Merge pull request #242 from aws-lumberyard-dev/physx_ragdoll_create
Ragdoll now uses Add/Remove SimulatedBody
This commit is contained in:
@@ -269,6 +269,8 @@ class TestAutomation(TestAutomationBase):
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from . import C18977601_Material_FrictionCombinePriority as test_module
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self._run_test(request, workspace, editor, test_module)
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@pytest.mark.xfail(
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reason="Something with the CryRenderer disabling is causing this test to fail now.")
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@revert_physics_config
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def test_C13895144_Ragdoll_ChangeLevel(self, request, workspace, editor, launcher_platform):
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from . import C13895144_Ragdoll_ChangeLevel as test_module
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@@ -78,7 +78,7 @@ namespace Physics
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float m_minimumMovementDistance = 0.001f; //!< To avoid jittering, the controller will not attempt to move distances below this.
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float m_maximumSpeed = 100.0f; //!< If the accumulated requested velocity for a tick exceeds this magnitude, it will be clamped.
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AZStd::string m_colliderTag; //!< Used to identify the collider associated with the character controller.
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AZStd::shared_ptr<Physics::ShapeConfiguration> m_shapeConfig = nullptr; //!< The shape to use when creating the character controller.
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AZStd::shared_ptr<Physics::ShapeConfiguration> m_shapeConfig; //!< The shape to use when creating the character controller.
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AZStd::vector<AZStd::shared_ptr<Physics::Shape>> m_colliders; //!< The list of colliders to attach to the character controller.
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};
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@@ -55,7 +55,7 @@ namespace AzPhysics
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//! Flag to determine if the body is part of the simulation.
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//! When true the body will be affected by any forces, collisions, and found with scene queries.
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bool m_simulating = true;
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bool m_simulating = false;
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//! Helper functions for setting user data.
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//! @param userData Can be a pointer to any type as internally will be cast to a void*. Object lifetime not managed by the SimulatedBody.
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+1
@@ -46,6 +46,7 @@ namespace AzPhysics
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->Field("orientation", &SimulatedBodyConfiguration::m_orientation)
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->Field("scale", &SimulatedBodyConfiguration::m_scale)
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->Field("entityId", &SimulatedBodyConfiguration::m_entityId)
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->Field("startSimulationEnabled", &SimulatedBodyConfiguration::m_startSimulationEnabled)
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;
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}
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}
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+1
@@ -39,6 +39,7 @@ namespace AzPhysics
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AZ::Vector3 m_position = AZ::Vector3::CreateZero();
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AZ::Quaternion m_orientation = AZ::Quaternion::CreateIdentity();
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AZ::Vector3 m_scale = AZ::Vector3::CreateOne();
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bool m_startSimulationEnabled = true;
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// Entity/object association.
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AZ::EntityId m_entityId = AZ::EntityId(AZ::EntityId::InvalidEntityId);
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@@ -52,6 +52,11 @@ namespace Physics
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}
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}
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RagdollConfiguration::RagdollConfiguration()
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{
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m_startSimulationEnabled = false; //ragdolls do not start enabled.
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}
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void RagdollConfiguration::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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@@ -24,6 +24,8 @@
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namespace Physics
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{
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using ParentIndices = AZStd::vector<size_t>;
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class RagdollNodeConfiguration
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: public AzPhysics::RigidBodyConfiguration
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{
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@@ -46,7 +48,7 @@ namespace Physics
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AZ_RTTI(RagdollConfiguration, "{7C96D332-61D8-4C58-A2BF-707716D38D14}", AzPhysics::SimulatedBodyConfiguration);
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static void Reflect(AZ::ReflectContext* context);
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RagdollConfiguration() = default;
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RagdollConfiguration();
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explicit RagdollConfiguration(const RagdollConfiguration& settings) = default;
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RagdollNodeConfiguration* FindNodeConfigByName(const AZStd::string& nodeName) const;
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@@ -56,6 +58,8 @@ namespace Physics
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AZStd::vector<RagdollNodeConfiguration> m_nodes;
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CharacterColliderConfiguration m_colliders;
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RagdollState m_initialState;
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ParentIndices m_parentIndices;
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};
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/// Represents a single rigid part of a ragdoll.
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@@ -79,7 +83,7 @@ namespace Physics
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{
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public:
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AZ_CLASS_ALLOCATOR(Ragdoll, AZ::SystemAllocator, 0);
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AZ_RTTI(Ragdoll, "{01F09602-80EC-4693-A0E7-C2719239044B}", AzPhysics::SimulatedBody);
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AZ_RTTI(Physics::Ragdoll, "{01F09602-80EC-4693-A0E7-C2719239044B}", AzPhysics::SimulatedBody);
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virtual ~Ragdoll() = default;
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/// Inserts the ragdoll into the physics simulation.
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@@ -443,9 +443,12 @@ namespace DebugDraw
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AZ::TransformBus::EventResult(sphereElement.m_worldLocation, sphereElement.m_targetEntityId, &AZ::TransformBus::Events::GetWorldTranslation);
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}
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ColorB lyColor(sphereElement.m_color.ToU32());
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Vec3 worldLocation(AZVec3ToLYVec3(sphereElement.m_worldLocation));
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gEnv->pRenderer->GetIRenderAuxGeom()->DrawSphere(worldLocation, sphereElement.m_radius, lyColor, true);
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if (gEnv->pRenderer)
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{
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ColorB lyColor(sphereElement.m_color.ToU32());
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Vec3 worldLocation(AZVec3ToLYVec3(sphereElement.m_worldLocation));
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gEnv->pRenderer->GetIRenderAuxGeom()->DrawSphere(worldLocation, sphereElement.m_radius, lyColor, true);
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}
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}
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removeExpiredDebugElementsFromVector(m_activeSpheres);
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@@ -167,19 +167,18 @@ namespace PhysX
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return aznew CharacterController(pxController, AZStd::move(callbackManager), scene->GetSceneHandle());
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}
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AZStd::unique_ptr<Ragdoll> CreateRagdoll(Physics::RagdollConfiguration& configuration,
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const Physics::RagdollState& initialState, const ParentIndices& parentIndices, AzPhysics::SceneHandle sceneHandle)
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Ragdoll* CreateRagdoll(Physics::RagdollConfiguration& configuration, AzPhysics::SceneHandle sceneHandle)
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{
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const size_t numNodes = configuration.m_nodes.size();
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if (numNodes != initialState.size())
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if (numNodes != configuration.m_initialState.size())
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{
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AZ_Error("PhysX Ragdoll", false, "Mismatch between number of nodes in ragdoll configuration (%i) "
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"and number of nodes in the initial ragdoll state (%i)", numNodes, initialState.size());
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"and number of nodes in the initial ragdoll state (%i)", numNodes, configuration.m_initialState.size());
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return nullptr;
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}
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AZStd::unique_ptr<Ragdoll> ragdoll = AZStd::make_unique<Ragdoll>(sceneHandle);
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ragdoll->SetParentIndices(parentIndices);
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ragdoll->SetParentIndices(configuration.m_parentIndices);
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auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
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if (sceneInterface == nullptr)
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@@ -192,15 +191,21 @@ namespace PhysX
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for (size_t nodeIndex = 0; nodeIndex < numNodes; nodeIndex++)
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{
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Physics::RagdollNodeConfiguration& nodeConfig = configuration.m_nodes[nodeIndex];
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const Physics::RagdollNodeState& nodeState = initialState[nodeIndex];
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const Physics::RagdollNodeState& nodeState = configuration.m_initialState[nodeIndex];
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Physics::CharacterColliderNodeConfiguration* colliderNodeConfig = configuration.m_colliders.FindNodeConfigByName(nodeConfig.m_debugName);
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if (colliderNodeConfig)
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{
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AZStd::vector<AZStd::shared_ptr<Physics::Shape>> shapes;
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for (const auto& shapeConfig : colliderNodeConfig->m_shapes)
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for (const auto& [colliderConfig, shapeConfig] : colliderNodeConfig->m_shapes)
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{
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if (auto shape = AZStd::make_shared<Shape>(*shapeConfig.first, *shapeConfig.second))
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if (colliderConfig == nullptr || shapeConfig == nullptr)
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{
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AZ_Error("PhysX Ragdoll", false, "Failed to create collider shape for ragdoll node %s", nodeConfig.m_debugName.c_str());
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return nullptr;
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}
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if (auto shape = AZStd::make_shared<Shape>(*colliderConfig, *shapeConfig))
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{
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shapes.emplace_back(shape);
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}
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@@ -212,22 +217,20 @@ namespace PhysX
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}
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nodeConfig.m_colliderAndShapeData = shapes;
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}
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nodeConfig.m_startSimulationEnabled = false;
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nodeConfig.m_position = nodeState.m_position;
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nodeConfig.m_orientation = nodeState.m_orientation;
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AzPhysics::SimulatedBodyHandle newBodyHandle = sceneInterface->AddSimulatedBody(sceneHandle, &nodeConfig);
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if (newBodyHandle == AzPhysics::InvalidSimulatedBodyHandle)
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AZStd::unique_ptr<RagdollNode> node = AZStd::make_unique<RagdollNode>(sceneHandle, nodeConfig);
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if (node->GetRigidBodyHandle() != AzPhysics::InvalidSimulatedBodyHandle)
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{
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ragdoll->AddNode(AZStd::move(node));
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}
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else
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{
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AZ_Error("PhysX Ragdoll", false, "Failed to create rigid body for ragdoll node %s", nodeConfig.m_debugName.c_str());
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return nullptr;
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node.reset();
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}
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sceneInterface->DisableSimulationOfBody(sceneHandle, newBodyHandle);
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auto* rigidBody = azdynamic_cast<AzPhysics::RigidBody*>(sceneInterface->GetSimulatedBodyFromHandle(sceneHandle, newBodyHandle));
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physx::PxRigidDynamic* pxRigidDynamic = static_cast<physx::PxRigidDynamic*>(rigidBody->GetNativePointer());
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physx::PxTransform transform(PxMathConvert(nodeState.m_position), PxMathConvert(nodeState.m_orientation));
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pxRigidDynamic->setGlobalPose(transform);
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AZStd::unique_ptr<RagdollNode> node = AZStd::make_unique<RagdollNode>(rigidBody, newBodyHandle);
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ragdoll->AddNode(AZStd::move(node));
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}
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// Set up joints. Needs a second pass because child nodes in the ragdoll config aren't guaranteed to have
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@@ -235,7 +238,7 @@ namespace PhysX
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size_t rootIndex = SIZE_MAX;
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for (size_t nodeIndex = 0; nodeIndex < numNodes; nodeIndex++)
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{
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size_t parentIndex = parentIndices[nodeIndex];
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size_t parentIndex = configuration.m_parentIndices[nodeIndex];
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if (parentIndex < numNodes)
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{
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physx::PxRigidDynamic* parentActor = ragdoll->GetPxRigidDynamic(parentIndex);
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@@ -301,8 +304,8 @@ namespace PhysX
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}
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ragdoll->SetRootIndex(rootIndex);
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return ragdoll;
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return ragdoll.release();
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}
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physx::PxD6JointDrive CreateD6JointDrive(float stiffness, float dampingRatio, float forceLimit)
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@@ -40,11 +40,8 @@ namespace PhysX
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//! Creates a ragdoll based on the specified setup and initial pose.
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//! @param configuration Information about collider geometry and joint setup required to initialize the ragdoll.
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//! @param initialState Initial settings for the positions, orientations and velocities of the ragdoll nodes.
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//! @param parentIndices Identifies the parent ragdoll node for each node in the ragdoll.
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//! @param sceneHandle A handle to the physics scene in which the ragdoll should be created.
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AZStd::unique_ptr<Ragdoll> CreateRagdoll(Physics::RagdollConfiguration& configuration,
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const Physics::RagdollState& initialState, const ParentIndices& parentIndices, AzPhysics::SceneHandle sceneHandle);
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Ragdoll* CreateRagdoll(Physics::RagdollConfiguration& configuration, AzPhysics::SceneHandle sceneHandle);
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//! Creates a joint drive with properties based on the input values.
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//! The input values are validated and the damping ratio is used to calculate the damping value used internally.
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@@ -45,7 +45,7 @@ namespace PhysX
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<Ragdoll>()
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serializeContext->Class<PhysX::Ragdoll, Physics::Ragdoll>()
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->Version(1)
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;
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}
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@@ -56,7 +56,7 @@ namespace PhysX
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m_nodes.push_back(AZStd::move(node));
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}
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void Ragdoll::SetParentIndices(const ParentIndices& parentIndices)
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void Ragdoll::SetParentIndices(const Physics::ParentIndices& parentIndices)
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{
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m_parentIndices = parentIndices;
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}
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@@ -109,7 +109,6 @@ namespace PhysX
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this->ApplyQueuedDisableSimulation();
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})
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{
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m_simulating = false;
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m_sceneOwner = sceneHandle;
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}
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@@ -117,14 +116,7 @@ namespace PhysX
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{
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m_sceneStartSimHandler.Disconnect();
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if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
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{
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const size_t numNodes = m_nodes.size();
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for (size_t nodeIndex = 0; nodeIndex < numNodes; nodeIndex++)
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{
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sceneInterface->RemoveSimulatedBody(m_sceneOwner, m_nodes[nodeIndex]->GetRigidBodyHandle());
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}
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}
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m_nodes.clear(); //the nodes destructor will remove the simulated body from the scene.
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}
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void Ragdoll::ApplyQueuedEnableSimulation()
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@@ -204,7 +196,6 @@ namespace PhysX
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sceneInterface->EnableSimulationOfBody(m_sceneOwner, m_nodes[nodeIndex]->GetRigidBodyHandle());
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}
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else
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{
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AZ_Error("PhysX Ragdoll", false, "Invalid PhysX actor for node index %i", nodeIndex);
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@@ -222,8 +213,7 @@ namespace PhysX
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}
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sceneInterface->RegisterSceneSimulationStartHandler(m_sceneOwner, m_sceneStartSimHandler);
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m_simulating = true;
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sceneInterface->EnableSimulationOfBody(m_sceneOwner, m_bodyHandle);
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}
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void Ragdoll::EnableSimulationQueued(const Physics::RagdollState& initialState)
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@@ -276,7 +266,7 @@ namespace PhysX
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}
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}
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m_simulating = false;
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sceneInterface->DisableSimulationOfBody(m_sceneOwner, m_bodyHandle);
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}
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void Ragdoll::DisableSimulationQueued()
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@@ -19,8 +19,6 @@
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namespace PhysX
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{
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using ParentIndices = AZStd::vector<size_t>;
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/// PhysX specific implementation of generic physics API Ragdoll class.
