Merging latest origin

This commit is contained in:
karlberg
2021-04-27 19:14:11 -07:00
166 changed files with 31409 additions and 14269 deletions
@@ -118,6 +118,7 @@ namespace AZ
const static AZ::Crc32 StringLineEditingCompleteNotify = AZ_CRC("StringLineEditingCompleteNotify", 0x139e5fa9);
const static AZ::Crc32 NameLabelOverride = AZ_CRC("NameLabelOverride", 0x9ff79cab);
const static AZ::Crc32 AssetPickerTitle = AZ_CRC_CE("AssetPickerTitle");
const static AZ::Crc32 ChildNameLabelOverride = AZ_CRC("ChildNameLabelOverride", 0x73dd2909);
//! Container attribute that is used to override labels for its elements given the index of the element
const static AZ::Crc32 IndexedChildNameLabelOverride = AZ_CRC("IndexedChildNameLabelOverride", 0x5f313ac2);
@@ -16,7 +16,6 @@
#include <AzCore/Serialization/EditContext.h>
#include <AzToolsFramework/Prefab/PrefabPublicInterface.h>
#include <AzToolsFramework/UI/EditorEntityUi/EditorEntityUiInterface.h>
#include <AzToolsFramework/UI/Outliner/EntityOutlinerWidgetInterface.h>
#include <AzToolsFramework/UI/Prefab/PrefabIntegrationBus.h>
namespace AzToolsFramework
@@ -21,9 +21,9 @@
#include <AzToolsFramework/Prefab/Instance/TemplateInstanceMapperInterface.h>
#include <AzToolsFramework/Prefab/PrefabDomUtils.h>
#include <AzToolsFramework/Prefab/PrefabPublicInterface.h>
#include <AzToolsFramework/Prefab/PrefabPublicNotificationBus.h>
#include <AzToolsFramework/Prefab/PrefabSystemComponentInterface.h>
#include <AzToolsFramework/Prefab/Template/Template.h>
#include <AzToolsFramework/UI/Outliner/EntityOutlinerWidgetInterface.h>
namespace AzToolsFramework
{
@@ -90,17 +90,13 @@ namespace AzToolsFramework
if (instanceCountToUpdateInBatch > 0)
{
// Notify Propagation has begun
PrefabPublicNotificationBus::Broadcast(&PrefabPublicNotifications::OnPrefabInstancePropagationBegin);
EntityIdList selectedEntityIds;
ToolsApplicationRequestBus::BroadcastResult(selectedEntityIds, &ToolsApplicationRequests::GetSelectedEntities);
ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequests::SetSelectedEntities, EntityIdList());
// Disable the Outliner to avoid showing the propagation steps
EntityOutlinerWidgetInterface* entityOutlinerWidgetInterface = AZ::Interface<EntityOutlinerWidgetInterface>::Get();
if (entityOutlinerWidgetInterface)
{
entityOutlinerWidgetInterface->SetUpdatesEnabled(false);
}
for (int i = 0; i < instanceCountToUpdateInBatch; ++i)
{
Instance* instanceToUpdate = m_instancesUpdateQueue.front();
@@ -168,18 +164,8 @@ namespace AzToolsFramework
}
ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequests::SetSelectedEntities, selectedEntityIds);
// Enable the Outliner
if (entityOutlinerWidgetInterface)
{
entityOutlinerWidgetInterface->SetUpdatesEnabled(true);
auto prefabPublicInterface = AZ::Interface<PrefabPublicInterface>::Get();
if (prefabPublicInterface)
{
AZ::EntityId rootEntityId = prefabPublicInterface->GetLevelInstanceContainerEntityId();
entityOutlinerWidgetInterface->ExpandEntityChildren(rootEntityId);
}
}
// Notify Propagation has ended
PrefabPublicNotificationBus::Broadcast(&PrefabPublicNotifications::OnPrefabInstancePropagationEnd);
}
m_updatingTemplateInstancesInQueue = false;
@@ -0,0 +1,34 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
namespace AzToolsFramework
{
namespace Prefab
{
class PrefabPublicNotifications
: public AZ::EBusTraits
{
public:
virtual ~PrefabPublicNotifications() = default;
virtual void OnPrefabInstancePropagationBegin() {}
virtual void OnPrefabInstancePropagationEnd() {}
};
using PrefabPublicNotificationBus = AZ::EBus<PrefabPublicNotifications>;
} // namespace Prefab
} // namespace AzToolsFramework
@@ -286,12 +286,12 @@ namespace AzToolsFramework
ComponentModeFramework::EditorComponentModeNotificationBus::Handler::BusConnect(
GetEntityContextId());
EditorEntityInfoNotificationBus::Handler::BusConnect();
AZ::Interface<EntityOutlinerWidgetInterface>::Register(this);
Prefab::PrefabPublicNotificationBus::Handler::BusConnect();
}
EntityOutlinerWidget::~EntityOutlinerWidget()
{
AZ::Interface<EntityOutlinerWidgetInterface>::Unregister(this);
Prefab::PrefabPublicNotificationBus::Handler::BusDisconnect();
ComponentModeFramework::EditorComponentModeNotificationBus::Handler::BusDisconnect();
EditorEntityInfoNotificationBus::Handler::BusDisconnect();
EditorPickModeNotificationBus::Handler::BusDisconnect();
@@ -1109,25 +1109,18 @@ namespace AzToolsFramework
setEnabled(true);
SetEntityOutlinerState(m_gui, true);
}
void EntityOutlinerWidget::SetUpdatesEnabled(bool enable)
void EntityOutlinerWidget::OnPrefabInstancePropagationBegin()
{
if (enable)
{
QTimer::singleShot(1, this, [this]() {
m_gui->m_objectTree->setUpdatesEnabled(true);
});
}
else
{
m_gui->m_objectTree->setUpdatesEnabled(false);
}
m_gui->m_objectTree->setUpdatesEnabled(false);
}
void EntityOutlinerWidget::ExpandEntityChildren(AZ::EntityId entityId)
void EntityOutlinerWidget::OnPrefabInstancePropagationEnd()
{
QModelIndex index = GetIndexFromEntityId(entityId);
m_gui->m_objectTree->expand(index);
QTimer::singleShot(1, this, [this]() {
m_gui->m_objectTree->setUpdatesEnabled(true);
m_gui->m_objectTree->expand(m_proxyModel->index(0,0));
});
}
void EntityOutlinerWidget::OnEntityInfoUpdatedAddChildEnd(AZ::EntityId /*parentId*/, AZ::EntityId childId)
@@ -20,10 +20,10 @@
#include <AzToolsFramework/ComponentMode/EditorComponentModeBus.h>
#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Prefab/PrefabPublicNotificationBus.h>
#include <AzToolsFramework/ToolsMessaging/EntityHighlightBus.h>
#include <AzToolsFramework/UI/Outliner/EntityOutlinerCacheBus.h>
#include <AzToolsFramework/UI/Outliner/EntityOutlinerSearchWidget.h>
#include <AzToolsFramework/UI/Outliner/EntityOutlinerWidgetInterface.h>
#include <AzToolsFramework/UI/SearchWidget/SearchWidgetTypes.hxx>
#include <QIcon>
@@ -62,7 +62,7 @@ namespace AzToolsFramework
, private EditorEntityContextNotificationBus::Handler
, private EditorEntityInfoNotificationBus::Handler
, private ComponentModeFramework::EditorComponentModeNotificationBus::Handler
, private EntityOutlinerWidgetInterface
, private Prefab::PrefabPublicNotificationBus::Handler
{
Q_OBJECT;
public:
@@ -106,9 +106,9 @@ namespace AzToolsFramework
void EnteredComponentMode(const AZStd::vector<AZ::Uuid>& componentModeTypes) override;
void LeftComponentMode(const AZStd::vector<AZ::Uuid>& componentModeTypes) override;
// EntityOutlinerWidgetInterface
void SetUpdatesEnabled(bool enable) override;
void ExpandEntityChildren(AZ::EntityId entityId) override;
// PrefabPublicNotificationBus
void OnPrefabInstancePropagationBegin() override;
void OnPrefabInstancePropagationEnd() override;
// Build a selection object from the given entities. Entities already in the Widget's selection buffers are ignored.
template <class EntityIdCollection>
@@ -1,30 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Interface/Interface.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AzToolsFramework
{
class EntityOutlinerWidgetInterface
{
public:
AZ_RTTI(EntityOutlinerWidgetInterface, "{30C0F252-EC84-4196-BF59-EB9E73B8ADCB}");
virtual void SetUpdatesEnabled(bool enable) = 0;
virtual void ExpandEntityChildren(AZ::EntityId entityId) = 0;
};
} // namespace AzToolsFramework
@@ -680,6 +680,13 @@ namespace AzToolsFramework
AzQtComponents::BrowseEdit::removeDropTargetStyle(m_browseEdit);
}
AssetSelectionModel PropertyAssetCtrl::GetAssetSelectionModel()
{
auto selectionModel = AssetSelectionModel::AssetTypeSelection(GetCurrentAssetType());
selectionModel.SetTitle(m_title);
return selectionModel;
}
void PropertyAssetCtrl::UpdateTabOrder()
{
setTabOrder(m_browseEdit, m_editButton);
@@ -1058,6 +1065,11 @@ namespace AzToolsFramework
m_editButton->setIcon(icon);
}
void PropertyAssetCtrl::SetTitle(const QString& title)
{
m_title = title;
}
void PropertyAssetCtrl::SetEditNotifyTarget(void* editNotifyTarget)
{
m_editNotifyTarget = editNotifyTarget;
@@ -1193,7 +1205,16 @@ namespace AzToolsFramework
{
(void)debugName;
if (attrib == AZ_CRC("EditCallback", 0xb74f2ee1))
if (attrib == AZ_CRC_CE("AssetPickerTitle"))
{
AZStd::string title;
attrValue->Read<AZStd::string>(title);
if (!title.empty())
{
GUI->SetTitle(title.c_str());
}
}
else if (attrib == AZ_CRC("EditCallback", 0xb74f2ee1))
{
PropertyAssetCtrl::EditCallbackType* func = azdynamic_cast<PropertyAssetCtrl::EditCallbackType*>(attrValue->GetAttribute());
if (func)
@@ -89,12 +89,13 @@ namespace AzToolsFramework
void dragLeaveEvent(QDragLeaveEvent* event) override;
void dropEvent(QDropEvent* event) override;
virtual AssetSelectionModel GetAssetSelectionModel() { return AssetSelectionModel::AssetTypeSelection(GetCurrentAssetType()); }
virtual AssetSelectionModel GetAssetSelectionModel();
signals:
void OnAssetIDChanged(AZ::Data::AssetId newAssetID);
protected:
QString m_title;
ThumbnailPropertyCtrl* m_thumbnail = nullptr;
QPushButton* m_errorButton = nullptr;
QToolButton* m_editButton = nullptr;
@@ -191,6 +192,7 @@ namespace AzToolsFramework
//////////////////////////////////////////////////////////////////////////
public slots:
void SetTitle(const QString& title);
void SetEditNotifyTarget(void* editNotifyTarget);
void SetEditNotifyCallback(EditCallbackType* editNotifyCallback); // This is meant to be used with the "EditCallback" Attribute
void SetClearNotifyCallback(ClearCallbackType* clearNotifyCallback); // This is meant to be used with the "ClearNotify" Attribute
@@ -652,6 +652,7 @@ set(FILES
Prefab/PrefabPublicHandler.h
Prefab/PrefabPublicHandler.cpp
Prefab/PrefabPublicInterface.h
Prefab/PrefabPublicNotificationBus.h
Prefab/PrefabUndo.h
Prefab/PrefabUndo.cpp
Prefab/PrefabUndoCache.cpp
@@ -687,7 +688,6 @@ set(FILES
UI/Outliner/EntityOutlinerDisplayOptionsMenu.cpp
UI/Outliner/EntityOutlinerTreeView.hxx
UI/Outliner/EntityOutlinerTreeView.cpp
UI/Outliner/EntityOutlinerWidgetInterface.h
UI/Outliner/EntityOutlinerWidget.hxx
UI/Outliner/EntityOutlinerWidget.cpp
UI/Outliner/EntityOutlinerCacheBus.h
-11
View File
@@ -33,7 +33,6 @@
#include "Util/CryMemFile.h"
#include "Objects/ObjectManager.h"
#include "Objects/ObjectPhysicsManager.h"
