greerdv
c0546c27f7
change default scale to 1
2021-05-26 16:21:56 +01:00
greerdv
4018bb587c
update network code to use uniform scale on Transform
2021-05-26 14:20:22 +01:00
pereslav
43ffb2c872
SPEC-6984 Fixed flaky test when user settings were written by ComponentApplication
2021-05-24 19:51:16 +01:00
Gene Walters
d948bf0a77
Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous.
2021-05-20 22:48:04 -07:00
karlberg
3dd40171cd
Merging latest origin
2021-05-20 17:08:18 -07:00
AMZN-puvvadar
fd3927651b
Merge pull request #840 from aws-lumberyard-dev/mpgem_scripting_rpc
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Add events for MP Gem RPCs plus BC reflection so ScriptCanvas can respond to them
2021-05-20 15:58:29 -07:00
Gene Walters
d656afa1c3
Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas
2021-05-20 14:03:39 -07:00
pereslav
cb87b7cd1f
Moved early return case in prefab processing
2021-05-20 19:43:33 +01:00
puvvadar
d26d24d9bd
Remove test RTTIs
2021-05-20 11:38:06 -07:00
puvvadar
7ecb00cca1
Cleanup jinja formatting and fix log spam
2021-05-20 10:46:48 -07:00
pereslav
43d98ac989
Fixed comment
2021-05-20 16:56:54 +01:00
pereslav
22e893ccbe
Added support for nested prefabs in multiplayer pipeline
2021-05-20 16:32:41 +01:00
puvvadar
2452149e7d
Add RPC Events plus reflection plus fix Ctrl+G retry
2021-05-19 19:34:48 -07:00
Gene Walters
f61b9c4081
Removing spaces in behavior context method names. While whitespace works in Lua and ScriptCanvas, the Scripting team wants to keep the script API and code API consistent (ie: no spaces)
2021-05-19 16:03:13 -07:00
karlberg
6a643392f0
Merging latest main
2021-05-19 13:37:45 -07:00
karlberg
487e989e68
Several updates to complete rewind support and remove unneeded functionality
2021-05-19 13:27:24 -07:00
Gene Walters
f7dfbd3955
Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas
2021-05-18 16:46:51 -07:00
puvvadar
e4808751f9
Merge branch 'main' into mpgem_scripting_rpc
2021-05-18 16:38:30 -07:00
AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
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Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
2021-05-18 16:28:08 -07:00
puvvadar
350e5a0cd2
Update to const auto&
2021-05-18 15:22:22 -07:00
Gene Walters
0d207eab19
fixes minor auto-formatting issue
2021-05-18 14:27:17 -07:00
Gene Walters
c4641f2594
ScriptCanvas can now check if an entity net-component is authority, autonomous, server, or client
2021-05-18 14:13:01 -07:00
puvvadar
e2ade654fb
Address misc feedback
2021-05-18 13:52:28 -07:00
puvvadar
f087b3be89
AutoComponent jinja formatting
2021-05-18 12:13:03 -07:00
puvvadar
e03645f816
Disable editorsv launch by default
2021-05-18 10:48:39 -07:00
puvvadar
19316e422b
Check launch process exists before waiting for 15 seconds
2021-05-18 10:46:18 -07:00
pereslav
f721aa511f
Fixed entity IDs of the original & networked spawnables
2021-05-18 17:15:24 +01:00
pereslav
b821a3a12d
Fixed build
2021-05-18 14:00:41 +01:00
pereslav
85374ea7fc
Merged from main
2021-05-18 13:10:44 +01:00
puvvadar
920f85981d
Add another missed header file
2021-05-17 18:55:00 -07:00
puvvadar
cf4e04ba57
Cleanup a few more headers
2021-05-17 18:52:40 -07:00
puvvadar
93e267345f
Address string/mem feedback plus some misc cleanup
2021-05-17 18:46:21 -07:00
puvvadar
0d9b55bff2
Move static buffer to member to prevent potential memory issues
2021-05-17 16:48:05 -07:00
pereslav
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
2021-05-17 23:34:58 +01:00
puvvadar
bb851943c8
Update unit test to account for missing dependency
2021-05-17 15:16:35 -07:00
puvvadar
77da0ed042
Merge main to mpgem_scripting_rpc
2021-05-17 14:55:27 -07:00
puvvadar
83a56ce71c
Cleanup typo
2021-05-17 12:53:15 -07:00
Gene Walters
1c1b34cf76
Merge pull request #775 from aws-lumberyard-dev/SPEC6779_VectorListNetworkProperties
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Begin Cleaning Up Vector Network Properties
Work in progress: Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct.
Updating AutoComponent BehaviorContext to properly Get/Set elements of vector/array network properties.
Commented out some vector/array jinja code in order to allow for compilation (see @todo)
2021-05-17 10:16:20 -07:00
puvvadar
f94d0c99e7
Cleanup connection order slightly
2021-05-17 09:58:58 -07:00
Gene Walters
f043d9350a
Updating AutoComponent jinja so that BehaviorContext can correctly Get/Set vector/array properties. Also commenting out some vector/array network property code that needs fixing in order to avoid compiler errors for now
2021-05-16 16:08:08 -07:00
puvvadar
df68ab6c56
Update headers in editor auto packets
2021-05-16 15:30:00 -07:00
puvvadar
cb55eaf853
Merge main to mp_editor_pipeline
2021-05-16 11:36:47 -07:00
Gene Walters
2ce7ca5436
Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct
2021-05-15 17:12:54 -07:00
karlberg
e0ea9e6224
Removing debug code
2021-05-15 15:29:22 -07:00
karlberg
80bf6d54bc
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-05-15 15:10:45 -07:00
karlberg
c6ea0c0a46
Various local prediction and input processing related fixes
2021-05-15 15:10:17 -07:00
puvvadar
0e53c77516
Fix some include paths
2021-05-15 13:47:03 -07:00
puvvadar
fb51829360
Resolve MP Gem Ctrl+G changes with main
2021-05-15 13:12:16 -07:00
puvvadar
1915b97c16
Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
2021-05-15 12:58:30 -07:00
karlberg
61c24ee265
Removing tab in cmake file
2021-05-14 15:22:57 -07:00