Tom Hulton-Harrop
5d53590434
Merge pull request #310 from aws-lumberyard-dev/hultonha_PR-37_follow-up
...
Updates following review feedback to PR-37
2021-04-28 17:27:26 +01:00
Guthrie Adams
167b7f36a6
Merge pull request #373 from aws-lumberyard-dev/Atom/guthadam/ATOM-15370
...
ATOM-15370 Fix thumbnail scaling and sizing issues
2021-04-28 11:01:14 -05:00
cgalvan
65565daf5a
Merge pull request #370 from aws-lumberyard-dev/cgalvan/CherryPickDragAndDropHitTest
...
[LYN-3122] Cherry-pick: Fixed the viewport Entity hit test logic. This allows the BuildDragDropContext to detect hit position correctly so that assets dragged into the viewport are placed in the correct position.
2021-04-28 10:26:49 -05:00
jjjoness
cdce28115e
Merge pull request #387 from aws-lumberyard-dev/LYN-1932
...
Lyn 1932
2021-04-28 16:21:43 +01:00
SergeyAMZN
52864bd92f
Merge pull request #255 from aws-lumberyard-dev/MultiplayerPipeline
...
Added delayed activation for client networked entities. Added ability to specify additional .cfg file to use the same launcher for server & client
2021-04-28 16:19:34 +01:00
jjjoness
88dcaba8da
Merge pull request #317 from aws-lumberyard-dev/LYN-1099
...
Lyn 1099
2021-04-28 16:16:04 +01:00
cgalvan
60d876a05e
Merge pull request #375 from aws-lumberyard-dev/cgalvan/ReplaceGetSelectedEntitiesSize
...
[LYN-3356] Replaced GetSelectedEntities + size() with new API.
2021-04-28 10:07:07 -05:00
hultonha
6d624273a9
disabling test causing intermittent failures
2021-04-28 14:43:52 +01:00
jjjoness
2aafdab5af
Added the new focus color.
2021-04-28 12:06:56 +01:00
jjjoness
bf95c706d8
Merge branch 'main' into LYN-1932
2021-04-28 11:34:43 +01:00
hultonha
d36a9470a3
Merge branch 'main' into hultonha_PR-37_follow-up
2021-04-28 09:27:00 +01:00
jjjoness
1fd6938519
Replaced missing &
2021-04-28 08:56:02 +01:00
pereslav
f235174c45
Merge branch 'MultiplayerPipeline' of https://github.com/aws-lumberyard-dev/o3de into MultiplayerPipeline
2021-04-28 07:49:47 +01:00
pereslav
b82627a248
Renamed console_command_file to console-command-file
2021-04-28 07:44:11 +01:00
karlberg
6bb51bd9e4
Merging latest origin
2021-04-27 19:14:11 -07:00
mnaumov
793d60f150
Merge main
2021-04-27 17:07:42 -07:00
guthadam
1d093f9c29
Merge branch 'main' into Atom/guthadam/ATOM-15370
2021-04-27 18:46:26 -05:00
guthadam
7e8b1e8c80
Fix linux build
2021-04-27 17:57:09 -05:00
Danilo Aimini
963e851119
Merge pull request #372 from aws-lumberyard-dev/LYN-3060-cherry
...
Cherry-pick: LYN-3060 | Launching the Editor with Prefab System enabled results in asserts
2021-04-27 15:37:48 -07:00
Chris Galvan
8e88d746a3
[LYN-3356] Replaced GetSelectedEntities + size() with new API.
2021-04-27 16:56:20 -05:00
guthadam
eeafb5eaa3
ATOM-15370 Fix thumbnail scaling and sizing issues
...
TLDR
Thumbnails size will be removed from the system.
Each thumbnail class is responsible for determining its stored size.
Images and other thumbnail types can be scaled up or down within reason without blurring.
The thumbnail system uses the concept of context and size organize thumbnails by size based on their intended use. However, most of the thumbnail classes do not respect or use the specified size, which is 16 by 16 pixels and really only usable for small icons.
The thumbnails are currently being used in the asset browser tree control, the larger asset browser previews, the material component property asset controls, the material component inspector for the large preview, and other places. Each of these places use completely different sizes, some of which are large and change dynamically. Whenever the thumbnails are painted they are scaled to the desired size.
Material and mesh thumbnails were always being captured at 512x512 regardless of what the rest of the thumbnail system said. Source, product, and folder thumbnails would be stored at the original asset size. The loading movie thumbnail was always drawn at 16 by 16 and scale up so it was always blurry. Image thumbnails were always scaled down to 16 by 16 and scale up for larger previews.
Rather than worrying about the size of each context, each thumbnail class will store the image at whenever it deems to be a large enough size that can be scaled down when used.