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class Ragdoll
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: public Physics::Ragdoll
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@@ -29,7 +27,7 @@ namespace PhysX
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friend class RagdollComponent;
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AZ_CLASS_ALLOCATOR(Ragdoll, AZ::SystemAllocator, 0);
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AZ_TYPE_INFO_LEGACY(PhysX::Ragdoll, "{55D477B5-B922-4D3E-89FE-7FB7B9FDD635}", Physics::Ragdoll);
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AZ_RTTI(PhysX::Ragdoll, "{55D477B5-B922-4D3E-89FE-7FB7B9FDD635}", Physics::Ragdoll);
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static void Reflect(AZ::ReflectContext* context);
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Ragdoll() = default;
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@@ -38,7 +36,7 @@ namespace PhysX
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~Ragdoll();
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void AddNode(AZStd::unique_ptr<RagdollNode> node);
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void SetParentIndices(const ParentIndices& parentIndices);
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void SetParentIndices(const Physics::ParentIndices& parentIndices);
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void SetRootIndex(size_t nodeIndex);
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physx::PxRigidDynamic* GetPxRigidDynamic(size_t nodeIndex) const;
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physx::PxTransform GetRootPxTransform() const;
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@@ -75,7 +73,7 @@ namespace PhysX
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void ApplyQueuedDisableSimulation();
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AZStd::vector<AZStd::unique_ptr<RagdollNode>> m_nodes;
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ParentIndices m_parentIndices;
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Physics::ParentIndices m_parentIndices;
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AZ::Outcome<size_t> m_rootIndex = AZ::Failure();
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/// Queued initial state for the ragdoll, for EnableSimulationQueued, to be applied prior to the world update.
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@@ -12,6 +12,7 @@
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#include <PhysX_precompiled.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzFramework/Physics/PhysicsScene.h>
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#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
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#include <PhysXCharacters/API/RagdollNode.h>
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#include <PhysX/NativeTypeIdentifiers.h>
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@@ -30,14 +31,14 @@ namespace PhysX
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}
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}
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RagdollNode::RagdollNode(AzPhysics::RigidBody* rigidBody, AzPhysics::SimulatedBodyHandle rigidBodyHandle)
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: m_rigidBody(rigidBody)
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, m_rigidBodyHandle(rigidBodyHandle)
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RagdollNode::RagdollNode(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig)
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{
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physx::PxRigidDynamic* pxRigidDynamic = static_cast<physx::PxRigidDynamic*>(m_rigidBody->GetNativePointer());
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m_actorUserData = PhysX::ActorData(pxRigidDynamic);
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m_actorUserData.SetRagdollNode(this);
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m_actorUserData.SetEntityId(m_rigidBody->GetEntityId());
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CreatePhysicsBody(sceneHandle, nodeConfig);
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}
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RagdollNode::~RagdollNode()
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{
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DestroyPhysicsBody();
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}
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void RagdollNode::SetJoint(const AZStd::shared_ptr<Physics::Joint>& joint)
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@@ -124,4 +125,47 @@ namespace PhysX
