Merge pull request #255 from aws-lumberyard-dev/MultiplayerPipeline
Added delayed activation for client networked entities. Added ability to specify additional .cfg file to use the same launcher for server & client
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@@ -26,7 +26,6 @@
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#include <AzGameFramework/Application/GameApplication.h>
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#include <CryLibrary.h>
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#include <IConsole.h>
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#include <ISystem.h>
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#include <ITimer.h>
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#include <LegacyAllocator.h>
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@@ -46,6 +45,23 @@ extern "C" void CreateStaticModules(AZStd::vector<AZ::Module*>& modulesOut);
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namespace
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{
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void ExecuteConsoleCommandFile(AzFramework::Application& application)
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{
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const AZStd::string_view customConCmdKey = "console-command-file";
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const AZ::CommandLine* commandLine = application.GetCommandLine();
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AZStd::size_t numSwitchValues = commandLine->GetNumSwitchValues(customConCmdKey);
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if (numSwitchValues > 0)
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{
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// The expectations for command line parameters is that the "last one wins"
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// That way it allows users and test scripts to override previous command line options by just listing them later on the invocation line
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const AZStd::string& consoleCmd = commandLine->GetSwitchValue(customConCmdKey, numSwitchValues - 1);
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if (!consoleCmd.empty())
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{
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AZ::Interface<AZ::IConsole>::Get()->ExecuteConfigFile(consoleCmd.c_str());
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}
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}
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}
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#if AZ_TRAIT_LAUNCHER_USE_CRY_DYNAMIC_MODULE_HANDLE
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// mimics AZ::DynamicModuleHandle but uses CryLibrary under the hood,
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// which is necessary to properly load legacy Cry libraries on some platforms
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@@ -637,7 +653,11 @@ namespace O3DELauncher
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if (gEnv && gEnv->pConsole)
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{
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// Execute autoexec.cfg to load the initial level
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gEnv->pConsole->ExecuteString("exec autoexec.cfg");
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AZ::Interface<AZ::IConsole>::Get()->ExecuteConfigFile("autoexec.cfg");
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// Find out if console command file was passed
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// via --console-command-file=%filename% and execute it
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ExecuteConsoleCommandFile(gameApplication);
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gEnv->pSystem->ExecuteCommandLine(false);
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