Esteban Papp
61247f8019
Gems/PhysX
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-09-10 20:22:37 -07:00
Esteban Papp
8102999a05
using uint here will slice the value of npos
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-30 16:53:33 -07:00
Steve Pham
fa0f2a1007
Fix unused warnings release ( #3677 )
...
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Linux
* Release build fix for Mac
* Release build fix for iOS
Signed-off-by: Steve Pham <spham@amazon.com >
2021-08-30 13:10:41 -07:00
Esteban Papp
6b96be82ea
Merge branch 'development' into cmake/linux_fix_warn_unused
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Legacy/CrySystem/Log.cpp
# Code/Tools/Standalone/Source/Driller/Annotations/AnnotationHeaderView.cpp
# Code/Tools/Standalone/Source/Driller/AreaChart.cpp
# Code/Tools/Standalone/Source/Driller/AreaChart.hxx
# Code/Tools/Standalone/Source/Driller/ChannelDataView.cpp
# Code/Tools/Standalone/Source/Driller/DrillerCaptureWindow.cpp
# Code/Tools/Standalone/Source/Driller/Profiler/ProfilerDataView.cpp
2021-08-25 11:47:19 -07:00
Jeremy Ong
c37c0cab08
Refactor budget definitions as named functions instead of template specializations
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Signed-off-by: Jeremy Ong <jcong@amazon.com >
2021-08-24 15:07:30 -06:00
Jeremy Ong
5e04c3737f
Add preliminary budget tracking system and remove driller integration
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Signed-off-by: Jeremy Ong <jcong@amazon.com >
2021-08-24 15:07:29 -06:00
Jeremy Ong
07a14bdce1
Add AZ_BUDGET_DEFINE/AZ_BUDGET_DECLARE and remove driller
...
NOTE: The memory driller is still intact for now to avoid needing to
modify allocators, but the frame/cpu portions of driller and the
standalone executable are now gone.
Signed-off-by: Jeremy Ong <jcong@amazon.com >
2021-08-24 15:07:27 -06:00
Esteban Papp
9c7b55a31d
Merge branch 'development' into cmake/linux_fix_warn_unused
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Bits.h
# Gems/Atom/RHI/Code/Include/Atom/RHI/IndexBufferView.h
# Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindow.cpp
# Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.cpp
2021-08-24 10:43:48 -07:00
amzn-sean
ef9666cb10
fixed case where the Physics Asset could not be set correctly ( #3390 )
...
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com >
2021-08-24 13:43:19 +01:00
Esteban Papp
8c526eeeb6
Merge branch 'development' into cmake/linux_fix_warn_unused
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-23 11:13:56 -07:00
amzn-sean
b4279ab3d8
Remove touchbending references in PhysX Gem ( #3320 )
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* minor comments update
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com >
2021-08-23 14:54:56 +01:00
Esteban Papp
4ae74c913f
Gems/PhysX
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-20 17:59:49 -07:00
Esteban Papp
ea2f74dc0f
more fixes for Gems
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-20 14:51:12 -07:00
Esteban Papp
f8e99cd7dd
Merge branch 'development' into cmake/SPEC-2513_w4244
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Editor/CryEditDoc.cpp
# Code/Framework/AzToolsFramework/AzToolsFramework/Input/QtEventToAzInputManager.cpp
# Gems/Atom/Feature/Common/Code/Source/PostProcessing/BlendColorGradingLutsPass.cpp
# Gems/PhysXDebug/Code/Source/SystemComponent.cpp
2021-08-19 08:53:41 -07:00
Jeremy Ong
df9b4d4a2f
Deprecate profiler categories based on global enum
...
(to be supplanted by registered budgets in the future)
Signed-off-by: Jeremy Ong <jcong@amazon.com >
2021-08-18 17:33:09 -06:00
Esteban Papp
036114a5a7
Merge branch 'development' into cmake/SPEC-2513_w4244
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Framework/AzToolsFramework/AzToolsFramework/Input/QtEventToAzInputManager.cpp
2021-08-17 12:10:46 -07:00
amzn-sean
d9ea329cbd
Fixes #2796 Collider retains phys mesh asset reference after changing to shape ( #3162 )
...