This may eliminate the need for multiple thumbnail contexts which are not being used anyway.
https://jira.agscollab.com/browse/ATOM-15370
2021-04-27 16:43:06 -05:00
daimini
caa982372f
Remove include for removed interface in EditorPrefabComponent.cpp
2021-04-27 14:12:56 -07:00
daimini
797ee26f87
Remove EntityOutlinerWidgetInterface, and replace it with PrefabPublicNotificationBus. Introduce events to notify handlers of when instance propagation begins and ends so that widgets can refresh correctly.
2021-04-27 14:12:46 -07:00
Chris Galvan
84e0f6f58d
[LYN-3122] Moved invariant logic outside of for loop and removed TODO comment.
2021-04-27 15:54:45 -05:00
Chris Galvan
f269d92f90
[LYN-3122] Fixed the viewport Entity hit test logic. This allows the BuildDragDropContext to detect hit position correctly so that assets dragged into the viewport are placed in the correct position.
2021-04-27 15:54:23 -05:00
pereslav
f1ae3f52b0
Merge branch 'main' into MultiplayerPipeline
2021-04-27 21:23:22 +01:00
Chris Galvan
21d99ea07d
[LYN-3348] Removed legacy CObjectPhysicsManager.
2021-04-27 15:16:20 -05:00
Junbo Liang
83f3cbd4a1
Merge pull request #151 from aws-lumberyard-dev/SPEC-6072
...
[SPEC-6072] [Crashpad] Migrate crash reporting tool to use Crashpad from 3rdParty
2021-04-27 12:13:21 -07:00
mnaumov
03e681ca5f
Merge from main
2021-04-27 11:26:02 -07:00
mnaumov
5f33337fec
Merge main
2021-04-27 11:05:22 -07:00
AMZN-mnaumov
a00d47365e
Merge pull request #295 from aws-lumberyard-dev/Atom/mnaumov/ATOM-14585
...
[ATOM-14585] Enlarged thumbnails on hover
2021-04-27 10:53:18 -07:00
jjjoness
0607f6efa6
Changed Play Console from comments in PR.
2021-04-27 18:37:14 +01:00
junbo
0b8299ba0b
Remove the existing crashpad package and update the package hash
2021-04-27 09:50:20 -07:00
junbo
eb0758f63a
[SPEC-6071][Crashpad] Make Crashpad available through 3rdParty system for Windows
2021-04-27 09:48:50 -07:00
amzn-sean
6987dac6f3
Merge pull request #242 from aws-lumberyard-dev/physx_ragdoll_create
...
Ragdoll now uses Add/Remove SimulatedBody
2021-04-27 15:53:23 +01:00
Aaron Ruiz Mora
00fca9489c
Fix editor crashing by protecting gEnv->g3DEngine
2021-04-27 14:52:10 +01:00
amzn-sean
82fce4a90c
Merge branch 'main' into physx_ragdoll_create
2021-04-27 14:21:10 +01:00
pereslav
44ce664730
Changed handling --console_command_file to use AZ::Console::ExecuteConfigFile
2021-04-27 12:36:17 +01:00
hultonha
b85c5f42ed
Merge branch 'main' into hultonha_LYN-3064_trackview-simplemotion-only
2021-04-27 11:41:13 +01:00
hultonha
0acaac14d8
Merge branch 'main' into hultonha_PR-37_follow-up
2021-04-27 11:39:28 +01:00
amzn-sean
fbb8727407
Merge branch 'main' into physx_ragdoll_create
2021-04-27 11:04:04 +01:00
jjjoness
275d99359d
Merge branch 'main' into LYN-1099
2021-04-27 09:43:05 +01:00
mnaumov
fdcb19f45a
Reverting some unused code
2021-04-26 17:48:49 -07:00
mnaumov
91f027a05c
PR feedback
2021-04-26 17:42:49 -07:00
mbalfour
f76b69d480
Added a handful of null checks to let new level creation succeed.
2021-04-26 16:15:25 -05:00
pereslav
1e43095123
Merge branch 'main' into MultiplayerPipeline
2021-04-26 21:49:27 +01:00
pereslav
2b77d43435
Exposed exec console command to AZ Console
2021-04-26 21:30:52 +01:00
AMZN-daimini
44f1a627e7
Merge pull request #300 from aws-lumberyard-dev/Prefab/LYN-3100
...
KEYSTONE USE CASE | Save changes to non-root container entities in the link to the parent instance
2021-04-26 13:20:35 -07:00
mnaumov
c4e3c39ee2
PR feedback
2021-04-26 12:44:51 -07:00
bosnichd
e5b5067748
Change LOAD_LEGACY_RENDERER_FOR_EDITOR from true -> false ( #315 )
...
Change LOAD_LEGACY_RENDERER_FOR_EDITOR from true -> false, and added some null checks to protect against gEnv->pRenderer and gEnv->p3DEngine now being null in the editor as well as the launcher.
2021-04-26 13:15:32 -06:00