Commit Graph

11874 Commits (9bd487e3bda9463ea9ad75bb9eba54eb44b4036f)
 

Author SHA1 Message Date
AMZN-koppersr 9bd487e3bd Minor fixes to the configurable stack based on provided feedback.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
AMZN-koppersr d00436e26a Improved the way the Settings Registry can handle stacks/arrays.
The ConfigurableStack makes configuring stacks and arrays through the Settings Registry easier than using direct serialization to a container like AZStd::vector. It does this by using JSON Objects rather than JSON arrays, although arrays are supported for backwards compatibility. Two key words were added:
    - $stack_before : Insert the new entry before the referenced entry. Referencing is done by name.
    - $stack_after  : Insert the new entry after the referenced entry. Referencing is done by name.
to allow inserting new entries at specific locations. An example of a .setreg file at updates existing settings would be:
// Original settings
{
    "Settings in a stack":
    {
        "AnOriginalEntry":
        {
            "MyValue": "hello",
            "ExampleValue": 84
        },
        "TheSecondEntry":
        {
            "MyValue": "world"
        }
    }
}

// Customized settings.
{
    "Settings in a stack":
    {
        // Add a new entry before "AnOriginalEntry" in the original document.
        "NewEntry":
        {
            "$stack_before": "AnOriginalEntry",
            "MyValue": 42
        },
        // Add a second entry after "AnOriginalEntry" in the original document.
        "SecondNewEntry":
        {
            "$stack_after": "AnOriginalEntry",
            "MyValue": "FortyTwo".
        },
        // Update a value in "AnOriginalEntry".
        "AnOriginalEntry":
        {
            "ExampleValue": 42
        },
        // Delete the "TheSecondEntry" from the settings.
        "TheSecondEntry" : null,
    }
}

The ConfigurableStack uses an AZStd::shared_ptr to store the values. This supports settings up a base class and specifying derived classes in the settings, but requires that the base and derived classes all have a memory allocator associated with them (i.e. by using the "AZ_CLASS_ALLOCATOR" macro) and that the relation of the classes is reflected. Loading a ConfigurableStack can be done using the GetObject call on the SettingsRegistryInterface.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
Jeremy Ong f709ba07a9
Merge pull request #7545 from aws-lumberyard-dev/Atom/GraphicsDevMode
Introduce Atom/GraphicsDevMode settings registry key
4 years ago
dmcdiarmid-ly 0789fbfa85
Merge pull request #7544 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-17278
Fix for Vulkan startup failure on non-RT platforms
4 years ago
Mike Balfour 6791b652cc
Fix memory allocation that caused benchmark runs to crash. (#7535)
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
SergeyAMZN a715897699
Merge pull request #7439 from aws-lumberyard-dev/TerrainMaterialsFix
LYN-8403 Prevent the same Surface Tag from getting reused
4 years ago
amzn-sj 396ec8a247
[Terrain] Optimize bulk queries to the Terrain System to retrieve height, surface weights, and normals (#7357) 4 years ago
moraaar dac3bc4ba6
Added option to disable edit button in asset widgets when there are no asset selected. (#7521)
Added new attribute "DisableEditButtonWheNoAssetSelected" to PropertyAssetCtrl. By default it's false, keeping the original behavior of leaving the edit button enabled and if it's clicked while there is no asset assigned it'll try to create a new one.

PhysX mesh asset property uses now this new feature.

Signed-off-by: moraaar moraaar@amazon.com
4 years ago
Sergey Pereslavtsev c964d2085f Removed pragma once from cpp
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Sergey Pereslavtsev 469fcc4fb2 Merge branch 'development' of https://github.com/o3de/o3de into TerrainMaterialsFix 4 years ago
Jeremy Ong aec7b58c39 Introduce Atom/GraphicsDevMode settings registry key
When `"Atom": {"GraphicsDevMode": true}` is found in a `.setreg` file,
PDBs for all shaders will be emitted to their corresponding output
locations. This allows global PDB generation without needing to
explicitly modify each `.shader` file to include the `GenerateDebugInfo`
compilation option.

