public:
|
||||
static bool Parse(MCore::File* stream, MCore::Endian::EEndianType endianType);
|
||||
};
|
||||
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeVector4ComposeNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeVector3ComposeNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeVector2ComposeNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeMorphTargetNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeFloatConstantNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeLookAtNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeTwoLinkIKNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeFloatMath1Node>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphStateTransition>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphStateMachine>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeRangeRemapperNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeSmoothingNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeVector3Math2Node>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeVector3Math1Node>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeFloatMath2Node>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeBlend2LegacyNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphVector2Condition>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphTimeCondition>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphTagCondition>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphStateCondition>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphPlayTimeCondition>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphParameterCondition>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphMotionCondition>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeBlendNNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeMaskLegacyNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeTransformNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeAccumTransformNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphMotionNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeVector4DecomposeNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeVector3DecomposeNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeVector2DecomposeNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTree>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreePoseSwitchNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendSpace2DNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendSpace1DNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeParameterNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphExitNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphEntryNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeMirrorPoseNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeDirectionToWeightNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphBindPoseNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeFinalNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeMotionFrameNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeFloatConditionNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeFloatSwitchNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeBoolLogicNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
|
||||
} // Namespace EMotionFX
|
||||
@@ -1,60 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// include the shared structs
|
||||
#include "SharedFileFormatStructs.h"
|
||||
|
||||
|
||||
namespace EMotionFX
|
||||
{
|
||||
namespace FileFormat
|
||||
{
|
||||
// the chunks
|
||||
enum
|
||||
{
|
||||
CHUNK_MOTIONSET = 500
|
||||
};
|
||||
|
||||
|
||||
struct MotionSet_Header
|
||||
{
|
||||
uint8 mFourCC[4]; // must be "MOS "
|
||||
uint8 mHiVersion; // high version (2 in case of v2.34)
|
||||
uint8 mLoVersion; // low version (34 in case of v2.34)
|
||||
uint8 mEndianType; // the endian in which the data is saved [0=little, 1=big]
|
||||
};
|
||||
|
||||
|
||||
struct MotionSetsChunk
|
||||
{
|
||||
uint32 mNumSets; // the number of motion sets
|
||||
|
||||
// followed by:
|
||||
// motionSets[mNumSets]
|
||||
};
|
||||
|
||||
|
||||
struct MotionSetChunk
|
||||
{
|
||||
uint32 mNumChildSets; // the number of child motion sets
|
||||
uint32 mNumMotionEntries; // the number of motion entries
|
||||
|
||||
// followed by:
|
||||
// string : the name of the parent set
|
||||
// string : the name of the motion set
|
||||
// string : the filename and path information (e.g. "Root/Motions/Human_Male/" // obsolete, this got removed and is now just an empty string
|
||||
// motionEntries[mNumMotionEntries]: motion entries
|
||||
// MotionEntry:
|
||||
// string : motion filename without path (e.g. "Walk.motion")
|
||||
// string : motion set string id (e.g. "WALK")
|
||||
};
|
||||
} // namespace FileFormat
|
||||
} // namespace EMotionFX
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <MCore/Source/Config.h>
|
||||
|
||||
namespace EMotionFX
|
||||
@@ -20,8 +21,6 @@ namespace EMotionFX
|
||||
SHARED_CHUNK_TIMESTAMP = 51
|
||||
};
|
||||
|
||||
|
||||
// a chunk
|
||||
struct FileChunk
|
||||
{
|
||||
uint32 mChunkID; // the chunk ID
|
||||