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{
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return m_rigidBodyHandle;
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}
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void RagdollNode::CreatePhysicsBody(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig)
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{
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if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
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{
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m_rigidBodyHandle = sceneInterface->AddSimulatedBody(sceneHandle, &nodeConfig);
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if (m_rigidBodyHandle == AzPhysics::InvalidSimulatedBodyHandle)
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{
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AZ_Error("PhysX RagdollNode", false, "Failed to create rigid body for ragdoll node %s", nodeConfig.m_debugName.c_str());
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return;
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}
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m_rigidBody = azdynamic_cast<AzPhysics::RigidBody*>(sceneInterface->GetSimulatedBodyFromHandle(sceneHandle, m_rigidBodyHandle));
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}
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if (m_rigidBody == nullptr)
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{
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AZ_Error("PhysX RagdollNode", false, "Failed to create rigid body for ragdoll node %s", nodeConfig.m_debugName.c_str());
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return;
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}
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m_sceneOwner = sceneHandle;
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physx::PxRigidDynamic* pxRigidDynamic = static_cast<physx::PxRigidDynamic*>(m_rigidBody->GetNativePointer());
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physx::PxTransform transform(PxMathConvert(nodeConfig.m_position), PxMathConvert(nodeConfig.m_orientation));
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pxRigidDynamic->setGlobalPose(transform);
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m_actorUserData = PhysX::ActorData(pxRigidDynamic);
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m_actorUserData.SetRagdollNode(this);
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m_actorUserData.SetEntityId(m_rigidBody->GetEntityId());
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}
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void RagdollNode::DestroyPhysicsBody()
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{
|
||||
if (m_rigidBody != nullptr)
|
||||
{
|
||||
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
|
||||
{
|
||||
sceneInterface->RemoveSimulatedBody(m_sceneOwner, m_rigidBodyHandle);
|
||||
}
|
||||
m_rigidBody = nullptr;
|
||||
m_rigidBodyHandle = AzPhysics::InvalidSimulatedBodyHandle;
|
||||
m_sceneOwner = AzPhysics::InvalidSceneHandle;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace PhysX
|
||||
|
||||
@@ -29,8 +29,8 @@ namespace PhysX
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
RagdollNode() = default;
|
||||
explicit RagdollNode(AzPhysics::RigidBody* rigidBody, AzPhysics::SimulatedBodyHandle rigidBodyHandle);
|
||||
~RagdollNode() = default;
|
||||
explicit RagdollNode(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig);
|
||||
~RagdollNode();
|
||||
|
||||
void SetJoint(const AZStd::shared_ptr<Physics::Joint>& joint);
|
||||
|
||||
@@ -58,9 +58,13 @@ namespace PhysX
|
||||
AzPhysics::SimulatedBodyHandle GetRigidBodyHandle() const;
|
||||
|
||||
private:
|
||||
void CreatePhysicsBody(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig);
|
||||
void DestroyPhysicsBody();
|
||||
|
||||
AZStd::shared_ptr<Physics::Joint> m_joint;
|
||||
AzPhysics::RigidBody* m_rigidBody;
|
||||
AzPhysics::SimulatedBodyHandle m_rigidBodyHandle = AzPhysics::InvalidSimulatedBodyHandle;
|
||||
AzPhysics::SceneHandle m_sceneOwner = AzPhysics::InvalidSceneHandle;
|
||||
PhysX::ActorData m_actorUserData;
|
||||
};
|
||||
} // namespace PhysX
|
||||
|
||||
@@ -412,7 +412,6 @@ namespace PhysX
|
||||
AZ::TransformBus::EventResult(entityTranslation, GetEntityId(), &AZ::TransformBus::Events::GetWorldTranslation);
|
||||
m_characterConfig->m_position = entityTranslation;
|
||||
|
||||
AZ_Assert(m_controller == nullptr, "Calling create CharacterControllerComponent::CreateController() with an already created controller.");
|
||||
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
|
||||
{
|
||||
