Commit Graph

778 Commits

Author SHA1 Message Date
greerdv 0315d97fe6 fix white box editor physics tests 2021-05-24 13:51:26 +01:00
igarri 6a0cf97456 Fixed Selection in AssetBrowserTreeView 2021-05-24 13:19:35 +01:00
greerdv 945f55378e merge from main 2021-05-24 11:27:43 +01:00
mnaumov ff2a6c3acd Asset hint displays product name instead of source name 2021-05-21 20:14:30 -07:00
amzn-sj d369912727 Merge branch 'main' into LYN-2461 2021-05-21 16:41:46 -07:00
cgalvan 6f23138338 Merge pull request #809 from aws-lumberyard-dev/cgalvan/DuplicateEntities
[LYN-2255] Implemented duplication of entities with prefabs.
2021-05-21 15:33:54 -05:00
Terry Michaels d785b3310f Make sure to autoscroll to a selected entity after a rename (#872) 2021-05-21 14:56:59 -05:00
Chris Galvan 21620a0d73 [LYN-2255] Fixed additional alias replacement case, and removed now unneeded specific alias replacement. 2021-05-21 14:19:00 -05:00
amzn-sj e54963f0a9 Set project_path in the SettingsRegistry in the test SetUp() functions for tests that require a project to be set 2021-05-21 11:00:50 -07:00
Chris Galvan 3d1fa538c2 [LYN-2255] Added extra protection for duplicate replacement of alias logic by bookending the strings. 2021-05-21 12:05:24 -05:00
Chris Galvan 20ee399864 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into cgalvan/DuplicateEntities 2021-05-21 10:54:44 -05:00
igarri 5434754def Merge branch 'main' into LYN-1767-AB 2021-05-21 14:54:42 +01:00
igarri dfb0d7f9f5 Fixed numeric_cast, style, const variables 2021-05-21 12:33:55 +01:00
chiyenteng 01f31cdc56 Move the basic Prefab workflows out from behind the WIP flag (#769)
* Move the basic Prefab workflows out from behind the WIP flag
2021-05-20 14:44:27 -07:00
Chris Galvan 1a15007dcb Merge branch 'main' of https://github.com/aws-lumberyard/o3de into cgalvan/DuplicateEntities 2021-05-20 14:44:36 -05:00
Chris Galvan c105894aa5 [LYN-2255] Made PrefabTestFixture have the prefab system enabled so that the duplicate tests pass on Jenkins (they rely on the PrefabEditorEntityOwnershipInterface being registered). 2021-05-20 14:28:04 -05:00
amzn-sj ff35804ce3 Change prefab assert to warning 2021-05-20 11:19:27 -07:00
Danilo Aimini c93c457356 Merge pull request #772 from aws-lumberyard-dev/Prefab/Create/PositionFix
LYN-3833 | Position of entity is different after creating it into a prefab
2021-05-20 10:32:42 -07:00
Chris Galvan 8d8504aec3 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into cgalvan/DuplicateEntities 2021-05-20 10:40:50 -05:00
Chris Galvan 2d89c60175 [LYN-2255] Updated Prefab Duplicate to select the newly duplicated entities. Also addressed some other PR feedback. 2021-05-20 10:39:57 -05:00
Tom Hulton-Harrop eb31d90ad9 Updates to fix BoxSelect when using Orbit with the new Camera (#825)
* update camera controller to block box select during orbit