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com >
2021-08-17 13:48:51 +01:00
Esteban Papp
0b70cf2308
Gems/PhysX
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-16 16:42:42 -07:00
pappeste
82b359e80d
PhysX
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-16 16:40:48 -07:00
pappeste
2943f16d11
PhysX
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-16 16:05:18 -07:00
amzn-sean
e630e3324d
fixed joint crash when no lead entity is selected ( #2867 )
...
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com >
2021-08-16 15:46:46 +01:00
greerdv
7ec3283a3e
merge from development
...
Signed-off-by: greerdv <greerdv@amazon.com >
2021-08-06 11:06:32 +01:00
greerdv
0f58d7394e
fixes #2544 , fixes all doc links for physx, cloth, blast and white box
...
Signed-off-by: greerdv <greerdv@amazon.com >
2021-08-06 11:05:31 +01:00
Esteban Papp
19d79f1559
Merge branch 'development' into cmake/SPEC-2513_w4267
2021-08-05 14:57:24 -07:00
amzn-sean
34afed6792
fixed Ragdoll component can crash on deactivate ( #2834 )
...
fixes #2650
The root of the crash was connecting/disconnecting to the AZ::Event SceneSimulationStart when not on the main thread, as that is not thread safe.
The connection/disconnection was originally handled from Enable/EnableQueued and Disable/DisabledQueued which can be called from other threads within EmotionFX. I've moved the connection/disconnection to the Constructor / destructor, as the handler is responsible for executing the queued enable/disable actions and it makes sense to have that connection happen external to the Enable/disable path.
Signed-off-by: amzn-sean 75276488+amzn-sean@users.noreply.github.com
2021-08-05 14:27:31 +01:00
AMZN-AlexOteiza
45ebf57d3f
Fixed bug in hash_table that made rehash() function run forever ( #2745 )
...
* Fixed bug in hash_table that made rehash() function to run infinitely on specific conditions when inserting an already existing element
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk >
* Replaced erasing to happen in the source list instead
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk >
* minor comment improvement
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk >
* Small commment improvement
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk >
* Small comment fix
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk >
* Added assert and fixed code with incorrect hashing
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk >
* .
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk >
* Addressed PR comments, reverted to void* as it size_t hash is different
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk >
* Fixed build on linux
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk >
* Addressed PR comments
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk >
Co-authored-by: Garcia Ruiz <aljanru@amazon.co.uk >
2021-08-03 20:38:18 -05:00
Esteban Papp
b33a4db332
Merge branch 'development' into cmake/SPEC-2513_w4267
2021-08-02 18:03:04 -07:00
SergeyAMZN
461743ef2d
Enabled PhysX system component in asset builders since it's required … ( #2652 )
...
* Enabled PhysX system component in asset builders since it's required for cooking collision meshes
Signed-off-by: pereslav <pereslav@amazon.com >
* Added AssetCatalogService to the list of dependent
Signed-off-by: pereslav <pereslav@amazon.com >
2021-07-30 16:14:49 -05:00
Ibtehaj Nadeem
0824bb462a
Improve tooltip text
...
Signed-off-by: Ibtehaj Nadeem <81370835+ibtehajn@users.noreply.github.com >
2021-07-28 17:31:45 +01:00
ibtehajn
fd07f907bc
Implement axis locking options for rigid bodies
...
Linear and angular motion of rigid bodies can now be restricted along
specific world-space axes.
Signed-off-by: Ibtehaj Nadeem <81370835+ibtehajn@users.noreply.github.com >
2021-07-28 13:39:32 +01:00
Esteban Papp
074e33081f
more fixes for w4267
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-27 19:32:11 -07:00
pappeste
f53d1f955a
PhysX
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-27 19:31:07 -07:00
pappeste
5e863f810d
some physx fixes
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-27 19:29:08 -07:00
sphrose
9639003a7d
LYN-4774 Fix missing box icons inside the main Viewport ( #2297 )
...
* LYN-4774 Fix missing box icons inside the main Viewport
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
* V2 icons
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
* Bug fixes
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
2021-07-21 16:33:04 -07:00
nemerle
e76b65fce9
Reduce inclusion overhead a little bit
...