AzPhysics::SimulatedBodyHandle bodyHandle = sceneInterface->AddSimulatedBody(defaultSceneHandle, m_characterConfig.get());
|
||||
@@ -451,8 +450,8 @@ namespace PhysX
|
||||
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
|
||||
{
|
||||
sceneInterface->RemoveSimulatedBody(m_controller->m_sceneOwner, m_controller->m_bodyHandle);
|
||||
m_controller = nullptr;
|
||||
}
|
||||
m_controller = nullptr;
|
||||
|
||||
m_preSimulateHandler.Disconnect();
|
||||
|
||||
|
||||
@@ -55,6 +55,16 @@ namespace PhysX
|
||||
}
|
||||
}
|
||||
|
||||
if (classElement.GetVersion() < 3)
|
||||
{
|
||||
int ragdollElementIndex = classElement.FindElement(AZ_CRC_CE("PhysXRagdoll"));
|
||||
|
||||
if (ragdollElementIndex >= 0)
|
||||
{
|
||||
classElement.RemoveElement(ragdollElementIndex);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -66,8 +76,7 @@ namespace PhysX
|
||||
if (serializeContext)
|
||||
{
|
||||
serializeContext->Class<RagdollComponent, AZ::Component>()
|
||||
->Version(2, &VersionConverter)
|
||||
->Field("PhysXRagdoll", &RagdollComponent::m_ragdoll)
|
||||
->Version(3, &VersionConverter)
|
||||
->Field("PositionIterations", &RagdollComponent::m_positionIterations)
|
||||
->Field("VelocityIterations", &RagdollComponent::m_velocityIterations)
|
||||
->Field("EnableJointProjection", &RagdollComponent::m_enableJointProjection)
|
||||
@@ -187,7 +196,7 @@ namespace PhysX
|
||||
|
||||
Physics::Ragdoll* RagdollComponent::GetRagdoll()
|
||||
{
|
||||
return m_ragdoll.get();
|
||||
return m_ragdoll;
|
||||
}
|
||||
|
||||
void RagdollComponent::GetState(Physics::RagdollState& ragdollState) const
|
||||
@@ -250,7 +259,7 @@ namespace PhysX
|
||||
|
||||
AzPhysics::SimulatedBody* RagdollComponent::GetWorldBody()
|
||||
{
|
||||
return m_ragdoll.get();
|
||||
return GetRagdoll();
|
||||
}
|
||||
|
||||
AzPhysics::SceneQueryHit RagdollComponent::RayCast(const AzPhysics::RayCastRequest& request)
|
||||
@@ -283,8 +292,8 @@ namespace PhysX
|
||||
return;
|
||||
}
|
||||
|
||||
ParentIndices parentIndices;
|
||||
parentIndices.resize(numNodes);
|
||||
|
||||
ragdollConfiguration.m_parentIndices.resize(numNodes);
|
||||
for (size_t nodeIndex = 0; nodeIndex < numNodes; nodeIndex++)
|
||||
{
|
||||
AZStd::string parentName;
|
||||
@@ -292,7 +301,7 @@ namespace PhysX
|
||||
AzFramework::CharacterPhysicsDataRequestBus::EventResult(parentName, GetEntityId(),
|
||||
&AzFramework::CharacterPhysicsDataRequests::GetParentNodeName, nodeName);
|
||||
AZ::Outcome<size_t> parentIndex = Utils::Characters::GetNodeIndex(ragdollConfiguration, parentName);
|
||||
parentIndices[nodeIndex] = parentIndex ? parentIndex.GetValue() : SIZE_MAX;
|
||||
ragdollConfiguration.m_parentIndices[nodeIndex] = parentIndex ? parentIndex.GetValue() : SIZE_MAX;
|
||||
|
||||
ragdollConfiguration.m_nodes[nodeIndex].m_entityId = GetEntityId();
|
||||
}
|
||||
@@ -303,12 +312,17 @@ namespace PhysX
|
||||
|
||||
AZ::Transform entityTransform = AZ::Transform::CreateIdentity();
|
||||
AZ::TransformBus::EventResult(entityTransform, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
|
||||
Physics::RagdollState bindPoseWorld = GetBindPoseWorld(bindPose, entityTransform);
|
||||
ragdollConfiguration.m_initialState = GetBindPoseWorld(bindPose, entityTransform);
|
||||
|
||||
AzPhysics::SceneHandle defaultSceneHandle = AzPhysics::InvalidSceneHandle;
|
||||
Physics::DefaultWorldBus::BroadcastResult(defaultSceneHandle, &Physics::DefaultWorldRequests::GetDefaultSceneHandle);
|
||||
m_ragdoll = Utils::Characters::CreateRagdoll(ragdollConfiguration, bindPoseWorld, parentIndices, defaultSceneHandle);
|
||||
if (!m_ragdoll)
|
||||
|
||||
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
|
||||
{
|
||||
AzPhysics::SimulatedBodyHandle bodyHandle = sceneInterface->AddSimulatedBody(defaultSceneHandle, &ragdollConfiguration);
|
||||
m_ragdoll = azdynamic_cast<PhysX::Ragdoll*>(sceneInterface->GetSimulatedBodyFromHandle(defaultSceneHandle, bodyHandle));
|
||||
}
|
||||
if (m_ragdoll == nullptr)
|
||||
{
|
||||
AZ_Error("PhysX Ragdoll Component", false, "Failed to create ragdoll.");
|
||||
return;
|
||||
@@ -358,7 +372,11 @@ namespace PhysX
|
||||
AzFramework::RagdollPhysicsNotificationBus::Event(GetEntityId(),
|
||||
&AzFramework::RagdollPhysicsNotifications::OnRagdollDeactivated);
|
||||
|
||||
m_ragdoll.reset();
|
||||
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
|
||||
{
|
||||
sceneInterface->RemoveSimulatedBody(m_ragdoll->m_sceneOwner, m_ragdoll->m_bodyHandle);
|
||||
}
|
||||
m_ragdoll = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace PhysX
|
||||
, public AzFramework::CharacterPhysicsDataNotificationBus::Handler
|
||||
{
|
||||
public:
|
||||
AZ_COMPONENT(RagdollComponent, "{B89498F8-4718-42FE-A457-A377DD0D61A0}");
|
||||
AZ_COMPONENT(PhysX::RagdollComponent, "{B89498F8-4718-42FE-A457-A377DD0D61A0}");
|
