Commit Graph

445 Commits

Author SHA1 Message Date
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00
Esteban Papp d14229c67e some replacements and fixes that were referring Sandbox/Editor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-06-29 13:55:32 -07:00
Terry Michaels 7a2a2dc0d7 Updated branding for application names (#1617) 2021-06-28 11:35:13 -05:00
AMZN-mnaumov 83d142d7dc Merge pull request #1609 from aws-lumberyard-dev/Atom/mnaumov/cherryPick1571
Cherry-picking thumbnail performance improvements
2021-06-25 19:18:10 -07:00
Yuriy Toporovskyy 2dd8d03654 Avoid a somewhat costly call to ThumbnailerRequestsBus::IsLoading when the information is already manifest 2021-06-25 17:24:32 -07:00
Terry Michaels 21ebff5709 Updated help search and all docs.o3de.org links to o3de.org (#1594) 2021-06-25 15:23:57 -05:00
Danilo Aimini 9b6ef150ff LYN-2480 | Minor fixes to the Prefab system (#1581)
Remove warning when entities that aren't registered to instances get passed to the Prefab Undo Cache (just ignore them to avoid noise in the console).
Also avoid marking templates dirty when they are added.
2021-06-25 08:53:25 -07:00
sconel 2a1a523091 Merge pull request #1539 from aws-lumberyard-dev/Prefabs/GameModeNewProjectCrash
Fix issue where new projects would crash when exiting game mode
2021-06-24 10:50:09 -07:00
Tom Hulton-Harrop 1dfb41b6f8 Merge pull request #1512 from aws-lumberyard-dev/hultonha_LYN-4389_imgui-viewport-ui
Change to move Viewport UI elements to no longer overlap with ImGui menu
2021-06-24 09:38:53 +01:00
sconel ad181205f8 Add extra space to error message for better formatting 2021-06-23 17:06:13 -07:00
sconel f91e640741 Fix issue where new projects would crash when entering game mode 2021-06-23 16:57:57 -07:00
Terry Michaels 1e457928f5 Update help URLs and remove unneeded links (#1520) 2021-06-23 14:42:33 -05:00
Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 2021-06-23 10:55:22 -07:00
hasareej e0dd33b084 Comment Update 2021-06-23 13:22:34 +01:00
hasareej 6ae20b9c9c Fixing Issue with TopRight & BottomLeft Corners 2021-06-23 13:22:21 +01:00
hasareej 1cb780b215 Layout right side bug fix. 2021-06-23 13:21:55 +01:00
hasareej 9e0dccbf39 Initial bug fix - Added a margin. 2021-06-23 13:21:22 +01:00
Danilo Aimini a0f4f16b98 Fix Duplicate function to correctly replace the aliases in patches that get ported over. Also correctly undo/redo link creation. (#1449) 2021-06-21 15:47:25 -07:00
sconel e357dea06c Merge pull request #1447 from aws-lumberyard-dev/Spawnable/GameModeLoadErrorFix
Spawnable/game mode load error fix
2021-06-21 09:57:44 -07:00
greerdv 0e5ec11cdc Merge pull request #1455 from aws-lumberyard-dev/non-uniform-scale-hydra
exposing non-uniform scale component id as a behavior constant for hydra
2021-06-21 17:21:17 +01:00
amzn-sean 9f934a6f63 add Draw Helpers changed notification + physx draw helpers listens to it (#1456) 2021-06-21 16:25:45 +01:00
greerdv 772a75b5bc exposing non-uniform scale component id as a behavior constant for hydra 2021-06-21 11:12:50 +01:00
sconel bb0c60d1d4 Correctly add generated spawnables to asset manager in game mode 2021-06-18 16:43:14 -07:00
srikappa-amzn 8f3c227842 Merge pull request #1438 from aws-lumberyard-dev/Prefab/DetachPrefabBugFixes
Fix bug with DetachPrefab incorrectly replacing old entity aliases in patches
2021-06-18 13:34:01 -07:00
Danilo Aimini acd23698ea Prefab Serialization | Remove "Source" parameter from prefab source file (#1387)
* When loading a template to memory, store the current Source (potentially overriding what was stored to disk)