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
2021-07-20 02:31:38 +02:00
Esteban Papp
1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
# Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
# Code/Editor/Plugins/EditorCommon/stdafx.cpp
# Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
# Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
# Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
# Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
# Code/Tools/AssetProcessor/native/precompiled.h
# Code/Tools/Standalone/StandaloneTools_precompiled.h
# Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
# Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
# Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
# Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
# Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
# Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
# Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
# Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
# Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
# Gems/Blast/Code/Source/StdAfx.cpp
# Gems/Camera/Code/Source/Camera_precompiled.h
# Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
# Gems/FastNoise/Code/Source/FastNoise_precompiled.h
# Gems/Gestures/Code/Source/Gestures_precompiled.h
# Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
# Gems/GraphCanvas/Code/precompiled.h
# Gems/ImGui/Code/Source/ImGui_precompiled.h
# Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
# Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
# Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
# Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
# Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
# Gems/LyShine/Code/Source/LyShine_precompiled.h
# Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
# Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
# Gems/Maestro/Code/Source/Maestro_precompiled.h
# Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
# Gems/Metastream/Code/Source/Metastream_precompiled.h
# Gems/Microphone/Code/Source/Microphone_precompiled.h
# Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
# Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
# Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
# Gems/PhysX/Code/Source/PhysX_precompiled.h
# Gems/PhysX/Code/physx_unsupported_files.cmake
# Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
# Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
# Gems/ScriptCanvas/Code/Editor/precompiled.h
# Gems/ScriptCanvas/Code/Source/precompiled.h
# Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
# Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
# Gems/ScriptEvents/Code/Source/precompiled.h
# Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
# Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
# Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
# Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
# Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
# Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
# Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
# Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
# Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
# Gems/Twitch/Code/Source/Twitch_precompiled.h
# Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
...
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com >
2021-07-16 15:25:48 -07:00
Esteban Papp
0d726d5d91
Gems/PhysX
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-13 19:11:36 -07:00
SergeyAMZN
c4a50b961e
Merge pull request #2102 from aws-lumberyard-dev/MultiplayerRigidBodiesLerp
...
Added an option to character component not use auto-apply velocities on a physics tick
2021-07-12 19:49:50 +01:00
pereslav
39daa9f361
Added an option to not use auto-apply velocities on a physics tick
...
Signed-off-by: pereslav <pereslav@amazon.com >
2021-07-12 18:29:02 +01:00
greerdv
c7b3a06c6b
expose scene queries to lua
...
Signed-off-by: greerdv <greerdv@amazon.com >
2021-07-09 19:24:09 +01:00
Chris Galvan
3b1873b045
Merged stabilization/2106 -> development (resolved merge conflicts).
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-08 13:56:47 -05:00
moraaar
7d5f8d5125
Updating linux version of NvCloth, poly2tri and v-hacd.
...
Signed-off-by: moraaar <moraaar@amazon.com >
2021-07-08 11:55:59 +01:00
moraaar
15e0aa7984
Use latest version of nvcloth, poly2tri and v-hacd 3rdParty libraries for windows, android, mac and ios.
...
Signed-off-by: moraaar <moraaar@amazon.com >
2021-07-08 11:55:59 +01:00
hultonha
2ea9bfb144
merge stabilization/2106 into development
...
Signed-off-by: hultonha <hultonha@amazon.co.uk >
2021-07-06 17:34:04 +01:00
amzn-sean
636ff587c3
Shape casts correctly report positions of colliders that intersect or in contact of the initial pose ( #1848 )
...
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com >
2021-07-05 18:06:20 +01:00
Chris Galvan
40f9761f86
Fixed more copyright header issues caused by script replacement
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-02 16:21:26 -05:00
Chris Galvan
b9e06e70d9
Fixed copyright header issues per new validator
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-02 15:34:04 -05:00
Chris Galvan
d7574777a8
Resolved merge conflicts
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-02 12:42:44 -05:00
AMZN-stankowi
73522e90c9
FBX -> Scene, part 2. Code changes, file renames ( #1704 )
...
* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* Step 1 of part 2 of the FBX -> Scene rename
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* Renaming FbxSceneBuilder folder to SceneBuilder
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* Renamed files
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* More FBX -> Scene
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
2021-07-01 15:46:55 -07:00