Signed-off-by: Jeremy Ong <jcong@amazon.com>
4 years ago
dmcdiarmid-ly 3ad7888107 Checked the device raytracing feature flag before initializing the visualization raytracing objects
Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
4 years ago
Danilo Aimini 1c3a61983a
Refactor EditorEntityUiHandlerBaseto be explicitly Outliner-focused. This lays the groundwork for multiple widget-based handlers in the future. (#7443)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Chris Galvan a4a1514729
Merge pull request #7509 from aws-lumberyard-dev/daimini/FocusMode/boxSelectAndManipulatorsHidingTests
Focus Mode | Create an integration test for Box Select while in Focus Mode
4 years ago
evanchia-ly-sdets 5ef2b12dca
Collects failed assets on LyTestTools test failures (#7368)
* Collects failed assets on LyTestTools test failures

Signed-off-by: evanchia <evanchia@amazon.com>

* Changed query to all lines because of current asset logging bug

Signed-off-by: evanchia <evanchia@amazon.com>

* fixes per pr feedback

Signed-off-by: evanchia <evanchia@amazon.com>

* testing removing change for AR failure

Signed-off-by: evanchia <evanchia@amazon.com>

* Moved asset log artifact collection to after the results have been collected

Signed-off-by: evanchia <evanchia@amazon.com>

* Adding debug line to help debug AR failure

Signed-off-by: evanchia <evanchia@amazon.com>

* Made asset log collection non failing

Signed-off-by: evanchia <evanchia@amazon.com>

* moved asset log collection after test result collection

Signed-off-by: evanchia <evanchia@amazon.com>

* changed asset saving to non failing

Signed-off-by: evanchia <evanchia@amazon.com>

* improved logging and comments

Signed-off-by: evanchia <evanchia@amazon.com>
4 years ago
Luis Sempé cdedd38767
Merge pull request #7523 from aws-lumberyard-dev/scripting/xfail_tests
Disabled tests that are reported failing on nightly builds
4 years ago
Ken Pruiksma dc5d50a4ce
Terrain default surface material (#7481)
Terrain default surface material
This adds the ability to set a default material on detail material regions as a fallback material for when there are no materials for an assigned surface tag, or there's only one surface tag but its weight is less than 1.0.

This also fixes some issues
- The terrain surface list component now correctly sends notifications on tag changes.
- The terrain area material notifications bus now has two separate change notifications - one for material, the other for tag
- The terrain renderer will now only consider a single region per point queried instead of any region that might have a matching surface tag.
4 years ago
michabr e5800d738a
Fix position of newly created UI element (#7510)
Signed-off-by: abrmich <abrmich@amazon.com>
4 years ago
carlitosan 51bac9a6c0
remove code that loads member variables on SC editor component twice (#7506)
* remove code that loads member variables on SC editor component twice

Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>

* fix unused variable release build error

Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
Benjamin Jillich caae0b0ec3
Motion Matching: Fix for test build on nightly linux builds (#7522)
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
Chris Galvan daee055a97
Merge pull request #7526 from aws-lumberyard-dev/cgalvan/ImproveImageGradientGetValuesPerformance
Improved image gradient GetValue(s) performance by using cached image data
4 years ago
Mike Balfour f79fa57b4a
Fix race condition crash with the gradient preview. (#7530)
When duplicating an entity with a Gradient SurfaceData Component, it's possible to get a hang/crash due to a race condition between entity deactivation and the gradient preview job refresh. This change ensures that the preview job is canceled on deactivation.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
Chris Galvan 2e762ba0eb Modified activate logic from PR feedback
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
Sean Sweeney 2a977510de
Merge pull request #7527 from aws-lumberyard-dev/physics_fix
Prevent unsafe calls to AssetProcessor
4 years ago
sweeneys f5463bd903 Prevent unsafe calls to AssetProcessor
Signed-off-by: sweeneys <sweeneys@amazon.com>
4 years ago
carlitosan f74e980659
fix errors when generic nodes fail to add slots (#7508)
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
Chris Galvan 2f3c4d37df Improved image gradient GetValue(s) performance by using cached image data
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
carlitosan 8cd8638316
initial locale safety for translating to Lua on multiple platforms (#7490)
* initial locale safety for translating to Lua on multiple platforms

Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>

* fix android build error

Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
lsemp3d 08a9f908a2 Disabled tests that are reported failing on nightly builds
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
jromnoa fee95f3f5e
sandboxing the sponza level from the level test because it causes a hardlock 4%-12% of the time (#7513)
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
Chris Galvan 39777e7afb
Merge pull request #7406 from aws-lumberyard-dev/cgalvan/ImageGradientStreamingImageSupport
Updated the image gradient component to use a streaming image asset
4 years ago
moraaar b2206be14d
Fixed range-loop-analysis warninig reported as error on mac/ios (#7511)
Signed-off-by: moraaar <moraaar@amazon.com>
4 years ago
Danilo Aimini 220eeef386 Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/boxSelectAndManipulatorsHidingTests 4 years ago
Danilo Aimini 8c54513867 Add box selection tests for Editor Focus Mode
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
santorac 3f32669883
Merge pull request #7449 from aws-lumberyard-dev/Atom/santorac/RemixableMaterialTypes4_FlatMaterialFiles
Changed the Material File Format to Use a Flat Property List
4 years ago
Jeremy Ong d666b7a1e8
Merge pull request #7437 from aws-lumberyard-dev/Atom/ShaderRefactor
Shader refactor (no functional changes)
4 years ago
Nicholas Van Sickle bc3f957270
Merge pull request #7093 from aws-lumberyard-dev/nvsickle/DomPatch
Add AZ::Dom::Patch, a Generic DOM analog to JSON patch
4 years ago
chiyenteng 90503f2bef
Remove error message from InMemorySpawnableAssetContainer (#7499)
* Remove error message from InMemorySpawnableAssetContainer

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>

* Fix nits

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
4 years ago
Nicholas Van Sickle 42c2243eaa Fix benchmark non-unity build
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
4 years ago
Sean Sweeney 25016112ca
Merge pull request #7446 from AMZN-scspaldi/scspaldi_launcher_sanity_tests
Added server launcher sanity test.
4 years ago
santorac 1894cd60c7 Merge remote-tracking branch 'upstream/development' into Atom/santorac/RemixableMaterialTypes4_FlatMaterialFiles
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
Jeremy Ong 5f914e8e1a Add README to describe upcoming material type changes
Signed-off-by: Jeremy Ong <jcong@amazon.com>
4 years ago
Jeremy Ong faa65bca1b Refactor shader definitions to be more consistent with other shaders
Signed-off-by: Jeremy Ong <jcong@amazon.com>
4 years ago
Jeremy Ong 86d8ececfb Resolve incorrect SHADOWS definitions
Signed-off-by: Jeremy Ong <jcong@amazon.com>
4 years ago
Jeremy Ong 9ed9bcbb2f Fix incorrect include header casing
Signed-off-by: Jeremy Ong <jcong@amazon.com>
4 years ago
Jeremy Ong 4bcc83e7ac Address PR feedback, ensure all ASV tests pass
Signed-off-by: Jeremy Ong <jcong@amazon.com>
4 years ago
Jeremy Ong 7aace39c2f Consolidate alpha retrieval and clip
Signed-off-by: Jeremy Ong <jcong@amazon.com>
4 years ago
Jeremy Ong 61f915366a Shader refactor (no functional changes)
The purpose of this shader refactor is to split various material type
shaders into disparate pieces:

1. The original material type shaders now include an external file with
   the actual shader entry points and structure of the algorithm (e.g.
   depth pass, shadow pass, forward pass) but continue to specify the
   SRGs used
2. Common functionality used across multiple shaders was consolidated
   into routines implemented in the MaterialFunctions folder
   (Materials/Types/MaterialFunctions)
3. The implementation shaders rely on common routines to be
   included/imported prior to inclusion, and by design, make no
   references to any Draw, Object, or Material SRG.

This refactor only includes the Standard and Enhanced material types,
and is, for the most part, a non-functional change. However, the Surface
definition needed to be augmented to include information needed by
lighting later. Modifying the Surface structure enables the lighting
loops to avoid any references to the Material SRG. This completes the
decoupling needed to support future Material canvas work, as well as a
future Material pipeline abstraction (where by the implementation
shaders can be injected by the user, customized per platform, and in
general, are simply decoupled from the materials themselves).

Signed-off-by: Jeremy Ong <jcong@amazon.com>
4 years ago
Nicholas Van Sickle d1bb5a0543 Move DOM delta comparison to its own file, enhance inverting moves
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
4 years ago
Chris Galvan 94644cad1e Merged development, fixed merge conflict
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago