greerdv
0315d97fe6
fix white box editor physics tests
2021-05-24 13:51:26 +01:00
igarri
6a0cf97456
Fixed Selection in AssetBrowserTreeView
2021-05-24 13:19:35 +01:00
greerdv
945f55378e
merge from main
2021-05-24 11:27:43 +01:00
mnaumov
ff2a6c3acd
Asset hint displays product name instead of source name
2021-05-21 20:14:30 -07:00
amzn-sj
d369912727
Merge branch 'main' into LYN-2461
2021-05-21 16:41:46 -07:00
cgalvan
6f23138338
Merge pull request #809 from aws-lumberyard-dev/cgalvan/DuplicateEntities
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[LYN-2255] Implemented duplication of entities with prefabs.
2021-05-21 15:33:54 -05:00
Terry Michaels
d785b3310f
Make sure to autoscroll to a selected entity after a rename ( #872 )
2021-05-21 14:56:59 -05:00
Chris Galvan
21620a0d73
[LYN-2255] Fixed additional alias replacement case, and removed now unneeded specific alias replacement.
2021-05-21 14:19:00 -05:00
amzn-sj
e54963f0a9
Set project_path in the SettingsRegistry in the test SetUp() functions for tests that require a project to be set
2021-05-21 11:00:50 -07:00
Chris Galvan
3d1fa538c2
[LYN-2255] Added extra protection for duplicate replacement of alias logic by bookending the strings.
2021-05-21 12:05:24 -05:00
Chris Galvan
20ee399864
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into cgalvan/DuplicateEntities
2021-05-21 10:54:44 -05:00
igarri
5434754def
Merge branch 'main' into LYN-1767-AB
2021-05-21 14:54:42 +01:00
igarri
dfb0d7f9f5
Fixed numeric_cast, style, const variables
2021-05-21 12:33:55 +01:00
chiyenteng
01f31cdc56
Move the basic Prefab workflows out from behind the WIP flag ( #769 )
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* Move the basic Prefab workflows out from behind the WIP flag
2021-05-20 14:44:27 -07:00
Chris Galvan
1a15007dcb
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into cgalvan/DuplicateEntities
2021-05-20 14:44:36 -05:00
Chris Galvan
c105894aa5
[LYN-2255] Made PrefabTestFixture have the prefab system enabled so that the duplicate tests pass on Jenkins (they rely on the PrefabEditorEntityOwnershipInterface being registered).
2021-05-20 14:28:04 -05:00
amzn-sj
ff35804ce3
Change prefab assert to warning
2021-05-20 11:19:27 -07:00
Danilo Aimini
c93c457356
Merge pull request #772 from aws-lumberyard-dev/Prefab/Create/PositionFix
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LYN-3833 | Position of entity is different after creating it into a prefab
2021-05-20 10:32:42 -07:00
Chris Galvan
8d8504aec3
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into cgalvan/DuplicateEntities
2021-05-20 10:40:50 -05:00
Chris Galvan
2d89c60175
[LYN-2255] Updated Prefab Duplicate to select the newly duplicated entities. Also addressed some other PR feedback.
2021-05-20 10:39:57 -05:00
Tom Hulton-Harrop
eb31d90ad9
Updates to fix BoxSelect when using Orbit with the new Camera ( #825 )
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* update camera controller to block box select during orbit
* simplify update for modern viewport camera controller
* wip working lmb box select with orbit
* add test for changes to click detector
* add unit test for camera system to validate events
* remove debugging code, tidy-up changes for PR
* small updates before posting PR
* fix for linux build failure
2021-05-20 15:54:36 +01:00
daimini
2112d67b6b
Rename variable to make it clearer it's a map
2021-05-19 16:15:18 -07:00
daimini
e638c6b0d5
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix
2021-05-19 15:30:48 -07:00
sphrose
815e750439
Merge pull request #94 from aws-lumberyard-dev/LY-113714
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Ly 113714 QT Widget component card updates - Array: Bold title and add separator bar.
2021-05-19 16:05:35 +01:00
greerdv
7def4741cd
merge from main
2021-05-19 12:14:25 +01:00
igarri
0b50b6cc63
Fixed code Style and minor issues from feedback
2021-05-19 12:04:40 +01:00
daimini
977030a27a
On prefab creation, inherit the patches when moving the nested prefab instances and then update the link with the new parent if necessary.