@@ -29,7 +28,6 @@ namespace EMotionFX
|
||||
uint32 mVersion; // the version of the chunk
|
||||
};
|
||||
|
||||
|
||||
// color [0..1] range
|
||||
struct FileColor
|
||||
{
|
||||
@@ -39,16 +37,12 @@ namespace EMotionFX
|
||||
float mA; // alpha
|
||||
};
|
||||
|
||||
|
||||
// a 2D vector
|
||||
struct FileVector2
|
||||
{
|
||||
float mX;
|
||||
float mY;
|
||||
};
|
||||
|
||||
|
||||
// a 3D vector
|
||||
struct FileVector3
|
||||
{
|
||||
float mX; // x+ = to the right
|
||||
@@ -56,7 +50,6 @@ namespace EMotionFX
|
||||
float mZ; // z+ = up
|
||||
};
|
||||
|
||||
|
||||
// a compressed 3D vector
|
||||
struct File16BitVector3
|
||||
{
|
||||
@@ -65,7 +58,6 @@ namespace EMotionFX
|
||||
uint16 mZ; // z+ = up
|
||||
};
|
||||
|
||||
|
||||
// a compressed 3D vector
|
||||
struct File8BitVector3
|
||||
{
|
||||
@@ -74,8 +66,6 @@ namespace EMotionFX
|
||||
uint8 mZ; // z+ = up
|
||||
};
|
||||
|
||||
|
||||
// a quaternion
|
||||
struct FileQuaternion
|
||||
{
|
||||
float mX;
|
||||
@@ -84,7 +74,6 @@ namespace EMotionFX
|
||||
float mW;
|
||||
};
|
||||
|
||||
|
||||
// the 16 bit component quaternion
|
||||
struct File16BitQuaternion
|
||||
{
|
||||
@@ -94,7 +83,6 @@ namespace EMotionFX
|
||||
int16 mW;
|
||||
};
|
||||
|
||||
|
||||
// a time stamp chunk
|
||||
struct FileTime
|
||||
{
|
||||
@@ -105,17 +93,5 @@ namespace EMotionFX
|
||||
int8 mMinutes;
|
||||
int8 mSeconds;
|
||||
};
|
||||
|
||||
|
||||
// attribute
|
||||
struct FileAttribute
|
||||
{
|
||||
uint32 mDataType;
|
||||
uint32 mNumBytes;
|
||||
uint32 mFlags;
|
||||
|
||||
// followed by:
|
||||
// uint8 mData[mNumBytes];
|
||||
};
|
||||
} // namespace FileFormat
|
||||
} // namespace EMotionFX
|
||||
} // namespace EMotionFX
|
||||
|
||||
@@ -364,16 +364,11 @@ set(FILES
|
||||
Source/TwoStringEventData.h
|
||||
Source/Importer/ChunkProcessors.cpp
|
||||
Source/Importer/ChunkProcessors.h
|
||||
Source/Importer/LegacyAnimGraphNodeParser.cpp
|
||||
Source/Importer/LegacyAnimGraphNodeParser.h
|
||||
Source/Importer/Importer.cpp
|
||||
Source/Importer/Importer.h
|
||||
Source/Importer/MotionSetFileFormat.h
|
||||
Source/Importer/NodeMapFileFormat.h
|
||||
Source/Importer/SharedFileFormatStructs.h
|
||||
Source/Importer/ActorFileFormat.h
|
||||
Source/Importer/AnimGraphFileFormat.cpp
|
||||
Source/Importer/AnimGraphFileFormat.h
|
||||
Source/Importer/MotionFileFormat.h
|
||||
Source/Parameter/BoolParameter.cpp
|
||||
Source/Parameter/BoolParameter.h
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
*
|
||||
*/
|
||||
|
||||
// include required headers
|
||||
#include "Attribute.h"
|
||||
#include "AttributeFactory.h"
|
||||
#include "AttributeString.h"
|
||||
@@ -14,20 +13,15 @@
|
||||
|
||||
namespace MCore
|
||||
{
|
||||
// constructor
|
||||
Attribute::Attribute(uint32 typeID)
|
||||
{
|
||||
mTypeID = typeID;
|
||||
}
|
||||
|
||||
|
||||
// destructor
|
||||
Attribute::~Attribute()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// equal operator
|
||||
Attribute& Attribute::operator=(const Attribute& other)
|
||||
{
|
||||
if (&other != this)
|
||||
@@ -36,25 +30,4 @@ namespace MCore
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
// read the attribute
|
||||
bool Attribute::Read(Stream* stream, Endian::EEndianType sourceEndianType)
|
||||
{
|
||||
// read the version
|
||||
uint8 version;
|
||||
if (stream->Read(&version, sizeof(uint8)) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// read the data
|
||||
const bool result = ReadData(stream, sourceEndianType, version);
|
||||
if (result == false)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace MCore
|
||||
} // namespace MCore
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
// include the required headers
|
||||
#include "StandardHeaders.h"
|
||||
#include "MemoryManager.h"
|
||||
#include "Endian.h"
|
||||
@@ -28,7 +27,6 @@ namespace MCore
|
||||
// forward declarations
|
||||
class AttributeSettings;
|
||||
|
||||
|
||||
// the attribute interface types
|
||||
enum : uint32
|
||||
{
|
||||
@@ -49,12 +47,6 @@ namespace MCore
|
||||
ATTRIBUTE_INTERFACETYPE_DEFAULT = 0xFFFFFFFF// use the default attribute type that the specific attribute class defines as default
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
*
|
||||
*/
|
||||
class MCORE_API Attribute
|
||||
{
|
||||
friend class AttributeFactory;
|
||||
@@ -70,10 +62,6 @@ namespace MCore
|
||||
virtual uint32 GetClassSize() const = 0;
|
||||
virtual uint32 GetDefaultInterfaceType() const = 0;
|
||||
|
||||
// These two members and ReadData can go away once we put the old-format parser
|
||||
bool Read(Stream* stream, MCore::Endian::EEndianType sourceEndianType);
|
||||
virtual uint32 GetDataSize() const = 0; // data only
|
||||
|
||||
Attribute& operator=(const Attribute& other);
|
||||
|
||||
virtual void NetworkSerialize(EMotionFX::Network::AnimGraphSnapshotChunkSerializer&) {};
|
||||
@@ -82,16 +70,5 @@ namespace MCore
|
||||
uint32 mTypeID; /**< The unique type ID of the attribute class. */
|
||||
|
||||
Attribute(uint32 typeID);
|
||||
|
||||
/**
|
||||
* Read the attribute info and data from a given stream.