* Before storing the prefab disk, remove the Source parameter from the Dom (as it's no longer necessary to save it).
2021-06-18 12:37:37 -07:00
sconel 49b3c4d11f Merge branch 'stabilization/2106' of https://github.com/aws-lumberyard/o3de into Spawnable/GameModeLoadErrorFix 2021-06-18 11:20:25 -07:00
srikappa 4d90b7cfb6 Fix bug with detachPrefab incorrectly replacing old entity aliases in patches 2021-06-18 11:19:59 -07:00
Tom Hulton-Harrop 108b6f8e0c Updates to ensure OnEntityTransformChanged is called correctly (LYN-2644) (#1405) 2021-06-18 12:44:34 +01:00
sconel f825e698c9 WIP fix for referenced assets being loaded before their registration 2021-06-17 17:37:00 -07:00
pappeste 6ea8017646 Update qt versions and add missing dependency 2021-06-15 17:33:34 -07:00
srikappa-amzn bd8b6aea8e Moved vector declartion inside state for loop 2021-06-15 14:12:08 -07:00
srikappa-amzn 9f9c01e781 Used reserve instead of resize 2021-06-15 11:10:45 -07:00
srikappa-amzn 5b4333e4b1 Added a comment and gave a variable better name 2021-06-15 11:07:43 -07:00
srikappa-amzn c8ba42d04f Merge branch 'stabilization/2106' into BenchMarksReset 2021-06-15 10:59:36 -07:00
sconel bd2a2ebcf5 Merge pull request #1293 from aws-lumberyard-dev/Prefabs/RemoveEditorInfoFromNestedContainerEntities
Fix nested container entities not getting editor info removed during prefab processing
2021-06-15 10:36:13 -07:00
sconel e4921c8d0a Fix nested container entities not getting editor info removed during prefab processing 2021-06-11 17:45:46 -07:00
Danilo Aimini f32590d241 LYN-4042 | No UI Indication that Level is Modified (#1277)
* Restore the code that display the dirty marker on the Level container. Ensure the dirty marker is cleared on level save.

* Moving call one level up to allow usage of the SaveTemplateToString function without clearing the dirty flag.
2021-06-11 16:43:53 -07:00
srikappa-amzn e6ec9e48b4 Changed spawnables benchmark test to create multiple spawnables at once 2021-06-11 16:17:26 -07:00
Chris Galvan 015f85db20 [LYN-4160] Fixed intermittent crash by changing instantiate prefab dialog to use the AzToolsFramework::GetActiveWindow() helper which always gives a valid active window. 2021-06-11 15:15:45 -05:00
srikappa-amzn 1582cb5257 Enabled instantiate benchmarks 2021-06-11 12:43:35 -07:00
srikappa-amzn 4c6bd5fcb7 Disabled instantiate and spawnable benchmarks 2021-06-11 11:38:49 -07:00
srikappa-amzn 2722ed46c3 Reset prefab system in all prefab benchmarks 2021-06-11 10:03:20 -07:00
sconel 38b1a89631 Merge pull request #1233 from aws-lumberyard-dev/Prefabs/NestedContainerExport
Fix issue involving missing parent container entities in spawnables
2021-06-10 16:28:56 -07:00
Mike Balfour ffe913a2d6 Added ability to convert multiply-nested slices (#1239) (#1245)
* Addressed feedback from previous PR
* Change missing entity aliases to be deterministic.
When converting slices, this helps produce the same results on multiple reconversions of the same data.
* Exposed the asset filter callback.
This allows the slice converter to specifically load nested slices as opposed to not loading *any* referenced assets.
* Added support for multiply-nested slice instance conversion.

(cherry picked from commit 86136ddfa6)
2021-06-10 16:16:03 -05:00
sconel 40fa0a3a46 Remove optimization pragma 2021-06-10 13:53:25 -07:00
sconel 9efcc3a6b5 Fix compilation error and failing unit test 2021-06-10 13:15:53 -07:00
Danilo Aimini d3be5600c3 Increase rotation step for Transform (#1244)
Using the spinbox on the Transform Component is made very cumbersome by the low rotation step. Increased it to make it more usable.
2021-06-10 12:30:17 -07:00
sconel 856daf1485 Addressed PR feedback 2021-06-10 10:46:36 -07:00
Terry Michaels 91fb8be535 Added toolbar icons, updated viewport header UX (#1240) 2021-06-10 11:42:25 -05:00
Aaron Ruiz Mora 7a053d82e1 UX Workflow improvements for Physics Materials (#1237)
- Added button to PhysX Collider Component in PhysX Mesh's field to open FBX Settings.
- Added button Material Selection to open the physics material library in Asset Editor.
- Default Material in PhysX configuration is read only and consistent with the text in combo boxes.
- Material configuration field "Surface Type" renamed to "Name"
- Fixed bug in EditorColliderComponent where the material selection was not updated when changing the library.
- Fixed bug where the materials selection was not set to default when a physics material from the asset was not found in the library.
- Added attributes 'BrowseButtonEnabled' and 'BrowseButtonVisible' to PropertyAssetCtrl.
- Updated physx configuration setreg files of AutomatedTesting project.
2021-06-10 16:36:38 +01:00