#include "Objects/EntityObject.h"
#include "LensFlareEditor/LensFlareManager.h"
#include "LensFlareEditor/LensFlareLibrary.h"
@@ -192,14 +191,6 @@ bool CGameExporter::Export(unsigned int flags, [[maybe_unused]] EEndian eExportE
}
}
////////////////////////////////////////////////////////////////////////
// Inform all objects that an export is about to begin
////////////////////////////////////////////////////////////////////////
if (exportSuccessful)
{
GetIEditor()->GetObjectManager()->GetPhysicsManager()->PrepareForExport();
}
////////////////////////////////////////////////////////////////////////
// Export all data to the game
////////////////////////////////////////////////////////////////////////
@@ -519,8 +510,6 @@ void CGameExporter::ExportMapInfo(XmlNodeRef& node)
CXmlArchive xmlAr;
xmlAr.bLoading = false;
xmlAr.root = node;
GetIEditor()->GetObjectManager()->GetPhysicsManager()->SerializeCollisionClasses(xmlAr);
}
//////////////////////////////////////////////////////////////////////////
@@ -24,7 +24,6 @@ class CUsedResources;
class CSelectionGroup;
class CObjectClassDesc;
class CObjectArchive;
class CObjectPhysicsManager;
class CViewport;
struct HitContext;
enum class ImageRotationDegrees;
@@ -247,10 +246,6 @@ public:
virtual IGizmoManager* GetGizmoManager() = 0;
//////////////////////////////////////////////////////////////////////////
//! Get acess to object physics manager
virtual CObjectPhysicsManager* GetPhysicsManager() = 0;
//////////////////////////////////////////////////////////////////////////
//! Invalidate visibily settings of objects.
virtual void InvalidateVisibleList() = 0;
@@ -25,7 +25,6 @@
#include "Viewport.h"
#include "GizmoManager.h"
#include "AxisGizmo.h"
#include "ObjectPhysicsManager.h"
#include "GameEngine.h"
#include "WaitProgress.h"
#include "Util/Image.h"
@@ -109,7 +108,6 @@ CObjectManager::CObjectManager()
, m_pLoadProgress(nullptr)
, m_loadedObjects(0)
, m_totalObjectsToLoad(0)
, m_pPhysicsManager(new CObjectPhysicsManager())
, m_bExiting(false)
, m_isUpdateVisibilityList(false)
, m_currentHideCount(CBaseObject::s_invalidHiddenID)
@@ -138,7 +136,6 @@ CObjectManager::~CObjectManager()
DeleteAllObjects();
delete m_gizmoManager;
delete m_pPhysicsManager;
}
//////////////////////////////////////////////////////////////////////////
@@ -841,8 +838,6 @@ void CObjectManager::Update()
{
prevActiveWindow->setFocus();
}
m_pPhysicsManager->Update();
}
//////////////////////////////////////////////////////////////////////////
@@ -334,9 +334,6 @@ public:
virtual void FindAndRenameProperty2(const char* property2Name, const QString& oldValue, const QString& newValue);
virtual void FindAndRenameProperty2If(const char* property2Name, const QString& oldValue, const QString& newValue, const char* otherProperty2Name, const QString& otherValue);
class CObjectPhysicsManager* GetPhysicsManager()
{ return m_pPhysicsManager; }
bool IsReloading() const { return m_bInReloading; }
void SetSkipUpdate(bool bSkipUpdate) override { m_bSkipObjectUpdate = bSkipUpdate; }
@@ -433,8 +430,6 @@ private:
int m_totalObjectsToLoad;
//////////////////////////////////////////////////////////////////////////
class CObjectPhysicsManager* m_pPhysicsManager;
//////////////////////////////////////////////////////////////////////////
// Numbering for names.
//////////////////////////////////////////////////////////////////////////
@@ -1,191 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "EditorDefs.h"
#include "ObjectPhysicsManager.h"
// Editor
#include "GameEngine.h"
#include "Commands/CommandManager.h"
#include "Objects/SelectionGroup.h"
#include "Include/IObjectManager.h"
#include "CryPhysicsDeprecation.h"
#define MAX_OBJECTS_PHYS_SIMULATION_TIME (5)
//////////////////////////////////////////////////////////////////////////
CObjectPhysicsManager::CObjectPhysicsManager()
{
CommandManagerHelper::RegisterCommand(GetIEditor()->GetCommandManager(),
"physics", "simulate_objects", "", "",
AZStd::bind(&CObjectPhysicsManager::Command_SimulateObjects, this));
CommandManagerHelper::RegisterCommand(GetIEditor()->GetCommandManager(),
"physics", "reset_objects_state", "", "",
AZStd::bind(&CObjectPhysicsManager::Command_ResetPhysicsState, this));
CommandManagerHelper::RegisterCommand(GetIEditor()->GetCommandManager(),
"physics", "get_objects_state", "", "",
AZStd::bind(&CObjectPhysicsManager::Command_GetPhysicsState, this));
m_fStartObjectSimulationTime = 0;
m_bSimulatingObjects = false;
m_wasSimObjects = 0;
}
//////////////////////////////////////////////////////////////////////////
CObjectPhysicsManager::~CObjectPhysicsManager()
{
}
//////////////////////////////////////////////////////////////////////////
void CObjectPhysicsManager::Command_SimulateObjects()
{
SimulateSelectedObjectsPositions();
}
/////////////////////////////////////////////////////////////////////////
void CObjectPhysicsManager::Command_ResetPhysicsState()
{
CSelectionGroup* pSelection = GetIEditor()->GetSelection();
for (int i = 0; i < pSelection->GetCount(); i++)
{
pSelection->GetObject(i)->OnEvent(EVENT_PHYSICS_RESETSTATE);
}
}
/////////////////////////////////////////////////////////////////////////
void CObjectPhysicsManager::Command_GetPhysicsState()
{
CSelectionGroup* pSelection = GetIEditor()->GetSelection();
for (int i = 0; i < pSelection->GetCount(); i++)
{
pSelection->GetObject(i)->OnEvent(EVENT_PHYSICS_GETSTATE);
}
}
//////////////////////////////////////////////////////////////////////////
void CObjectPhysicsManager::Update()
{
if (m_bSimulatingObjects)
{
UpdateSimulatingObjects();
}
}
//////////////////////////////////////////////////////////////////////////
void CObjectPhysicsManager::SimulateSelectedObjectsPositions()
{
CSelectionGroup* pSel = GetIEditor()->GetObjectManager()->GetSelection();
if (pSel->IsEmpty())
{
return;
}
if (GetIEditor()->GetGameEngine()->GetSimulationMode())
{
return;
}
GetIEditor()->GetGameEngine()->SetSimulationMode(true, true);
m_simObjects.clear();
CRY_PHYSICS_REPLACEMENT_ASSERT();
m_wasSimObjects = m_simObjects.size();
m_fStartObjectSimulationTime = GetISystem()->GetITimer()->GetAsyncCurTime();
m_bSimulatingObjects = true;
}
//////////////////////////////////////////////////////////////////////////
void CObjectPhysicsManager::UpdateSimulatingObjects()
{
{
CUndo undo("Simulate");
CRY_PHYSICS_REPLACEMENT_ASSERT();
}
float curTime = GetISystem()->GetITimer()->GetAsyncCurTime();
float runningTime = (curTime - m_fStartObjectSimulationTime);
if (m_simObjects.empty() || (runningTime > MAX_OBJECTS_PHYS_SIMULATION_TIME))
{
m_fStartObjectSimulationTime = 0;
m_bSimulatingObjects = false;
GetIEditor()->GetGameEngine()->SetSimulationMode(false, true);
}
}
//////////////////////////////////////////////////////////////////////////
void CObjectPhysicsManager::PrepareForExport()
{
// Clear the collision class set, ready for objects to register
// their collision classes
m_collisionClasses.clear();
m_collisionClassExportId = 0;
// First collision-class IS always the default one
RegisterCollisionClass(SCollisionClass(0, 0));
}
//////////////////////////////////////////////////////////////////////////
bool operator == (const SCollisionClass& lhs, const SCollisionClass& rhs)
{
return lhs.type == rhs.type && lhs.ignore == rhs.ignore;
}
//////////////////////////////////////////////////////////////////////////
int CObjectPhysicsManager::RegisterCollisionClass(const SCollisionClass& collclass)
{
TCollisionClassVector::iterator it = std::find(m_collisionClasses.begin(), m_collisionClasses.end(), collclass);
if (it == m_collisionClasses.end())
{
m_collisionClasses.push_back(collclass);
return m_collisionClasses.size() - 1;
}
return it - m_collisionClasses.begin();
}
//////////////////////////////////////////////////////////////////////////
int CObjectPhysicsManager::GetCollisionClassId(const SCollisionClass& collclass)
{
TCollisionClassVector::iterator it = std::find(m_collisionClasses.begin(), m_collisionClasses.end(), collclass);
if (it == m_collisionClasses.end())
{
return 0;
}
return it - m_collisionClasses.begin();
}
//////////////////////////////////////////////////////////////////////////
void CObjectPhysicsManager::SerializeCollisionClasses(CXmlArchive& xmlAr)
{
if (!xmlAr.bLoading)
{
// Storing
CLogFile::WriteLine("Storing Collision Classes ...");
XmlNodeRef root = xmlAr.root->newChild("CollisionClasses");
int count = m_collisionClasses.size();
for (int i = 0; i < count; i++)
{
SCollisionClass& cc = m_collisionClasses[i];
XmlNodeRef xmlCC = root->newChild("CollisionClass");
xmlCC->setAttr("type", cc.type);
xmlCC->setAttr("ignore", cc.ignore);
}
}
}
@@ -1,56 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_OBJECTS_OBJECTPHYSICSMANAGER_H
#define CRYINCLUDE_EDITOR_OBJECTS_OBJECTPHYSICSMANAGER_H
#pragma once
//////////////////////////////////////////////////////////////////////////
class CObjectPhysicsManager
{
public:
CObjectPhysicsManager();
~CObjectPhysicsManager();
void SimulateSelectedObjectsPositions();
void Update();
//////////////////////////////////////////////////////////////////////////
/// Collision Classes
//////////////////////////////////////////////////////////////////////////
int RegisterCollisionClass(const SCollisionClass& collclass);
int GetCollisionClassId(const SCollisionClass& collclass);
void SerializeCollisionClasses(CXmlArchive& xmlAr);
void PrepareForExport();
private:
void Command_SimulateObjects();
void Command_GetPhysicsState();
void Command_ResetPhysicsState();
void UpdateSimulatingObjects();
bool m_bSimulatingObjects;
float m_fStartObjectSimulationTime;
int m_wasSimObjects;
std::vector<_smart_ptr<CBaseObject> > m_simObjects;
typedef std::vector<SCollisionClass> TCollisionClassVector;
int m_collisionClassExportId;
TCollisionClassVector m_collisionClasses;
};
#endif // CRYINCLUDE_EDITOR_OBJECTS_OBJECTPHYSICSMANAGER_H
@@ -638,8 +638,6 @@ set(FILES
Objects/ObjectManager.h
Objects/ObjectManagerLegacyUndo.cpp
Objects/ObjectManagerLegacyUndo.h
Objects/ObjectPhysicsManager.cpp
Objects/ObjectPhysicsManager.h
Objects/DisplayContext.cpp
Objects/DisplayContext.h
Objects/EntityObject.cpp