|
||||
* Please note that the endian information of the actual data is not being converted. You have to handle that yourself.
|
||||
* The data endian conversion could be done with for example the static Attribute::ConvertDataEndian method.
|
||||
* @param stream The stream to read the info and data from.
|
||||
* @param endianType The endian type in which the data is stored in the stream.
|
||||
* @param version The version of the attribute.
|
||||
* @result Returns true when successful, or false when reading failed.
|
||||
*/
|
||||
virtual bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) = 0;
|
||||
};
|
||||
} // namespace MCore
|
||||
|
||||
@@ -63,23 +63,5 @@ namespace MCore
|
||||
: Attribute(TYPE_ID)
|
||||
, mValue(value) {}
|
||||
~AttributeBool() {}
|
||||
|
||||
uint32 GetDataSize() const override { return sizeof(int8); }
|
||||
|
||||
// read from a stream
|
||||
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
|
||||
{
|
||||
MCORE_UNUSED(version);
|
||||
MCORE_UNUSED(streamEndianType);
|
||||
int8 streamValue;
|
||||
if (stream->Read(&streamValue, sizeof(int8)) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
mValue = (streamValue == 0) ? false : true;
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
} // namespace MCore
|
||||
|
||||
@@ -79,27 +79,5 @@ namespace MCore
|
||||
: Attribute(TYPE_ID)
|
||||
, mValue(value) { }
|
||||
~AttributeColor() {}
|
||||
|
||||
uint32 GetDataSize() const override { return sizeof(RGBAColor); }
|
||||
|
||||
// read from a stream
|
||||
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
|
||||
{
|
||||
MCORE_UNUSED(version);
|
||||
|
||||
// read the value
|
||||
RGBAColor streamValue;
|
||||
if (stream->Read(&streamValue, sizeof(RGBAColor)) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// convert endian
|
||||
Endian::ConvertRGBAColor(&streamValue, streamEndianType);
|
||||
mValue = streamValue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
} // namespace MCore
|
||||
|
||||
@@ -57,8 +57,6 @@ namespace MCore
|
||||
private:
|
||||
float mValue; /**< The float value. */
|
||||
|
||||
uint32 GetDataSize() const override { return sizeof(float); }
|
||||
|
||||
AttributeFloat()
|
||||
: Attribute(TYPE_ID)
|
||||
, mValue(0.0f) {}
|
||||
@@ -66,21 +64,5 @@ namespace MCore
|
||||
: Attribute(TYPE_ID)
|
||||
, mValue(value) {}
|
||||
~AttributeFloat() {}
|
||||
|
||||
// read from a stream
|
||||
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
|
||||
{
|
||||
MCORE_UNUSED(version);
|
||||
|
||||
float streamValue;
|
||||
if (stream->Read(&streamValue, sizeof(float)) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Endian::ConvertFloat(&streamValue, streamEndianType);
|
||||
mValue = streamValue;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
} // namespace MCore
|
||||
|
||||
@@ -64,23 +64,5 @@ namespace MCore
|
||||
: Attribute(TYPE_ID)
|
||||
, mValue(value) {}
|
||||
~AttributeInt32() {}
|
||||
|
||||
uint32 GetDataSize() const override { return sizeof(int32); }
|
||||
|
||||
// read from a stream
|
||||
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
|
||||
{
|
||||
MCORE_UNUSED(version);
|
||||
|
||||
int32 streamValue;
|
||||
if (stream->Read(&streamValue, sizeof(int32)) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Endian::ConvertSignedInt32(&streamValue, streamEndianType);
|
||||
mValue = streamValue;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
} // namespace MCore
|
||||
|
||||
@@ -66,18 +66,5 @@ namespace MCore
|
||||
: Attribute(TYPE_ID)
|
||||
, mValue(pointer) { }
|
||||
~AttributePointer() {}
|
||||
|
||||
uint32 GetDataSize() const override { return sizeof(void*); }
|
||||
|
||||
// read from a stream
|
||||
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
|
||||
{
|
||||
MCORE_UNUSED(stream);
|
||||
MCORE_UNUSED(streamEndianType);
|
||||
MCORE_UNUSED(version);
|
||||
|
||||
MCore::LogWarning("MCore::AttributePointer::ReadData() - Pointer attributes cannot be read from disk.");
|
||||
return false;
|
||||
}
|
||||
};
|
||||
} // namespace MCore
|
||||
|
||||
@@ -82,26 +82,5 @@ namespace MCore
|
||||
: Attribute(TYPE_ID)
|
||||
, mValue(value) {}
|
||||
~AttributeQuaternion() { }
|
||||
|
||||
uint32 GetDataSize() const override { return sizeof(AZ::Quaternion); }
|
||||
|
||||
// read from a stream
|
||||
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
|
||||
{
|
||||
MCORE_UNUSED(version);
|
||||
|
||||
// read the value
|
||||
AZ::Quaternion streamValue;
|
||||
if (stream->Read(&streamValue, sizeof(AZ::Quaternion)) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// convert endian
|
||||
Endian::ConvertQuaternion(&streamValue, streamEndianType);
|
||||
mValue = streamValue;
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
} // namespace MCore
|
||||
|
||||
@@ -72,40 +72,5 @@ namespace MCore
|
||||
: Attribute(TYPE_ID)
|
||||
, mValue(value) { }
|
||||
~AttributeString() { mValue.clear(); }
|
||||
|
||||
uint32 GetDataSize() const override
|
||||
{
|
||||
return sizeof(uint32) + static_cast<uint32>(mValue.size());
|
||||
}
|
||||
|
||||
// read from a stream
|
||||
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
|
||||
{
|
||||
MCORE_UNUSED(version);
|
||||
|
||||
// read the number of characters
|
||||
uint32 numCharacters;
|
||||
if (stream->Read(&numCharacters, sizeof(uint32)) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// convert endian
|
||||
Endian::ConvertUnsignedInt32(&numCharacters, streamEndianType);
|
||||
if (numCharacters == 0)
|
||||
{
|
||||
mValue.clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
mValue.resize(numCharacters);
|
||||
if (stream->Read(mValue.data(), numCharacters) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
} // namespace MCore
|
||||
|
||||
@@ -78,27 +78,5 @@ namespace MCore
|
||||
: Attribute(TYPE_ID)
|
||||
, mValue(value) { }
|
||||
~AttributeVector2() { }
|
||||
|
||||
uint32 GetDataSize() const override { return sizeofVector2; }
|
||||
|
||||
// read from a stream
|
||||
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
|
||||
{
|
||||
MCORE_UNUSED(version);
|
||||
|
||||
// read the value
|
||||
AZ::Vector2 streamValue;
|
||||
if (stream->Read(&streamValue, sizeofVector2) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// convert endian
|
||||
Endian::ConvertVector2(&streamValue, streamEndianType);
|
||||
mValue = streamValue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
} // namespace MCore
|
||||
|
||||
@@ -79,27 +79,5 @@ namespace MCore
|
||||
: Attribute(TYPE_ID)
|
||||
, mValue(value) { }
|
||||
~AttributeVector3() { }
|
||||
|
||||
uint32 GetDataSize() const override { return sizeof(AZ::Vector3); }
|
||||
|
||||
// read from a stream
|
||||
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
|
||||
{
|
||||
MCORE_UNUSED(version);
|
||||
|
||||
// read the value
|
||||
AZ::PackedVector3f streamValue(0.0f);
|
||||
if (stream->Read(&streamValue, sizeof(AZ::PackedVector3f)) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// convert endian
|
||||
mValue = AZ::Vector3(streamValue.GetX(), streamValue.GetY(), streamValue.GetZ());
|
||||