* simplify update for modern viewport camera controller

* wip working lmb box select with orbit

* add test for changes to click detector

* add unit test for camera system to validate events

* remove debugging code, tidy-up changes for PR

* small updates before posting PR

* fix for linux build failure
2021-05-20 15:54:36 +01:00
daimini 2112d67b6b Rename variable to make it clearer it's a map 2021-05-19 16:15:18 -07:00
daimini e638c6b0d5 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix 2021-05-19 15:30:48 -07:00
sphrose 815e750439 Merge pull request #94 from aws-lumberyard-dev/LY-113714
Ly 113714 QT Widget component card updates - Array: Bold title and add separator bar.
2021-05-19 16:05:35 +01:00
greerdv 7def4741cd merge from main 2021-05-19 12:14:25 +01:00
igarri 0b50b6cc63 Fixed code Style and minor issues from feedback 2021-05-19 12:04:40 +01:00
daimini 977030a27a On prefab creation, inherit the patches when moving the nested prefab instances and then update the link with the new parent if necessary. 2021-05-18 17:53:27 -07:00
AMZN-puvvadar 29b4ab6ff3 Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
2021-05-18 16:28:08 -07:00
daimini a4953a5204 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix
# Conflicts:
#	Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp
2021-05-18 15:04:34 -07:00
daimini bb458254a2 Polish pass - rename arguments to be more generic, add comments, restore patches to links during instantiation that were mistakenly removed in previous changes. 2021-05-18 14:52:30 -07:00
Chris Galvan 0959756f73 [LYN-2255] Implemented duplication of entities with prefabs. 2021-05-18 15:05:12 -05:00
igarri ec784b005f More Corrections 2021-05-18 15:49:35 +01:00
igarri f49e4b3333 modified code from feedback 2021-05-18 15:26:05 +01:00
igarri 1c2b8f9111 Adding AZ_CVAR for the new feature 2021-05-18 13:33:21 +01:00
srikappa 761a77a436 Avoid creating a new list for non-container top level entities 2021-05-17 18:51:23 -07:00
srikappa eb873f246a Merge branch 'main' into Prefab/CreatePrefab 2021-05-17 17:13:02 -07:00
srikappa 45074c651a Fix bugs with creating prefabs with nested entities 2021-05-17 17:10:50 -07:00
daimini bcaf4209d5 Move some logic to a helper function. Revert order of link creation operations as they are not necessary to fix the bug, so it is preferred to leave them untouched. 2021-05-17 15:39:25 -07:00
puvvadar 6f3f5268d8 Fix build error on unity builds 2021-05-17 14:06:20 -07:00
daimini d0b6ae47ed Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix
# Conflicts:
#	Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp
2021-05-17 13:26:04 -07:00
Mike Balfour d084027b6e Bugfixes to enable slice-to-prefab conversion to run with less warnings/errors/crashes (#768)
While trying to process all slices and levels in Automated Testing, a few bugs came up that needed to be addressed:
- [LYN-3832] TransformComponent had a field removed without updating the version number and converter, which caused a lot of excessive warnings
- SliceComponent would crash in debug builds on instantiation failures due to a null dereference that was guarded against in most but not all places
- SliceConverter now detects when nested slices exist and gracefully warns about it.
- InstanceUpdateExecutor / TemplateInstanceMapper will now immediately remove instances that are unregistered, so that any in the queue don't get processed on a subsequent tick.  This was causing crashes when the instance was destroyed before the processing occurred.  It also has a side benefit of preventing the same instance from executing multiple times.
- Minor logic bugfix to the pack close warning, the boolean check was flipped.

Also added an early-out on SetTemplateId, since this was causing some unnecessary instance queue entries.
2021-05-17 14:58:18 -05:00
Tom Hulton-Harrop f4106fe73f Add 'Goto entity' support for the new Editor camera (#743)
* add find entity in viewport functionality to new camera

* fix AZ_CVAR usage

* updates following review feedback

- updated comment styles from /// to //!
- retrieve fov of camera (add test for fov access)

* update namespace naming, fix AZ_CVAR usage

* update missed namespace and use AZ::Transform::CreateLookAt

* add missing include

* move EditorViewportSettings to EditorLib

* update DLL import/export API and rename namespace usage
2021-05-17 18:21:38 +01:00
igarri 61ac423ebd Deleted unused files 2021-05-17 16:04:43 +01:00
igarri b9c9811d35 Fixing qobject_cast to the StringFilter 2021-05-17 14:06:01 +01:00
greerdv 18a6134e2d Merge branch 'main' into non-uniform-scale-manipulators 2021-05-17 13:21:43 +01:00
greerdv 7edef63884 address PR feedback 2021-05-17 13:20:52 +01:00
puvvadar fb51829360 Resolve MP Gem Ctrl+G changes with main 2021-05-15 13:12:16 -07:00
puvvadar 1915b97c16 Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side 2021-05-15 12:58:30 -07:00
daimini 12760ef6a3 Remove unused container entity retrieval 2021-05-14 16:37:47 -07:00
srikappa-amzn 0cfc7f10a9 Merge pull request #728 from aws-lumberyard-dev/Prefab/CyclicalDependencyCheck
Detect cyclical dependencies in the nested prefabs of the prefab being instantiated
2021-05-14 16:33:13 -07:00