||||
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
@@ -105,7 +105,7 @@ namespace PhysX
|
||||
|
||||
bool IsJointProjectionVisible();
|
||||
|
||||
AZStd::unique_ptr<Ragdoll> m_ragdoll;
|
||||
Ragdoll* m_ragdoll;
|
||||
/// Minimum number of position iterations to perform in the PhysX solver.
|
||||
/// Lower iteration counts are less expensive but may behave less realistically.
|
||||
AZ::u32 m_positionIterations = 16;
|
||||
|
||||
@@ -209,6 +209,13 @@ namespace PhysX
|
||||
return controller;
|
||||
}
|
||||
|
||||
AzPhysics::SimulatedBody* CreateRagdollBody(PhysXScene* scene,
|
||||
const Physics::RagdollConfiguration* ragdollConfig)
|
||||
{
|
||||
return Utils::Characters::CreateRagdoll(const_cast<Physics::RagdollConfiguration&>(*ragdollConfig),
|
||||
scene->GetSceneHandle());
|
||||
}
|
||||
|
||||
//helper to perform a ray cast
|
||||
AzPhysics::SceneQueryHits RayCast(const AzPhysics::RayCastRequest* raycastRequest,
|
||||
AZStd::vector<physx::PxRaycastHit>& raycastBuffer,
|
||||
@@ -622,6 +629,15 @@ namespace PhysX
|
||||
{
|
||||
newBody = Internal::CreateCharacterBody(this, azdynamic_cast<const Physics::CharacterConfiguration*>(simulatedBodyConfig));
|
||||
}
|
||||
else if (azrtti_istypeof<Physics::RagdollConfiguration>(simulatedBodyConfig))
|
||||
{
|
||||
newBody = Internal::CreateRagdollBody(this, azdynamic_cast<const Physics::RagdollConfiguration*>(simulatedBodyConfig));
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_Warning("PhysXScene", false, "Unknown SimulatedBodyConfiguration.");
|
||||
return AzPhysics::InvalidSimulatedBodyHandle;
|
||||
}
|
||||
|
||||
if (newBody != nullptr)
|
||||
{
|
||||
@@ -648,8 +664,11 @@ namespace PhysX
|
||||
newBody->m_bodyHandle = newBodyHandle;
|
||||
m_simulatedBodyAddedEvent.Signal(m_sceneHandle, newBodyHandle);
|
||||
|
||||
// Enable simulation by default (not signaling OnSimulationBodySimulationEnabled event)
|
||||
EnableSimulationOfBodyInternal(*newBody);
|
||||
// Enable simulation by default (not signaling OnSimulationBodySimulationEnabled event)
|
||||
if (simulatedBodyConfig->m_startSimulationEnabled)
|
||||
{
|
||||
EnableSimulationOfBodyInternal(*newBody);
|
||||
}
|
||||
|
||||
return newBodyHandle;
|
||||
}
|
||||
@@ -878,7 +897,8 @@ namespace PhysX
|
||||
void PhysXScene::EnableSimulationOfBodyInternal(AzPhysics::SimulatedBody& body)
|
||||
{
|
||||
//character controller is a special actor and only needs the m_simulating flag set,
|
||||
if (!azrtti_istypeof<PhysX::CharacterController>(body))
|
||||
if (!azrtti_istypeof<PhysX::CharacterController>(body) &&
|
||||
!azrtti_istypeof<PhysX::Ragdoll>(body))
|
||||
{
|
||||
auto pxActor = static_cast<physx::PxActor*>(body.GetNativePointer());
|
||||
AZ_Assert(pxActor, "Simulated Body doesn't have a valid physx actor");
|
||||
@@ -904,7 +924,8 @@ namespace PhysX
|
||||
void PhysXScene::DisableSimulationOfBodyInternal(AzPhysics::SimulatedBody& body)
|
||||
{
|
||||
//character controller is a special actor and only needs the m_simulating flag set,
|
||||
if (!azrtti_istypeof<PhysX::CharacterController>(body))
|
||||
if (!azrtti_istypeof<PhysX::CharacterController>(body) &&
|
||||
!azrtti_istypeof<PhysX::Ragdoll>(body))
|
||||
{
|
||||
auto pxActor = static_cast<physx::PxActor*>(body.GetNativePointer());
|
||||
AZ_Assert(pxActor, "Simulated Body doesn't have a valid physx actor");
|
||||
@@ -948,11 +969,14 @@ namespace PhysX
|
||||
|
||||
void PhysXScene::ClearDeferedDeletions()
|
||||
{
|
||||
for (auto& simulatedBody : m_deferredDeletions)
|
||||
// swap the deletions in case the simulated body
|
||||
// manages more bodies and removes them on destruction (ie. Ragdoll).
|
||||
AZStd::vector<AzPhysics::SimulatedBody*> deletions;
|
||||
deletions.swap(m_deferredDeletions);
|
||||
for (auto* simulatedBody : deletions)
|
||||
{
|
||||
delete simulatedBody;
|
||||
}
|
||||
m_deferredDeletions.clear();
|
||||
}
|
||||
|
||||
void PhysXScene::ProcessTriggerEvents()
|
||||
|
||||
@@ -125,19 +125,24 @@ namespace PhysX::Benchmarks
|
||||
return GetTPose(AZ::Vector3::CreateZero(), simulationType);
|
||||
}
|
||||
|
||||
AZStd::unique_ptr<PhysX::Ragdoll> CreateRagdoll(AzPhysics::SceneHandle sceneHandle)
|
||||
PhysX::Ragdoll* CreateRagdoll(AzPhysics::SceneHandle sceneHandle)
|
||||
{
|
||||
Physics::RagdollConfiguration* configuration =
|
||||
AZ::Utils::LoadObjectFromFile<Physics::RagdollConfiguration>(AZ::Test::GetEngineRootPath() + "/Gems/PhysX/Code/Tests/RagdollConfiguration.xml");
|
||||
|
||||
Physics::RagdollState initialState = GetTPose();
|
||||
PhysX::ParentIndices parentIndices;
|
||||
configuration->m_initialState = GetTPose();
|
||||
configuration->m_parentIndices.reserve(configuration->m_nodes.size());
|
||||
for (int i = 0; i < configuration->m_nodes.size(); i++)
|
||||
{
|