Endian::ConvertVector3(&mValue, streamEndianType);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
} // namespace MCore
|
||||
|
||||
@@ -75,27 +75,5 @@ namespace MCore
|
||||
: Attribute(TYPE_ID)
|
||||
, mValue(value) { }
|
||||
~AttributeVector4() { }
|
||||
|
||||
uint32 GetDataSize() const override { return sizeof(AZ::Vector4); }
|
||||
|
||||
// read from a stream
|
||||
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
|
||||
{
|
||||
MCORE_UNUSED(version);
|
||||
|
||||
// read the value
|
||||
AZ::Vector4 streamValue;
|
||||
if (stream->Read(&streamValue, sizeof(AZ::Vector4)) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// convert endian
|
||||
Endian::ConvertVector4(&streamValue, streamEndianType);
|
||||
mValue = streamValue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
} // namespace MCore
|
||||
|
||||
@@ -53,8 +53,7 @@ namespace EMotionFX
|
||||
AnimGraphAsset* assetData = asset.GetAs<AnimGraphAsset>();
|
||||
assetData->m_emfxAnimGraph.reset(EMotionFX::GetImporter().LoadAnimGraph(
|
||||
assetData->m_emfxNativeData.data(),
|
||||
assetData->m_emfxNativeData.size(),
|
||||
nullptr));
|
||||
assetData->m_emfxNativeData.size()));
|
||||
|
||||
if (assetData->m_emfxAnimGraph)
|
||||
{
|
||||
|
||||
@@ -97,16 +97,6 @@ namespace EMotionFX
|
||||
ASSERT_EQ(productDependencies.size(), 0);
|
||||
}
|
||||
|
||||
TEST_F(EMotionFXBuilderTests, TestLegacyAnimGraphAsset_NoDependency_OutputNoProductDependencies)
|
||||
{
|
||||
const AZStd::string fileName = "@devroot@/Gems/EMotionFX/Code/Tests/TestAssets/EMotionFXBuilderTestAssets/LegacyAnimGraphExample.animgraph";
|
||||
AZStd::vector<AssetBuilderSDK::ProductDependency> productDependencies;
|
||||
EMotionFXBuilder::AnimGraphBuilderWorker builderWorker;
|
||||
|
||||
ASSERT_TRUE(builderWorker.ParseProductDependencies(ResolvePath(fileName.c_str()), fileName, productDependencies));
|
||||
ASSERT_EQ(productDependencies.size(), 0);
|
||||
}
|
||||
|
||||
TEST_F(EMotionFXBuilderTests, TestMotionSetAsset_HasReferenceNode_OutputProductDependencies)
|
||||
{
|
||||
const AZStd::string fileName = "@devroot@/Gems/EMotionFX/Code/Tests/TestAssets/EMotionFXBuilderTestAssets/MotionSetExample.motionset";
|
||||
@@ -150,14 +140,4 @@ namespace EMotionFX
|
||||
AZ_TEST_STOP_ASSERTTEST(2);
|
||||
ASSERT_EQ(productDependencies.size(), 0);
|
||||
}
|
||||
|
||||
TEST_F(EMotionFXBuilderTests, TestLegacyMotionSetAsset_ReferenceMotionAssets_OutputProductDependencies)
|
||||
{
|
||||
const AZStd::string fileName = "@devroot@/Gems/EMotionFX/Code/Tests/TestAssets/EMotionFXBuilderTestAssets/LegacyMotionSetExample.motionset";
|
||||
ProductPathDependencySet productDependencies;
|
||||
EMotionFXBuilder::MotionSetBuilderWorker builderWorker;
|
||||
|
||||
ASSERT_TRUE(builderWorker.ParseProductDependencies(ResolvePath(fileName.c_str()), fileName, productDependencies));
|
||||
ASSERT_EQ(productDependencies.size(), 25);
|
||||
}
|
||||
} // namespace EMotionFX
|
||||
|
||||
-3
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:33ff8a4f75b5ad918a833113fb45a21e9075b66a9d0ed8563ee34d93ae905aaf
|
||||
size 50863
|
||||
-3
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:8ed5c6c8376df150ebddc8b16714012991c1892a94d2b8ad943a7f96563771e0
|
||||
size 2518
|
||||
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:33ff8a4f75b5ad918a833113fb45a21e9075b66a9d0ed8563ee34d93ae905aaf
|
||||
size 50863
|
||||
oid sha256:8825feb4f0946979f8a1258cdf20bb71e358b7597eca1aaed552c2b0a17b2bd9
|
||||
size 464733
|
||||
|
||||
Reference in New Issue
Block a user