2021-05-18 17:53:27 -07:00
AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
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Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
2021-05-18 16:28:08 -07:00
daimini
a4953a5204
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix
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# Conflicts:
# Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp
2021-05-18 15:04:34 -07:00
daimini
bb458254a2
Polish pass - rename arguments to be more generic, add comments, restore patches to links during instantiation that were mistakenly removed in previous changes.
2021-05-18 14:52:30 -07:00
Chris Galvan
0959756f73
[LYN-2255] Implemented duplication of entities with prefabs.
2021-05-18 15:05:12 -05:00
igarri
ec784b005f
More Corrections
2021-05-18 15:49:35 +01:00
igarri
f49e4b3333
modified code from feedback
2021-05-18 15:26:05 +01:00
igarri
1c2b8f9111
Adding AZ_CVAR for the new feature
2021-05-18 13:33:21 +01:00
srikappa
761a77a436
Avoid creating a new list for non-container top level entities
2021-05-17 18:51:23 -07:00
srikappa
eb873f246a
Merge branch 'main' into Prefab/CreatePrefab
2021-05-17 17:13:02 -07:00
srikappa
45074c651a
Fix bugs with creating prefabs with nested entities
2021-05-17 17:10:50 -07:00
daimini
bcaf4209d5
Move some logic to a helper function. Revert order of link creation operations as they are not necessary to fix the bug, so it is preferred to leave them untouched.
2021-05-17 15:39:25 -07:00
puvvadar
6f3f5268d8
Fix build error on unity builds
2021-05-17 14:06:20 -07:00
daimini
d0b6ae47ed
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix
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# Conflicts:
# Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp
2021-05-17 13:26:04 -07:00
Mike Balfour
d084027b6e
Bugfixes to enable slice-to-prefab conversion to run with less warnings/errors/crashes ( #768 )
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While trying to process all slices and levels in Automated Testing, a few bugs came up that needed to be addressed:
- [LYN-3832] TransformComponent had a field removed without updating the version number and converter, which caused a lot of excessive warnings
- SliceComponent would crash in debug builds on instantiation failures due to a null dereference that was guarded against in most but not all places
- SliceConverter now detects when nested slices exist and gracefully warns about it.
- InstanceUpdateExecutor / TemplateInstanceMapper will now immediately remove instances that are unregistered, so that any in the queue don't get processed on a subsequent tick. This was causing crashes when the instance was destroyed before the processing occurred. It also has a side benefit of preventing the same instance from executing multiple times.
- Minor logic bugfix to the pack close warning, the boolean check was flipped.
Also added an early-out on SetTemplateId, since this was causing some unnecessary instance queue entries.
2021-05-17 14:58:18 -05:00
Tom Hulton-Harrop
f4106fe73f
Add 'Goto entity' support for the new Editor camera ( #743 )
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* add find entity in viewport functionality to new camera
* fix AZ_CVAR usage
* updates following review feedback
- updated comment styles from /// to //!
- retrieve fov of camera (add test for fov access)
* update namespace naming, fix AZ_CVAR usage
* update missed namespace and use AZ::Transform::CreateLookAt
* add missing include
* move EditorViewportSettings to EditorLib
* update DLL import/export API and rename namespace usage
2021-05-17 18:21:38 +01:00
igarri
61ac423ebd
Deleted unused files
2021-05-17 16:04:43 +01:00
igarri
b9c9811d35
Fixing qobject_cast to the StringFilter
2021-05-17 14:06:01 +01:00
greerdv
18a6134e2d
Merge branch 'main' into non-uniform-scale-manipulators
2021-05-17 13:21:43 +01:00
greerdv
7edef63884
address PR feedback
2021-05-17 13:20:52 +01:00
puvvadar
fb51829360
Resolve MP Gem Ctrl+G changes with main
2021-05-15 13:12:16 -07:00
puvvadar
1915b97c16
Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
2021-05-15 12:58:30 -07:00
daimini
12760ef6a3
Remove unused container entity retrieval
2021-05-14 16:37:47 -07:00
srikappa-amzn
0cfc7f10a9
Merge pull request #728 from aws-lumberyard-dev/Prefab/CyclicalDependencyCheck
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Detect cyclical dependencies in the nested prefabs of the prefab being instantiated
2021-05-14 16:33:13 -07:00