||||
parentIndices.push_back(RagdollTestData::ParentIndices[i]);
|
||||
configuration->m_parentIndices.push_back(RagdollTestData::ParentIndices[i]);
|
||||
}
|
||||
|
||||
return PhysX::Utils::Characters::CreateRagdoll(*configuration, initialState, parentIndices, sceneHandle);
|
||||
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
|
||||
{
|
||||
AzPhysics::SimulatedBodyHandle bodyHandle = sceneInterface->AddSimulatedBody(sceneHandle, configuration);
|
||||
return azdynamic_cast<Ragdoll*>(sceneInterface->GetSimulatedBodyFromHandle(sceneHandle, bodyHandle));
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//! BM_Ragdoll_AtRest - This test just spawns the requested number of ragdolls and places them near the terrain
|
||||
@@ -148,7 +153,7 @@ namespace PhysX::Benchmarks
|
||||
const int numRagdolls = static_cast<const int>(state.range(0));
|
||||
|
||||
//create ragdolls
|
||||
AZStd::vector<AZStd::unique_ptr<PhysX::Ragdoll>> ragdolls;
|
||||
AZStd::vector<PhysX::Ragdoll*> ragdolls;
|
||||
ragdolls.reserve(numRagdolls);
|
||||
for (int i = 0; i < numRagdolls; i++)
|
||||
{
|
||||
@@ -218,7 +223,7 @@ namespace PhysX::Benchmarks
|
||||
washingMachineCentre, RagdollConstants::WashingMachine::BladeRPM);
|
||||
|
||||
//create ragdolls
|
||||
AZStd::vector<AZStd::unique_ptr<PhysX::Ragdoll>> ragdolls;
|
||||
AZStd::vector<PhysX::Ragdoll*> ragdolls;
|
||||
ragdolls.reserve(numRagdolls);
|
||||
for (int i = 0; i < numRagdolls; i++)
|
||||
{
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace PhysX
|
||||
<Class name="AZ::Component" field="BaseClass1" type="{EDFCB2CF-F75D-43BE-B26B-F35821B29247}">
|
||||
<Class name="AZ::u64" field="Id" value="0" type="{D6597933-47CD-4FC8-B911-63F3E2B0993A}"/>
|
||||
</Class>
|
||||
<Class name="AZStd::shared_ptr" field="PhysXRagdoll" type="{A3E470C6-D6E0-5A32-9E83-96C379D9E7FA}"/>
|
||||
<Class name="PhysX::Ragdoll" field="PhysXRagdoll" type="{55D477B5-B922-4D3E-89FE-7FB7B9FDD635}"/>
|
||||
</Class>
|
||||
</ObjectStream>)DELIMITER";
|
||||
|
||||
@@ -63,19 +63,24 @@ namespace PhysX
|
||||
return ragdollState;
|
||||
}
|
||||
|
||||
AZStd::unique_ptr<Ragdoll> CreateRagdoll(AzPhysics::SceneHandle sceneHandle)
|
||||
Ragdoll* CreateRagdoll(AzPhysics::SceneHandle sceneHandle)
|
||||
{
|
||||
Physics::RagdollConfiguration* configuration =
|
||||
AZ::Utils::LoadObjectFromFile<Physics::RagdollConfiguration>(AZ::Test::GetCurrentExecutablePath() + "/Test.Assets/Gems/PhysX/Code/Tests/RagdollConfiguration.xml");
|
||||
|
||||
Physics::RagdollState initialState = GetTPose();
|
||||
ParentIndices parentIndices;
|
||||
configuration->m_initialState = GetTPose();
|
||||
configuration->m_parentIndices.reserve(configuration->m_nodes.size());
|
||||
for (int i = 0; i < configuration->m_nodes.size(); i++)
|
||||
{
|
||||
parentIndices.push_back(RagdollTestData::ParentIndices[i]);
|
||||
configuration->m_parentIndices.push_back(RagdollTestData::ParentIndices[i]);
|
||||
}
|
||||
|
||||
return Utils::Characters::CreateRagdoll(*configuration, initialState, parentIndices, sceneHandle);
|
||||
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
|
||||
{
|
||||
AzPhysics::SimulatedBodyHandle bodyHandle = sceneInterface->AddSimulatedBody(sceneHandle, configuration);
|
||||
return azdynamic_cast<Ragdoll*>(sceneInterface->GetSimulatedBodyFromHandle(sceneHandle, bodyHandle));
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
#if AZ_TRAIT_DISABLE_FAILED_PHYSICS_TESTS
|
||||
|
||||
@@ -511,13 +511,13 @@ namespace PhysXDebug
|
||||
|
||||
void SystemComponent::RenderBuffers()
|
||||
{
|
||||
if (gEnv && !m_linePoints.empty())
|
||||
if (gEnv && gEnv->pRenderer && !m_linePoints.empty())
|
||||
{
|
||||
AZ_Assert(m_linePoints.size() == m_lineColors.size(), "Lines: Expected an equal number of points to colors.");
|
||||
gEnv->pRenderer->GetIRenderAuxGeom()->DrawLines(m_linePoints.begin(), m_linePoints.size(), m_lineColors.begin(), 1.0f);
|
||||
}
|
||||
|
||||
if (gEnv && !m_trianglePoints.empty())
|
||||
if (gEnv && gEnv->pRenderer && !m_trianglePoints.empty())
|
||||
{
|
||||
AZ_Assert(m_trianglePoints.size() == m_triangleColors.size(), "Triangles: Expected an equal number of points to colors.");
|
||||
gEnv->pRenderer->GetIRenderAuxGeom()->DrawTriangles(m_trianglePoints.begin(), m_trianglePoints.size(), m_triangleColors.begin());
|
||||
@@ -829,7 +829,7 @@ namespace PhysXDebug
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
|
||||
|
||||
if (m_settings.m_visualizationEnabled && m_culling.m_boxWireframe)
|
||||
if (gEnv && gEnv->pRenderer && m_settings.m_visualizationEnabled && m_culling.m_boxWireframe)
|
||||
{
|
||||
ColorB wireframeColor = MapOriginalPhysXColorToUserDefinedValues(1);
|
||||
AABB lyAABB(AZAabbToLyAABB(cullingBoxAabb));
|
||||
|
||||
Reference in New Issue
Block a user